.. |
nebular
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
assets.cpp
|
MADS: Further cursor/event initialisation
|
2014-02-22 12:17:37 -05:00 |
assets.h
|
MADS: Further cursor/event initialisation
|
2014-02-22 12:17:37 -05:00 |
compression.cpp
|
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
|
2014-02-22 14:20:34 -05:00 |
compression.h
|
MADS: Initial implementation of MSurface class and dependant classes
|
2014-02-18 20:08:58 -05:00 |
configure.engine
|
MADS: Initial implementation of Adlib sound driver
|
2014-02-16 15:22:57 -05:00 |
debugger.cpp
|
MADS: Implemented more logic for dialog display
|
2014-02-22 17:25:30 -05:00 |
debugger.h
|
MADS: Implemented more logic for dialog display
|
2014-02-22 17:25:30 -05:00 |
detection_tables.h
|
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
|
2014-02-22 14:20:34 -05:00 |
detection.cpp
|
MADS: Fix feature flags for Rex Nebular detection entry
|
2014-02-19 22:01:10 -05:00 |
dialogs.cpp
|
MADS: Shift some fields and methods to Dialogs and Game classes
|
2014-02-24 00:38:49 -05:00 |
dialogs.h
|
MADS: Shift some fields and methods to Dialogs and Game classes
|
2014-02-24 00:38:49 -05:00 |
events.cpp
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
events.h
|
MADS: Added game initialisation code
|
2014-02-23 19:33:26 -05:00 |
font.cpp
|
MADS: Implemented constructor for copy protection dialog, and support methods
|
2014-02-22 00:24:39 -05:00 |
font.h
|
MADS: Further cursor/event initialisation
|
2014-02-22 12:17:37 -05:00 |
game.cpp
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
game.h
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
graphics.cpp
|
MADS: Adding in classes for fonts, game, user interfaec, and graphics
|
2014-02-18 23:43:06 -05:00 |
graphics.h
|
MADS: Adding in classes for fonts, game, user interfaec, and graphics
|
2014-02-18 23:43:06 -05:00 |
mads.cpp
|
MADS: Beginnings of scene-specific data loading
|
2014-02-24 20:05:35 -05:00 |
mads.h
|
MADS: Beginnings of scene-specific data loading
|
2014-02-24 20:05:35 -05:00 |
module.mk
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
msprite.cpp
|
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
|
2014-02-22 14:20:34 -05:00 |
msprite.h
|
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
|
2014-02-22 14:20:34 -05:00 |
msurface.cpp
|
MADS: Fixes for the display of dialogs
|
2014-02-23 13:39:53 -05:00 |
msurface.h
|
MADS: Fixes for the display of dialogs
|
2014-02-23 13:39:53 -05:00 |
palette.cpp
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
palette.h
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
resources.cpp
|
MADS: Beginnings of scene-specific data loading
|
2014-02-24 20:05:35 -05:00 |
resources.h
|
MADS: Beginnings of scene-specific data loading
|
2014-02-24 20:05:35 -05:00 |
scene_data.cpp
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
scene_data.h
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
scene.cpp
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
scene.h
|
MADS: Moved scene data classes into their own code file
|
2014-02-25 09:21:19 -05:00 |
sound.cpp
|
MADS: Implemented sound player logic and outer game loop
|
2014-02-23 21:34:20 -05:00 |
sound.h
|
MADS: Implemented sound player logic and outer game loop
|
2014-02-23 21:34:20 -05:00 |
user_interface.cpp
|
MADS: Adding in classes for fonts, game, user interfaec, and graphics
|
2014-02-18 23:43:06 -05:00 |
user_interface.h
|
MADS: Adding in classes for fonts, game, user interfaec, and graphics
|
2014-02-18 23:43:06 -05:00 |