mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 23:57:32 +00:00
9e64255bd1
svn-id: r45235
674 lines
17 KiB
C++
674 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/engine/state.h"
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#include "sci/engine/vm.h"
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#include "sci/engine/script.h"
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#include "sci/engine/message.h"
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namespace Sci {
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EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor)
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: resMan(res), _kernel(kernel), _voc(voc), _gui(gui), _cursor(cursor), _dirseeker(this) {
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gfx_state = 0;
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old_screen = 0;
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sfx_init_flags = 0;
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sound_volume = 0;
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sound_mute = 0;
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restarting_flags = 0;
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pic_not_valid = 0;
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pic_is_new = 0;
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pic_priority_table = 0;
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status_bar_foreground = 0;
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status_bar_background = 0;
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port = 0;
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memset(ega_colors, 0, sizeof(ega_colors));
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visual = 0;
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titlebar_port = 0;
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wm_port = 0;
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picture_port = 0;
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iconbar_port = 0;
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pic_visible_map = GFX_MASK_NONE;
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pic_animate = 0;
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dyn_views = 0;
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drop_views = 0;
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_menubar = 0;
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priority_first = 0;
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priority_last = 0;
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last_wait_time = 0;
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_fileHandles.resize(5);
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execution_stack_base = 0;
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_executionStackPosChanged = false;
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r_acc = NULL_REG;
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restAdjust = 0;
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r_prev = NULL_REG;
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stack_segment = 0;
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stack_base = 0;
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stack_top = 0;
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parser_base = NULL_REG;
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parser_event = NULL_REG;
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script_000 = 0;
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bp_list = 0;
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have_bp = 0;
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sys_strings_segment = 0;
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sys_strings = 0;
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parserIsValid = false;
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_gameObj = NULL_REG;
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_segMan = 0;
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gc_countdown = 0;
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successor = 0;
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_lastAnimateCounter = 0;
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_lastAnimateTime = 0;
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_setCursorType = SCI_VERSION_AUTODETECT;
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_doSoundType = SCI_VERSION_AUTODETECT;
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_lofsType = SCI_VERSION_AUTODETECT;
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_gfxFunctionsType = SCI_VERSION_AUTODETECT;
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_moveCountType = kMoveCountUninitialized;
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}
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EngineState::~EngineState() {
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delete _msgState;
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}
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uint16 EngineState::currentRoomNumber() const {
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return script_000->_localsBlock->_locals[13].toUint16();
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}
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kLanguage EngineState::charToLanguage(const char c) const {
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switch (c) {
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case 'F':
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return K_LANG_FRENCH;
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case 'S':
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return K_LANG_SPANISH;
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case 'I':
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return K_LANG_ITALIAN;
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case 'G':
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return K_LANG_GERMAN;
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case 'J':
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case 'j':
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return K_LANG_JAPANESE;
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case 'P':
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return K_LANG_PORTUGUESE;
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default:
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return K_LANG_NONE;
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}
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}
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Common::String EngineState::getLanguageString(const char *str, kLanguage lang) const {
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kLanguage secondLang = K_LANG_NONE;
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const char *seeker = str;
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while (*seeker) {
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if ((*seeker == '%') || (*seeker == '#')) {
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secondLang = charToLanguage(*(seeker + 1));
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if (secondLang != K_LANG_NONE)
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break;
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}
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seeker++;
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}
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if ((secondLang == K_LANG_JAPANESE) && (*(seeker + 1) == 'J')) {
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// FIXME: Add Kanji support
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lang = K_LANG_ENGLISH;
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}
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if (secondLang == lang)
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return Common::String(seeker + 2);
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if (seeker)
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return Common::String(str, seeker - str);
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else
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return Common::String(str);
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}
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kLanguage EngineState::getLanguage() {
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kLanguage lang = K_LANG_ENGLISH;
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if (_kernel->_selectorCache.printLang != -1) {
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lang = (kLanguage)GET_SEL32V(_segMan, _gameObj, printLang);
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if ((getSciVersion() == SCI_VERSION_1_1) || (lang == K_LANG_NONE)) {
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// If language is set to none, we use the language from the game detector.
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// SSCI reads this from resource.cfg (early games do not have a language
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// setting in resource.cfg, but instead have the secondary language number
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// hardcoded in the game script).
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// SCI1.1 games always use the language setting from the config file
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// (essentially disabling runtime language switching).
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// Note: only a limited number of multilanguage games have been tested
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// so far, so this information may not be 100% accurate.
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switch (((Sci::SciEngine*)g_engine)->getLanguage()) {
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case Common::FR_FRA:
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lang = K_LANG_FRENCH;
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break;
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case Common::ES_ESP:
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lang = K_LANG_SPANISH;
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break;
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case Common::IT_ITA:
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lang = K_LANG_ITALIAN;
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break;
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case Common::DE_DEU:
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lang = K_LANG_GERMAN;
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break;
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case Common::JA_JPN:
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lang = K_LANG_JAPANESE;
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break;
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case Common::PT_BRA:
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lang = K_LANG_PORTUGUESE;
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break;
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default:
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lang = K_LANG_ENGLISH;
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}
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// Store language in printLang selector
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PUT_SEL32V(_segMan, _gameObj, printLang, lang);
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}
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}
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return lang;
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}
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Common::String EngineState::strSplit(const char *str, const char *sep) {
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kLanguage lang = getLanguage();
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kLanguage subLang = K_LANG_NONE;
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if (_kernel->_selectorCache.subtitleLang != -1) {
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subLang = (kLanguage)GET_SEL32V(_segMan, _gameObj, subtitleLang);
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}
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Common::String retval = getLanguageString(str, lang);
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if ((subLang != K_LANG_NONE) && (sep != NULL)) {
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retval += sep;
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retval += getLanguageString(str, subLang);
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}
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return retval;
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}
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int EngineState::methodChecksum(reg_t objAddress, Selector sel, int offset, uint size) const {
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reg_t fptr;
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Object *obj = _segMan->getObject(objAddress);
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SelectorType selType = lookup_selector(_segMan, objAddress, sel, NULL, &fptr);
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if (!obj || (selType != kSelectorMethod))
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return -1;
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Script *script = _segMan->getScript(fptr.segment);
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if (!script->_buf || (fptr.offset + offset < 0))
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return -1;
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fptr.offset += offset;
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if (fptr.offset + size > script->_bufSize)
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return -1;
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byte *buf = script->_buf + fptr.offset;
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uint sum = 0;
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for (uint i = 0; i < size; i++)
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sum += buf[i];
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return sum;
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}
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uint16 EngineState::firstRetOffset(reg_t objectAddress) const {
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Script *script = _segMan->getScript(objectAddress.segment);
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if ((script == NULL) || (script->_buf == NULL))
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return 0;
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uint16 offset = objectAddress.offset;
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while (offset < script->_bufSize) {
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byte opcode = script->_buf[offset++];
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byte opnumber = opcode >> 1;
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if (opnumber == 0x24) // ret
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return offset - 1;
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// Skip operands for non-ret opcodes
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for (int i = 0; g_opcode_formats[opnumber][i]; i++) {
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switch (g_opcode_formats[opnumber][i]) {
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case Script_Byte:
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case Script_SByte:
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offset++;
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break;
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case Script_Word:
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case Script_SWord:
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offset += 2;
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break;
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case Script_Variable:
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case Script_Property:
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case Script_Local:
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case Script_Temp:
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case Script_Global:
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case Script_Param:
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case Script_SVariable:
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case Script_SRelative:
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case Script_Offset:
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offset++;
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if (!(opcode & 1))
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offset++;
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break;
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case Script_End:
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return offset;
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break;
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case Script_Invalid:
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default:
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warning("opcode %02x: Invalid", opcode);
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}
