scummvm/engines/dragons/specialopcodes.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dragons/actorresource.h"
#include "dragons/background.h"
#include "dragons/cursor.h"
#include "dragons/cutscene.h"
#include "dragons/credits.h"
#include "dragons/dragons.h"
#include "dragons/dragonflg.h"
#include "dragons/dragonini.h"
#include "dragons/dragonobd.h"
#include "dragons/inventory.h"
#include "dragons/specialopcodes.h"
#include "dragons/scene.h"
#include "dragons/sound.h"
#include "dragons/actor.h"
#include "dragons/minigame1.h"
#include "dragons/talk.h"
#include "dragons/screen.h"
#include "dragons/minigame2.h"
#include "dragons/minigame3.h"
#include "dragons/minigame4.h"
#include "dragons/minigame5.h"
namespace Dragons {
const int16 shakeTbl[16] = {
5, 2, -2, -5,
5, 2, -2, -5,
-1, 2, -1, -1,
2, -1, 1, 0
};
// SpecialOpcodes
SpecialOpcodes::SpecialOpcodes(DragonsEngine *vm)
: _vm(vm), _specialOpCounter(0) {
_dat_80083148 = 0;
_uint16_t_80083154 = 0;
initOpcodes();
}
SpecialOpcodes::~SpecialOpcodes() {
freeOpcodes();
}
void SpecialOpcodes::run(int16 op) {
if (!_opcodes[op])
error("SpecialOpcodes::execOpcode() Unimplemented opcode %d (0x%X)", op, op);
debug(3, "run(%d) %s", op, _opcodeNames[op].c_str());
(*_opcodes[op])();
}
typedef Common::Functor0Mem<void, SpecialOpcodes> SpecialOpcodeI;
#define OPCODE(op, func) \
_opcodes[op] = new SpecialOpcodeI(this, &SpecialOpcodes::func); \
_opcodeNames[op] = #func;
void SpecialOpcodes::initOpcodes() {
// First clear everything
for (uint i = 0; i < DRAGONS_NUM_SPECIAL_OPCODES; ++i) {
_opcodes[i] = 0;
}
// Register opcodes
OPCODE(1, spcCatapultMiniGame);
OPCODE(2, spcThumbWrestlingMiniGame);
OPCODE(3, spcClearEngineFlag10);
OPCODE(4, spcSetEngineFlag10);
OPCODE(6, spcRabbitsMiniGame);
OPCODE(7, spcDancingMiniGame);
OPCODE(8, spcCastleGardenLogic);
OPCODE(9, spcUnk9);
OPCODE(0xa, spcUnkA);
OPCODE(0xb, clearSceneUpdateFunction);
OPCODE(0xc, spcUnkC);
OPCODE(0xd, spcFadeScreen);
OPCODE(0xe, spcLadyOfTheLakeCapturedSceneLogic);
OPCODE(0xf, spcLadyOfTheLakeCapturedSceneLogic);
OPCODE(0x10, spcStopLadyOfTheLakeCapturedSceneLogic);
OPCODE(0x11, spc11ShakeScreen);
OPCODE(0x12, spcHandleInventionBookTransition);
OPCODE(0x13, spcUnk13InventionBookCloseRelated);
OPCODE(0x14, spcClearEngineFlag8);
OPCODE(0x15, spcSetEngineFlag8);
OPCODE(0x16, spcNoop1);
OPCODE(0x17, spcKnightPoolReflectionLogic);
OPCODE(0x18, clearSceneUpdateFunction);
OPCODE(0x19, spcWalkOnStilts);
OPCODE(0x1a, spcActivatePizzaMakerActor);
OPCODE(0x1b, spcDeactivatePizzaMakerActor);
OPCODE(0x1c, spcPizzaMakerActorStopWorking);
OPCODE(0x1d, spcDragonArrivesAtTournament);
OPCODE(0x1e, spcDragonCatapultMiniGame);
OPCODE(0x1f, spcStGeorgeDragonLanded);
OPCODE(0x21, spcSetEngineFlag0x20000);
OPCODE(0x22, spcClearEngineFlag0x20000);
OPCODE(0x23, spcSetEngineFlag0x200000);
OPCODE(0x24, spcClearEngineFlag0x200000);
OPCODE(0x25, spcFlickerSetPriority2);
OPCODE(0x26, spcMenInMinesSceneLogic);
OPCODE(0x27, spcStopMenInMinesSceneLogic);
OPCODE(0x28, spcMonksAtBarSceneLogic);
OPCODE(0x29, spcStopMonksAtBarSceneLogic);
OPCODE(0x2b, spcFlameBedroomEscapeSceneLogic);
OPCODE(0x2c, spcStopFlameBedroomEscapeSceneLogic);
OPCODE(0x2e, spcCastleMoatFull);
OPCODE(0x2f, spcCastleRestoreScalePoints);
OPCODE(0x30, spcCastleMoatUpdateActorSceneScalePoints);
OPCODE(0x31, spcCastleGateMoatDrainedSceneLogic);
OPCODE(0x34, spcUnk34);
OPCODE(0x36, spcFlickerClearFlag0x80);
OPCODE(0x38, spcNoop1);
OPCODE(0x39, spcTownAngryVillagersSceneLogic);
OPCODE(0x3a, spcBlackDragonCrashThroughGate);
OPCODE(0x3b, spcSetEngineFlag0x2000000);
OPCODE(0x3c, spcClearEngineFlag0x2000000);
OPCODE(0x3d, clearSceneUpdateFunction);
OPCODE(0x3e, spcZigmondFraudSceneLogic);
OPCODE(0x3f, clearSceneUpdateFunction);
OPCODE(0x40, spcZigmondFraudSceneLogic1);
OPCODE(0x41, spcBrokenBlackDragonSceneLogic);
OPCODE(0x42, spcDodoUnderAttackSceneLogic);
OPCODE(0x43, spcForestWithoutDodoSceneLogic);
OPCODE(0x46, spcBlackDragonOnHillSceneLogic);
OPCODE(0x48, spcHedgehogTest);
OPCODE(0x49, spcLoadScene1);
OPCODE(0x4b, spcKnightsSavedCastleCutScene);
OPCODE(0x4c, spcFlickerReturnsCutScene);
OPCODE(0x4d, spcKnightsSavedAgainCutScene);
OPCODE(0x4e, spcUnk4e);
OPCODE(0x4f, spcUnk4f);
OPCODE(0x50, spcCloseInventory);
OPCODE(0x51, spcOpenInventionBook);
OPCODE(0x52, spcCloseInventionBook);
OPCODE(0x53, spcClearEngineFlag0x4000000);
OPCODE(0x54, spcSetEngineFlag0x4000000);
OPCODE(0x55, spcSetCursorSequenceIdToZero);
OPCODE(0x5b, spcFlickerSetFlag0x80);
OPCODE(0x5d, spcUnk5d); //knights in castle garden
OPCODE(0x5e, spcUnk5e);
OPCODE(0x5f, spcUnk5f);
OPCODE(0x61, spcCastleBuildBlackDragonSceneLogic);
OPCODE(0x62, spcStopSceneUpdateFunction)
OPCODE(0x63, spcSetInventorySequenceTo5);
OPCODE(0x64, spcResetInventorySequence);
OPCODE(0x65, spcUnk65ScenePaletteRelated);
OPCODE(0x66, spcUnk66);
OPCODE(0x67, spcTournamentSetCamera);
OPCODE(0x68, spcTournamentCutScene);
OPCODE(0x69, spcInsideBlackDragonUpdatePalette);
OPCODE(0x6a, spcCastleGateSceneLogic);
OPCODE(0x6b, spcTransitionToMap);
OPCODE(0x6c, spcTransitionFromMap);
OPCODE(0x6d, spcCaveOfDilemmaSceneLogic);
OPCODE(0x70, spcLoadLadyOfTheLakeActor);
OPCODE(0x71, spcFadeCreditsToBackStageScene);
OPCODE(0x72, spcRunCredits);
OPCODE(0x73, spcEndCreditsAndRestartGame);
OPCODE(0x74, spcUseClickerOnLever);
OPCODE(0x77, spcJesterInLibrarySceneLogic);
OPCODE(0x79, spcSetUnkFlag2);
OPCODE(0x7a, spcBlackDragonDialogForCamelhot);
OPCODE(0x7b, spcSetCameraXToZero);
OPCODE(0x7c, spcDiamondIntroSequenceLogic);
OPCODE(0x7d, spcLoadFileS10a6act);
OPCODE(0x7e, spcLoadFileS10a7act);
OPCODE(0x7f, spcFlickerPutOnStGeorgeArmor);
OPCODE(0x80, spcUnk80FlickerArmorOn);
OPCODE(0x81, spcShakeScreenSceneLogic);
OPCODE(0x82, spcClearTextFromScreen);
OPCODE(0x83, spcStopScreenShakeUpdater);
OPCODE(0x84, spcInsideBlackDragonScreenShake);
OPCODE(0x85, spc85SetScene1To0x35);
OPCODE(0x86, spc86SetScene1To0x33);
OPCODE(0x87, spc87SetScene1To0x17);
OPCODE(0x88, spc88SetScene1To0x16);
OPCODE(0x89, spcSetUnkFlag2);
OPCODE(0x8a, spcClearUnkFlag2);
OPCODE(0x8b, spcUnk8b);
}
#undef OPCODE
void SpecialOpcodes::freeOpcodes() {
for (uint i = 0; i < DRAGONS_NUM_SPECIAL_OPCODES; ++i) {
delete _opcodes[i];
}
}
// Opcodes
void SpecialOpcodes::spcCatapultMiniGame() {
Minigame1 minigame1(_vm);
minigame1.run();
}
void SpecialOpcodes::spcThumbWrestlingMiniGame() {
Minigame2 minigame2(_vm);
minigame2.run(0, 1, 1);
}
void SpecialOpcodes::spcClearEngineFlag10() {
_vm->clearFlags(ENGINE_FLAG_10);
}
void SpecialOpcodes::spcSetEngineFlag10() {
_vm->setFlags(ENGINE_FLAG_10);
}
void SpecialOpcodes::spcRabbitsMiniGame() {
Minigame3 minigame3(_vm);
minigame3.run();
}
void SpecialOpcodes::spcDancingMiniGame() {
Minigame4 minigame4(_vm);
minigame4.run();
}
void SpecialOpcodes::spcCastleGardenLogic() {
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x22660);
sceneUpdater.textTbl[0][1] = _vm->getDialogTextId(0x226CA);
sceneUpdater.textTbl[1][0] = _vm->getDialogTextId(0x22738);
sceneUpdater.textTbl[1][1] = _vm->getDialogTextId(0x22790);
sceneUpdater.textTbl[2][0] = _vm->getDialogTextId(0x227E8);
sceneUpdater.textTbl[2][1] = _vm->getDialogTextId(0x2283C);
sceneUpdater.textTbl[3][0] = _vm->getDialogTextId(0x228A0);
sceneUpdater.textTbl[3][1] = _vm->getDialogTextId(0x228EC);
if (_vm->getCurrentSceneId() == 0x1a) {
sceneUpdater.sequenceIDTbl[0][0] = 1;
sceneUpdater.sequenceIDTbl[1][0] = 1;
sceneUpdater.sequenceIDTbl[2][0] = 1;
sceneUpdater.sequenceIDTbl[3][0] = 1;
sceneUpdater.iniIDTbl[3][0] = 0x145;
sceneUpdater.iniIDTbl[4][0] = 0x144;
} else {
sceneUpdater.sequenceIDTbl[0][0] = 0xffff;
sceneUpdater.sequenceIDTbl[1][0] = 0xffff;
sceneUpdater.sequenceIDTbl[2][0] = 0xffff;
sceneUpdater.sequenceIDTbl[3][0] = 0xffff;
sceneUpdater.iniIDTbl[3][0] = 0x83;
sceneUpdater.iniIDTbl[4][0] = 0x74;
}
sceneUpdater.sequenceIDTbl[3][1] = 1;
sceneUpdater.sequenceIDTbl[2][1] = 1;
sceneUpdater.sequenceIDTbl[1][1] = 1;
sceneUpdater.sequenceIDTbl[0][1] = 1;
sceneUpdater.numSteps[0] = 2;
sceneUpdater.numSteps[1] = 2;
sceneUpdater.numSteps[2] = 2;
sceneUpdater.numSteps[3] = 2;
sceneUpdater.iniIDTbl[0][0] = sceneUpdater.iniIDTbl[3][0];
sceneUpdater.iniIDTbl[0][1] = sceneUpdater.iniIDTbl[4][0];
sceneUpdater.iniIDTbl[1][0] = sceneUpdater.iniIDTbl[3][0];
sceneUpdater.iniIDTbl[1][1] = sceneUpdater.iniIDTbl[4][0];
sceneUpdater.iniIDTbl[2][0] = sceneUpdater.iniIDTbl[3][0];
sceneUpdater.iniIDTbl[2][1] = sceneUpdater.iniIDTbl[4][0];
sceneUpdater.iniIDTbl[3][1] = sceneUpdater.iniIDTbl[4][0];
setupTableBasedSceneUpdateFunction(1, 4, 0xb4);
}
void SpecialOpcodes::spcUnk9() {
DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord();
assert(flicker);
flicker->flags |= INI_FLAG_20;
assert(flicker->actor);
flicker->actor->setFlag(ACTOR_FLAG_100);
flicker->actor->_priorityLayer = 0;
_vm->getINI(1)->flags |= INI_FLAG_20;
}
void SpecialOpcodes::spcUnkA() {
DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord();
flicker->flags &= ~INI_FLAG_20;
flicker->actor->clearFlag(ACTOR_FLAG_100);
_vm->getINI(1)->flags &= ~INI_FLAG_20;
}
void SpecialOpcodes::spcUnkC() {
_vm->fadeToBlack();
}
void SpecialOpcodes::spcFadeScreen() {
_vm->fadeFromBlack();
}
void SpecialOpcodes::spcLadyOfTheLakeCapturedSceneLogic() {
_dat_80083148 = 0;
_uint16_t_80083154 = 0;
_vm->setSceneUpdateFunction(ladyOfTheLakeCapturedUpdateFunction);
}
void SpecialOpcodes::spcStopLadyOfTheLakeCapturedSceneLogic() {
_vm->clearSceneUpdateFunction();
_vm->_sound->resumeMusic();
if ((_dat_80083148 != 0) || (_uint16_t_80083154 != 0)) {
//TODO FUN_8001ac5c((uint)_dat_80083148, (uint)DAT_80083150, (uint)_uint16_t_80083154, (uint)DAT_80083158);
}
_dat_80083148 = 0;
_uint16_t_80083154 = 0;
}
void SpecialOpcodes::spc11ShakeScreen() {
for (int i = 0; i < 16; i++) {
_vm->_screen->setScreenShakeOffset(0, shakeTbl[i]);
_vm->waitForFrames(1);
}
}
void SpecialOpcodes::spcHandleInventionBookTransition() {
int16 invType = _vm->_inventory->getState();
if (invType == InventoryOpen) {
_vm->_inventory->closeInventory();
_vm->_inventory->setState(Closed);
}
if (invType == InventionBookOpen) {
_vm->_inventory->closeInventionBook();
_vm->_inventory->setState(Closed);
}
_vm->_cursor->updateSequenceID(1);
_vm->setFlags(ENGINE_FLAG_400);
_vm->clearFlags(ENGINE_FLAG_10);
}
void SpecialOpcodes::spcUnk13InventionBookCloseRelated() {
_vm->clearFlags(ENGINE_FLAG_400);
_vm->setFlags(ENGINE_FLAG_10);
}
void SpecialOpcodes::spcClearEngineFlag8() {
_vm->clearFlags(ENGINE_FLAG_8);
}
void SpecialOpcodes::spcSetEngineFlag8() {
_vm->setFlags(ENGINE_FLAG_8);
}
void SpecialOpcodes::spcKnightPoolReflectionLogic() {
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x23E90);
sceneUpdater.textTbl[0][1] = _vm->getDialogTextId(0x23EE6);
sceneUpdater.textTbl[0][2] = _vm->getDialogTextId(0x23F0C);
sceneUpdater.textTbl[0][3] = _vm->getDialogTextId(0x23F86);
sceneUpdater.textTbl[1][0] = _vm->getDialogTextId(0x24000);
sceneUpdater.textTbl[1][1] = _vm->getDialogTextId(0x2406A);
sceneUpdater.textTbl[2][0] = _vm->getDialogTextId(0x240C2);
sceneUpdater.textTbl[2][1] = _vm->getDialogTextId(0x2411E);
sceneUpdater.textTbl[2][2] = _vm->getDialogTextId(0x24158);
sceneUpdater.textTbl[2][3] = _vm->getDialogTextId(0x241BC);
sceneUpdater.textTbl[2][4] = _vm->getDialogTextId(0x241EE);
sceneUpdater.textTbl[3][0] = _vm->getDialogTextId(0x24240);
sceneUpdater.textTbl[3][1] = _vm->getDialogTextId(0x24286);
sceneUpdater.textTbl[3][2] = _vm->getDialogTextId(0x242B0);
sceneUpdater.textTbl[3][3] = _vm->getDialogTextId(0x2431C);
sceneUpdater.textTbl[4][0] = _vm->getDialogTextId(0x2437C);
sceneUpdater.textTbl[4][1] = _vm->getDialogTextId(0x243B2);
sceneUpdater.textTbl[4][2] = _vm->getDialogTextId(0x2440A);
sceneUpdater.textTbl[4][3] = _vm->getDialogTextId(0x24432);
sceneUpdater.textTbl[5][0] = _vm->getDialogTextId(0x24480);
sceneUpdater.textTbl[5][1] = _vm->getDialogTextId(0x244EE);
sceneUpdater.textTbl[5][2] = _vm->getDialogTextId(0x2453C);
sceneUpdater.iniIDTbl[0][0] = 0x155;
sceneUpdater.iniIDTbl[0][1] = 0x14B;
sceneUpdater.iniIDTbl[0][2] = 0x155;
sceneUpdater.iniIDTbl[0][3] = 0x14B;
sceneUpdater.iniIDTbl[1][0] = 0x155;
sceneUpdater.iniIDTbl[1][1] = 0x14B;
sceneUpdater.iniIDTbl[2][0] = 0x155;
sceneUpdater.iniIDTbl[2][1] = 0x14B;
sceneUpdater.iniIDTbl[2][2] = 0x155;
sceneUpdater.iniIDTbl[2][3] = 0x14B;
sceneUpdater.iniIDTbl[2][4] = 0x155;
sceneUpdater.iniIDTbl[3][0] = 0x155;
sceneUpdater.iniIDTbl[3][1] = 0x14B;
sceneUpdater.iniIDTbl[3][2] = 0x155;
sceneUpdater.iniIDTbl[3][3] = 0x14B;
sceneUpdater.iniIDTbl[4][0] = 0x14B;
sceneUpdater.iniIDTbl[4][1] = 0x155;
sceneUpdater.iniIDTbl[4][2] = 0x14B;
sceneUpdater.iniIDTbl[4][3] = 0x155;
sceneUpdater.iniIDTbl[5][0] = 0x155;
sceneUpdater.iniIDTbl[5][1] = 0x14B;
sceneUpdater.iniIDTbl[5][2] = 0x155;
sceneUpdater.sequenceIDTbl[0][0] = 10;
sceneUpdater.sequenceIDTbl[0][1] = 2;
sceneUpdater.sequenceIDTbl[0][2] = 10;
sceneUpdater.sequenceIDTbl[0][3] = 2;
sceneUpdater.sequenceIDTbl[1][0] = 10;
sceneUpdater.sequenceIDTbl[1][1] = 2;
sceneUpdater.sequenceIDTbl[2][0] = 10;
sceneUpdater.sequenceIDTbl[2][1] = 2;
sceneUpdater.sequenceIDTbl[2][2] = 10;
sceneUpdater.sequenceIDTbl[2][3] = 2;
sceneUpdater.sequenceIDTbl[2][4] = 10;
sceneUpdater.sequenceIDTbl[3][0] = 10;
sceneUpdater.sequenceIDTbl[3][1] = 2;
sceneUpdater.sequenceIDTbl[3][2] = 10;
sceneUpdater.sequenceIDTbl[3][3] = 2;
sceneUpdater.sequenceIDTbl[4][0] = 2;
sceneUpdater.sequenceIDTbl[4][1] = 10;
sceneUpdater.sequenceIDTbl[4][2] = 2;
sceneUpdater.sequenceIDTbl[4][3] = 10;
sceneUpdater.sequenceIDTbl[5][0] = 10;
sceneUpdater.sequenceIDTbl[5][2] = 10;
sceneUpdater.numSteps[2] = 5;
sceneUpdater.sequenceIDTbl[5][1] = 2;
sceneUpdater.numSteps[1] = 2;
sceneUpdater.numSteps[0] = 4;
sceneUpdater.numSteps[3] = 4;
sceneUpdater.numSteps[4] = 4;
sceneUpdater.numSteps[5] = 3;
setupTableBasedSceneUpdateFunction(0x168, 6, 300);
}
void SpecialOpcodes::spcWalkOnStilts() {
bool isInWater = false;
Actor *flickerOnStilts = _vm->_dragonINIResource->getRecord(0x2a0)->actor;
Actor *waterRipples = _vm->_dragonINIResource->getRecord(0x2a9)->actor;
flickerOnStilts->_walkSlopeX = flickerOnStilts->_walkSlopeX / 3;
flickerOnStilts->_walkSlopeY = flickerOnStilts->_walkSlopeY / 3;
while (flickerOnStilts->isFlagSet(ACTOR_FLAG_10)) {
if (flickerOnStilts->_frame->field_c == 0) {
isInWater = false;
} else {
if (!isInWater && flickerOnStilts->_y_pos >= 0x6a && flickerOnStilts->_y_pos < 0x96) {
isInWater = true;
waterRipples->_x_pos = flickerOnStilts->_x_pos - flickerOnStilts->_frame->field_e;
waterRipples->_y_pos = flickerOnStilts->_y_pos - flickerOnStilts->_frame->field_10;
waterRipples->updateSequence(9);
}
}
_vm->waitForFrames(1);
}
}
void SpecialOpcodes::spcActivatePizzaMakerActor() {
_vm->setSceneUpdateFunction(pizzaUpdateFunction);
}
void SpecialOpcodes::spcDeactivatePizzaMakerActor() {
if (_vm->getSceneUpdateFunction() == pizzaUpdateFunction) {
_vm->clearSceneUpdateFunction();
}
}
void SpecialOpcodes::spcPizzaMakerActorStopWorking() {
spcDeactivatePizzaMakerActor();
pizzaMakerStopWorking();
}
void SpecialOpcodes::spcDragonArrivesAtTournament() {
_vm->_dragonINIResource->getRecord(0x123)->actor->setFlag(ACTOR_FLAG_400);
_vm->_dragonINIResource->getRecord(0x124)->actor->setFlag(ACTOR_FLAG_400);
_vm->_dragonINIResource->getRecord(0)->actor->setFlag(ACTOR_FLAG_400);
}
void SpecialOpcodes::spcDragonCatapultMiniGame() {
Minigame5 minigame5(_vm);
minigame5.run();
}
void SpecialOpcodes::spcStGeorgeDragonLanded() {
// DisableVSyncEvent();
DragonINI *ini121 = _vm->_dragonINIResource->getRecord(0x121);
Actor *origActor = ini121->actor;
ini121->actor = _vm->_actorManager->loadActor(0x48, 4, ini121->actor->_x_pos, ini121->actor->_y_pos);
origActor->reset_maybe();
//TODO reset_actor_maybe();
ini121->actor->setFlag(ACTOR_FLAG_80);
ini121->actor->_scale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
ini121->actor->_priorityLayer = 2;
ini121->actorResourceId = 0x48;
_vm->updateActorSequences();
_vm->_scene->draw();
}
void SpecialOpcodes::spcSetEngineFlag0x20000() {
_vm->setFlags(ENGINE_FLAG_20000);
}
void SpecialOpcodes::spcClearEngineFlag0x20000() {
_vm->clearFlags(ENGINE_FLAG_20000);
}
void SpecialOpcodes::spcSetEngineFlag0x200000() {
_vm->setFlags(ENGINE_FLAG_200000);
}
void SpecialOpcodes::spcClearEngineFlag0x200000() {
_vm->clearFlags(ENGINE_FLAG_200000);
}
void SpecialOpcodes::spcFlickerSetPriority2() {
_vm->_dragonINIResource->getFlickerRecord()->actor->_priorityLayer = 2;
}
void SpecialOpcodes::spcMenInMinesSceneLogic() {
_vm->setSceneUpdateFunction(menInMinesSceneUpdateFunction);
_uint16_t_80083154 = 0;
_dat_80083148 = 0;
setSpecialOpCounter(0);
}
void SpecialOpcodes::spcStopMenInMinesSceneLogic() {
if (_vm->getSceneUpdateFunction() == menInMinesSceneUpdateFunction) {
_vm->clearSceneUpdateFunction();
if (0x3c < _specialOpCounter) {
_specialOpCounter = 0x3c;
}
for (; _specialOpCounter > 0; _specialOpCounter--) {
_vm->waitForFrames(1);
}
//TODO
//FUN_8001ac5c((uint)_dat_80083148, (uint)DAT_80083150, (uint)_uint16_t_80083154, (uint)DAT_80083158);
}
}
void SpecialOpcodes::spcMonksAtBarSceneLogic() {
setSpecialOpCounter(-1);
_vm->setSceneUpdateFunction(monksAtBarSceneUpdateFunction);
_uint16_t_80083154 = 0;
_dat_80083148 = 0;
}
void SpecialOpcodes::spcStopMonksAtBarSceneLogic() {
if (_vm->getSceneUpdateFunction() == monksAtBarSceneUpdateFunction) {
_vm->clearSceneUpdateFunction();
if ((_dat_80083148 != 0) && (_uint16_t_80083154 != 0)) {
//TODO FUN_8001ac5c((uint)_dat_80083148, (uint)DAT_80083150, (uint)_uint16_t_80083154, (uint)DAT_80083158);
}
setSpecialOpCounter(0);
_uint16_t_80083154 = 0;
_dat_80083148 = 0;
}
}
void SpecialOpcodes::spcFlameBedroomEscapeSceneLogic() {
setSpecialOpCounter(-1);
if ((_dat_80083148 != 0) && (_uint16_t_80083154 != 0)) {
//TODO FUN_8001ac5c((uint)_dat_80083148, (uint)DAT_80083150, (uint)_uint16_t_80083154, (uint)DAT_80083158);
}
_vm->setSceneUpdateFunction(flameEscapeSceneUpdateFunction);
_uint16_t_80083154 = 0;
_dat_80083148 = 0;
}
void SpecialOpcodes::spcStopFlameBedroomEscapeSceneLogic() {
setSpecialOpCounter(0);
// TODO FUN_8001ac5c((uint)_dat_80083148, (uint)DAT_80083150, (uint)_uint16_t_80083154, (uint)DAT_80083158);
_uint16_t_80083154 = 0;
_dat_80083148 = 0;
_vm->_dragonINIResource->getRecord(0x96)->actor->updateSequence(0);
if (_vm->getSceneUpdateFunction() == flameEscapeSceneUpdateFunction) {
_vm->clearSceneUpdateFunction();
}
}
void SpecialOpcodes::spcCastleMoatFull() {
_vm->_scene->getScaleLayer()->backup();
}
void SpecialOpcodes::spcCastleRestoreScalePoints() {
_vm->_scene->getScaleLayer()->restore();
}
void SpecialOpcodes::spcCastleMoatUpdateActorSceneScalePoints() {
_vm->_scene->getScaleLayer()->clearAll();
_vm->_scene->getScaleLayer()->setValue(0, 199, 7);
}
void SpecialOpcodes::spcCastleGateMoatDrainedSceneLogic() {
setSpecialOpCounter(-1);
if ((_dat_80083148 != 0) && (_uint16_t_80083154 != 0)) {
//TODO FUN_8001ac5c((uint)_dat_80083148, (uint)DAT_80083150, (uint)_uint16_t_80083154, (uint)DAT_80083158);
}
_vm->setSceneUpdateFunction(moatDrainedSceneUpdateFunction);
_uint16_t_80083154 = 0;
_dat_80083148 = 0;
}
void SpecialOpcodes::spcUnk34() {
Actor *flicker = _vm->_dragonINIResource->getFlickerRecord()->actor;
flicker->setFlag(ACTOR_FLAG_80);
flicker->_scale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
}
void SpecialOpcodes::spcFlickerClearFlag0x80() {
_vm->_dragonINIResource->getFlickerRecord()->actor->clearFlag(ACTOR_FLAG_80);
}
void SpecialOpcodes::spcNoop1() {
//No op
}
void SpecialOpcodes::spcTownAngryVillagersSceneLogic() {
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x35946);
sceneUpdater.textTbl[0][1] = _vm->getDialogTextId(0x359BC);
sceneUpdater.textTbl[1][0] = _vm->getDialogTextId(0x35A38);
sceneUpdater.textTbl[1][1] = _vm->getDialogTextId(0x35ABC);
sceneUpdater.textTbl[2][0] = _vm->getDialogTextId(0x35B28);
sceneUpdater.textTbl[2][1] = _vm->getDialogTextId(0x35B9C);
sceneUpdater.textTbl[3][0] = _vm->getDialogTextId(0x35C10);
sceneUpdater.textTbl[3][1] = _vm->getDialogTextId(0x35C80);
sceneUpdater.textTbl[4][0] = _vm->getDialogTextId(0x35CFA);
sceneUpdater.textTbl[4][1] = _vm->getDialogTextId(0x35D64);
sceneUpdater.iniIDTbl[0][0] = 0x1DC;
sceneUpdater.iniIDTbl[0][1] = 0x1DD;
sceneUpdater.iniIDTbl[1][0] = 0x1DC;
sceneUpdater.iniIDTbl[1][1] = 0x1DD;
sceneUpdater.iniIDTbl[2][0] = 0x1DC;
sceneUpdater.iniIDTbl[2][1] = 0x1DD;
sceneUpdater.iniIDTbl[3][0] = 0x1DC;
sceneUpdater.iniIDTbl[3][1] = 0x1DD;
sceneUpdater.iniIDTbl[4][0] = 0x1DC;
sceneUpdater.iniIDTbl[4][1] = 0x1DD;
sceneUpdater.sequenceIDTbl[0][0] = 0x11;
sceneUpdater.sequenceIDTbl[0][1] = 6;
sceneUpdater.sequenceIDTbl[1][0] = 0x11;
sceneUpdater.sequenceIDTbl[1][1] = 6;
sceneUpdater.sequenceIDTbl[2][0] = 0x11;
sceneUpdater.sequenceIDTbl[2][1] = 6;
sceneUpdater.sequenceIDTbl[3][0] = 0x11;
sceneUpdater.sequenceIDTbl[3][1] = 6;
sceneUpdater.sequenceIDTbl[4][0] = 0x11;
sceneUpdater.sequenceIDTbl[4][1] = 6;
sceneUpdater.numSteps[0] = 2;
sceneUpdater.numSteps[1] = 2;
sceneUpdater.numSteps[2] = 2;
sceneUpdater.numSteps[3] = 2;
sceneUpdater.numSteps[4] = 2;
setupTableBasedSceneUpdateFunction(0xf0, 5, 0x708);
}
void SpecialOpcodes::spcBlackDragonCrashThroughGate() {
for (int i = 0; i < 16; i++) {
_vm->_screen->setScreenShakeOffset(shakeTbl[i], shakeTbl[i]);
_vm->waitForFrames(1);
}
}
void SpecialOpcodes::spcSetEngineFlag0x2000000() {
_vm->setFlags(ENGINE_FLAG_2000000);
}
void SpecialOpcodes::spcClearEngineFlag0x2000000() {
_vm->clearFlags(ENGINE_FLAG_2000000);
}
void SpecialOpcodes::spcZigmondFraudSceneLogic() {
sceneUpdater.numSteps[0] = 2;
sceneUpdater.numSteps[1] = 2;
sceneUpdater.numSteps[2] = 1;
sceneUpdater.numSteps[3] = 1;
sceneUpdater.numSteps[4] = 2;
sceneUpdater.numSteps[5] = 2;
sceneUpdater.numSteps[6] = 2;
sceneUpdater.numSteps[7] = 2;
//TODO do we need this -> DAT_80072dc0 = 2;
sceneUpdater.iniIDTbl[0][0] = 0x19E;
sceneUpdater.iniIDTbl[0][1] = 0x197;
sceneUpdater.iniIDTbl[1][0] = 0x19E;
sceneUpdater.iniIDTbl[1][1] = 0x197;
sceneUpdater.iniIDTbl[2][0] = 0x197;
sceneUpdater.iniIDTbl[3][0] = 0x19e;
sceneUpdater.iniIDTbl[4][0] = 0x197;
sceneUpdater.iniIDTbl[4][1] = 0x19e;
sceneUpdater.iniIDTbl[5][0] = 0x19e;
sceneUpdater.iniIDTbl[5][1] = 0x197;
sceneUpdater.iniIDTbl[6][0] = 0x197;
sceneUpdater.iniIDTbl[6][1] = 0x19e;
sceneUpdater.iniIDTbl[7][0] = 0x19e;
sceneUpdater.iniIDTbl[7][1] = 0x197;
sceneUpdater.sequenceIDTbl[0][0] = 2;
sceneUpdater.sequenceIDTbl[0][1] = 0xe;
sceneUpdater.sequenceIDTbl[1][0] = 2;
sceneUpdater.sequenceIDTbl[1][1] = 0xe;
sceneUpdater.sequenceIDTbl[2][0] = 0xe;
sceneUpdater.sequenceIDTbl[3][0] = 2;
sceneUpdater.sequenceIDTbl[4][0] = 0xe;
sceneUpdater.sequenceIDTbl[4][1] = 2;
sceneUpdater.sequenceIDTbl[5][0] = 2;
sceneUpdater.sequenceIDTbl[5][1] = 0xe;
sceneUpdater.sequenceIDTbl[6][0] = 0xe;
sceneUpdater.sequenceIDTbl[6][1] = 2;
sceneUpdater.sequenceIDTbl[7][0] = 2;
sceneUpdater.sequenceIDTbl[7][1] = 0xe;
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x2D000);
sceneUpdater.textTbl[0][1] = _vm->getDialogTextId(0x2D044);
sceneUpdater.textTbl[1][0] = _vm->getDialogTextId(0x2D0B2);
sceneUpdater.textTbl[1][1] = _vm->getDialogTextId(0x2D0D6);
sceneUpdater.textTbl[2][0] = _vm->getDialogTextId(0x2D152);
sceneUpdater.textTbl[3][0] = _vm->getDialogTextId(0x2D1A4);
sceneUpdater.textTbl[4][0] = _vm->getDialogTextId(0x2D20A);
sceneUpdater.textTbl[4][1] = _vm->getDialogTextId(0x2D27C);
sceneUpdater.textTbl[5][0] = _vm->getDialogTextId(0x2D2EC);
sceneUpdater.textTbl[5][1] = _vm->getDialogTextId(0x2D336);
sceneUpdater.textTbl[6][0] = _vm->getDialogTextId(0x2D3E0);
sceneUpdater.textTbl[6][1] = _vm->getDialogTextId(0x2D456);
sceneUpdater.textTbl[7][0] = _vm->getDialogTextId(0x2D4A8);
sceneUpdater.textTbl[7][1] = _vm->getDialogTextId(0x2D504);
setupTableBasedSceneUpdateFunction(0x168, 8, 0xb4);
}
void SpecialOpcodes::spcZigmondFraudSceneLogic1() {
sceneUpdater.numSteps[0] = 1;
sceneUpdater.iniIDTbl[0][0] = 0x197;
sceneUpdater.sequenceIDTbl[0][0] = 0x12;
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x2F422);
setupTableBasedSceneUpdateFunction(300, 1, 0x708);
}
void SpecialOpcodes::spcBrokenBlackDragonSceneLogic() {
sceneUpdater.sequenceIDTbl[0][0] = 5;
sceneUpdater.sequenceIDTbl[1][0] = 5;
sceneUpdater.sequenceIDTbl[1][1] = 2;
sceneUpdater.sequenceIDTbl[2][0] = 5;
sceneUpdater.numSteps[0] = 1;
sceneUpdater.sequenceIDTbl[2][1] = 2;
sceneUpdater.numSteps[1] = 2;
sceneUpdater.numSteps[2] = 2;
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x40802);
sceneUpdater.textTbl[1][0] = _vm->getDialogTextId(0x40852);
sceneUpdater.textTbl[1][1] = _vm->getDialogTextId(0x40896);
sceneUpdater.textTbl[2][0] = _vm->getDialogTextId(0x408C0);
sceneUpdater.textTbl[2][1] = _vm->getDialogTextId(0x4092A);
sceneUpdater.iniIDTbl[0][0] = 0x23B;
sceneUpdater.iniIDTbl[1][0] = 0x23B;
sceneUpdater.iniIDTbl[1][1] = 0x231;
sceneUpdater.iniIDTbl[2][0] = 0x23B;
sceneUpdater.iniIDTbl[2][1] = 0x231;
setupTableBasedSceneUpdateFunction(300, 3, 600);
}
void SpecialOpcodes::spcDodoUnderAttackSceneLogic() {
sceneUpdater.sequenceIDTbl[0][0] = 8;
sceneUpdater.sequenceIDTbl[1][0] = 8;
sceneUpdater.sequenceIDTbl[2][0] = 8;
sceneUpdater.sequenceIDTbl[3][0] = 8;
sceneUpdater.sequenceIDTbl[4][0] = 8;
sceneUpdater.sequenceIDTbl[5][0] = 8;
sceneUpdater.numSteps[0] = 1;
sceneUpdater.numSteps[1] = 1;
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x3353A);
sceneUpdater.iniIDTbl[0][0] = 0x1C4;
sceneUpdater.textTbl[1][0] = _vm->getDialogTextId(0x335AC);
sceneUpdater.iniIDTbl[1][0] = 0x1C4;
sceneUpdater.textTbl[2][0] = _vm->getDialogTextId(0x335F8);
sceneUpdater.iniIDTbl[2][0] = 0x1C4;
sceneUpdater.textTbl[3][0] = _vm->getDialogTextId(0x33660);
sceneUpdater.iniIDTbl[3][0] = 0x1C4;
sceneUpdater.textTbl[4][0] = _vm->getDialogTextId(0x336DE);
sceneUpdater.iniIDTbl[4][0] = 0x1C4;
sceneUpdater.textTbl[5][0] = _vm->getDialogTextId(0x3375C);
sceneUpdater.iniIDTbl[5][0] = 0x1C4;
sceneUpdater.numSteps[2] = 1;
sceneUpdater.numSteps[3] = 1;
sceneUpdater.numSteps[4] = 1;
sceneUpdater.numSteps[5] = 1;
setupTableBasedSceneUpdateFunction(0x1e0, 6, 0x1e0);
}
void SpecialOpcodes::spcForestWithoutDodoSceneLogic() {
sceneUpdater.sequenceIDTbl[0][0] = 5;
sceneUpdater.sequenceIDTbl[0][1] = 0xb;
sceneUpdater.sequenceIDTbl[1][0] = 0xb;
sceneUpdater.sequenceIDTbl[1][2] = 0xb;
sceneUpdater.numSteps[0] = 2;
sceneUpdater.numSteps[1] = 3;
sceneUpdater.sequenceIDTbl[1][1] = 5;
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x33EA0);
sceneUpdater.iniIDTbl[0][0] = 0x1C5;
sceneUpdater.textTbl[0][1] = _vm->getDialogTextId(0x33EFC);
sceneUpdater.iniIDTbl[0][1] = 0x1C4;
sceneUpdater.textTbl[1][0] = _vm->getDialogTextId(0x33F34);
sceneUpdater.iniIDTbl[1][0] = 0x1C4;
sceneUpdater.textTbl[1][1] = _vm->getDialogTextId(0x34000);
sceneUpdater.iniIDTbl[1][1] = 0x1C5;
sceneUpdater.textTbl[1][2] = _vm->getDialogTextId(0x34074);
sceneUpdater.iniIDTbl[1][2] = 0x1C4;
setupTableBasedSceneUpdateFunction(300, 2, 600);
}
void SpecialOpcodes::spcBlackDragonOnHillSceneLogic() {
sceneUpdater.sequenceIDTbl[0][0] = 3;
sceneUpdater.sequenceIDTbl[0][1] = 7;
sceneUpdater.sequenceIDTbl[1][0] = 3;
sceneUpdater.sequenceIDTbl[1][1] = 7;
sceneUpdater.sequenceIDTbl[2][0] = 3;
sceneUpdater.sequenceIDTbl[2][1] = 7;
sceneUpdater.sequenceIDTbl[3][0] = 3;
sceneUpdater.numSteps[0] = 2;
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x325EA);
sceneUpdater.textTbl[0][1] = _vm->getDialogTextId(0x3262A);
sceneUpdater.textTbl[1][0] = _vm->getDialogTextId(0x32686);
sceneUpdater.textTbl[1][1] = _vm->getDialogTextId(0x326D8);
sceneUpdater.textTbl[2][0] = _vm->getDialogTextId(0x3270E);
sceneUpdater.textTbl[2][1] = _vm->getDialogTextId(0x32774);
sceneUpdater.textTbl[3][0] = _vm->getDialogTextId(0x32D72);
sceneUpdater.iniIDTbl[0][0] = 0x1B6;
sceneUpdater.iniIDTbl[0][1] = 0x1B7;
sceneUpdater.iniIDTbl[1][0] = 0x1B6;
sceneUpdater.iniIDTbl[1][1] = 0x1B7;
sceneUpdater.iniIDTbl[2][0] = 0x1B6;
sceneUpdater.iniIDTbl[2][1] = 0x1B7;
sceneUpdater.iniIDTbl[3][0] = 0x1B6;
sceneUpdater.numSteps[1] = 2;
sceneUpdater.numSteps[2] = 2;
sceneUpdater.numSteps[3] = 1;
setupTableBasedSceneUpdateFunction(300, 4, 300);
}
void SpecialOpcodes::spcUnk4e() {
panCamera(1);
}
void SpecialOpcodes::spcUnk4f() {
panCamera(2);
}
void SpecialOpcodes::spcCloseInventory() {
if (_vm->_inventory->getState() == InventoryOpen) {
_vm->_inventory->closeInventory();
_vm->_inventory->setState(Closed);
}
}
void SpecialOpcodes::spcOpenInventionBook() {
if (_vm->_inventory->getState() == InventoryOpen) {
_vm->_inventory->closeInventory();
}
_vm->_inventory->openInventionBook();
_vm->_inventory->setState(InventionBookOpen);
}
void SpecialOpcodes::spcCloseInventionBook() {
_vm->_inventory->closeInventionBook();
_vm->_inventory->setState(Closed);
}
void SpecialOpcodes::spcSetEngineFlag0x4000000() {
_vm->setFlags(ENGINE_FLAG_4000000);
}
void SpecialOpcodes::spcClearEngineFlag0x4000000() {
_vm->clearFlags(ENGINE_FLAG_4000000);
}
void SpecialOpcodes::spcSetCursorSequenceIdToZero() {
_vm->_cursor->_sequenceID = 0;
}
void SpecialOpcodes::spcFlickerSetFlag0x80() {
_vm->_dragonINIResource->getFlickerRecord()->actor->setFlag(ACTOR_FLAG_80);
}
//used in castle garden scene with knights
void SpecialOpcodes::spcUnk5d() {
_vm->getINI(_vm->getINI(0x13b)->objectState + 0x13c)->actor->updateSequence(_vm->getINI(0x13b)->objectState2);
}
void SpecialOpcodes::spcUnk5e() {
panCamera(1);
_vm->_dragonINIResource->setFlickerRecord(_vm->getINI(0));
}
void SpecialOpcodes::spcUnk5f() {
_vm->getINI(0x2ab)->objectState = 0;
panCamera(2);
}
void SpecialOpcodes::spcCastleBuildBlackDragonSceneLogic() {
_vm->setSceneUpdateFunction(castleBuildingBlackDragon2UpdateFunction);
}
void SpecialOpcodes::spcStopSceneUpdateFunction() {
_vm->clearSceneUpdateFunction();
}
void SpecialOpcodes::spcSetInventorySequenceTo5() {
_vm->_inventory->updateActorSequenceId(5);
}
void SpecialOpcodes::spcResetInventorySequence() {
_vm->_inventory->resetSequenceId();
}
void SpecialOpcodes::spcUnk65ScenePaletteRelated() {
byte *palette = _vm->_screen->getPalette(0);
memset(palette + 0xb1 * 2, 0, 32); //zero out 16 palette records from index 0xb1 to 0xc0
}
void SpecialOpcodes::spcUnk66() {
uint16 var =_vm->getVar(2);
uint16 bVar1 = (var & 1) == 0;
uint16 uVar9 = bVar1;
if ((var & 4) == 0) {
uVar9 = (uint16)bVar1 + 1;
}
if ((var & 2) == 0) {
uVar9 = uVar9 + 1;
}
_vm->getINI(1)->objectState = uVar9;
}
void SpecialOpcodes::spcTournamentSetCamera() {
_vm->_scene->_camera.x = 0x140; // TODO should have method for updating camera.
}
void SpecialOpcodes::spcTournamentCutScene() {
CutScene *cutScene = new CutScene(_vm);
cutScene->tournamentCutScene();
delete cutScene;
}
void SpecialOpcodes::spcInsideBlackDragonUpdatePalette() {
memcpy(_vm->_scene->getPalette() + 0x180,
_vm->_dragonINIResource->getRecord(0x2b2)->actor->_actorResource->getPalette() + 0x180,
0x80);
_vm->_screen->loadPalette(0, _vm->_scene->getPalette());
}
void SpecialOpcodes::spcCastleGateSceneLogic() {
_vm->_screen->updatePaletteTransparency(0, 0xc0, 0xff, true);
//TODO FUN_80017d68(3, 0); sets sprite layer attribute from layers 0 and 1. Doesn't seem to be needed.
setSpecialOpCounter(-1);
_vm->clearFlags(ENGINE_FLAG_1);
_vm->setSceneUpdateFunction(castleFogUpdateFunction);
}
// 0x80038c1c
void SpecialOpcodes::panCamera(int16 mode) {
int iVar1;
int iVar2;
if (mode == 1) {
_vm->getINI(0x2ab)->objectState = _vm->_scene->_camera.x;
_vm->_dragonINIResource->setFlickerRecord(nullptr);
iVar2 = (int) _vm->_scene->_camera.x;
iVar1 = iVar2;
while (iVar1 <= (_vm->_scene->getStageWidth() - 320)) {
_vm->_scene->_camera.x = (short) iVar2;
_vm->waitForFrames(1);
iVar2 = iVar2 + 4;
iVar1 = iVar2 * 0x10000 >> 0x10;
}
_vm->_scene->_camera.x = _vm->_scene->getStageWidth() - 320;
}
if (mode == 2) {
iVar2 = (int) _vm->_scene->_camera.x;
iVar1 = iVar2;
while (-1 < iVar1) {
_vm->_scene->_camera.x = (short) iVar2;
_vm->waitForFrames(1);
iVar2 = iVar2 + -3;
iVar1 = iVar2 * 0x10000;
}
_vm->_scene->_camera.x = 0;
_vm->_dragonINIResource->setFlickerRecord(_vm->getINI(0));
}
return;
}
void SpecialOpcodes::spcBlackDragonDialogForCamelhot() {
uint16 buffer[1024];
uint32 textId = _vm->getDialogTextId(0x30DD8);
_vm->_talk->loadText(textId, buffer, 1024);
_vm->_talk->displayDialogAroundPoint(buffer, 0x27, 0xc, 0xc01, 0, textId);
//TODO this isn't quite right. The audio isn't played and it's not waiting long enough.
}
void SpecialOpcodes::spcSetCameraXToZero() {
_vm->_scene->_camera.x = 0;
}
void SpecialOpcodes::spcDiamondIntroSequenceLogic() {
CutScene *cutScene = new CutScene(_vm);
cutScene->diamondScene();
delete cutScene;
}
void SpecialOpcodes::spcLoadFileS10a6act() {
//TODO is this needed?
}
void SpecialOpcodes::spcLoadFileS10a7act() {
//TODO is this needed?
}
void SpecialOpcodes::spcFlickerPutOnStGeorgeArmor() {
Actor *actor = _vm->_dragonINIResource->getRecord(0x21f)->actor;
actor->setFlag(ACTOR_FLAG_100);
actor->_priorityLayer = 1;
}
void SpecialOpcodes::spcClearTextFromScreen() {
_vm->clearAllText();
}
void SpecialOpcodes::spcStopScreenShakeUpdater() {
_vm->clearSceneUpdateFunction();
_vm->_screen->setScreenShakeOffset(0, 0);
}
void SpecialOpcodes::spcInsideBlackDragonScreenShake() {
for (int i = 0; i < 5; i ++) {
_vm->_screen->setScreenShakeOffset(0, shakeTbl[i]);
_vm->waitForFrames(1);
}
_vm->_screen->setScreenShakeOffset(0, 0);
}
void SpecialOpcodes::spc85SetScene1To0x35() {
_vm->_sceneId1 = 0x35;
}
void SpecialOpcodes::spc86SetScene1To0x33() {
_vm->_sceneId1 = 0x33;
}
void SpecialOpcodes::spc87SetScene1To0x17() {
_vm->_sceneId1 = 0x17;
}
void SpecialOpcodes::spc88SetScene1To0x16() {
_vm->_sceneId1 = 0x16;
}
void SpecialOpcodes::spcSetUnkFlag2() {
_vm->setUnkFlags(ENGINE_UNK1_FLAG_2);
}
void SpecialOpcodes::spcClearUnkFlag2() {
_vm->clearUnkFlags(ENGINE_UNK1_FLAG_2);
}
void SpecialOpcodes::spcUnk8b() {
//TODO sceneId_1 = DAT_80063e20; //0xA
}
void SpecialOpcodes::spcHedgehogTest() {
if (_vm->_dragonINIResource->getRecord(0x168)->actor->_sequenceID == 4 &&
_vm->_dragonINIResource->getRecord(0x169)->actor->_sequenceID == 4 &&
_vm->_dragonINIResource->getRecord(0x16a)->actor->_sequenceID == 4) {
_vm->_dragonINIResource->getRecord(0x169)->objectState = 1;
} else {
_vm->_dragonINIResource->getRecord(0x169)->objectState = 0;
}
}
void SpecialOpcodes::spcLoadScene1() {
CutScene *cutScene = new CutScene(_vm);
cutScene->scene1();
delete cutScene;
}
void SpecialOpcodes::spcKnightsSavedCastleCutScene() {
CutScene *cutScene = new CutScene(_vm);
cutScene->knightsSavedBackAtCastle();
delete cutScene;
}
void SpecialOpcodes::spcFlickerReturnsCutScene() {
CutScene *cutScene = new CutScene(_vm);
cutScene->flameReturnsCutScene();
delete cutScene;
}
void SpecialOpcodes::spcKnightsSavedAgainCutScene() {
CutScene *cutScene = new CutScene(_vm);
cutScene->knightsSavedAgain();
delete cutScene;
}
void SpecialOpcodes::spcTransitionToMap() {
_vm->_scene->setMgLayerPriority(0);
_vm->_scene->setFgLayerPriority(0);
_vm->_cursor->updateSequenceID(0);
_vm->waitForFrames(1);
_vm->setFlags(ENGINE_FLAG_20000000);
mapTransition(1);
}
void SpecialOpcodes::spcTransitionFromMap() {
mapTransition(0);
_vm->_scene->setMgLayerPriority(2);
_vm->_scene->setFgLayerPriority(3);
_vm->clearFlags(ENGINE_FLAG_20000000);
}
void SpecialOpcodes::spcCaveOfDilemmaSceneLogic() {
_vm->setSceneUpdateFunction(caveOfDilemmaUpdateFunction);
}
void SpecialOpcodes::spcFadeCreditsToBackStageScene() {
_vm->fadeToBlackExcludingFont();
_vm->_screen->loadPalette(0, _vm->_scene->getPalette());
_vm->_scene->_camera.x = 0x140;
_vm->waitForFrames(0x3c);
_vm->fadeFromBlackExcludingFont();
}
void SpecialOpcodes::spcRunCredits() {
// int iVar1;
// DAT_8006a440 = 0x1a;
// DAT_80087270 = 0x78;
_vm->setUnkFlags(ENGINE_UNK1_FLAG_1);
_vm->setUnkFlags(ENGINE_UNK1_FLAG_2);
// open_files_slot_number_tbl = 0;
// DAT_80072de4 = 0;
// buf2048bytes = actor_dictionary;
// DAT_8007273c = actor_dictionary;
_vm->_cursor->setActorFlag400();
_vm->clearFlags(ENGINE_FLAG_8);
_vm->setFlags(ENGINE_FLAG_8000000);
// iVar1 = file_read_to_buffer(strCredits_txt);
// DAT_800728ec = iVar1 + (int)DAT_8007273c;
// buf2048bytes = (int32 *)((iVar1 + 3U & 0xfffffffc) + (int)buf2048bytes);
// memcpy2((byte *)buf2048bytes, scrFileData_maybe, 0x200);
// buf2048bytes = buf2048bytes + 0x80;
_vm->_screen->loadPalette(0, _vm->_dragonINIResource->getRecord(0x2C8)->actor->_actorResource->getPalette());
_vm->_scene->setMgLayerPriority(0);
_vm->_scene->setFgLayerPriority(0);
// vsync_updater_function = creditsUpdateFunction;
_vm->_credits->start();
}
void SpecialOpcodes::spcEndCreditsAndRestartGame() {
_vm->fadeToBlackExcludingFont();
// _volumeSFX = 0;
// setCDAVolumes();
while (_vm->_credits->isRunning()) {
_vm->waitForFrames(1);
}
// ReloadGameFlag = 2;
// Exec_FMV_RELOADTT();
_vm->waitForFrames(100);
Dragons::DragonsEngine::quitGame();
}
void SpecialOpcodes::spcLoadLadyOfTheLakeActor() {
//TODO
DragonINI *ini = _vm->_dragonINIResource->getRecord(0x2a7);
_vm->_actorManager->loadActor(0xcd, ini->actor->_actorID);
ini->actor->setFlag(ACTOR_FLAG_4);
ini->actorResourceId = 0xcd;
//DisableVSyncEvent();
// uVar17 = (uint)(uint16)dragon_ini_pointer[DAT_8006398c + -1].field_0x1c;
// uVar7 = load_actor_file(0xcc);
// file_read_to_buffer(s_s12a6.act_80011740, (&actor_dictionary)[(uVar7 & 0xffff) * 2]);
// actors[uVar17].actorFileDictionaryIndex = (uint16_t)uVar7;
// actors[uVar17].resourceID = 0xcd;
// iVar18 = DAT_8006398c;
// actors[uVar17]._flags = actors[uVar17]._flags | 4;
// dragon_ini_pointer[iVar18 + -1].x = 0xcd;
// LAB_8002ad94:
//EnableVSyncEvent();
}
void SpecialOpcodes::spcUseClickerOnLever() {
if (_vm->_inventory->isOpen()) {
_vm->_talk->flickerRandomDefaultResponse();
_vm->_dragonINIResource->getRecord(0)->objectState = 1;
} else {
_vm->_dragonINIResource->getRecord(0)->objectState = 0;
}
}
void SpecialOpcodes::spcJesterInLibrarySceneLogic() {
sceneUpdater.sequenceIDTbl[0][0] = 0xffff;
sceneUpdater.sequenceIDTbl[1][0] = 0xffff;
sceneUpdater.sequenceIDTbl[2][0] = 0xffff;
sceneUpdater.numSteps[0] = 1;
sceneUpdater.numSteps[1] = 1;
sceneUpdater.numSteps[2] = 1;
sceneUpdater.textTbl[0][0] = _vm->getDialogTextId(0x18502);
sceneUpdater.textTbl[1][0] = _vm->getDialogTextId(0x185E0);
sceneUpdater.textTbl[2][0] = _vm->getDialogTextId(0x18596);
sceneUpdater.iniIDTbl[0][0] = 0xD7;
sceneUpdater.iniIDTbl[1][0] = 0xD7;
sceneUpdater.iniIDTbl[2][0] = 0xD7;
setupTableBasedSceneUpdateFunction(300, 3, 0x708);
}
void SpecialOpcodes::pizzaMakerStopWorking() {
Actor *actorf4 = _vm->getINI(0xf4)->actor;
Actor *actorf5 = _vm->getINI(0xf5)->actor;
if (actorf4->_sequenceID != 0) {
if (actorf4->_sequenceID == 1) {
actorf4->waitUntilFlag8And4AreSet();
actorf4->updateSequence(2);
actorf5->_x_pos = 277;
actorf5->_y_pos = 92;
actorf5->updateSequence(7);
_vm->waitForFrames(0x78);
actorf5->updateSequence(8);
actorf5->waitUntilFlag8And4AreSet();
actorf5->_x_pos = -100;
actorf5->_y_pos = 100;
actorf4->updateSequence(3);
} else {
if (actorf4->_sequenceID == 2) {
_vm->waitForFrames(0x78);
actorf5->updateSequence(8);
actorf5->waitUntilFlag8And4AreSet();
actorf5->_x_pos = -100;
actorf5->_y_pos = 100;
actorf4->updateSequence(3);
} else {
if (actorf4->_sequenceID != 3) {
return;
}
}
}
actorf4->waitUntilFlag8And4AreSet();
actorf4->updateSequence(0);
}
}
void SpecialOpcodes::clearSceneUpdateFunction() {
if (_dat_80083148 != _uint16_t_80083154) {
//TODO FUN_8001ac5c((uint)_dat_80083148, (uint)DAT_80083150, (uint)_uint16_t_80083154, (uint)DAT_80083158);
}
if (sceneUpdater.sequenceID != -1) {
_vm->getINI(sceneUpdater.iniID)->actor->updateSequence(sceneUpdater.sequenceID);
}
_vm->clearSceneUpdateFunction();
}
void SpecialOpcodes::setupTableBasedSceneUpdateFunction(uint16 initialCounter, uint16 numSequences,
uint16 sequenceDuration) {
sceneUpdater.sequenceID = -1;
_uint16_t_80083154 = 0;
_dat_80083148 = 0;
//TODO
// DAT_80072858 = 0;
sceneUpdater.curSequenceIndex = 0;
sceneUpdater.numTotalSequences = numSequences;
sceneUpdater.curSequence = _vm->getRand(numSequences);
sceneUpdater.sequenceDuration = sequenceDuration;
sceneUpdater.counter = initialCounter;
//TODO
_vm->setSceneUpdateFunction(tableBasedSceneUpdateFunction);
}
void SpecialOpcodes::spcUnk80FlickerArmorOn() {
Actor *actor = _vm->_dragonINIResource->getRecord(0x21f)->actor;
actor->_priorityLayer = 2;
actor->clearFlag(ACTOR_FLAG_100);
}
void SpecialOpcodes::spcShakeScreenSceneLogic() {
setSpecialOpCounter(0x1e);
_vm->setSceneUpdateFunction(shakeScreenUpdateFunction);
}
int16 SpecialOpcodes::getSpecialOpCounter() {
return _specialOpCounter;
}
void SpecialOpcodes::setSpecialOpCounter(int16 newValue) {
_specialOpCounter = newValue;
}
void SpecialOpcodes::mapTransition(uint16 mode) {
const uint16 mapLookupTbl[26] = {
160, 100, 45, 100,
105, 170, 14, 87,
83, 33, 86, 100,
25, 180, 161, 156,
195, 47, 287, 35,
292, 80, 202, 182,
127, 78
};
const uint16 mapSceneIdTbl[13] = {
0,
0xa, 0x15, 0x1a,
0x1b, 0x1c, 0x1e,
0x20, 0x23, 0x25,
0x2d, 0x30, 0x31
};
uint16 targetLocation = _vm->getINI(0x1e)->objectState;
if (targetLocation == 0) {
targetLocation = 0xc;
for (int i = 1; i < 0xd; i++) {
if (_vm->_scene->_mapTransitionEffectSceneID < mapSceneIdTbl[i]) {
targetLocation = i - 1;
break;
}
}
}
_vm->_cursor->updatePosition(mapLookupTbl[targetLocation * 2], mapLookupTbl[targetLocation * 2 + 1]);
_vm->setFlags(ENGINE_FLAG_20);
int16 cursorX = _vm->_cursor->_x;
int16 cursorY = _vm->_cursor->_y;
int32 topIncrement = (cursorY << 0x10) >> 4;
int32 bottomIncrement = (DRAGONS_SCREEN_HEIGHT - cursorY) * 0x10000 >> 4;
int32 rightIncrement = (DRAGONS_SCREEN_WIDTH - cursorX) * 0x10000 >> 4;
if (mode == 0) { //Close map
FlatQuad *topQuad = _vm->_screen->getFlatQuad(_vm->_screen->addFlatQuad(0,0,0x140,0,0x140,0,0,0,1,4,0));
FlatQuad *bottomQuad = _vm->_screen->getFlatQuad(_vm->_screen->addFlatQuad(0,200,0x140,200,0x140,200,0,200,1,4,0));
FlatQuad *leftQuad = _vm->_screen->getFlatQuad(_vm->_screen->addFlatQuad(0,0,0,0,0,200,0,200,1,4,0));
FlatQuad *rightQuad = _vm->_screen->getFlatQuad(_vm->_screen->addFlatQuad(0x140,0,0x140,0,0x140,200,0x140,200,1,4,0));
int32 topY = topQuad->points[3].y << 0x10;
int32 bottomY = bottomQuad->points[0].y << 0x10;
int32 rightX = rightQuad->points[0].x << 0x10;
int32 leftX = leftQuad->points[1].x << 0x10;
while (topY < (cursorY << 0x10)) {
topY = topY + topIncrement;
bottomY = bottomY - bottomIncrement;
leftX = leftX + cursorX * 0x1000;
topQuad->points[3].y = topY >> 0x10;
topQuad->points[2].y = topY >> 0x10;
bottomQuad->points[0].y = bottomY >> 0x10;
bottomQuad->points[1].y = bottomY >> 0x10;
leftQuad->points[1].x = leftX >> 0x10;
leftQuad->points[3].x = leftX >> 0x10;
rightX = rightX - rightIncrement;
rightQuad->points[0].x = rightX >> 0x10;
rightQuad->points[2].x = rightX >> 0x10;
_vm->waitForFrames(1);
}
_vm->fadeToBlack();
} else if (mode == 1) { // Open map
FlatQuad *topQuad = _vm->_screen->getFlatQuad(_vm->_screen->addFlatQuad(0,0,0x140,0,0x140,cursorY,0,cursorY,1,4,0));
FlatQuad *bottomQuad = _vm->_screen->getFlatQuad(_vm->_screen->addFlatQuad(0, cursorY, 0x140, cursorY, 0x140, 200, 0, 200, 1, 4, 0));
FlatQuad *leftQuad = _vm->_screen->getFlatQuad(_vm->_screen->addFlatQuad(0, 0, cursorX, 0, cursorX, 200, 0, 200, 1, 4, 0));
FlatQuad *rightQuad = _vm->_screen->getFlatQuad(_vm->_screen->addFlatQuad(cursorX,0,0x140,0,0x140,200,cursorX,200,1,4,0));
int32 topY = topQuad->points[3].y << 0x10;
int32 bottomY = bottomQuad->points[0].y << 0x10;
int32 leftX = leftQuad->points[1].x << 0x10;
int32 rightX = rightQuad->points[0].x << 0x10;
_vm->waitForFrames(2);
bool hasDoneFade = false;
while (0 < topY) {
topY = topY - topIncrement;
bottomY = bottomY + bottomIncrement;
leftX = leftX + cursorX * -0x1000;
topQuad->points[3].y = topY >> 0x10;
topQuad->points[2].y = topY >> 0x10;
bottomQuad->points[0].y = bottomY >> 0x10;
bottomQuad->points[1].y = bottomY >> 0x10;
leftQuad->points[1].x = leftX >> 0x10;
leftQuad->points[3].x = leftX >> 0x10;
rightX = rightX + rightIncrement;
rightQuad->points[0].x = rightX >> 0x10;
rightQuad->points[2].x = rightX >> 0x10;
_vm->waitForFrames(1);
if (!hasDoneFade) {
_vm->fadeFromBlack();
hasDoneFade = true;
}
}
}
_vm->_screen->clearAllFlatQuads();
}
void pizzaUpdateFunction() {
static int16 counter = 0;
DragonsEngine *vm = getEngine();
Actor *actorf4 = vm->getINI(0xf4)->actor;
Actor *actorf5 = vm->getINI(0xf5)->actor;
if (counter == 0) {
if (actorf4->isFlagSet(ACTOR_FLAG_4)) {
if (actorf4->_sequenceID == 0) {
actorf4->updateSequence(1);
} else {
if (actorf4->_sequenceID == 1) {
actorf4->updateSequence(2);
actorf5->_x_pos = 0x115;
actorf5->_y_pos = 0x5c;
actorf5->updateSequence(7);
counter = 0x2d;
return;
}
if (actorf4->_sequenceID == 2) {
if ((actorf5->_sequenceID == 8) &&
(actorf5->isFlagSet(ACTOR_FLAG_4))) {
actorf5->_x_pos = -100;
actorf5->_y_pos = 100;
actorf4->updateSequence(3);
} else {
if (actorf5->_sequenceID == 8) {
return;
}
actorf5->updateSequence(8);
}
} else {
if (actorf4->_sequenceID != 3) {
return;
}
actorf4->updateSequence(0);
}
}
}
} else {
counter--;
}
}
void tableBasedSceneUpdateFunction() {
uint uVar3;
DragonsEngine *vm = getEngine();
SpecialOpcodes *spc = vm->_scriptOpcodes->_specialOpCodes;
uVar3 = (uint)spc->sceneUpdater.curSequence;
if (!vm->isFlagSet(ENGINE_FLAG_8000) || vm->_isLoadingDialogAudio) {
if (spc->sceneUpdater.sequenceID != -1) {
vm->getINI(spc->sceneUpdater.iniID)->actor->updateSequence(spc->sceneUpdater.sequenceID);
spc->sceneUpdater.sequenceID = -1;
}
if (!vm->_isLoadingDialogAudio) {
spc->sceneUpdater.counter--;
if (spc->sceneUpdater.counter == 0) {
spc->sceneUpdater.sequenceID = spc->sceneUpdater.sequenceIDTbl[uVar3][spc->sceneUpdater.curSequenceIndex]; //*(int16_t *) (sceneUpdateSequenceTbl[uVar3].sequenceIdPtr + (uint) spc->sceneUpdater.curSequenceIndex);
spc->sceneUpdater.iniID = spc->sceneUpdater.iniIDTbl[uVar3][spc->sceneUpdater.curSequenceIndex] - 1;
// *(short *) (sceneUpdateSequenceTbl[uVar3].iniIdPtr + (uint) spc->sceneUpdater.curSequenceIndex) -
// 1;
if (spc->sceneUpdater.sequenceID != -1) {
Actor *actor = vm->getINI(spc->sceneUpdater.iniID)->actor;
uint16 originalSequenceID = actor->_sequenceID;
actor->updateSequence(spc->sceneUpdater.sequenceID);
spc->sceneUpdater.sequenceID = originalSequenceID;
}
vm->_talk->playDialogAudioDontWait(spc->sceneUpdater.textTbl[uVar3][spc->sceneUpdater.curSequenceIndex]);
spc->sceneUpdater.curSequenceIndex++;
spc->sceneUpdater.counter = 0x1e;
if (spc->sceneUpdater.numSteps[uVar3] <= (uint) spc->sceneUpdater.curSequenceIndex) {
spc->sceneUpdater.curSequenceIndex = 0;
spc->sceneUpdater.curSequence = vm->getRand((uint) spc->sceneUpdater.numTotalSequences);
spc->sceneUpdater.counter = spc->sceneUpdater.sequenceDuration;
}
}
}
}
}
void castleBuildingBlackDragon2UpdateFunction() {
DragonINI *ini;
DragonsEngine *vm = getEngine();
ini = vm->_dragonINIResource->getRecord(0x231);
if (ini->counter <= 0) {
if (ini->objectState == 0) {
ini->actor->updateSequence(0xb);
ini->counter = 0x68;
ini->objectState = 1;
} else if (ini->objectState == 1) {
vm->_dragonINIResource->getRecord(0x234)->actor->updateSequence(4);
ini->counter = vm->getRand(0xb4) + 900;
ini->objectState = 0;
}
}
}
void shakeScreenUpdateFunction() {
static uint8 shakeDirection = 0;
DragonsEngine *vm = getEngine();
int16 counter = vm->_scriptOpcodes->_specialOpCodes->getSpecialOpCounter();
if (counter == 0) {
shakeDirection = shakeDirection ^ 1u;
int16 shakeValue = shakeDirection != 0 ? 1 : -1;
vm->_screen->setScreenShakeOffset(shakeValue, shakeValue);
} else {
counter--;
}
vm->_scriptOpcodes->_specialOpCodes->setSpecialOpCounter(counter);
}
void ladyOfTheLakeCapturedUpdateFunction() {
const uint32 dialogTbl[3] = {
0x490C8, 0x490FC, 0x4913A
};
static int ladyofLakeCountdownTimer = 0x12c;
static uint8 ladyOfLakeDialogIndex = 0;
DragonsEngine *vm = getEngine();
if (!vm->isFlagSet(ENGINE_FLAG_8000)) {
ladyofLakeCountdownTimer--;
if (ladyofLakeCountdownTimer == 0) {
vm->_talk->playDialogAudioDontWait(vm->getDialogTextId(dialogTbl[ladyOfLakeDialogIndex]));
if (ladyOfLakeDialogIndex == 2) {
ladyOfLakeDialogIndex = 0;
} else {
ladyOfLakeDialogIndex++;
}
ladyofLakeCountdownTimer = 0x708;
}
}
}
void castleFogUpdateFunction() {
static int16 castleFogXOffset = 0;
DragonsEngine *vm = getEngine();
int16 specialOpCounter = vm->_scriptOpcodes->_specialOpCodes->getSpecialOpCounter();
if (specialOpCounter == -1) {
castleFogXOffset = 0;
specialOpCounter = 6;
}
if (specialOpCounter == 0) {
castleFogXOffset--;
if (castleFogXOffset < 0) {
castleFogXOffset = 0x13f;
}
vm->_scene->setLayerOffset(2, Common::Point(castleFogXOffset, 0));
specialOpCounter = 6;
} else {
specialOpCounter--;
}
vm->_scriptOpcodes->_specialOpCodes->setSpecialOpCounter(specialOpCounter);
}
void menInMinesSceneUpdateFunction() {
const uint32 sceneUpdateFuncDialogTbl[4] = {
