scummvm/engines/sci/engine/savegame.cpp
2009-10-18 19:43:27 +00:00

825 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stream.h"
#include "common/system.h"
#include "common/func.h"
#include "common/serializer.h"
#include "graphics/thumbnail.h"
#include "sci/sci.h"
#include "sci/gfx/menubar.h"
#include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxContainer
#include "sci/sfx/core.h"
#include "sci/sfx/iterator.h"
#include "sci/engine/state.h"
#include "sci/engine/message.h"
#include "sci/engine/savegame.h"
#include "sci/gui/gui.h"
namespace Sci {
#define VER(x) Common::Serializer::Version(x)
// OBSOLETE: This const is used for backward compatibility only.
const uint32 INTMAPPER_MAGIC_KEY = 0xDEADBEEF;
// from ksound.cpp:
SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, songit_id_t id);
#pragma mark -
// TODO: Many of the following sync_*() methods should be turned into member funcs
// of the classes they are syncing.
static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj);
static void sync_reg_t(Common::Serializer &s, reg_t &obj) {
s.syncAsUint16LE(obj.segment);
s.syncAsUint16LE(obj.offset);
}
static void sync_song_t(Common::Serializer &s, Song &obj) {
s.syncAsSint32LE(obj._handle);
s.syncAsSint32LE(obj._resourceNum);
s.syncAsSint32LE(obj._priority);
s.syncAsSint32LE(obj._status);
s.syncAsSint32LE(obj._restoreBehavior);
s.syncAsSint32LE(obj._restoreTime);
s.syncAsSint32LE(obj._loops);
s.syncAsSint32LE(obj._hold);
if (s.isLoading()) {
obj._it = 0;
obj._delay = 0;
obj._next = 0;
obj._nextPlaying = 0;
obj._nextStopping = 0;
}
}
// Experimental hack: Use syncWithSerializer to sync. By default, this assume
// the object to be synced is a subclass of Serializable and thus tries to invoke
// the saveLoadWithSerializer() method. But it is possible to specialize this
// template function to handle stuff that is not implementing that interface.
template<typename T>
void syncWithSerializer(Common::Serializer &s, T &obj) {
obj.saveLoadWithSerializer(s);
}
// By default, sync using syncWithSerializer, which in turn can easily be overloaded.
template <typename T>
struct DefaultSyncer : Common::BinaryFunction<Common::Serializer, T, void> {
void operator()(Common::Serializer &s, T &obj) const {
//obj.saveLoadWithSerializer(s);
syncWithSerializer(s, obj);
}
};
/**
* Sync a Common::Array using a Common::Serializer.
* When saving, this writes the length of the array, then syncs (writes) all entries.
* When loading, it loads the length of the array, then resizes it accordingly, before
* syncing all entries.
*
* Note: This shouldn't be in common/array.h nor in common/serializer.h, after
* all, not all code using arrays wants to use the serializer, and vice versa.
* But we could put this into a separate header file in common/ at some point.
* Something like common/serializer-extras.h or so.
*
* TODO: Add something like this for lists, queues....
*/
template <typename T, class Syncer = DefaultSyncer<T> >
struct ArraySyncer : Common::BinaryFunction<Common::Serializer, T, void> {
void operator()(Common::Serializer &s, Common::Array<T> &arr) const {
uint len = arr.size();
s.syncAsUint32LE(len);
Syncer sync;
// Resize the array if loading.
