scummvm/engines/dragons/dragonvar.cpp
2020-02-25 14:43:42 +01:00

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dragons/dragonvar.h"
#include "dragons/bigfile.h"
namespace Dragons {
DragonVAR::DragonVAR(BigfileArchive *bigfileArchive): _bigfileArchive(bigfileArchive), _data(0) {
reset();
}
DragonVAR::~DragonVAR() {
delete _data;
}
uint16 DragonVAR::getVar(uint16 offset) {
assert(_data);
assert(offset < 15);
return READ_LE_UINT16(_data + offset * 2);
}
void DragonVAR::setVar(uint16 offset, uint16 value) {
assert(_data);
assert(offset < 15);
WRITE_LE_INT16(_data + offset * 2, value);
}
void DragonVAR::reset() {
delete _data;
uint32 size;
_data = _bigfileArchive->load("dragon.var", size);
assert(size == 30);
}
} // End of namespace Dragons