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scummvm
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engines
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agi
History
Filippos Karapetis
cd3a904f78
Correct fix for bug
#2073159
- "MICKEY: Incomplete computer message"
...
svn-id: r34186
2008-08-26 12:34:05 +00:00
..
agi.cpp
AGI: Modified AGI Engine to shutdown without using system->quit
2008-05-27 20:15:36 +00:00
agi.h
Fix for original game bug
#1942476
- "AGI: Fan(Get Outta SQ) - Score is lost on restart"
2008-04-29 16:24:54 +00:00
checks.cpp
…
console.cpp
…
console.h
…
cycle.cpp
…
detection.cpp
No need to specify CaseSensitiveString_Hash explicitly anymore
2008-06-11 06:00:56 +00:00
font.h
…
global.cpp
…
graphics.cpp
…
graphics.h
…
id.cpp
Fix a couple of typos spotted by Raziel.
2008-04-12 13:20:15 +00:00
inv.cpp
…
keyboard.cpp
Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs
#1935909
and
#1943872
2008-04-29 18:50:17 +00:00
keyboard.h
…
loader_v2.cpp
…
loader_v3.cpp
…
logic.cpp
…
logic.h
…
lzw.cpp
…
lzw.h
…
menu.cpp
…
menu.h
…
module.mk
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
motion.cpp
…
objects.cpp
…
op_cmd.cpp
Fix for original game bug
#1942476
- "AGI: Fan(Get Outta SQ) - Score is lost on restart"
2008-04-29 16:24:54 +00:00
op_dbg.cpp
…
op_test.cpp
…
opcodes.h
…
picture.cpp
…
picture.h
…
preagi_common.cpp
…
preagi_common.h
…
preagi_mickey.cpp
Correct fix for bug
#2073159
- "MICKEY: Incomplete computer message"
2008-08-26 12:34:05 +00:00
preagi_mickey.h
Correct fix for bug
#2073159
- "MICKEY: Incomplete computer message"
2008-08-26 12:34:05 +00:00
preagi_troll.cpp
…
preagi_troll.h
…
preagi_winnie.cpp
…
preagi_winnie.h
…
preagi.cpp
…
preagi.h
Fix for bug
#2073159
- "MICKEY: Incomplete computer message".
2008-08-25 14:55:11 +00:00
predictive.cpp
…
saveload.cpp
…
sound.cpp
Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game.
2008-08-13 11:57:48 +00:00
sound.h
Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game.
2008-08-13 11:57:48 +00:00
sprite.cpp
…
sprite.h
…
text.cpp
Initial attempt at handling non-default AGI game input prompt
2008-04-10 21:58:59 +00:00
view.cpp
…
view.h
…
wagparser.cpp
…
wagparser.h
…
words.cpp
…