if (s.isLoading())
arr.resize(len);
typename Common::Array<T>::iterator i;
for (i = arr.begin(); i != arr.end(); ++i) {
sync(s, *i);
}
}
};
// Convenience wrapper
template<typename T>
void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
ArraySyncer<T> sync;
sync(s, arr);
}
template <>
void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
sync_reg_t(s, obj);
}
void MenuItem::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_type);
s.syncString(_keytext);
s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be keytext_size
s.syncAsSint32LE(_flags);
s.syncBytes(_said, MENU_SAID_SPEC_SIZE);
sync_reg_t(s, _saidPos);
s.syncString(_text);
sync_reg_t(s, _textPos);
s.syncAsSint32LE(_modifiers);
s.syncAsSint32LE(_key);
s.syncAsSint32LE(_enabled);
s.syncAsSint32LE(_tag);
}
void Menu::saveLoadWithSerializer(Common::Serializer &s) {
s.syncString(_title);
s.syncAsSint32LE(_titleWidth);
s.syncAsSint32LE(_width);
syncArray<MenuItem>(s, _items);
}
void Menubar::saveLoadWithSerializer(Common::Serializer &s) {
syncArray<Menu>(s, _menus);
}
void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be reserved_id
s.syncAsSint32LE(_exportsAreWide);
s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be gc_mark_bits
if (s.isLoading()) {
// Reset _scriptSegMap, to be restored below
_scriptSegMap.clear();
if (s.getVersion() <= 9) {
// OBSOLETE: Skip over the old id_seg_map when loading (we now
// regenerate the equivalent data, in _scriptSegMap, from scratch).
s.skip(4); // base_value
while (true) {
uint32 key = 0;
s.syncAsSint32LE(key);
if (key == INTMAPPER_MAGIC_KEY)
break;
s.skip(4); // idx
}
}
}
uint sync_heap_size = _heap.size();
s.syncAsUint32LE(sync_heap_size);
_heap.resize(sync_heap_size);
for (uint i = 0; i < sync_heap_size; ++i) {
SegmentObj *&mobj = _heap[i];
// Sync the segment type
SegmentType type = (s.isSaving() && mobj) ? mobj->getType() : SEG_TYPE_INVALID;
s.syncAsUint32LE(type);
// If we were saving and mobj == 0, or if we are loading and this is an
// entry marked as empty -> skip to next
if (type == SEG_TYPE_INVALID) {
continue;
}
s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be _segManagerId
// Don't save or load HunkTable segments
if (type == SEG_TYPE_HUNK) {
continue;
}
// Handle the OBSOLETE type SEG_TYPE_STRING_FRAG -- just ignore it
if (s.isLoading() && type == SEG_TYPE_STRING_FRAG) {
continue;
}
if (s.isLoading()) {
mobj = SegmentObj::createSegmentObj(type);
}
assert(mobj);
// Let the object sync custom data
mobj->saveLoadWithSerializer(s);
// If we are loading a script, hook it up in the script->segment map.
if (s.isLoading() && type == SEG_TYPE_SCRIPT) {
_scriptSegMap[((Script *)mobj)->_nr] = i;
}
}
s.syncAsSint32LE(Clones_seg_id);
s.syncAsSint32LE(Lists_seg_id);
s.syncAsSint32LE(Nodes_seg_id);
// FIXME: Hunks_seg_id ?
}
static void sync_SegManagerPtr(Common::Serializer &s, ResourceManager *&resMan, SegManager *&obj) {
s.skip(1, VER(9), VER(9)); // obsolete: used to be a flag indicating if we got sci11 or not
if (s.isLoading()) {
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
delete obj;
obj = new SegManager(resMan);
}
obj->saveLoadWithSerializer(s);
}
template <>
void syncWithSerializer(Common::Serializer &s, Class &obj) {
s.syncAsSint32LE(obj.script);
sync_reg_t(s, obj.reg);
}
static void sync_sfx_state_t(Common::Serializer &s, SfxState &obj) {
sync_songlib_t(s, obj._songlib);
}
static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj) {
// TODO: It would be a good idea to store a magic number & a header size here,
// so that we can implement backward compatibility if the savegame format changes.
