mirror of
https://github.com/libretro/scummvm.git
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501 lines
12 KiB
C++
501 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/engine.h"
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#include "scumm/players/player_apple2.h"
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#include "scumm/scumm.h"
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namespace Scumm {
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/************************************
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* Apple-II sound-resource parsers
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************************************/
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/*
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* SoundFunction1: frequency up/down
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*/
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class AppleII_SoundFunction1_FreqUpDown : public AppleII_SoundFunction {
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public:
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virtual void init(Player_AppleII *player, const byte *params) {
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_player = player;
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_delta = params[0];
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_count = params[1];
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_interval = params[2];
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_limit = params[3];
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_decInterval = (params[4] >= 0x40);
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}
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virtual bool update() { // D085
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if (_decInterval) {
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do {
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_update(_interval, _count);
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_interval -= _delta;
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} while (_interval >= _limit);
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} else {
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do {
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_update(_interval, _count);
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_interval += _delta;
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} while (_interval < _limit);
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}
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return true;
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}
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private:
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void _update(int interval /*a*/, int count /*y*/) { // D076
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assert(interval > 0); // 0 == 256?
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assert(count > 0); // 0 == 256?
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for (; count >= 0; --count) {
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_player->speakerToggle();
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_player->generateSamples(17 + 5 * interval);
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}
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}
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protected:
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int _delta;
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int _count;
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byte _interval; // must be unsigned byte ("interval < delta" possible)
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int _limit;
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bool _decInterval;
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};
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/*
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* SoundFunction2: symmetric wave (~)
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*/
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class AppleII_SoundFunction2_SymmetricWave : public AppleII_SoundFunction {
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public:
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virtual void init(Player_AppleII *player, const byte *params) {
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_player = player;
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_params = params;
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_pos = 1;
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}
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virtual bool update() { // D0D6
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// while (pos = 1; pos < 256; ++pos)
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if (_pos < 256) {
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byte interval = _params[_pos];
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if (interval == 0xFF)
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return true;
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_update(interval, _params[0] /*, LD12F=interval*/);
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++_pos;
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return false;
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}
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return true;
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}
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private:
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void _update(int interval /*a*/, int count) { // D0EF
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if (interval == 0xFE) {
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_player->wait(interval, 10);
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} else {
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assert(count > 0); // 0 == 256?
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assert(interval > 0); // 0 == 256?
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int a = (interval >> 3) + count;
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for (int y = a; y > 0; --y) {
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_player->generateSamples(1292 - 5*interval);
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_player->speakerToggle();
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_player->generateSamples(1287 - 5*interval);
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_player->speakerToggle();
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}
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}
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}
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protected:
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const byte *_params;
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int _pos;
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};
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/*
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* SoundFunction3: asymmetric wave (__-)
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*/
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class AppleII_SoundFunction3_AsymmetricWave : public AppleII_SoundFunction {
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public:
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virtual void init(Player_AppleII *player, const byte *params) {
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_player = player;
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_params = params;
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_pos = 1;
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}
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virtual bool update() { // D132
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// while (pos = 1; pos < 256; ++pos)
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if (_pos < 256) {
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byte interval = _params[_pos];
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if (interval == 0xFF)
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return true;
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_update(interval, _params[0]);
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++_pos;
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return false;
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}
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return true;
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}
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private:
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void _update(int interval /*a*/, int count /*LD12D*/) { // D14B
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if (interval == 0xFE) {
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_player->wait(interval, 70);
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} else {
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assert(interval > 0); // 0 == 256?
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assert(count > 0); // 0 == 256?
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for (int y = count; y > 0; --y) {
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_player->generateSamples(1289 - 5*interval);
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_player->speakerToggle();
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}
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}
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}
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protected:
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const byte *_params;
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int _pos;
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};
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/*
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* SoundFunction4: polyphone (2 voices)
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*/
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class AppleII_SoundFunction4_Polyphone : public AppleII_SoundFunction {
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public:
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virtual void init(Player_AppleII *player, const byte *params) {
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_player = player;
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_params = params;