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} // end for
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} // end while
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return 0;
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}
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SciVersion EngineState::detectDoSoundType() {
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if (_doSoundType == SCI_VERSION_AUTODETECT) {
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reg_t soundClass = _segMan->findObjectByName("Sound");
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if (!soundClass.isNull()) {
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int sum = methodChecksum(soundClass, _kernel->_selectorCache.play, -6, 6);
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switch (sum) {
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case 0x1B2: // SCI0
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case 0x1AE: // SCI01
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_doSoundType = SCI_VERSION_0_EARLY;
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break;
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case 0x13D:
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_doSoundType = SCI_VERSION_1_EARLY;
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break;
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case 0x13E:
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#ifdef ENABLE_SCI32
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case 0x14B:
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#endif
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_doSoundType = SCI_VERSION_1_LATE;
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}
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}
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if (_doSoundType == SCI_VERSION_AUTODETECT) {
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warning("DoSound detection failed, taking an educated guess");
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if (getSciVersion() >= SCI_VERSION_1_MIDDLE)
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_doSoundType = SCI_VERSION_1_LATE;
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else if (getSciVersion() > SCI_VERSION_01)
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_doSoundType = SCI_VERSION_1_EARLY;
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else
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_doSoundType = SCI_VERSION_0_EARLY;
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}
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debugC(1, kDebugLevelSound, "Detected DoSound type: %s", getSciVersionDesc(_doSoundType).c_str());
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}
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return _doSoundType;
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}
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SciVersion EngineState::detectSetCursorType() {
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if (_setCursorType == SCI_VERSION_AUTODETECT) {
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int sum = methodChecksum(_gameObj, _kernel->_selectorCache.setCursor, 0, 21);
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if ((sum == 0x4D5) || (sum == 0x552)) {
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// Standard setCursor
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_setCursorType = SCI_VERSION_0_EARLY;
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} else if (sum != -1) {
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// Assume that others use fancy cursors
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_setCursorType = SCI_VERSION_1_1;
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} else {
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warning("SetCursor detection failed, taking an educated guess");
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if (getSciVersion() >= SCI_VERSION_1_1)
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_setCursorType = SCI_VERSION_1_1;
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else
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_setCursorType = SCI_VERSION_0_EARLY;
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}
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debugC(1, kDebugLevelGraphics, "Detected SetCursor type: %s", getSciVersionDesc(_setCursorType).c_str());
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}
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return _setCursorType;
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}
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SciVersion EngineState::detectLofsType() {
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if (_lofsType == SCI_VERSION_AUTODETECT) {
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// This detection only works (and is only needed) pre-SCI1.1
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if (getSciVersion() >= SCI_VERSION_1_1) {
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_lofsType = SCI_VERSION_1_1;
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return _lofsType;
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}
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Object *obj = NULL;
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reg_t gameClass = _segMan->findObjectByName("Game");
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if (!gameClass.isNull())
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obj = _segMan->getObject(gameClass);
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bool couldBeAbs = true;
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bool couldBeRel = true;
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// Check methods of the Game class for lofs operations
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if (obj) {
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for (uint m = 0; m < obj->getMethodCount(); m++) {
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reg_t fptr = obj->getFunction(m);
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Script *script = _segMan->getScript(fptr.segment);
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if ((script == NULL) || (script->_buf == NULL))
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continue;
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uint offset = fptr.offset;
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bool done = false;
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while (!done) {
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// Read opcode
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if (offset >= script->_bufSize)
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break;
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byte opcode = script->_buf[offset++];
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byte opnumber = opcode >> 1;
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if ((opnumber == 0x39) || (opnumber == 0x3a)) {
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uint16 lofs;
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// Load lofs operand
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if (opcode & 1) {
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if (offset >= script->_bufSize)
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break;
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lofs = script->_buf[offset++];
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} else {
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if (offset + 1 >= script->_bufSize)
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break;
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lofs = READ_LE_UINT16(script->_buf + offset);
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offset += 2;
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}
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// Check for going out of bounds when interpreting as abs/rel
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if (lofs >= script->_bufSize)
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couldBeAbs = false;
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if ((signed)offset + (int16)lofs < 0)
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couldBeRel = false;
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if ((signed)offset + (int16)lofs >= (signed)script->_bufSize)
