scummvm/engines/macventure/saveload.cpp
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00

209 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on
* WebVenture (c) 2010, Sean Kasun
* https://github.com/mrkite/webventure, http://seancode.com/webventure/
*
* Used with explicit permission from the author
*/
#include "macventure/macventure.h"
#include "common/error.h"
#include "common/savefile.h"
#include "engines/savestate.h"
#include "gui/saveload.h"
#include "graphics/thumbnail.h"
namespace MacVenture {
#define MACVENTURE_SAVE_HEADER MKTAG('M', 'V', 'S', 'S') // (M)ac(V)enture (S)cummVM (S)ave (0x4d565353, uint32)
#define MACVENTURE_SAVE_VERSION 1 //1 BYTE
#define MACVENTURE_DESC_LENGTH 4 //4 BYTE for the metadata length
SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot, bool skipThumbnail) {
// Metadata is stored at the end of the file
// |THUMBNAIL |
// | |
// |DESCSIZE| DESCRIPTION |
// |HEADER |VERSION|DESCLEN|
s->seek(-(5 + MACVENTURE_DESC_LENGTH), SEEK_END);
uint32 sig = s->readUint32BE();
byte version = s->readByte();
SaveStateDescriptor desc(-1, ""); // init to an invalid save slot
if (sig != MACVENTURE_SAVE_HEADER || version > MACVENTURE_SAVE_VERSION)
return desc;
// Save is valid, set its slot number
desc.setSaveSlot(slot);
// Depends on MACVENTURE_DESC_LENGTH
uint32 metaSize = s->readUint32BE();
s->seek(-(5 + MACVENTURE_DESC_LENGTH + metaSize), SEEK_END);
// Load the thumbnail
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*s, thumbnail, skipThumbnail)) {
return desc;
}
desc.setThumbnail(thumbnail);
// Load the description
Common::String name;
uint32 descSize = s->readUint32BE();
for (uint32 i = 0; i < descSize; ++i) {
name += s->readByte();
}
desc.setDescription(name);
// Load date
uint32 saveDate = s->readUint32LE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
uint16 saveTime = s->readUint16LE();
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
// Load playtime
uint32 playTime = s->readUint32LE();
desc.setPlayTime(playTime * 1000);
return desc;
}
uint saveCurrentDate(Common::OutSaveFile *file) {
TimeDate curTime;
g_system->getTimeAndDate(curTime);
uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
file->writeUint32LE(saveDate);
file->writeUint16LE(saveTime);
// Return the number of bytes occupied
return 6;
}
uint savePlayTime(Common::OutSaveFile *file) {
uint32 playTime = g_engine->getTotalPlayTime() / 1000;
file->writeUint32LE(playTime);
// Return the number of bytes occupied
return 4;
}
void writeMetaData(Common::OutSaveFile *file, Common::String desc) {
// Write thumbnail
uint thumbSize = file->pos();
Graphics::saveThumbnail(*file);
thumbSize = file->pos() - thumbSize;
// Write description
file->writeUint32BE(desc.size());
file->writeString(desc);
uint dateSize = saveCurrentDate(file);
uint playTimeSize = savePlayTime(file);
file->writeUint32BE(MACVENTURE_SAVE_HEADER);
file->writeByte(MACVENTURE_SAVE_VERSION);
file->writeUint32BE(4 + desc.size() + dateSize + playTimeSize + thumbSize);
}
Common::Error MacVentureEngine::loadGameState(int slot) {
Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
Common::InSaveFile *file;
if(!(file = getSaveFileManager()->openForLoading(saveFileName))) {
error("ENGINE: Missing savegame file %s", saveFileName.c_str());
}
_world->loadGameFrom(file);
reset();
return Common::kNoError;
}
Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) {
Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
Common::SaveFileManager *manager = getSaveFileManager();
// HACK Get a real name!
Common::OutSaveFile *file = manager->openForSaving(saveFileName);
_world->saveGameInto(file);
writeMetaData(file, desc);
file->finalize();
if (file->err()) {
warning("Could not save '%s' correctly.", saveFileName.c_str());
}
delete file;
return Common::kNoError;
}
bool MacVentureEngine::scummVMSaveLoadDialog(bool isSave) {
if (!isSave) {
// do loading
GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Load game:"), Common::String("Load"), false);
int slot = dialog.runModalWithCurrentTarget();
if (slot < 0)
return true;
return loadGameState(slot).getCode() == Common::kNoError;
}
// do saving
GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Save game:"), Common::String("Save"), true);
int slot = dialog.runModalWithCurrentTarget();
Common::String desc = dialog.getResultString();
if (desc.empty()) {
// create our own description for the saved game, the user didnt enter it
desc = dialog.createDefaultSaveDescription(slot);
}
/*
if (desc.size() > (1 << MACVENTURE_DESC_LENGTH * 8) - 1)
desc = Common::String(desc.c_str(), (1 << MACVENTURE_DESC_LENGTH * 8) - 1);
*/
if (slot < 0)
return true;
return saveGameState(slot, desc).getCode() == Common::kNoError;
}
bool MacVentureEngine::canLoadGameStateCurrently() {
return true;
}
bool MacVentureEngine::canSaveGameStateCurrently() {
return true;
}
} // End of namespace MacVenture