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imuse_digi
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
insane
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INSANE debug output now can be turned on in debug console
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2004-02-18 05:21:32 +00:00 |
smush
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Enable insane subtitles in Mac. version of FT demo
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2004-02-29 01:13:08 +00:00 |
.cvsignore
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actor.cpp
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Remove warnings, they were dummy warnings in originals.
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2004-02-24 13:59:29 +00:00 |
actor.h
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Add akos drawing offsets
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2004-02-16 02:55:23 +00:00 |
akos.cpp
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VAR confirmed awhile ago.
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2004-02-22 08:18:28 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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Add skipLimb actor var, which is used by puttmoon.
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2004-01-12 14:09:39 +00:00 |
bomp.cpp
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cleanup (len == size)
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2004-01-31 16:49:52 +00:00 |
bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
charset.cpp
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whitespaces
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2004-02-22 21:02:06 +00:00 |
charset.h
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
costume.cpp
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cleanup (make some more use of class Common::Rect)
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2004-01-08 03:10:16 +00:00 |
costume.h
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cursor.cpp
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debugger.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
dialogs.h
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CE Keys dialog moved to new backend
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2004-01-26 07:40:14 +00:00 |
gfx.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
gfx.h
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Graphics decoders for 3DO HE titles. Preliminary implementation, don't
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2004-02-24 04:45:50 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Use correct order, to prevent mingw warnings.
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2004-02-14 01:39:09 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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instrument.cpp
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instrument.h
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intern.h
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Implemented some HE specific opcodes
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2004-03-02 00:21:02 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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Started work on Freddi Fish. Since it is SPU version 7, added new class.
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2004-03-01 05:57:30 +00:00 |
music.h
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nut_renderer.cpp
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Fixed most bugs, so only cosmetic visual things left.
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2004-02-02 22:40:20 +00:00 |
nut_renderer.h
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object.cpp
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Update comment on runInventoryScript() argument in setOwnerOf().
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2004-03-01 21:36:15 +00:00 |
object.h
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palette.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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player_v1.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v1.h
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player_v2.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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add support for the standalone maniac mansion demo
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2004-02-29 00:18:45 +00:00 |
resource.h
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
saveload.cpp
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Correct extra slow subtitles in zak/maniac with old saves.
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2004-02-22 16:15:49 +00:00 |
saveload.h
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Correct VAR_CHARINC in old saves.
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2004-02-21 08:21:11 +00:00 |
script_v2.cpp
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Add back hack
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2004-02-23 11:15:03 +00:00 |
script_v5.cpp
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Work around music glitch in Monkey Island 2:
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2004-02-26 07:31:48 +00:00 |
script_v6.cpp
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Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
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2004-03-01 16:07:16 +00:00 |
script_v6he.cpp
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oops
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2004-03-02 00:23:25 +00:00 |
script_v7he.cpp
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Implemented some HE specific opcodes
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2004-03-02 00:21:02 +00:00 |
script_v8.cpp
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Fix VAR_VOICE_MODE in COMI
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2004-02-25 10:48:35 +00:00 |
script.cpp
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Ooops, didn't meant to revert
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2004-02-21 15:12:46 +00:00 |
script.h
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scumm-md5.h
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Correct Mac fbear MD5
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2004-02-28 00:22:14 +00:00 |
scumm.h
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Implemented some HE specific opcodes
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2004-03-02 00:21:02 +00:00 |
scummvm.cpp
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Implemented some HE specific opcodes
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2004-03-02 00:21:02 +00:00 |
sound.cpp
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Patch #885904 (Flac Support) with some tweaks by me
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2004-02-22 14:11:16 +00:00 |
sound.h
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Patch #885904 (Flac Support) with some tweaks by me
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2004-02-22 14:11:16 +00:00 |
string.cpp
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Only comi is different
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2004-02-22 14:48:13 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Add HE7 vars
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2004-03-01 06:25:01 +00:00 |
verbs.cpp
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Fix verbs regression.
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2004-01-16 10:20:43 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |