scummvm/engines
2007-07-30 14:35:26 +00:00
..
agi AGI game strings which are substituted in game texts may contain values as well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled" 2007-07-27 12:59:41 +00:00
agos Add save code differences in Amiga verison of Waxworks. 2007-07-28 09:16:44 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula Fix compilation 2007-07-29 18:14:44 +00:00
gob Clarifying the language fallback warnings 2007-07-27 16:23:06 +00:00
kyra Fixed some warnings 2007-07-29 17:37:08 +00:00
lure Added proper room change fading effect 2007-07-26 10:11:31 +00:00
parallaction Refactored allegedly ugly code. 2007-07-29 21:14:17 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Process only mouse clicks in the psychic profile, not mouse movement 2007-07-30 14:35:26 +00:00
scumm Only set soundMode, if compressed segment exists. 2007-07-27 01:33:05 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche renamed wrongly named parameter 2007-07-25 20:05:35 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk