scummvm/base
2005-05-05 12:03:40 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp oops 2005-04-10 16:55:37 +00:00
engine.h Updated copyright 2005-01-01 16:09:25 +00:00
gameDetector.cpp Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1) 2005-04-24 12:21:53 +00:00
gameDetector.h Add --force-1x-overlay command line option as discussed in bugreport 2005-03-10 16:29:08 +00:00
main.cpp Handle engine creation failure a bit more graceful 2005-05-05 12:03:40 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
plugins.cpp Initial checking of Gob engine 2005-04-05 15:07:40 +00:00
plugins.h Initial checking of Gob engine 2005-04-05 15:07:40 +00:00
version.h Updated copyright 2005-01-01 16:09:25 +00:00