s.syncString(obj.savegame_name);
s.syncVersion(CURRENT_SAVEGAME_VERSION);
obj.savegame_version = s.getVersion();
s.syncString(obj.game_version);
s.skip(4, VER(9), VER(9)); // obsolete: used to be game version
s.syncAsSint32LE(obj.savegame_date);
s.syncAsSint32LE(obj.savegame_time);
}
void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be savegame_version
Common::String tmp;
s.syncString(tmp); // OBSOLETE: Used to be game_version
s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be version
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
if (s.isLoading()) {
//free(menubar);
_menubar = new Menubar();
} else
assert(_menubar);
_menubar->saveLoadWithSerializer(s);
s.syncAsSint32LE(status_bar_foreground);
s.syncAsSint32LE(status_bar_background);
sync_SegManagerPtr(s, resMan, _segMan);
syncArray<Class>(s, _segMan->_classtable);
sync_sfx_state_t(s, _sound);
}
void LocalVariables::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(script_id);
syncArray<reg_t>(s, _locals);
}
void Object::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_flags);
sync_reg_t(s, _pos);
s.skip(4, VER(9), VER(12)); // OBSOLETE: Used to be variable_names_nr
s.syncAsSint32LE(_methodCount); // that's actually a uint16
syncArray<reg_t>(s, _variables);
}
template <>
void syncWithSerializer(Common::Serializer &s, Table<Clone>::Entry &obj) {
s.syncAsSint32LE(obj.next_free);
syncWithSerializer<Object>(s, obj);
}
template <>
void syncWithSerializer(Common::Serializer &s, Table<List>::Entry &obj) {
s.syncAsSint32LE(obj.next_free);
sync_reg_t(s, obj.first);
sync_reg_t(s, obj.last);
}
template <>
void syncWithSerializer(Common::Serializer &s, Table<Node>::Entry &obj) {
s.syncAsSint32LE(obj.next_free);
sync_reg_t(s, obj.pred);
sync_reg_t(s, obj.succ);
sync_reg_t(s, obj.key);
sync_reg_t(s, obj.value);
}
template <typename T>
void sync_Table(Common::Serializer &s, T &obj) {
s.syncAsSint32LE(obj.first_free);
s.syncAsSint32LE(obj.entries_used);
syncArray<typename T::Entry>(s, obj._table);
}
void CloneTable::saveLoadWithSerializer(Common::Serializer &s) {
sync_Table<CloneTable>(s, *this);
}
void NodeTable::saveLoadWithSerializer(Common::Serializer &s) {
sync_Table<NodeTable>(s, *this);
}
void ListTable::saveLoadWithSerializer(Common::Serializer &s) {
sync_Table<ListTable>(s, *this);
}
void HunkTable::saveLoadWithSerializer(Common::Serializer &s) {
// Do nothing, hunk tables are not actually saved nor loaded.
}
void Script::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_nr);
s.syncAsUint32LE(_bufSize);
s.syncAsUint32LE(_scriptSize);
s.syncAsUint32LE(_heapSize);
if (s.getVersion() <= 10) {
assert((s.isLoading()));
// OBSOLETE: Skip over the old _objIndices data when loading
s.skip(4); // base_value
while (true) {
uint32 key = 0;
s.syncAsSint32LE(key);
if (key == INTMAPPER_MAGIC_KEY)
break;
s.skip(4); // idx
}
}
s.syncAsSint32LE(_numExports);
s.syncAsSint32LE(_numSynonyms);
s.syncAsSint32LE(_lockers);
// Sync _objects. This is a hashmap, and we use the following on disk format:
// First we store the number of items in the hashmap, then we store each
// object (which is an 'Object' instance). For loading, we take advantage
// of the fact that the key of each Object obj is just obj._pos.offset !
// By "chance" this format is identical to the format used to sync Common::Array<>,
// hence we can still old savegames with identical code :).
