.. |
scenes
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FULLPIPE: Implement BallChain::removeBall()
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2014-04-12 14:44:35 +03:00 |
behavior.cpp
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FULLPIPE: Make debugging output less noisy
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2014-04-21 19:50:30 +03:00 |
behavior.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
configure.engine
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BUILD: Split configure.engines down to a single file per engine.
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2013-11-24 00:45:38 +00:00 |
console.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
console.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
constants.h
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FULLPIPE: Implement ModalSaveGame::setup()
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2014-04-29 07:52:32 +03:00 |
detection.cpp
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FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
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2014-05-01 12:06:40 +03:00 |
floaters.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
floaters.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
fullpipe.cpp
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FULLPIPE: Implement FullpipeEngine::playTrack()
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2014-04-26 14:22:50 +03:00 |
fullpipe.h
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FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
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2014-05-01 12:06:40 +03:00 |
gameloader.cpp
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FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
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2014-05-01 12:06:40 +03:00 |
gameloader.h
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FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
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2014-05-01 12:06:40 +03:00 |
gfx.cpp
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FULLPIPE: Implement couple destructors
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2014-04-21 09:38:46 +03:00 |
gfx.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
init.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
input.cpp
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FULLPIPE: Fix one more warning
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2014-04-28 20:38:08 +03:00 |
input.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
interaction.cpp
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FULLPIPE: Implement Inventory2::clear()
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2014-04-21 09:47:03 +03:00 |
interaction.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
inventory.cpp
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FULLPIPE: Implement Inventory2::clear()
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2014-04-21 09:47:03 +03:00 |
inventory.h
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FULLPIPE: Implement Inventory2::clear()
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2014-04-21 09:47:03 +03:00 |
lift.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
messagehandlers.cpp
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FULLPIPE: Implement global_messageHandler_KickStucco()
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2014-04-26 12:23:37 +03:00 |
messages.cpp
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FULLPIPE: Implement clearGlobalMessageQueueList()
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2014-04-26 12:08:37 +03:00 |
messages.h
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FULLPIPE: Implement clearGlobalMessageQueueList()
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2014-04-26 12:08:37 +03:00 |
modal.cpp
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FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
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2014-05-01 12:06:40 +03:00 |
modal.h
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FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
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2014-05-01 12:06:40 +03:00 |
module.mk
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FULLPIPE: Finish scene29_initScene() implementation
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2014-03-25 00:28:52 +02:00 |
motion.cpp
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FULLPIPE: Fix warnings
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2014-04-28 20:35:18 +03:00 |
motion.h
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FULLPIPE: Implement MGM::refreshOffsets()
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2014-04-26 12:03:58 +03:00 |
ngiarchive.cpp
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
ngiarchive.h
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
objectnames.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
objects.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
scene.cpp
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FULLPIPE: Implement scene19_preload()
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2014-03-03 00:14:12 +02:00 |
scene.h
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FULLPIPE: Implement scene19_preload()
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2014-03-03 00:14:12 +02:00 |
scenes.cpp
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FULLPIPE: Implement FullpipeEngine::processArcade()
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2014-04-26 14:02:04 +03:00 |
scenes.h
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FULLPIPE: Implement BallChain::removeBall()
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2014-04-12 14:44:35 +03:00 |
sound.cpp
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FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()
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2014-04-27 11:07:41 +03:00 |
sound.h
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FULLPIPE: Implement SoundList::getSoundItemById()
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2014-04-26 21:58:20 +03:00 |
stateloader.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
statics.cpp
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FULLPIPE: Implement StaticANIObject::calcStepLen()
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2014-04-27 11:59:29 +03:00 |
statics.h
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FULLPIPE: Implement StaticANIObject::calcStepLen()
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2014-04-27 11:59:29 +03:00 |
utils.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
utils.h
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FULLPIPE: Implement ModalSaveGame::saveload()
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2014-05-01 09:44:47 +03:00 |