.. |
actor_path.cpp
|
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
|
2008-12-21 15:59:05 +00:00 |
actor_walk.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
actor.cpp
|
Enumerated the different actor directions and fixed spelling
|
2008-12-23 15:26:55 +00:00 |
actor.h
|
Enumerated the different actor directions and fixed spelling
|
2008-12-23 15:26:55 +00:00 |
animation.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
animation.h
|
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
|
2008-12-21 15:59:05 +00:00 |
console.cpp
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
console.h
|
|
|
detection_tables.h
|
- Added some stubs for the SAGA2 games dino and fta2
|
2008-12-21 22:52:44 +00:00 |
detection.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
displayinfo.h
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
events.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
events.h
|
Cleanup
|
2008-12-04 21:25:44 +00:00 |
font_map.cpp
|
Cleanup
|
2008-07-28 12:46:30 +00:00 |
font.cpp
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
font.h
|
All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
|
2008-12-06 14:24:40 +00:00 |
gfx.cpp
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
gfx.h
|
- Stop passing the scene clip rectangle around for no reason
|
2008-12-12 14:23:02 +00:00 |
image.cpp
|
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
|
2008-12-21 15:59:05 +00:00 |
input.cpp
|
Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
|
2008-12-04 18:38:02 +00:00 |
interface.cpp
|
Slight cleanup
|
2008-12-24 09:59:18 +00:00 |
interface.h
|
All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
|
2008-12-06 14:24:40 +00:00 |
introproc_fta2.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
introproc_ihnm.cpp
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
introproc_ite.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
isomap.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
isomap.h
|
Also remove explicit surface passing to IsoMap::draw()
|
2008-12-06 14:37:09 +00:00 |
itedata.cpp
|
Corrected wrong extended characters provided in the translated hardcoded strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version"
|
2008-11-23 15:03:54 +00:00 |
itedata.h
|
Added load confirmation dialog for IHNM, like in the original.
|
2008-08-01 14:03:20 +00:00 |
list.h
|
Disable unused code
|
2008-12-07 00:19:50 +00:00 |
module.mk
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
music.cpp
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
music.h
|
Implemented pauseEngineIntern() for the SAGA engine
|
2008-11-11 17:34:52 +00:00 |
objectmap.cpp
|
Some dirty rectangle related code
|
2008-12-07 00:27:39 +00:00 |
objectmap.h
|
Fixed compilation when SAGA_DEBUG is defined
|
2008-12-06 14:38:04 +00:00 |
palanim.cpp
|
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
|
2008-12-21 15:59:05 +00:00 |
palanim.h
|
|
|
puzzle.cpp
|
Fixed a regression in my last commit where some sprites were not clipped correctly
|
2008-12-12 20:10:00 +00:00 |
puzzle.h
|
|
|
render.cpp
|
Slight cleanup
|
2008-12-24 09:59:18 +00:00 |
render.h
|
More dirty rectangle related changes (dirty rectangle handling is still broken)
|
2008-12-07 18:49:35 +00:00 |
resource_hrs.cpp
|
Fixed warning.
|
2008-12-23 22:01:47 +00:00 |
resource_res.cpp
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
resource_rsc.cpp
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
resource.cpp
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
resource.h
|
Some initial code for HRS resource loading
|
2008-12-23 16:29:26 +00:00 |
saga.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
saga.h
|
- Added some stubs for the SAGA2 games dino and fta2
|
2008-12-21 22:52:44 +00:00 |
saveload.cpp
|
- Added some stubs for the SAGA2 games dino and fta2
|
2008-12-21 22:52:44 +00:00 |
scene.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
scene.h
|
Slight cleanup
|
2008-12-24 09:59:18 +00:00 |
script.cpp
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
script.h
|
|
|
sfuncs.cpp
|
Fixed bug #1970191 - "IHNM: Psychic Profile problem"
|
2008-12-23 11:18:01 +00:00 |
sndres.cpp
|
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
|
2008-12-22 14:13:15 +00:00 |
sndres.h
|
Cleanup
|
2008-09-08 08:07:06 +00:00 |
sound.cpp
|
Removed the hasKey() hackery of my previous commit and used ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default
|
2008-12-19 12:03:22 +00:00 |
sound.h
|
Separated Speech from SFX in SAGA, improved configuration of SAGA sound settings through the GMM
|
2008-07-21 19:15:28 +00:00 |
sprite.cpp
|
logicalWidth -> width
|
2008-12-22 14:36:58 +00:00 |
sprite.h
|
Fixed a regression in my last commit where some sprites were not clipped correctly
|
2008-12-12 20:10:00 +00:00 |
sthread.cpp
|
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
|
2008-12-21 15:59:05 +00:00 |
xref.txt
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |