mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
033ff78ae9
svn-id: r12176
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef COSTUME_H
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#define COSTUME_H
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#include "scumm/base-costume.h"
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namespace Scumm {
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class LoadedCostume {
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protected:
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ScummEngine *_vm;
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public:
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int _id;
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const byte *_baseptr;
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const byte *_animCmds;
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const byte *_dataOffsets;
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const byte *_palette;
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const byte *_frameOffsets;
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byte _numColors;
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byte _numAnim;
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byte _format;
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bool _mirror;
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LoadedCostume(ScummEngine *vm) :
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_vm(vm), _id(-1), _baseptr(0), _animCmds(0), _dataOffsets(0), _palette(0),
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_frameOffsets(0), _numColors(0), _numAnim(0), _format(0), _mirror(false) {}
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void loadCostume(int id);
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byte increaseAnims(Actor *a);
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protected:
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byte increaseAnim(Actor *a, int slot);
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};
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class CostumeRenderer : public BaseCostumeRenderer {
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protected:
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LoadedCostume _loaded;
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byte _scaleIndexX; /* must wrap at 256 */
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byte _scaleIndexY;
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byte _palette[32];
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public:
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CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}
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void setPalette(byte *palette);
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void setFacing(Actor *a);
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void setCostume(int costume);
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protected:
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byte drawLimb(const CostumeData &cost, int limb);
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void proc3();
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void proc3_ami();
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void procC64(int actor);
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void c64_ignorePakCols(int num);
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byte mainRoutine(int xmoveCur, int ymoveCur);
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};
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} // End of namespace Scumm
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#endif
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