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couldBeRel = false;
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continue;
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}
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// Skip operands for non-lofs opcodes
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for (int i = 0; g_opcode_formats[opnumber][i]; i++) {
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switch (g_opcode_formats[opnumber][i]) {
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case Script_Byte:
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case Script_SByte:
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offset++;
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break;
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case Script_Word:
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case Script_SWord:
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offset += 2;
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break;
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case Script_Variable:
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case Script_Property:
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case Script_Local:
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case Script_Temp:
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case Script_Global:
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case Script_Param:
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case Script_SVariable:
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case Script_SRelative:
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case Script_Offset:
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offset++;
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if (!(opcode & 1))
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offset++;
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break;
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case Script_End:
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done = true;
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break;
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case Script_Invalid:
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default:
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warning("opcode %02x: Invalid", opcode);
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}
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}
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}
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}
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}
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if (couldBeRel == couldBeAbs) {
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warning("Lofs detection failed, taking an educated guess");
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if (getSciVersion() >= SCI_VERSION_1_MIDDLE)
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_lofsType = SCI_VERSION_1_MIDDLE;
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else
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_lofsType = SCI_VERSION_0_EARLY;
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} else if (couldBeAbs) {
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_lofsType = SCI_VERSION_1_MIDDLE;
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} else {
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_lofsType = SCI_VERSION_0_EARLY;
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}
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debugC(1, kDebugLevelVM, "Detected Lofs type: %s", getSciVersionDesc(_lofsType).c_str());
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}
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return _lofsType;
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}
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SciVersion EngineState::detectGfxFunctionsType() {
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if (_gfxFunctionsType == SCI_VERSION_AUTODETECT) {
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// This detection only works (and is only needed) for SCI0 games
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if (getSciVersion() >= SCI_VERSION_01) {
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_gfxFunctionsType = SCI_VERSION_0_LATE;
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return _gfxFunctionsType;
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}
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if (getSciVersion() > SCI_VERSION_0_EARLY) {
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if (_kernel->findSelector("shiftParser") != -1) {
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// The shiftParser selector was introduced just a bit after the
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// changes to the graphics functions, so if it exists, the game is
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// definitely using newer graphics functions
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_gfxFunctionsType = SCI_VERSION_0_LATE;
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} else {
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// No shiftparser selector, check if the game is using an overlay
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if (_kernel->_selectorCache.overlay == -1) {
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// No overlay selector found, therefore the game is definitely
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// using old graphics functions
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_gfxFunctionsType = SCI_VERSION_0_EARLY;
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} else {
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// An in-between case: The game does not have a shiftParser
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// selector, but it does have an overlay selector, so it uses an
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// overlay. Therefore, check it to see how it calls kDrawPic to
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// determine the graphics functions type used
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reg_t roomObjAddr = _segMan->findObjectByName("Rm");
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bool found = false;
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if (!roomObjAddr.isNull()) {
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reg_t addr;
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if (lookup_selector(_segMan, roomObjAddr, _kernel->_selectorCache.overlay, NULL, &addr) == kSelectorMethod) {
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uint16 offset = addr.offset;
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byte *scr = _segMan->getScript(addr.segment)->_buf;
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do {
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uint16 kFuncNum;
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int opsize = scr[offset++];
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uint opcode = opsize >> 1;
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int i = 0;
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byte argc;
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while (g_opcode_formats[opcode][i]) {
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switch (g_opcode_formats[opcode][i++]) {
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case Script_Invalid:
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break;
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case Script_SByte:
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case Script_Byte:
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offset++;
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break;
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case Script_Word:
|
|
case Script_SWord:
|
|
offset += 2;
|
|
break;
|
|
case Script_SVariable:
|
|
case Script_Variable:
|
|
case Script_Property:
|
|
case Script_Global:
|
|
case Script_Local:
|
|
case Script_Temp:
|
|
case Script_Param:
|
|
if (opsize & 1)
|
|
kFuncNum = scr[offset++];
|
|
else {
|
|
kFuncNum = 0xffff & (scr[offset] | (scr[offset + 1] << 8));
|
|
offset += 2;
|
|
}
|
|
|
|
if (opcode == op_callk) {
|
|
argc = scr[offset++];
|
|
|
|
if (kFuncNum == 8) { // kDrawPic
|
|
// If kDrawPic is called with 6 parameters from the
|
|
// overlay selector, the game is using old graphics functions.
