scummvm/graphics/managed_surface.h
2020-08-11 00:59:40 +02:00

572 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_MANAGED_SURFACE_H
#define GRAPHICS_MANAGED_SURFACE_H
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "common/rect.h"
#include "common/types.h"
namespace Graphics {
class Font;
/**
* A derived graphics surface, which handles automatically managing the allocated
* surface data block, as well as introducing several new blitting methods
*/
class ManagedSurface {
friend class Font;
private:
/**
* The Graphics::Surface that the managed surface encapsulates
*/
Surface _innerSurface;
/**
* If set, the inner surface will be freed when the surface is recreated,
* as well as when the surface is destroyed
*/
DisposeAfterUse::Flag _disposeAfterUse;
/**
* Stores the owning surface if this If this managed surface represents
* a sub-section of another
*/
ManagedSurface *_owner;
/**
* For sub-section areas of an owning parent managed surface, this represents
* the offset from the parent's top-left corner this sub-surface starts at
*/
Common::Point _offsetFromOwner;
/**
* Automatic transparency color. When set, doesn't require transparency to be
* explicitly passed, and blit methods pass on to transBlit
*/
uint _transparentColor;
bool _transparentColorSet;
/**
* Local palette for 8-bit images
*/
uint32 _palette[256];
bool _paletteSet;
protected:
/**
* Base method that descendent classes can override for recording affected
* dirty areas of the surface
*/
virtual void addDirtyRect(const Common::Rect &r);
/**
* Inner method for blitting
*/
void blitFromInner(const Surface &src, const Common::Rect &srcRect,
const Common::Point &destPos, const uint32 *palette);
/**
* Inner method for copying another surface into this one at a given destination position
*/
void transBlitFromInner(const Surface &src, const Common::Rect &srcRect,
const Common::Rect &destRect, uint transColor, bool flipped, uint overrideColor,
uint srcAlpha, const uint32 *srcPalette, const uint32 *dstPalette, const Surface *mask, bool maskOnly);
public:
/**
* Clips the given source bounds so the passed destBounds will be entirely on-screen
*/
bool clip(Common::Rect &srcBounds, Common::Rect &destBounds);
public:
uint16 &w;
uint16 &h;
uint16 &pitch;
PixelFormat &format;
public:
/**
* Create the managed surface
*/
ManagedSurface();
/**
* Create a managed surface from another one.
* If the source surface is maintaining it's own surface data, then
* this surface will create it's own surface of the same size and copy
* the contents from the source surface
*/
ManagedSurface(const ManagedSurface &surf);
/**
* Create the managed surface
*/
ManagedSurface(int width, int height);
/**
* Create the managed surface
*/
ManagedSurface(int width, int height, const Graphics::PixelFormat &pixelFormat);
/**
* Create the managed surface
*/
ManagedSurface(ManagedSurface &surf, const Common::Rect &bounds);
/**
* Destroy the managed surface
*/
virtual ~ManagedSurface();
/**
* Implements automatic conversion to a Graphics::Surface by
* simply returning the inner surface. This must be const,
* because we don't want changes being done directly to it,
* since it would bypass dirty rect handling
*/
operator const Surface &() const { return _innerSurface; }
const Surface &rawSurface() const { return _innerSurface; }
/**
* Reassign one managed surface to another one
* Note that if the source has a managed surface, it will be duplicated
*/
ManagedSurface &operator=(const ManagedSurface &surf);
/**
* Returns true if the surface has not yet been allocated
*/
bool empty() const { return w == 0 || h == 0 || _innerSurface.getPixels() == nullptr; }
/**
* Returns true if the surface is managing its own pixels
*/
DisposeAfterUse::Flag disposeAfterUse() const { return _disposeAfterUse; }
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
* @return Pointer to the pixel.
*/
inline const void *getBasePtr(int x, int y) const {
return _innerSurface.getBasePtr(x, y);
}
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
* @return Pointer to the pixel.
*/
inline void *getBasePtr(int x, int y) {
return _innerSurface.getBasePtr(x, y);
}
/**
* Get a reference to the pixel data
*/
inline void *getPixels() { return _innerSurface.getPixels(); }
inline const void *getPixels() const { return _innerSurface.getPixels(); }
/**
* Sets the pixel data.
*/
virtual void setPixels(void *newPixels);
/**
* Allocate memory for the pixel data of the surface.
*/
virtual void create(uint16 width, uint16 height);
/**
* Allocate memory for the pixel data of the surface.
*/
virtual void create(uint16 width, uint16 height, const PixelFormat &pixelFormat);
/**
* Sets up the surface as a sub-section of another passed parent surface. This surface
* will not own the pixels, and any dirty rect notifications will automatically be
* passed to the original parent surface.
* @remarks Note that this differs from Graphics::Surface::getSubArea, in that that
* method only adds a single initial dirty rect for the whole area, and then none further
*/
virtual void create(ManagedSurface &surf, const Common::Rect &bounds);
/**
* Release the memory used by the pixels memory of this surface. This is the
* counterpart to create().
*/
virtual void free();
/**
* Clears any pending dirty rects that have been generated for the surface
*/
virtual void clearDirtyRects() {}
/**
* When the managed surface is a sub-section of a parent surface, returns the
* the offset in the parent surface that the surface starts at
*/
const Common::Point getOffsetFromOwner() const { return _offsetFromOwner; }
/**
* Return a rect giving the bounds of the surface
*/
const Common::Rect getBounds() const {
return Common::Rect(0, 0, this->w, this->h);
}
/**
* Copies another surface into this one
*/
void blitFrom(const Surface &src);
/**
* Copies another surface into this one at a given destination position
*/
void blitFrom(const Surface &src, const Common::Point &destPos);
/**
* Copies another surface into this one at a given destination position
*/
void blitFrom(const Surface &src, const Common::Rect &srcRect,
const Common::Point &destPos);
/**
* Copies another surface into this one
*/
void blitFrom(const ManagedSurface &src);
/**
* Copies another surface into this one at a given destination position
*/
void blitFrom(const ManagedSurface &src, const Common::Point &destPos);
/**
* Copies another surface into this one at a given destination position
*/
void blitFrom(const ManagedSurface &src, const Common::Rect &srcRect,
const Common::Point &destPos);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param transColor Transparency color to ignore copying
* @param flipped Specifies whether to horizontally flip the image
* @param overrideColor Optional color to use instead of non-transparent pixels from
* the source surface
* @param srcAlpha Optional additional transparency applied to src
*/
void transBlitFrom(const Surface &src, uint transColor = 0, bool flipped = false,
uint overrideColor = 0, uint srcAlpha = 0xff);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param destPos Destination position to draw the surface
* @param transColor Transparency color to ignore copying
* @param flipped Specifies whether to horizontally flip the image
* @param overrideColor Optional color to use instead of non-transparent pixels from
* the source surface
* @param srcAlpha Optional additional transparency applied to src
*/
void transBlitFrom(const Surface &src, const Common::Point &destPos,
uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param destPos Destination position to draw the surface
* @param mask Mask definition
*/
void transBlitFrom(const Surface &src, const Common::Point &destPos,
const ManagedSurface &mask);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param destPos Destination position to draw the surface
* @param mask Mask definition
*/
void transBlitFrom(const Surface &src, const Common::Point &destPos,
const Surface &mask);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param srcRect Sub-section of source surface to draw
* @param destPos Destination position to draw the surface
* @param transColor Transparency color to ignore copying
* @param flipped Specifies whether to horizontally flip the image
* @param overrideColor Optional color to use instead of non-transparent pixels from
* the source surface
* @param srcAlpha Optional additional transparency applied to src
*/
void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos,
uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param srcRect Sub-section of source surface to draw
* @param destRect Destination area to draw the surface in. This can be sized differently
* then srcRect, allowing for arbitrary scaling of the image
* @param transColor Transparency color to ignore copying
* @param flipped Specifies whether to horizontally flip the image
* @param overrideColor Optional color to use instead of non-transparent pixels from
* the source surface
* @param srcAlpha Optional additional transparency applied to src
* @param mask Optional parameter with mask definition
* @param maskOnly Optional parameter for using mask over transColor
*/
void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect,
uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff,
const Surface *mask = nullptr, bool maskOnly = false);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param transColor Transparency color to ignore copying
* @param flipped Specifies whether to horizontally flip the image
* @param overrideColor Optional color to use instead of non-transparent pixels from
* the source surface
* @param srcAlpha Optional additional transparency applied to src
*/
void transBlitFrom(const ManagedSurface &src, uint transColor = 0, bool flipped = false,
uint overrideColor = 0, uint srcAlpha = 0xff);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param destPos Destination position to draw the surface
* @param transColor Transparency color to ignore copying
* @param flipped Specifies whether to horizontally flip the image
* @param overrideColor Optional color to use instead of non-transparent pixels from
* the source surface
* @param srcAlpha Optional additional transparency applied to src
*/
void transBlitFrom(const ManagedSurface &src, const Common::Point &destPos,
uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param destPos Destination position to draw the surface
* @param mask Mask definition
*/
void transBlitFrom(const ManagedSurface &src, const Common::Point &destPos,
const ManagedSurface &mask);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param srcRect Sub-section of source surface to draw
* @param destPos Destination position to draw the surface
* @param transColor Transparency color to ignore copying
* @param flipped Specifies whether to horizontally flip the image
* @param overrideColor Optional color to use instead of non-transparent pixels from
* the source surface
* @param srcAlpha Optional additional transparency applied to src
*/
void transBlitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Point &destPos,
uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff);
/**
* Copies another surface into this one ignoring pixels of a designated transparent color
* @param src Source surface
* @param srcRect Sub-section of source surface to draw
* @param destRect Destination area to draw the surface in. This can be sized differently
* then srcRect, allowing for arbitrary scaling of the image
* @param transColor Transparency color to ignore copying
* @param flipped Specifies whether to horizontally flip the image
* @param overrideColor Optional color to use instead of non-transparent pixels from
* the source surface
* @param srcAlpha Optional additional transparency applied to src
* @param mask Optional parameter with mask definition
* @param maskOnly Optional parameter for using mask over transColor
*/
void transBlitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Rect &destRect,
uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff,
const Surface *mask = nullptr, bool maskOnly = false);
/**
* Clear the entire surface
*/
void clear(uint color = 0);
/**
* Mark the entire surface as dirty
*/
void markAllDirty();
/**
* Copies a bitmap to the Surface internal buffer. The pixel format
* of buffer must match the pixel format of the Surface.
*/
void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height) {
_innerSurface.copyRectToSurface(buffer, srcPitch, destX, destY, width, height);
}
/**
* Copies a bitmap to the Surface internal buffer. The pixel format
* of buffer must match the pixel format of the Surface.
*/
void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect) {
_innerSurface.copyRectToSurface(srcSurface, destX, destY, subRect);
}
/**
* Copy the data from another Surface, reinitializing the
* surface to match the dimensions of the passed surface
*/
void copyFrom(const ManagedSurface &surf);
/**
* Draw a line.
*/
void drawLine(int x0, int y0, int x1, int y1, uint32 color) {
_innerSurface.drawLine(x0, y0, x1, y1, color);
addDirtyRect(Common::Rect(MIN(x0, x1), MIN(y0, y1), MAX(x0, x1), MAX(y0, y1)));
}
/**
* Draw a thick line.
*/
void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color) {
_innerSurface.drawThickLine(x0, y0, x1, y1, penX, penY, color);
addDirtyRect(Common::Rect(MIN(x0, x1 + penX), MIN(y0, y1 + penY), MAX(x0, x1 + penX), MAX(y0, y1 + penY)));
}
/**
* Draw a horizontal line.
*/
void hLine(int x, int y, int x2, uint32 color) {
_innerSurface.hLine(x, y, x2, color);
addDirtyRect(Common::Rect(x, y, x2 + 1, y + 1));
}
/**
* Draw a vertical line.
*/
void vLine(int x, int y, int y2, uint32 color) {
_innerSurface.vLine(x, y, y2, color);
addDirtyRect(Common::Rect(x, y, x + 1, y2 + 1));
}
/**
* Fill a rect with a given color.
*/
void fillRect(Common::Rect r, uint32 color) {
_innerSurface.fillRect(r, color);
addDirtyRect(r);
}
/**
* Draw a frame around a specified rect.
*/
void frameRect(const Common::Rect &r, uint32 color) {
_innerSurface.frameRect(r, color);
addDirtyRect(r);
}
/**
* Returns a sub-area of the screen, but only adds a single initial dirty rect
* for the retrieved area.
*/
Surface getSubArea(const Common::Rect &area) {
addDirtyRect(area);
return _innerSurface.getSubArea(area);
}
/**
* Convert the data to another pixel format.
*
* This works in-place. This means it will not create an additional buffer
* for the conversion process. The value of 'pixels' might change though
* (that means it might realloc the pixel data).
*
* @param dstFormat The desired format
* @param palette The palette (in RGB888), if the source format has a Bpp of 1
*/
void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0) {
_innerSurface.convertToInPlace(dstFormat, palette);
}
/**
* Returns the current transparent color
*/
uint getTransparentColor() const { return _transparentColor; }
/**
* Sets the transparent color
*/
void setTransparentColor(uint color) {
_transparentColor = color;
_transparentColorSet = true;
}
/**
* Clears the transparent color setting
*/
void clearTransparentColor() {
_transparentColorSet = false;
}
/**
* Returns true if a transparent color has been set
*/
bool hasTransparentColor() const {
return _transparentColorSet;
}
/**
* Clear any existing palette
*/
void clearPalette() {
_paletteSet = false;
}
/**
* Gets the palette array
*/
const uint32 *getPalette() const {
return _palette;
}
/**
* Sets the palette using RGB tuplets
*/
void setPalette(const byte *colors, uint start, uint num);
/**
* Sets the palette using RGBA values
*/
void setPalette(const uint32 *colors, uint start, uint num);
};
} // End of namespace Graphics
#endif