uint numObjs = _objects.size();
s.syncAsUint32LE(numObjs);
if (s.isLoading()) {
_objects.clear();
Object tmp;
for (uint i = 0; i < numObjs; ++i) {
syncWithSerializer<Object>(s, tmp);
_objects[tmp.getPos().offset] = tmp;
}
} else {
ObjMap::iterator it;
const ObjMap::iterator end = _objects.end();
for (it = _objects.begin(); it != end; ++it) {
syncWithSerializer<Object>(s, it->_value);
}
}
s.syncAsSint32LE(_localsOffset);
s.syncAsSint32LE(_localsSegment);
s.syncAsSint32LE(_markedAsDeleted);
}
static void sync_SystemString(Common::Serializer &s, SystemString &obj) {
s.syncString(obj._name);
s.syncAsSint32LE(obj._maxSize);
// Sync obj._value. We cannot use syncCStr as we must make sure that
// the allocated buffer has the correct size, i.e., obj._maxSize
Common::String tmp;
if (s.isSaving() && obj._value)
tmp = obj._value;
s.syncString(tmp);
if (s.isLoading()) {
//free(*str);
obj._value = (char *)calloc(obj._maxSize, sizeof(char));
strncpy(obj._value, tmp.c_str(), obj._maxSize);
}
}
void SystemStrings::saveLoadWithSerializer(Common::Serializer &s) {
for (int i = 0; i < SYS_STRINGS_MAX; ++i)
sync_SystemString(s, _strings[i]);
}
void DynMem::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_size);
s.syncString(_description);
if (!_buf && _size) {
_buf = (byte *)calloc(_size, 1);
}
if (_size)
s.syncBytes(_buf, _size);
}
void DataStack::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsUint32LE(_capacity);
if (s.isLoading()) {
//free(entries);
_entries = (reg_t *)calloc(_capacity, sizeof(reg_t));
}
}
#pragma mark -
static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj) {
int songcount = 0;
if (s.isSaving())
songcount = obj.countSongs();
s.syncAsUint32LE(songcount);
if (s.isLoading()) {
obj._lib = 0;
while (songcount--) {
Song *newsong = new Song;
sync_song_t(s, *newsong);
obj.addSong(newsong);
}
} else {
Song *seeker = obj._lib;
while (seeker) {
seeker->_restoreTime = seeker->_it->getTimepos();
sync_song_t(s, *seeker);
seeker = seeker->_next;
}
}
}
#pragma mark -
int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename, const char *version) {
TimeDate curTime;
g_system->getTimeAndDate(curTime);
SavegameMetadata meta;
meta.savegame_version = CURRENT_SAVEGAME_VERSION;
meta.savegame_name = savename;
meta.game_version = version;
meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
if (s->execution_stack_base) {
warning("Cannot save from below kernel function");
return 1;
}
/*
if (s->sound_server) {
if ((s->sound_server->save)(s, dirname)) {
warning("Saving failed for the sound subsystem");
//chdir("..");
return 1;
}
}
*/
Common::Serializer ser(0, fh);
sync_SavegameMetadata(ser, meta);
Graphics::saveThumbnail(*fh);
s->saveLoadWithSerializer(ser); // FIXME: Error handling?
return 0;
}
static byte *find_unique_script_block(EngineState *s, byte *buf, int type) {
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
if (oldScriptHeader)
buf += 2;
do {
int seeker_type = READ_LE_UINT16(buf);
if (seeker_type == 0) break;
if (seeker_type == type) return buf;
int seeker_size = READ_LE_UINT16(buf + 2);
assert(seeker_size > 0);
buf += seeker_size;
} while (1);
return NULL;
}
// FIXME: This should probably be turned into an EngineState method
// FIXME: Or maybe into a DataStack method...
static void reconstruct_stack(EngineState *retval) {
SegmentId stack_seg = retval->_segMan->findSegmentByType(SEG_TYPE_STACK);
DataStack *stack = (DataStack *)(retval->_segMan->_heap[stack_seg]);
retval->stack_segment = stack_seg;
retval->stack_base = stack->_entries;
retval->stack_top = stack->_entries + stack->_capacity;
}
static void load_script(EngineState *s, Script *scr) {
Resource *script, *heap = NULL;
scr->_buf = (byte *)malloc(scr->_bufSize);
assert(scr->_buf);
script = s->resMan->findResource(ResourceId(kResourceTypeScript, scr->_nr), 0);
if (getSciVersion() >= SCI_VERSION_1_1)
heap = s->resMan->findResource(ResourceId(kResourceTypeHeap, scr->_nr), 0);
memcpy(scr->_buf, script->data, script->size);
if (getSciVersion() >= SCI_VERSION_1_1) {
scr->_heapStart = scr->_buf + scr->_scriptSize;
memcpy(scr->_heapStart, heap->data, heap->size);
}
}
void SegManager::reconstructScripts(EngineState *s) {
uint i;
SegmentObj *mobj;
for (i = 0; i < _heap.size(); i++) {
mobj = _heap[i];
if (!mobj || mobj->getType() != SEG_TYPE_SCRIPT)
continue;
Script *scr = (Script *)mobj;
// FIXME: Unify this code with script_instantiate_* ?
load_script(s, scr);
scr->_localsBlock = (scr->_localsSegment == 0) ? NULL : (LocalVariables *)(_heap[scr->_localsSegment]);
if (getSciVersion() >= SCI_VERSION_1_1) {
scr->_exportTable = 0;
scr->_synonyms = 0;
if (READ_LE_UINT16(scr->_buf + 6) > 0) {
scr->setExportTableOffset(6);
s->_segMan->scriptRelocateExportsSci11(i);
}
} else {
scr->_exportTable = (uint16 *) find_unique_script_block(s, scr->_buf, SCI_OBJ_EXPORTS);
scr->_synonyms = find_unique_script_block(s, scr->_buf, SCI_OBJ_SYNONYMS);
scr->_exportTable += 3;
}
scr->_codeBlocks.clear();
ObjMap::iterator it;
const ObjMap::iterator end = scr->_objects.end();
for (it = scr->_objects.begin(); it != end; ++it) {
byte *data = scr->_buf + it->_value.getPos().offset;
it->_value._baseObj = data;
}
}
for (i = 0; i < _heap.size(); i++) {
mobj = _heap[i];
if (!mobj || mobj->getType() != SEG_TYPE_SCRIPT)
continue;
Script *scr = (Script *)mobj;
// FIXME: Unify this code with Script::scriptObjInit ?
ObjMap::iterator it;
const ObjMap::iterator end = scr->_objects.end();
for (it = scr->_objects.begin(); it != end; ++it) {
byte *data = scr->_buf + it->_value.getPos().offset;
if (getSciVersion() >= SCI_VERSION_1_1) {
uint16 *funct_area = (uint16 *)(scr->_buf + READ_LE_UINT16( data + 6 ));
uint16 *prop_area = (uint16 *)(scr->_buf + READ_LE_UINT16( data + 4 ));
it->_value._baseMethod = funct_area;
it->_value._baseVars = prop_area;
} else {
int funct_area = READ_LE_UINT16(data + SCRIPT_FUNCTAREAPTR_OFFSET);
Object *_baseObj;
_baseObj = s->_segMan->getObject(it->_value.getSpeciesSelector());
if (!_baseObj) {
warning("Object without a base class: Script %d, index %d (reg address %04x:%04x",
scr->_nr, i, PRINT_REG(it->_value.getSpeciesSelector()));
continue;
}
it->_value.setVarCount(_baseObj->getVarCount());
it->_value._baseObj = _baseObj->_baseObj;
it->_value._baseMethod = (uint16 *)(data + funct_area);
it->_value._baseVars = (uint16 *)(data + it->_value.getVarCount() * 2 + SCRIPT_SELECTOR_OFFSET);
}
}
}
}
int _reset_graphics_input(EngineState *s);
static void reconstruct_sounds(EngineState *s) {
Song *seeker;
SongIteratorType it_type;
if (getSciVersion() > SCI_VERSION_01)
it_type = SCI_SONG_ITERATOR_TYPE_SCI1;
else
it_type = SCI_SONG_ITERATOR_TYPE_SCI0;
seeker = s->_sound._songlib._lib;
while (seeker) {
SongIterator *base, *ff;
int oldstatus;
SongIterator::Message msg;
base = ff = build_iterator(s, seeker->_resourceNum, it_type, seeker->_handle);
if (seeker->_restoreBehavior == RESTORE_BEHAVIOR_CONTINUE)
ff = new_fast_forward_iterator(base, seeker->_restoreTime);
ff->init();
msg = SongIterator::Message(seeker->_handle, SIMSG_SET_LOOPS(seeker->_loops));
songit_handle_message(&ff, msg);
msg = SongIterator::Message(seeker->_handle, SIMSG_SET_HOLD(seeker->_hold));
songit_handle_message(&ff, msg);
oldstatus = seeker->_status;
seeker->_status = SOUND_STATUS_STOPPED;
seeker->_it = ff;
s->_sound.sfx_song_set_status(seeker->_handle, oldstatus);
seeker = seeker->_next;
}
}
EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
EngineState *retval;
SongLibrary temp;
/*
if (s->sound_server) {
if ((s->sound_server->restore)(s, dirname)) {
warning("Restoring failed for the sound subsystem");
return NULL;
}
}
*/
SavegameMetadata meta;
Common::Serializer ser(fh, 0);
