scummvm/scumm/saveload.h
Paweł Kołodziejski aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00

144 lines
4.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SAVELOAD_H
#define SAVELOAD_H
// Support for "old" savegames (made with 2501 CVS build)
// Can be useful for other ports too :)
enum {
VER_V7 = 7,
VER_V8,
VER_V9,
VER_V10,
VER_V11,
VER_V12,
VER_V13,
VER_V14,
VER_V15,
VER_V16
};
#define CURRENT_VER VER_V16
// To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types,
// we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC
// versions hae a heuristic built in to detect "offset-of" patterns - which is exactly
// what our OFFS macro does. Now, for non-POD types this is not really legal, because
// member need not be at a fixed offset relative to the variable, even if they are in
// current reality (many of our complex structs are non-POD; for an explanation of
// what POD means refer to http://www-cpd.fnal.gov/personal/wb/boost/ISOcxx/doc/POD.html)
#define OFFS(type,item) (((int)(&((type*)42)->type::item))-42)
#define SIZE(type,item) sizeof(((type*)42)->type::item)
// Any item that is still in use automatically gets a maxVersion equal to CURRENT_VER
#define MKLINE(type,item,saveas,minVer) {OFFS(type,item),saveas,SIZE(type,item),minVer,CURRENT_VER}
#define MKARRAY(type,item,saveas,num,minVer) {OFFS(type,item),128|saveas,SIZE(type,item),minVer,CURRENT_VER}, {num,0,0,0,0}
// Use this if you have an entry that used to be smaller:
#define MKLINE_OLD(type,item,saveas,minVer,maxVer) {OFFS(type,item),saveas,SIZE(type,item),minVer,maxVer}
#define MKARRAY_OLD(type,item,saveas,num,minVer,maxVer) {OFFS(type,item),128|saveas,SIZE(type,item),minVer,maxVer}, {num,0,0,0,0}
// An obsolete item/array, to be ignored upon load. We retain the type/item params to make it easier to debug.
// Obsolete items have size == 0.
#define MK_OBSOLETE(type,item,saveas,minVer,maxVer) {0,saveas,0,minVer,maxVer}
#define MK_OBSOLETE_ARRAY(type,item,saveas,num,minVer,maxVer) {0,128|saveas,0,minVer,maxVer}, {num,0,0,0,0}
// End marker
#define MKEND() {0xFFFF,0xFF,0xFF,0,0}
// A reference
#define MKREF(type,item,refid,minVer) {OFFS(type,item),refid,0xFF,minVer,CURRENT_VER}
// An obsolete reference.
#define MK_OBSOLETE_REF(type,item,refid,minVer,maxVer) {0,sleUint16,0,minVer,maxVer}
enum {
sleByte = 1,
sleUint8 = 1,
sleInt8 = 1,
sleInt16 = 2,
sleUint16 = 3,
sleInt32 = 4,
sleUint32 = 5
};
struct SaveLoadEntry {
uint32 offs;
uint8 type;
uint8 size;
uint8 minVersion;
uint8 maxVersion;
};
typedef int SerializerSaveReference(void *me, byte type, void *ref);
typedef void *SerializerLoadReference(void *me, byte type, int ref);
class Serializer {
public:
Serializer(SaveFile *stream, bool saveOrLoad, uint32 savegameVersion)
: _save_ref(0), _load_ref(0), _ref_me(0),
_saveLoadStream(stream), _saveOrLoad(saveOrLoad),
_savegameVersion(savegameVersion)
{ }
SerializerSaveReference *_save_ref;
SerializerLoadReference *_load_ref;
void *_ref_me;
void saveLoadArrayOf(void *b, int len, int datasize, byte filetype);
void saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle);
void saveLoadEntries(void *d, const SaveLoadEntry *sle);
bool isSaving() { return _saveOrLoad; }
uint32 getVersion() { return _savegameVersion; }
bool checkEOFLoadStream();
void saveUint32(uint32 d);
void saveWord(uint16 d);
void saveByte(byte b);
byte loadByte();
uint16 loadWord();
uint32 loadUint32();
void saveBytes(void *b, int len);
void loadBytes(void *b, int len);
protected:
SaveFile *_saveLoadStream;
bool _saveOrLoad;
uint32 _savegameVersion;
void saveArrayOf(void *b, int len, int datasize, byte filetype);
void loadArrayOf(void *b, int len, int datasize, byte filetype);
void saveEntries(void *d, const SaveLoadEntry *sle);
void loadEntries(void *d, const SaveLoadEntry *sle);
};
#endif