mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
3f7dc9e0e2
svn-id: r50722
335 lines
8.1 KiB
C++
335 lines
8.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_GLOBALS_H
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#define M4_GLOBALS_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/hashmap.h"
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#include "common/rect.h"
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#include "common/file.h"
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#include "common/list.h"
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#include "common/ptr.h"
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namespace M4 {
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class MadsM4Engine;
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class M4Engine;
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class MadsEngine;
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class ScriptInterpreter;
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class ScriptFunction;
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// Globals
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enum WoodScriptGlobals {
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kGlobTime = 0,
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kGlobTimeDelta = 1,
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kGlobMinY = 2,
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kGlobMaxY = 3,
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kGlobMinScale = 4,
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kGlobMaxScale = 5,
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kGlobScaler = 6,
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kGlobTemp1 = 7,
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kGlobTemp2 = 8,
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kGlobTemp3 = 9,
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kGlobTemp4 = 10,
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kGlobTemp5 = 11,
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kGlobTemp6 = 12,
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kGlobTemp7 = 13,
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kGlobTemp8 = 14,
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kGlobTemp9 = 15,
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kGlobTemp10 = 16,
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kGlobTemp11 = 17,
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kGlobTemp12 = 18,
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kGlobTemp13 = 19,
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kGlobTemp14 = 20,
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kGlobTemp15 = 21,
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kGlobTemp16 = 22,
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kGlobTemp17 = 23,
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kGlobTemp18 = 24,
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kGlobTemp19 = 25,
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kGlobTemp20 = 26,
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kGlobTemp21 = 27,
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kGlobTemp22 = 28,
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kGlobTemp23 = 29,
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kGlobTemp24 = 30,
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kGlobTemp25 = 31,
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kGlobTemp26 = 32,
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kGlobTemp27 = 33,
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kGlobTemp28 = 34,
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kGlobTemp29 = 35,
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kGlobTemp30 = 36,
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kGlobTemp31 = 37,
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kGlobTemp32 = 38
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};
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const uint32 SERIES_FORWARD = 0;
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const uint32 SERIES_PINGPONG = 1;
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const uint32 SERIES_BACKWARD = 2;
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const uint32 SERIES_RANDOM = 4;
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const uint32 SERIES_NO_TOSS = 8;
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const uint32 SERIES_STICK = 16;
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const uint32 SERIES_LOOP_TRIGGER = 32;
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const uint32 SERIES_LOAD_PALETTE = 64;
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const uint32 SERIES_HORZ_FLIP =128;
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enum KernelTriggerType {
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KT_PARSE = 1,
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KT_DAEMON,
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KT_PREPARSE
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};
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class Kernel {
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private:
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MadsM4Engine *_vm;
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ScriptFunction *_globalDaemonFn, *_globalParserFn;
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ScriptFunction *_sectionInitFn, *_sectionDaemonFn, *_sectionParserFn;
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ScriptFunction *_roomInitFn, *_roomDaemonFn, *_roomPreParserFn, *_roomParserFn;
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void pauseEngines();
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void unpauseEngines();
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public:
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Kernel(MadsM4Engine *vm);
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// TODO: Move to some palette/fading class
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int fadeUpDuration, firstFadeColorIndex;
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int minPalEntry, maxPalEntry;
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bool paused;
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//machine* myWalker;
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bool repeatedlyCallDeamon;
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bool daemonTriggerAvailable;
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bool betweenRooms;
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int currentSection, newSection, previousSection;
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int currentRoom, newRoom, previousRoom;
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int32 trigger;
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KernelTriggerType triggerMode;
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int32 createTrigger(int32 triggerNum);
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bool sendTrigger(int32 triggerNum);
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bool handleTrigger(int32 triggerNum);
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void loadGlobalScriptFunctions();
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void loadSectionScriptFunctions();
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void loadRoomScriptFunctions();
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void globalDaemon();
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void globalParser();
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void sectionInit();
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void sectionDaemon();
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void sectionParser();
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void roomInit();
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void roomDaemon();
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void roomPreParser();
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void roomParser();
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void pauseGame(bool value);
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};
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#define TOTAL_NUM_VARIABLES 210
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#define PLAYER_INVENTORY 2
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enum MADSArticles {
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kArticleNone = 0,
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kArticleWith = 1,
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kArticleTo = 2,
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kArticleAt = 3,
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kArticleFrom = 4,
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kArticleOn = 5,
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kArticleIn = 6,
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kArticleUnder = 7,
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kArticleBehind = 8
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};
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struct VocabEntry {
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uint8 flags1;
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uint8 flags2;
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uint16 vocabId;
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};
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class MadsObject {
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public:
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MadsObject() {}
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MadsObject(Common::SeekableReadStream *stream);
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void load(Common::SeekableReadStream *stream);
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bool isInInventory() const { return roomNumber == PLAYER_INVENTORY; }
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uint16 descId;
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uint16 roomNumber;
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MADSArticles article;
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uint8 vocabCount;