sync_SavegameMetadata(ser, meta);
if (fh->eos())
return false;
if ((meta.savegame_version < MINIMUM_SAVEGAME_VERSION) ||
(meta.savegame_version > CURRENT_SAVEGAME_VERSION)) {
if (meta.savegame_version < MINIMUM_SAVEGAME_VERSION)
warning("Old savegame version detected- can't load");
else
warning("Savegame version is %d- maximum supported is %0d", meta.savegame_version, CURRENT_SAVEGAME_VERSION);
return NULL;
}
if (meta.savegame_version >= 12) {
// We don't need the thumbnail here, so just read it and discard it
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
Graphics::loadThumbnail(*fh, *thumbnail);
delete thumbnail;
thumbnail = 0;
}
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_gui, s->_cursor);
// Copy some old data
retval->gfx_state = s->gfx_state;
retval->sound_mute = s->sound_mute;
retval->sound_volume = s->sound_volume;
retval->saveLoadWithSerializer(ser); // FIXME: Error handling?
s->_sound.sfx_exit();
// Set exec stack base to zero
retval->execution_stack_base = 0;
// Now copy all current state information
// Graphics and input state:
retval->gfx_state = s->gfx_state;
retval->old_screen = 0;
temp = retval->_sound._songlib;
retval->_sound.sfx_init(retval->resMan, s->sfx_init_flags);
retval->sfx_init_flags = s->sfx_init_flags;
retval->_sound._songlib.freeSounds();
retval->_sound._songlib = temp;
_reset_graphics_input(retval);
reconstruct_stack(retval);
retval->_segMan->reconstructScripts(retval);
retval->_segMan->reconstructClones();
retval->_gameObj = s->_gameObj;
retval->script_000 = retval->_segMan->getScript(retval->_segMan->getScriptSegment(0, SCRIPT_GET_DONT_LOAD));
retval->gc_countdown = GC_INTERVAL - 1;
retval->sys_strings_segment = retval->_segMan->findSegmentByType(SEG_TYPE_SYS_STRINGS);
retval->sys_strings = (SystemStrings *)GET_SEGMENT(*retval->_segMan, retval->sys_strings_segment, SEG_TYPE_SYS_STRINGS);
// Time state:
retval->last_wait_time = g_system->getMillis();
retval->game_start_time = g_system->getMillis();
// static parser information:
retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
// Copy breakpoint information from current game instance
retval->have_bp = s->have_bp;
retval->bp_list = s->bp_list;
retval->successor = NULL;
retval->pic_priority_table = (int *)gfxop_get_pic_metainfo(retval->gfx_state);
retval->_gameName = s->_gameName;
retval->_sound._it = NULL;
retval->_sound._flags = s->_sound._flags;
retval->_sound._song = NULL;
retval->_sound._suspended = s->_sound._suspended;
reconstruct_sounds(retval);
// Message state:
retval->_msgState = new MessageState(retval->_segMan);
retval->_gui->resetEngineState(retval);
return retval;
}
bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata *meta) {
assert(stream);
assert(meta);
Common::Serializer ser(stream, 0);
sync_SavegameMetadata(ser, *meta);
if (stream->eos())
return false;
if ((meta->savegame_version < MINIMUM_SAVEGAME_VERSION) ||
(meta->savegame_version > CURRENT_SAVEGAME_VERSION)) {
if (meta->savegame_version < MINIMUM_SAVEGAME_VERSION)
warning("Old savegame version detected- can't load");
else
warning("Savegame version is %d- maximum supported is %0d", meta->savegame_version, CURRENT_SAVEGAME_VERSION);
return false;
}
return true;
}
} // End of namespace Sci