mirror of
https://github.com/libretro/scummvm.git
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a150aea638
svn-id: r35511
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// HRS Resource file management module (SAGA 2, used in DINO and FTA2)
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#include "saga/saga.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/interface.h"
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#include "saga/music.h"
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#include "saga/resource.h"
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#include "saga/scene.h"
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#include "saga/sndres.h"
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#include "common/advancedDetector.h"
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#include "common/endian.h"
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namespace Saga {
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bool Resource_HRS::loadResContext_v2(ResourceContext *context, uint32 contextSize) {
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ResourceData *resourceData = new ResourceData();
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uint32 firstGroupOffset;
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//const int resDataSize = 4 + 4 + 4;
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context->file->seek(0, SEEK_SET);
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// Read head element (origin)
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resourceData->id = context->file->readUint32BE();
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resourceData->offset = context->file->readUint32LE();
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resourceData->size = context->file->readUint32LE();
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// Check if the file is valid
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if (resourceData->id != MKID_BE('HRES')) { // header
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free(resourceData);
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return false;
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}
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// Read first group offset
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context->file->seek(resourceData->offset - 4, SEEK_SET);
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firstGroupOffset = context->file->readUint32LE();
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// Allocate buffers for root/base node, groups and data
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// TODO
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free(resourceData);
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return true;
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}
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} // End of namespace Saga
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