0x4590A, 0x45994, 0x459F4, 0x45A60
};
DragonsEngine *vm = getEngine();
uint16 sequenceId;
Actor *actor = vm->_dragonINIResource->getRecord(0x293)->actor;
if (!vm->isFlagSet(ENGINE_FLAG_8000)) {
uint16 specialOpCounter = vm->_scriptOpcodes->_specialOpCodes->getSpecialOpCounter();
if (specialOpCounter != 0) {
if (actor->_sequenceID != 0) {
actor->updateSequence(0);
}
vm->_scriptOpcodes->_specialOpCodes->setSpecialOpCounter(specialOpCounter - 1);
return;
}
vm->_scriptOpcodes->_specialOpCodes->setSpecialOpCounter(vm->getRand(5) * 0x3c + 0x708);
vm->_talk->playDialogAudioDontWait(vm->getDialogTextId(sceneUpdateFuncDialogTbl[vm->getRand(4)]));
sequenceId = 2;
} else {
if (!vm->_isLoadingDialogAudio) {
return;
}
sequenceId = 0;
}
actor->updateSequence(sequenceId);
}
void monksAtBarSceneUpdateFunction() {
static uint8 monksAtBarCurrentState = 0;
static const uint32 sceneUpdateFuncDialogTbl[6] = {
0x37800, 0x37854, 0x378CA,
0x39152, 0x3919A, 0x3922C
};
static const uint32 barKeeperTextIdTbl[10] = {
0x38C68, 0x38CE2, 0x38D4E, 0x38CE2,
0x38DC2, 0x38E0C, 0x38C68, 0x38E5C,
0x38ED0, 0x38CE2
};
static const uint32 DAT_800832f0[4] = {0x38F2A, 0x39000, 0x39084, 0x390E8};
DragonsEngine *vm = getEngine();
Actor *barKeeper = vm->_dragonINIResource->getRecord(0x1e7)->actor;
Actor *monk1 = vm->_dragonINIResource->getRecord(0x1ec)->actor;
Actor *monk2 = vm->_dragonINIResource->getRecord(0x1ed)->actor;
DragonINI *ini = vm->_dragonINIResource->getRecord(0x1e6);
bool bVar1;
short sVar2;
uint32 textIndex;
uint16 sequenceId;
int16 specialOpCounter = vm->_scriptOpcodes->_specialOpCodes->getSpecialOpCounter();
if (specialOpCounter == -1) {
monksAtBarCurrentState = vm->getRand(2) * 2;
specialOpCounter = 600;
}
if (vm->isFlagSet(ENGINE_FLAG_8000)) {
if (!vm->_isLoadingDialogAudio) {
return;
}
monk1->updateSequence(0);
monk2->updateSequence(8);
return;
}
bVar1 = ini->sceneId != 0;
if (specialOpCounter != 0) {
specialOpCounter = specialOpCounter + -1;
}
if (specialOpCounter == 0) {
switch (monksAtBarCurrentState) {
case 0:
if (0x31 < vm->getRand(100)) {
sVar2 = vm->getRand(3);
specialOpCounter = (sVar2 + 3) * 0x3c;
monksAtBarCurrentState = 2;
break;
}
if (bVar1) {
barKeeper->updateSequence(0xc);
textIndex = sceneUpdateFuncDialogTbl[vm->getRand(3) + 3];
} else {
barKeeper->updateSequence(2);
textIndex = sceneUpdateFuncDialogTbl[vm->getRand(3)];
}
vm->_talk->playDialogAudioDontWait(vm->getDialogTextId(textIndex));
monksAtBarCurrentState = 1;
specialOpCounter = 0;
break;
case 1:
if (bVar1) {
sequenceId = 8;
} else {
sequenceId = 0;
}
barKeeper->updateSequence(sequenceId);
specialOpCounter = 0x168;
monksAtBarCurrentState = 2;
break;
case 2: {
uint16 randTextId = vm->getRand(10);
if ((randTextId & 1) == 0) {
monk1->updateSequence(2);
} else {
monk2->updateSequence(10);
}
vm->_talk->playDialogAudioDontWait(vm->getDialogTextId(barKeeperTextIdTbl[randTextId]));
monksAtBarCurrentState = 3;
specialOpCounter = 0;
break;
}
case 3:
monk1->updateSequence(0);
monk2->updateSequence(8);
specialOpCounter = 0x3c;
monksAtBarCurrentState = 4;
break;
case 4:
if (bVar1) {
barKeeper->updateSequence(0xc);
textIndex = sceneUpdateFuncDialogTbl[vm->getRand(3) + 3];
} else {
barKeeper->updateSequence(2);
textIndex = DAT_800832f0[vm->getRand(4)];
}
vm->_talk->playDialogAudioDontWait(vm->getDialogTextId(textIndex));
monksAtBarCurrentState = 5;
specialOpCounter = 0;
break;
case 5:
if (bVar1) {
sequenceId = 8;
} else {
sequenceId = 0;
}
barKeeper->updateSequence(sequenceId);
specialOpCounter = 0x78;
if (!bVar1) {
monksAtBarCurrentState = 0x37;
break;
}
monksAtBarCurrentState = 6;
break;
case 6:
if (bVar1) {
barKeeper->updateSequence(0xb);
ini->actor->updateSequence(7);
monksAtBarCurrentState = 10;
} else {
barKeeper->updateSequence(0xd);
monk1->updateSequence(0x14);
monksAtBarCurrentState = 0x41;
}
specialOpCounter = 0;
break;
case 7:
if (!barKeeper->isFlagSet(ACTOR_FLAG_4)) {
break;
}
barKeeper->updateSequence(0xe);
monk2->updateSequence(0x15);
monksAtBarCurrentState = 8;
specialOpCounter = 0;
break;
case 8:
if (barKeeper->isFlagSet(ACTOR_FLAG_4)) {
monk2->updateSequence(8);
barKeeper->updateSequence(0);
monksAtBarCurrentState = 9;
specialOpCounter = 300;
}
break;
case 9:
sequenceId = 0x10;
if (0x31 < vm->getRand(100)) {
sequenceId = 0x16;
}
monk1->updateSequence(sequenceId);
sequenceId = 0x11;
if (0x31 < vm->getRand(100)) {
sequenceId = 0x17;
}
monk2->updateSequence(sequenceId);
monksAtBarCurrentState = 0;
sVar2 = vm->getRand(10);
specialOpCounter = (sVar2 + 10) * 0x3c;
break;
case 10:
if (!barKeeper->isFlagSet(ACTOR_FLAG_4)) {
break;
}
ini->actor->updateSequence(0);
sequenceId = 8;
monk2 = barKeeper;
monk2->updateSequence(sequenceId);
monksAtBarCurrentState = 0;
sVar2 = vm->getRand(10);
specialOpCounter = (sVar2 + 10) * 0x3c;
break;
case 0x37:
barKeeper->updateSequence(0x11);
specialOpCounter = 0x14;
monksAtBarCurrentState = 6;
break;
case 0x41:
if (!barKeeper->isFlagSet(ACTOR_FLAG_4)) {
break;
}
barKeeper->updateSequence(0xf);
monk1->updateSequence(0);
monksAtBarCurrentState = 7;
specialOpCounter = 0;
break;
}
}
vm->_scriptOpcodes->_specialOpCodes->setSpecialOpCounter(specialOpCounter);
vm->_dragonINIResource->getRecord(0)->objectState = 0;
}
void flameEscapeSceneUpdateFunction() {
static const uint32 dialogTbl[6] = {
0x10458, 0x104A0, 0x10500, 0x10500, 0x10550, 0x10578
};
static bool DAT_800634c0 = false;
DragonsEngine *vm = getEngine();
Actor *flame = vm->_dragonINIResource->getRecord(0x96)->actor;
if (!vm->isFlagSet(ENGINE_FLAG_8000)) {
int16 specialOpCounter = vm->_scriptOpcodes->_specialOpCodes->getSpecialOpCounter();
if (specialOpCounter == -1) {
DAT_800634c0 = false;
specialOpCounter = 300;
}
if (specialOpCounter != 0) {
specialOpCounter = specialOpCounter + -1;
}
if (specialOpCounter == 0) {
if (DAT_800634c0 == 0) {
flame->updateSequence(0x12);
vm->_talk->playDialogAudioDontWait(vm->getDialogTextId(dialogTbl[vm->getRand(6)]));
specialOpCounter = 0;
DAT_800634c0 = 1;
} else {
if (DAT_800634c0 == 1) {
flame->updateSequence(0x10);
specialOpCounter = (vm->getRand(0x14) + 10) * 0x3c;
DAT_800634c0 = 0;
}
}
}
vm->_scriptOpcodes->_specialOpCodes->setSpecialOpCounter(specialOpCounter);
} else {
if (vm->_isLoadingDialogAudio && flame->_sequenceID != 0x10) {
flame->updateSequence(0x10);
}
}
}
void caveOfDilemmaUpdateFunction() {
static int32 counter = 0;
static int16 direction = 1;
int16 yOffset;
Actor *oldManActor;
Actor *cloudChairActor;
DragonsEngine *vm = getEngine();
if (counter == 0) {
oldManActor = vm->_dragonINIResource->getRecord(0x161)->actor;
cloudChairActor = vm->_dragonINIResource->getRecord(0x160)->actor;
if (oldManActor->_y_pos < 0x53) {
oldManActor->_y_pos = 0x52;
cloudChairActor->_y_pos = 0x52;
direction = 1;
}
if (0x5b < oldManActor->_y_pos) {
oldManActor->_y_pos = 0x5c;
cloudChairActor->_y_pos = 0x5c;
direction = -1;
}
yOffset = direction * 2;
oldManActor->_y_pos = oldManActor->_y_pos + yOffset;
cloudChairActor->_y_pos = cloudChairActor->_y_pos + yOffset;
counter = 10;
} else {
counter--;
}
}
void moatDrainedSceneUpdateFunction() {
static const uint32 moatDrainedTextIdTbl[4] = {
0x3C97A, 0x3C9AC, 0x3C9F8, 0x3CA48
};
static uint16 moatDrainedUpdateCounter = 0;
static bool moatDrainedStatus = false;
DragonsEngine *vm = getEngine();
if (vm->_scriptOpcodes->_specialOpCodes->getSpecialOpCounter() == -1) {
moatDrainedUpdateCounter = 600;
}
castleFogUpdateFunction();
if (((vm->_dragonINIResource->getRecord(0x208)->objectState2 == 2) &&
!vm->isFlagSet(ENGINE_FLAG_8000))) {
if (moatDrainedUpdateCounter != 0) {
moatDrainedUpdateCounter--;
}
if (moatDrainedUpdateCounter <= 0) {
if (!moatDrainedStatus) {
vm->_talk->playDialogAudioDontWait(vm->getDialogTextId(moatDrainedTextIdTbl[vm->getRand(4)]));
moatDrainedStatus = true;
moatDrainedUpdateCounter = 0x1e;
} else {
if (moatDrainedStatus) {
vm->_dragonINIResource->getRecord(0x1fa)->actor->updateSequence(7);
moatDrainedUpdateCounter = vm->getRand(300) + 0x4b0;
moatDrainedStatus = false;
}
}
}
}
}
} // End of namespace Dragons