mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
47280d9433
svn-id: r16398
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#ifndef ENGINE_H
|
|
#define ENGINE_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/str.h"
|
|
|
|
class GameDetector;
|
|
class OSystem;
|
|
class SaveFileManager;
|
|
class SoundMixer;
|
|
class Timer;
|
|
|
|
class Engine {
|
|
public:
|
|
OSystem *_system;
|
|
SoundMixer *_mixer;
|
|
Timer * _timer;
|
|
|
|
protected:
|
|
const Common::String _gameDataPath;
|
|
SaveFileManager *_saveFileMan;
|
|
|
|
public:
|
|
Engine(OSystem *syst);
|
|
virtual ~Engine();
|
|
|
|
/**
|
|
* Init the engine.
|
|
* @return 0 for success, else an error code.
|
|
*/
|
|
virtual int init(GameDetector &detector) = 0;
|
|
|
|
/**
|
|
* Start the main engine loop.
|
|
* The return value is not yet used, but could indicate whether the user
|
|
* wants to return to the launch or to fully quit ScummVM.
|
|
* @return a result code
|
|
*/
|
|
virtual int go() = 0;
|
|
|
|
/** Get the path to the game data directory. */
|
|
virtual const char *getGameDataPath() const;
|
|
|
|
/** Specific for each engine: prepare error string. */
|
|
virtual void errorString(const char *buf_input, char *buf_output) = 0;
|
|
|
|
void initCommonGFX(GameDetector &detector);
|
|
};
|
|
|
|
extern Engine *g_engine;
|
|
|
|
#endif
|