scummvm/engines/lure
2009-12-09 18:12:51 +00:00
..
animseq.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
animseq.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
debugger.cpp Added a debug subcommand to enable a hotspot's position to be changed 2009-01-27 10:27:07 +00:00
debugger.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
decode.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
decode.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
detection.cpp Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
disk.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
disk.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.h Kyra and Lure are now using the new _quit flag 2008-06-25 00:55:18 +00:00
fights.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
fights.h Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
game.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
game.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
hotspots.cpp LURE: Turn HotspotTickHandlers into a proper class; convert static vars in various of its methods to member vars 2009-10-20 19:51:57 +00:00
hotspots.h LURE: Turn HotspotTickHandlers into a proper class; convert static vars in various of its methods to member vars 2009-10-20 19:51:57 +00:00
intro.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
intro.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
lure.cpp Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
lure.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
luredefs.h Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame 2008-07-14 10:33:57 +00:00
memory.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
memory.h Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
menu.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
menu.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
palette.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
palette.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
res_struct.cpp Remove some unused variables 2009-10-09 22:21:45 +00:00
res_struct.h Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99 2008-10-05 10:25:35 +00:00
res.cpp Bugfix for reactivating an NPC when it was previously deactivated at precisely the moment when it was about to do a pathfinding 2009-11-29 09:02:02 +00:00
res.h Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
room.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
room.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
scripts.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
scripts.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
sound.cpp Changed MidiDriver::createMidi to take a MidiDriverType instead of an int 2009-12-09 18:12:51 +00:00
sound.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
strings.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
strings.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
surface.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
surface.h Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00