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_updateRemain1 = 80;
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_updateRemain2 = 10;
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_count = 0;
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}
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virtual bool update() { // D170
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// while (_params[0] != 0x01)
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if (_params[0] != 0x01) {
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if (_count == 0) // prepare next loop
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nextLoop(_params[0], _params[1], _params[2]);
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if (loopIteration()) // loop finished -> fetch next parameter set
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_params += 3;
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return false;
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}
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return true;
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}
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private:
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/*
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* prepare for next parameter set loop
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*/
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void nextLoop(byte param0, byte param1, byte param2) { // LD182
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_count = (-param2 << 8) | 0x3;
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_bitmask1 = 0x3;
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_bitmask2 = 0x3;
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_updateInterval2 = param0;
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if (_updateInterval2 == 0)
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_bitmask2 = 0x0;
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_updateInterval1 = param1;
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if (_updateInterval1 == 0) {
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_bitmask1 = 0x0;
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if (_bitmask2 != 0) {
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_bitmask1 = _bitmask2;
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_bitmask2 = 0;
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_updateInterval1 = _updateInterval2;
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}
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}
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_speakerShiftReg = 0;
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}
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/*
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* perform one loop iteration
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* Returns true if loop finished
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*/
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bool loopIteration() { // D1A2
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--_updateRemain1;
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--_updateRemain2;
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if (_updateRemain2 == 0) {
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_updateRemain2 = _updateInterval2;
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// use only first voice's data (bitmask1) if both voices are triggered
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if (_updateRemain1 != 0) {
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_speakerShiftReg ^= _bitmask2;
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}
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}
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if (_updateRemain1 == 0) {
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_updateRemain1 = _updateInterval1;
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_speakerShiftReg ^= _bitmask1;
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}
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if (_speakerShiftReg & 0x1)
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_player->speakerToggle();
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_speakerShiftReg >>= 1;
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_player->generateSamples(42); /* actually 42.5 */
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++_count;
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return (_count == 0);
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}
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protected:
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const byte *_params;
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byte _updateRemain1;
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byte _updateRemain2;
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uint16 _count;
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byte _bitmask1;
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byte _bitmask2;
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byte _updateInterval1;
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byte _updateInterval2;
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byte _speakerShiftReg;
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};
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/*
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* SoundFunction5: periodic noise
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*/
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class AppleII_SoundFunction5_Noise : public AppleII_SoundFunction {
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public:
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virtual void init(Player_AppleII *player, const byte *params) {
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_player = player;
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_index = 0;
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_param0 = params[0];
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assert(_param0 > 0);
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}
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virtual bool update() { // D222
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const byte noiseMask[] = {
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0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0x0F, 0x0F
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};
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// while (i = 0; i < 10; ++i)
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if (_index < 10) {
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int count = _param0;
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do {
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_update(noise() & noiseMask[_index], 1);
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--count;
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} while (count > 0);
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++_index;
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return false;
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}
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return true;
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}
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private:
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void _update(int interval /*a*/, int count) { // D270
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assert(count > 0); // 0 == 256?
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if (interval == 0)
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interval = 256;
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for (int i = count; i > 0; --i) {
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_player->generateSamples(10 + 5*interval);
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_player->speakerToggle();
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_player->generateSamples(5 + 5*interval);
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_player->speakerToggle();
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}
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}
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byte /*a*/ noise() { // D261
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static int pos = 0; // initial value?
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byte result = _noiseTable[pos];
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pos = (pos + 1) % 256;
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return result;
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}
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protected:
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int _index;
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int _param0;
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private:
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static const byte _noiseTable[256];
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};
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// LD000[loc] ^ LD00A[loc]
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const byte AppleII_SoundFunction5_Noise::_noiseTable[256] = {
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0x65, 0x1b, 0xda, 0x11, 0x61, 0xe5, 0x77, 0x57, 0x92, 0xc8, 0x51, 0x1c, 0xd4, 0x91, 0x62, 0x63,
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0x00, 0x38, 0x57, 0xd5, 0x18, 0xd8, 0xdc, 0x40, 0x03, 0x86, 0xd3, 0x2f, 0x10, 0x11, 0xd8, 0x3c,
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0xbe, 0x00, 0x19, 0xc5, 0xd2, 0xc3, 0xca, 0x34, 0x00, 0x28, 0xbf, 0xb9, 0x18, 0x20, 0x01, 0xcc,
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0xda, 0x08, 0xbc, 0x75, 0x7c, 0xb0, 0x8d, 0xe0, 0x09, 0x18, 0xbf, 0x5d, 0xe9, 0x8c, 0x75, 0x64,
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0xe5, 0xb5, 0x5d, 0xe0, 0xb7, 0x7d, 0xe9, 0x8c, 0x55, 0x65, 0xc5, 0xb5, 0x5d, 0xd8, 0x09, 0x0d,
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0x64, 0xf0, 0xf0, 0x08, 0x63, 0x03, 0x00, 0x55, 0x35, 0xc0, 0x00, 0x20, 0x74, 0xa5, 0x1e, 0xe3,
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0x00, 0x06, 0x3c, 0x52, 0xd1, 0x70, 0xd0, 0x57, 0x02, 0xf0, 0x00, 0xb6, 0xfc, 0x02, 0x11, 0x9a,
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0x3b, 0xc8, 0x38, 0xdf, 0x1a, 0xb0, 0xd1, 0xb8, 0xd0, 0x18, 0x8a, 0x4a, 0xea, 0x1b, 0x12, 0x5d,
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0x29, 0x58, 0xd8, 0x43, 0xb8, 0x2d, 0xd2, 0x61, 0x10, 0x3c, 0x0c, 0x5d, 0x1b, 0x61, 0x10, 0x3c,
