scummvm/engines/saga
Filippos Karapetis c2c439b53d Slight cleanup
svn-id: r35523
2008-12-24 09:59:18 +00:00
..
actor_path.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
actor_walk.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
actor.cpp Enumerated the different actor directions and fixed spelling 2008-12-23 15:26:55 +00:00
actor.h Enumerated the different actor directions and fixed spelling 2008-12-23 15:26:55 +00:00
animation.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
animation.h Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
console.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
console.h
detection_tables.h - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
detection.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
displayinfo.h logicalWidth -> width 2008-12-22 14:36:58 +00:00
events.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
events.h Cleanup 2008-12-04 21:25:44 +00:00
font_map.cpp Cleanup 2008-07-28 12:46:30 +00:00
font.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
font.h All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere 2008-12-06 14:24:40 +00:00
gfx.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
gfx.h - Stop passing the scene clip rectangle around for no reason 2008-12-12 14:23:02 +00:00
image.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
input.cpp Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) 2008-12-04 18:38:02 +00:00
interface.cpp Slight cleanup 2008-12-24 09:59:18 +00:00
interface.h All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere 2008-12-06 14:24:40 +00:00
introproc_fta2.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
introproc_ihnm.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
introproc_ite.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
isomap.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
isomap.h Also remove explicit surface passing to IsoMap::draw() 2008-12-06 14:37:09 +00:00
itedata.cpp Corrected wrong extended characters provided in the translated hardcoded strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version" 2008-11-23 15:03:54 +00:00
itedata.h Added load confirmation dialog for IHNM, like in the original. 2008-08-01 14:03:20 +00:00
list.h Disable unused code 2008-12-07 00:19:50 +00:00
module.mk - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
music.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
music.h Implemented pauseEngineIntern() for the SAGA engine 2008-11-11 17:34:52 +00:00
objectmap.cpp Some dirty rectangle related code 2008-12-07 00:27:39 +00:00
objectmap.h Fixed compilation when SAGA_DEBUG is defined 2008-12-06 14:38:04 +00:00
palanim.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
palanim.h
puzzle.cpp Fixed a regression in my last commit where some sprites were not clipped correctly 2008-12-12 20:10:00 +00:00
puzzle.h
render.cpp Slight cleanup 2008-12-24 09:59:18 +00:00
render.h More dirty rectangle related changes (dirty rectangle handling is still broken) 2008-12-07 18:49:35 +00:00
resource_hrs.cpp Fixed warning. 2008-12-23 22:01:47 +00:00
resource_res.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
resource_rsc.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
resource.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
resource.h Some initial code for HRS resource loading 2008-12-23 16:29:26 +00:00
saga.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
saga.h - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
saveload.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
scene.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
scene.h Slight cleanup 2008-12-24 09:59:18 +00:00
script.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
script.h
sfuncs.cpp Fixed bug #1970191 - "IHNM: Psychic Profile problem" 2008-12-23 11:18:01 +00:00
sndres.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
sndres.h Cleanup 2008-09-08 08:07:06 +00:00
sound.cpp Removed the hasKey() hackery of my previous commit and used ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default 2008-12-19 12:03:22 +00:00
sound.h Separated Speech from SFX in SAGA, improved configuration of SAGA sound settings through the GMM 2008-07-21 19:15:28 +00:00
sprite.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
sprite.h Fixed a regression in my last commit where some sprites were not clipped correctly 2008-12-12 20:10:00 +00:00
sthread.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
xref.txt Removed trailing spaces. 2008-01-27 19:47:41 +00:00