.. |
agi
|
Patch #1825276: "DETECTION: advanced detector engine simplification"
|
2007-11-03 21:06:58 +00:00 |
agos
|
Patch #1825276: "DETECTION: advanced detector engine simplification"
|
2007-11-03 21:06:58 +00:00 |
cine
|
One more fix from Patch #1773489
|
2007-11-07 22:29:20 +00:00 |
cruise
|
Silencing some warnings
|
2007-11-11 20:17:13 +00:00 |
drascula
|
Patch #1825276: "DETECTION: advanced detector engine simplification"
|
2007-11-03 21:06:58 +00:00 |
gob
|
Patch #1825276: "DETECTION: advanced detector engine simplification"
|
2007-11-03 21:06:58 +00:00 |
igor
|
added saveload code, fixed calls to debugC
|
2007-11-04 03:07:03 +00:00 |
kyra
|
Implemented all timer handlers. (Cauldron animations work now)
|
2007-11-12 20:04:44 +00:00 |
lure
|
Set Catriona to her correct rocking speed
|
2007-11-12 10:30:23 +00:00 |
parallaction
|
Fixed regression: loading from the start screens was messing up game flags.
|
2007-11-06 20:49:50 +00:00 |
queen
|
made CmdText a virtual class, so that language tweaks can be handled in subclasses.
|
2007-11-05 20:53:30 +00:00 |
saga
|
Added a workaround for a problematic object in Gorrister's chapter (Edna's key)
|
2007-11-12 19:49:42 +00:00 |
scumm
|
Add support for original load/save system in HE games.
|
2007-11-06 12:22:52 +00:00 |
sky
|
This workaround is no longer needed
|
2007-09-20 08:47:13 +00:00 |
sword1
|
Revert patch #1709219 - DXA Player: double size scaling option.
|
2007-11-01 06:00:16 +00:00 |
sword2
|
Revert patch #1709219 - DXA Player: double size scaling option.
|
2007-11-01 06:00:16 +00:00 |
touche
|
simplification, increased game state filenames
|
2007-11-04 03:02:32 +00:00 |
engine.cpp
|
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
|
2007-09-19 08:40:12 +00:00 |
engine.h
|
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
|
2007-09-19 08:40:12 +00:00 |
engines.mk
|
added 'igor' engine for the game 'Igor: Objective Uikokahonia'
|
2007-10-29 23:35:50 +00:00 |
module.mk
|
|
|