scummvm/engines/sci/engine
2009-10-21 14:13:08 +00:00
..
game.cpp SCI: Rename game_obj to _gameObj 2009-10-18 19:43:27 +00:00
gc.cpp Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00
gc.h Patch 2009-06-18 22:09:57 +00:00
grammar.cpp SCI: Fix for _vocab_free_empty_rule_list 2009-10-20 19:10:51 +00:00
kernel32.cpp Add the minor differences of SCI3 to the SCI2.1 kernel table. 2009-08-27 01:39:30 +00:00
kernel_types.h - Removed the toggle for "weak" validations, as there are cases where they fail (e.g. in Longbow), so there is no point in having strict validations 2009-10-01 10:57:59 +00:00
kernel.cpp SCI/newgui: kPalette cleanup, preparing for sq5 paletteAnimate support 2009-10-20 16:11:31 +00:00
kernel.h SCI/newgui: kPalette cleanup, preparing for sq5 paletteAnimate support 2009-10-20 16:11:31 +00:00
kevent.cpp SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicit 2009-10-18 19:42:56 +00:00
kfile.cpp Fix for bug #2874489 - "SCI: Larry 3 crashes at startup" 2009-10-16 17:29:36 +00:00
kgraphics.cpp SCI: kPalVary - pause 2009-10-20 20:57:08 +00:00
klists.cpp SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicit 2009-10-18 19:42:56 +00:00
kmath.cpp SCI: Fix warning about double being silently converted to int 2009-10-20 11:14:04 +00:00
kmenu.cpp Changed mapPointer() to accept a Common::Rect, thus removing the reference to gfx_widgets.h 2009-10-19 09:56:11 +00:00
kmisc.cpp Removed the wrong code for kGetTime case 1 in some SCI0 games - that case has always remained the same in all SCI versions. Added a warning in case we got some other case than 0 or 1 in SCI0 games 2009-10-09 23:15:54 +00:00
kmovement.cpp SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicit 2009-10-18 19:42:56 +00:00
kpathing.cpp Fixed self-intersecting pathfinding polygons in SQ1, room 66. This addresses the issue where Roger is able to walk anywhere on screen. However, there is still a separate issue in that room, which makes him stay stuck in one direction (like he's "moonwalking") and it only occurs in the new GUI 2009-10-21 14:13:08 +00:00
kscripts.cpp Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00
ksound.cpp SCI: kDoSound typo fixed 2009-10-18 20:33:02 +00:00
kstring.cpp SCI: Rename game_obj to _gameObj 2009-10-18 19:43:27 +00:00
message.cpp Moved sci_ffs() inside iterator.cpp, the only place where it's actually used, and removed tools.*. Also, removed all the unused includes to tools.h from several places 2009-10-16 23:29:00 +00:00
message.h Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct) 2009-10-10 10:46:11 +00:00
said.cpp - Moved the list of synonyms and parser nodes inside the vocabulary class 2009-09-30 12:17:38 +00:00
said.y - Moved the list of synonyms and parser nodes inside the vocabulary class 2009-09-30 12:17:38 +00:00
savegame.cpp SCI: Rename game_obj to _gameObj 2009-10-18 19:43:27 +00:00
savegame.h Implemented some advanced savegame functionality - loading and deleting savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now 2009-10-11 15:51:43 +00:00
script.cpp Started rewriting the check for the graphics functions type (still not finished) 2009-10-08 14:37:55 +00:00
script.h SCI: Add lofs detection. 2009-08-30 14:53:58 +00:00
scriptdebug.cpp SCI: Fixed debugger opcode names. 2009-10-16 10:46:09 +00:00
seg_manager.cpp - Fixed the pathfinding issue for LSL5 room 640, where Patti walks off-screen (we still need a proper way of detecting this, though...) 2009-10-20 10:08:28 +00:00
seg_manager.h SCI: Merge SegManager::alloc_Hunk into SegManager::allocateHunkEntry 2009-10-13 18:53:50 +00:00
segment.cpp - Fixed the pathfinding issue for LSL5 room 640, where Patti walks off-screen (we still need a proper way of detecting this, though...) 2009-10-20 10:08:28 +00:00
segment.h More work on the Object class 2009-10-11 13:46:58 +00:00
selector.cpp More work on the Object class 2009-10-11 13:46:58 +00:00
state.cpp SCI: Rename game_obj to _gameObj 2009-10-18 19:43:27 +00:00
state.h SCI: Rename game_obj to _gameObj 2009-10-18 19:43:27 +00:00
static_selectors.cpp Fixed a bug in the graphics function detection code, and corrected the location of the static "overlay" selector in SCI0 games. Fixes the demo of lsl3 2009-10-13 09:33:57 +00:00
vm_types.h SCI: Remove PRINT_STK macro; cleanup 2009-10-02 12:53:04 +00:00
vm.cpp SCI: Fix warning, and reformat a multi-line comment 2009-10-21 10:00:08 +00:00
vm.h Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00