scummvm/scumm
Eugene Sandulenko c84ad5e0d4 oops
svn-id: r13127
2004-03-02 00:23:25 +00:00
..
imuse_digi renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
insane INSANE debug output now can be turned on in debug console 2004-02-18 05:21:32 +00:00
smush Enable insane subtitles in Mac. version of FT demo 2004-02-29 01:13:08 +00:00
.cvsignore
actor.cpp Remove warnings, they were dummy warnings in originals. 2004-02-24 13:59:29 +00:00
actor.h Add akos drawing offsets 2004-02-16 02:55:23 +00:00
akos.cpp VAR confirmed awhile ago. 2004-02-22 08:18:28 +00:00
akos.h
base-costume.cpp
base-costume.h Add skipLimb actor var, which is used by puttmoon. 2004-01-12 14:09:39 +00:00
bomp.cpp cleanup (len == size) 2004-01-31 16:49:52 +00:00
bomp.h
boxes.cpp
boxes.h
camera.cpp move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
charset.cpp whitespaces 2004-02-22 21:02:06 +00:00
charset.h move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
costume.cpp cleanup (make some more use of class Common::Rect) 2004-01-08 03:10:16 +00:00
costume.h
cursor.cpp
debugger.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
dialogs.h CE Keys dialog moved to new backend 2004-01-26 07:40:14 +00:00
gfx.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
gfx.h Graphics decoders for 3DO HE titles. Preliminary implementation, don't 2004-02-24 04:45:50 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h Implemented some HE specific opcodes 2004-03-02 00:21:02 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Started work on Freddi Fish. Since it is SPU version 7, added new class. 2004-03-01 05:57:30 +00:00
music.h
nut_renderer.cpp Fixed most bugs, so only cosmetic visual things left. 2004-02-02 22:40:20 +00:00
nut_renderer.h
object.cpp Update comment on runInventoryScript() argument in setOwnerOf(). 2004-03-01 21:36:15 +00:00
object.h
palette.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h
player_v1.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v1.h
player_v2.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp add support for the standalone maniac mansion demo 2004-02-29 00:18:45 +00:00
resource.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
saveload.cpp Correct extra slow subtitles in zak/maniac with old saves. 2004-02-22 16:15:49 +00:00
saveload.h Correct VAR_CHARINC in old saves. 2004-02-21 08:21:11 +00:00
script_v2.cpp Add back hack 2004-02-23 11:15:03 +00:00
script_v5.cpp Work around music glitch in Monkey Island 2: 2004-02-26 07:31:48 +00:00
script_v6.cpp Got rid of the Sam & Max inventory hack. This fixes at least one aspect of 2004-03-01 16:07:16 +00:00
script_v6he.cpp oops 2004-03-02 00:23:25 +00:00
script_v7he.cpp Implemented some HE specific opcodes 2004-03-02 00:21:02 +00:00
script_v8.cpp Fix VAR_VOICE_MODE in COMI 2004-02-25 10:48:35 +00:00
script.cpp Ooops, didn't meant to revert 2004-02-21 15:12:46 +00:00
script.h
scumm-md5.h Correct Mac fbear MD5 2004-02-28 00:22:14 +00:00
scumm.h Implemented some HE specific opcodes 2004-03-02 00:21:02 +00:00
scummvm.cpp Implemented some HE specific opcodes 2004-03-02 00:21:02 +00:00
sound.cpp Patch #885904 (Flac Support) with some tweaks by me 2004-02-22 14:11:16 +00:00
sound.h Patch #885904 (Flac Support) with some tweaks by me 2004-02-22 14:11:16 +00:00
string.cpp Only comi is different 2004-02-22 14:48:13 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add HE7 vars 2004-03-01 06:25:01 +00:00
verbs.cpp Fix verbs regression. 2004-01-16 10:20:43 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00