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0x0a, 0x5d, 0x1d, 0x61, 0x10, 0x3c, 0x0b, 0x19, 0x88, 0x21, 0xc0, 0x21, 0x07, 0x00, 0x65, 0x62,
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0x08, 0xe9, 0x36, 0x40, 0x20, 0x41, 0x06, 0x00, 0x20, 0x00, 0x00, 0xed, 0xa3, 0x00, 0x88, 0x06,
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0x98, 0x01, 0x5d, 0x7f, 0x02, 0x1d, 0x78, 0x03, 0x60, 0xcb, 0x3a, 0x01, 0xbd, 0x78, 0x02, 0x5d,
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0x7e, 0x03, 0x1d, 0xf5, 0xa6, 0x40, 0x81, 0xb4, 0xd0, 0x8d, 0xd3, 0xd0, 0x6d, 0xd5, 0x61, 0x48,
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0x61, 0x4d, 0xd1, 0xc8, 0xb1, 0xd8, 0x69, 0xff, 0x61, 0xd9, 0xed, 0xa0, 0xfe, 0x19, 0x91, 0x37,
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0x19, 0x37, 0x00, 0xf1, 0x00, 0x01, 0x1f, 0x00, 0xad, 0xc1, 0x01, 0x01, 0x2e, 0x00, 0x40, 0xc6,
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0x7a, 0x9b, 0x95, 0x43, 0xfc, 0x18, 0xd2, 0x9e, 0x2a, 0x5a, 0x4b, 0x2a, 0xb6, 0x87, 0x30, 0x6c
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};
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/************************************
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* Apple-II player
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************************************/
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Player_AppleII::Player_AppleII(ScummEngine *scumm, Audio::Mixer *mixer)
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: _mixer(mixer), _vm(scumm), _soundFunc(0) {
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resetState();
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setSampleRate(_mixer->getOutputRate());
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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}
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Player_AppleII::~Player_AppleII() {
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_mixer->stopHandle(_soundHandle);
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delete _soundFunc;
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}
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void Player_AppleII::resetState() {
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_soundNr = 0;
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_type = 0;
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_loop = 0;
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_params = NULL;
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_speakerState = 0;
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delete _soundFunc;
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_soundFunc = 0;
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_sampleConverter.reset();
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}
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void Player_AppleII::startSound(int nr) {
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Common::StackLock lock(_mutex);
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byte *data = _vm->getResourceAddress(rtSound, nr);
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assert(data);
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byte *ptr1 = data + 4;
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resetState();
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_soundNr = nr;
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_type = ptr1[0];
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_loop = ptr1[1];
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_params = &ptr1[2];
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switch (_type) {
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case 0: // empty (nothing to play)
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resetState();
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return;
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case 1:
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_soundFunc = new AppleII_SoundFunction1_FreqUpDown();
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break;
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case 2:
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_soundFunc = new AppleII_SoundFunction2_SymmetricWave();
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break;
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case 3:
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_soundFunc = new AppleII_SoundFunction3_AsymmetricWave();
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break;
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case 4:
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_soundFunc = new AppleII_SoundFunction4_Polyphone();
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break;
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case 5:
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_soundFunc = new AppleII_SoundFunction5_Noise();
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break;
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}
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_soundFunc->init(this, _params);
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assert(_loop > 0);
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debug(4, "startSound %d: type %d, loop %d",
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nr, _type, _loop);
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}
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bool Player_AppleII::updateSound() {
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if (!_soundFunc)
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return false;
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if (_soundFunc->update()) {
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--_loop;
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if (_loop <= 0) {
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delete _soundFunc;
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_soundFunc = 0;
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} else {
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// reset function state on each loop
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_soundFunc->init(this, _params);
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}
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}
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return true;
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}
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void Player_AppleII::stopAllSounds() {
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Common::StackLock lock(_mutex);
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resetState();
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}
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void Player_AppleII::stopSound(int nr) {
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Common::StackLock lock(_mutex);
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if (_soundNr == nr) {
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resetState();
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}
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}
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int Player_AppleII::getSoundStatus(int nr) const {
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Common::StackLock lock(_mutex);
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return (_soundNr == nr);
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}
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int Player_AppleII::getMusicTimer() {
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/* Apple-II sounds are synchronous -> no music timer */
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return 0;
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}
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int Player_AppleII::readBuffer(int16 *buffer, const int numSamples) {
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Common::StackLock lock(_mutex);
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if (!_soundNr)
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return 0;
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int samplesLeft = numSamples;
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do {
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int nSamplesRead = _sampleConverter.readSamples(buffer, samplesLeft);
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samplesLeft -= nSamplesRead;
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buffer += nSamplesRead;
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} while ((samplesLeft > 0) && updateSound());
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// reset state if sound is played completely
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if (!_soundFunc && (_sampleConverter.availableSize() == 0))
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resetState();
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return numSamples - samplesLeft;
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}
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/************************************
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* Apple-II sound-resource helpers
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************************************/
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// toggle speaker on/off
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void Player_AppleII::speakerToggle() {
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_speakerState ^= 0x1;
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}
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void Player_AppleII::generateSamples(int cycles) {
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_sampleConverter.addCycles(_speakerState, cycles);
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}
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void Player_AppleII::wait(int interval, int count /*y*/) {
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assert(count > 0); // 0 == 256?
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assert(interval > 0); // 0 == 256?
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generateSamples(11 + count*(8 + 5 * interval));
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}
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} // End of namespace Scumm
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