|
|
// Otherwise, if it's called with 8 parameters, it's using new
|
|
// graphics functions
|
|
if (argc == 6) {
|
|
_gfxFunctionsType = SCI_VERSION_0_EARLY;
|
|
found = true;
|
|
} else if (argc == 8) {
|
|
_gfxFunctionsType = SCI_VERSION_0_LATE;
|
|
found = true;
|
|
} else {
|
|
warning("overlay selector calling kDrawPic with %d parameters", argc);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Script_Offset:
|
|
case Script_SRelative:
|
|
offset++;
|
|
if (!opsize & 1)
|
|
offset++;
|
|
break;
|
|
case Script_End:
|
|
offset = 0; // exit loop
|
|
break;
|
|
default:
|
|
warning("opcode %02x: Invalid", opcode);
|
|
|
|
}
|
|
}
|
|
} while (offset > 0 && !found);
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
warning("Graphics functions detection failed, taking an educated guess");
|
|
|
|
// Try detecting the graphics function types from the existence of the motionCue
|
|
// selector (which is a bit of a hack)
|
|
if (_kernel->findSelector("motionCue") != -1)
|
|
_gfxFunctionsType = SCI_VERSION_0_LATE;
|
|
else
|
|
_gfxFunctionsType = SCI_VERSION_0_EARLY;
|
|
}
|
|
}
|
|
}
|
|
} else { // (getSciVersion() == SCI_VERSION_0_EARLY)
|
|
// Old SCI0 games always used old graphics functions
|
|
_gfxFunctionsType = SCI_VERSION_0_EARLY;
|
|
}
|
|
|
|
debugC(1, kDebugLevelVM, "Detected graphics functions type: %s", getSciVersionDesc(_gfxFunctionsType).c_str());
|
|
}
|
|
|
|
return _gfxFunctionsType;
|
|
}
|
|
|
|
MoveCountType EngineState::detectMoveCountType() {
|
|
if (_moveCountType == kMoveCountUninitialized) {
|
|
// SCI0/SCI01 games always increment move count
|
|
if (getSciVersion() <= SCI_VERSION_01) {
|
|
_moveCountType = kIncrementMoveCount;
|
|
return _moveCountType;
|
|
}
|
|
|
|
reg_t motionClass = _segMan->findObjectByName("Motion");
|
|
bool found = false;
|
|
|
|
if (!motionClass.isNull()) {
|
|
Object *obj = _segMan->getObject(motionClass);
|
|
reg_t fptr;
|
|
|
|
if (obj && lookup_selector(_segMan, motionClass, _kernel->_selectorCache.doit, NULL, &fptr) == kSelectorMethod) {
|
|
byte *buf = _segMan->getScript(fptr.segment)->_buf + fptr.offset;
|
|
int checksum = 0;
|
|
for (int i = 0; i < 8; i++)
|
|
checksum += *(buf++);
|
|
_moveCountType = (checksum == 0x216) ? kIncrementMoveCount : kIgnoreMoveCount;
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
warning("Move count autodetection failed");
|
|
_moveCountType = kIncrementMoveCount; // Most games do this, so best guess
|
|
}
|
|
|
|
debugC(1, kDebugLevelVM, "Detected move count handling: %s", (_moveCountType == kIncrementMoveCount) ? "increment" : "ignore");
|
|
}
|
|
|
|
return _moveCountType;
|
|
}
|
|
|
|
} // End of namespace Sci
|