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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_ALAN2_GLKIO
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#define GLK_ALAN2_GLKIO
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/* Header file for Glk output for Alan interpreter
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*/
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#include "glk/windows.h"
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#include "glk/alan2/types.h"
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namespace Glk {
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namespace Alan2 {
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extern winid_t glkMainWin;
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extern winid_t glkStatusWin;
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/* NB: this header must be included in any file which calls print() */
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#undef printf
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#define printf glkio_printf
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void glkio_printf(const char *, ...);
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#define LINELENGTH 80
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#define HISTORYLENGTH 20
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extern Boolean readline(char usrbuf[]);
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} // End of namespace Alan2
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} // End of namespace Glk
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#endif
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