mirror of
https://github.com/libretro/scummvm.git
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459868da77
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207
302 lines
7.7 KiB
C++
302 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_GAME_H
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#define GOB_GAME_H
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#include "sound/mods/infogrames.h"
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#include "gob/sound.h"
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namespace Gob {
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class Game {
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public:
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#include "common/pack-start.h" // START STRUCT PACKING
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struct Collision {
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int16 id;
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uint16 left;
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uint16 top;
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uint16 right;
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uint16 bottom;
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int16 flags;
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int16 key;
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uint16 funcEnter;
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uint16 funcLeave;
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uint16 funcSub;
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} PACKED_STRUCT;
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#define szGame_TotResItem (4 + 2 + 2 + 2)
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struct TotResItem {
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int32 offset; // if > 0, then offset from end of resource table.
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// If < 0, then -offset-1 is index in .IM file table
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int16 size;
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int16 width;
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int16 height;
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} PACKED_STRUCT;
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#define szGame_TotResTable (2 + 1)
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struct TotResTable {
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int16 itemsCount;
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byte unknown;
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TotResItem *items;
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byte *dataPtr;
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} PACKED_STRUCT;
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#define szGame_ExtItem (4 + 2 + 2 + 2)
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struct ExtItem {
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int32 offset; // offset from the table end
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uint16 size;
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int16 width; // width & 0x7FFF: width, width & 0x8000: pack flag
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int16 height; // not zero
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} PACKED_STRUCT;
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#define szGame_ExtTable (2 + 1)
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struct ExtTable {
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int16 itemsCount;
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byte unknown;
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ExtItem* items;
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} PACKED_STRUCT;
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#define szGame_TotTextItem (2 + 2)
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struct TotTextItem {
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int16 offset;
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int16 size;
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} PACKED_STRUCT;
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#define szGame_TotTextTable (2)
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struct TotTextTable {
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int16 itemsCount;
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TotTextItem *items;
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byte *dataPtr;
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} PACKED_STRUCT;
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struct InputDesc {
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int16 fontIndex;
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int16 backColor;
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int16 frontColor;
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byte *ptr;
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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TotResTable *_totResourceTable;
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Collision *_collisionAreas;
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Collision *_collStack[5];
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bool _foundTotLoc;
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TotTextTable *_totTextData;
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char _curTotFile[14];
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char _curExtFile[14];
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byte *_imFileData;
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byte *_totFileData;
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int16 _extHandle;
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SoundDesc _soundSamples[60];
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Audio::Infogrames::Instruments *_infIns;
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Audio::Infogrames *_infogrames;
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Audio::SoundHandle _infHandle;
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char _totToLoad[20];
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int32 _startTimeKey;
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int16 _mouseButtons;
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bool _noScroll;
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bool _preventScroll;
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bool _scrollHandleMouse;
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Game(GobEngine *vm);
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virtual ~Game();
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byte *loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight, uint32 *dataSize = 0);
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byte *loadTotResource(int16 id, int16 *dataSize = 0);
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void capturePush(int16 left, int16 top, int16 width, int16 height);
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void capturePop(char doDraw);
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void freeSoundSlot(int16 slot);
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void evaluateScroll(int16 x, int16 y);
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int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, char handleMouse);
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void start(void);
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void totSub(int8 flags, const char *newTotFile);
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void switchTotSub(int16 index, int16 skipPlay);
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void freeCollision(int16 id);
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virtual void playTot(int16 skipPlay) = 0;
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virtual void clearCollisions(void) = 0;
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virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
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uint16 right, uint16 bottom, int16 flags, int16 key,
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uint16 funcEnter, uint16 funcLeave) = 0;
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virtual void collisionsBlock(void) = 0;
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virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
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InputDesc *inpDesc, int16 *collResId, int16 *collIndex) = 0;
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virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex) = 0;
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virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
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int16 *pResId, int16 *pResIndex) = 0;
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virtual void prepareStart(void) = 0;
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protected:
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int16 _lastCollKey;
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int16 _lastCollAreaIndex;
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int16 _lastCollId;
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int16 _activeCollResId;
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int16 _activeCollIndex;
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byte _handleMouse;
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char _forceHandleMouse;
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uint32 _menuLevel;
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char _tempStr[256];
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ExtTable *_extTable;
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char _curImaFile[18];
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int16 _collStackSize;
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int16 _collStackElemSizes[5];
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char _shouldPushColls;
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// Capture
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Common::Rect _captureStack[20];
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int16 _captureCount;
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char _collStr[256];
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// For totSub()
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int8 _backupedCount;
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int8 _curBackupPos;
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int16 _cursorHotspotXArray[5];
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int16 _cursorHotspotYArray[5];
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TotTextTable *_totTextDataArray[5];
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byte *_totFileDataArray[5];
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TotResTable *_totResourceTableArray[5];
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ExtTable *_extTableArray[5];
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int16 _extHandleArray[5];
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byte *_imFileDataArray[5];
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byte *_variablesArray[5];
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char _curTotFileArray[5][14];
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byte *_variablesSizesArray[5];
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GobEngine *_vm;
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int16 adjustKey(int16 key);
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byte *loadLocTexts(int32 *dataSize = 0);
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int32 loadTotFile(const char *path);
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void loadExtTable(void);
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void loadImFile(void);
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void setCollisions(void);
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void collSub(uint16 offset);
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void collAreaSub(int16 index, int8 enter);
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int16 openLocTextFile(char *locTextFile, int language);
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virtual void pushCollisions(char all) = 0;
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virtual void popCollisions(void) = 0;
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virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex) = 0;
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};
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class Game_v1 : public Game {
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public:
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virtual void playTot(int16 skipPlay);
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virtual void clearCollisions(void);
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virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
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uint16 right, uint16 bottom, int16 flags, int16 key,
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uint16 funcEnter, uint16 funcLeave);
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virtual void collisionsBlock(void);
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virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
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InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
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virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex);
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virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
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int16 *pResId, int16 *pResIndex);
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virtual void prepareStart(void);
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Game_v1(GobEngine *vm);
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virtual ~Game_v1() {}
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protected:
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virtual void pushCollisions(char all);
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virtual void popCollisions(void);
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virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
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};
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class Game_v2 : public Game_v1 {
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public:
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virtual void playTot(int16 skipPlay);
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virtual void clearCollisions(void);
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virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
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uint16 right, uint16 bottom, int16 flags, int16 key,
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uint16 funcEnter, uint16 funcLeave);
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virtual void collisionsBlock(void);
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virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
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InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
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virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex);
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virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
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int16 *pResId, int16 *pResIndex);
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virtual void prepareStart(void);
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Game_v2(GobEngine *vm);
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virtual ~Game_v2() {}
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protected:
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struct CollLast {
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int16 key;
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int16 id;
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int16 areaIndex;
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};
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CollLast _collLasts[5];
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virtual void pushCollisions(char all);
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virtual void popCollisions(void);
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virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
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};
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} // End of namespace Gob
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#endif // GOB_GAME_H
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