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VocabEntry vocabList[3];
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};
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typedef Common::Array<Common::SharedPtr<MadsObject> > MadsObjectArray;
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class Globals {
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private:
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MadsM4Engine *_vm;
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public:
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Globals(MadsM4Engine *vm);
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virtual ~Globals() {}
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bool isInterfaceVisible();
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};
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class M4Globals : public Globals {
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private:
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M4Engine *_vm;
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public:
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M4Globals(M4Engine *vm);
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virtual ~M4Globals() {}
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bool invSuppressClickSound;
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};
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enum RexPlayerSex { SEX_MALE = 0, SEX_FEMALE = 2, SEX_UNKNOWN = 1};
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enum MadsDialogType { DIALOG_NONE = 0, DIALOG_GAME_MENU = 1, DIALOG_SAVE = 2, DIALOG_RESTORE = 3, DIALOG_OPTIONS = 4,
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DIALOG_DIFFICULTY = 5, DIALOG_ERROR = 6};
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struct MadsConfigData {
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bool musicFlag;
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bool soundFlag;
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bool easyMouse;
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bool invObjectsStill;
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bool textWindowStill;
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int storyMode;
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int screenFades;
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};
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#define GET_GLOBAL(x) (_madsVm->globals()->_globals[x])
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#define GET_GLOBAL32(x) (((uint32)_madsVm->globals()->_globals[x + 1] << 16) | _madsVm->globals()->_globals[x])
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#define SET_GLOBAL(x,y) _madsVm->globals()->_globals[x] = y
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#define SET_GLOBAL32(x,y) { _madsVm->globals()->_globals[x] = (y) & 0xffff; _madsVm->globals()->_globals[(x) + 1] = (y) >> 16; }
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typedef Common::HashMap<uint16, uint16> IntStorage;
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class MadsGlobals : public Globals {
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private:
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struct MessageItem {
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uint32 id;
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uint32 offset;
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uint16 uncompSize;
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uint16 compSize;
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};
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MadsEngine *_vm;
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Common::Array<char* > _madsVocab;
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Common::Array<char* > _madsQuotes;
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Common::Array<MessageItem> _madsMessages;
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MadsObjectArray _madsObjects;
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Common::List<int> _visitedScenes;
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public:
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MadsGlobals(MadsEngine *vm);
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~MadsGlobals();
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// MADS variables
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uint16 _globals[TOTAL_NUM_VARIABLES];
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MadsConfigData _config;
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bool playerSpriteChanged;
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MadsDialogType dialogType;
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int sceneNumber;
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int previousScene;
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int16 _nextSceneId;
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uint16 actionNouns[3];
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IntStorage _dataMap;
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int _difficultyLevel;
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void loadMadsVocab();
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uint32 getVocabSize() { return _madsVocab.size(); }
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const char *getVocab(uint32 index) {
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// Vocab list is 1-based, so always subtract one from index provided
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assert((index > 0) && (index <= _madsVocab.size()));
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return _madsVocab[index - 1];
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}
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void loadQuotes();
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uint32 getQuotesSize() { return _madsQuotes.size(); }
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const char *getQuote(uint32 index) { return _madsQuotes[index - 1]; }
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// DEPRECATED: ScummVM re-implementation keeps all the quotes loaded, so the methods below are stubs
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void clearQuotes() {}
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void loadQuoteRange(int startNum, int endNum) {}
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void loadQuoteSet(...) {}
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void loadQuote(int quoteNum) {}
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void loadMadsMessagesInfo();
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uint32 getMessagesSize() { return _madsMessages.size(); }
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int messageIndexOf(uint32 messageId);
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const char *loadMessage(uint index);
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void loadMadsObjects();
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uint32 getObjectsSize() { return _madsObjects.size(); }
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MadsObject *getObject(uint32 index) { return _madsObjects[index].get(); }
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void addVisitedScene(int sceneNumber);
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bool isSceneVisited(int sceneNumber);
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void removeVisitedScene(int sceneNumber);
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};
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#define PLAYER_FIELD_LENGTH 40
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class Player {
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public:
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Player(MadsM4Engine *vm);
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void setCommandsAllowed(bool value);
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// Variables
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Common::Point position; // Player's current position
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int facing; // Facing direction
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char verb[PLAYER_FIELD_LENGTH]; // Action strings
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char noun[PLAYER_FIELD_LENGTH];
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char prep[PLAYER_FIELD_LENGTH];
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char object[PLAYER_FIELD_LENGTH];
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Common::String assetName, shadowName;
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int walkerType, shadowType;
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bool needToWalk, readyToWalk, waitingForWalk;
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bool commandsAllowed;
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bool commandReady;
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bool visible;
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bool beenInRoomBefore;
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bool walkerInCurrentRoom;
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int32 walkerTriggerNum;
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int walkFacing;
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bool setCommandsAllowedFlag;
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bool said(const char *word1, const char *word2 = NULL, const char *word3 = NULL);
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bool saidAny(const char *word1, const char *word2, const char *word3,
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const char *word4, const char *word5, const char *word6, const char *word7,
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const char *word8, const char *word9, const char *word10);
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private:
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MadsM4Engine *_vm;
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};
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} // End of namespace M4
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#endif
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