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actor.cpp
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Bugfix for player being able to walk through some objects against room walls
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2009-07-14 10:26:56 +00:00 |
actor.h
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background.cpp
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background.h
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backgroundIncrust.cpp
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backgroundIncrust.h
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cell.cpp
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cell.h
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cruise_main.cpp
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Fix bug with the event loop that was discarding pending events rather than leaving them to be processed in the following frame
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2009-07-31 23:27:19 +00:00 |
cruise_main.h
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Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain
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2009-07-30 21:45:09 +00:00 |
cruise.cpp
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Removed redundant code related to Midi handling
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2009-08-09 12:23:01 +00:00 |
cruise.h
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Removed redundant code related to Midi handling
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2009-08-09 12:23:01 +00:00 |
ctp.cpp
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Bugfix for player being able to walk through some objects against room walls
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2009-07-14 10:26:56 +00:00 |
ctp.h
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dataLoader.cpp
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use READ_UINT16 macro
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2009-07-25 18:35:27 +00:00 |
dataLoader.h
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Bugfixes to pre-loading and handling of resources such as sound files
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2009-06-21 05:13:29 +00:00 |
debugger.cpp
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debugger.h
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decompiler.cpp
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delphine-unpack.cpp
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detection.cpp
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font.cpp
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Bugfix to show the mouse cursor when restarting the game after returning to launcher
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2009-07-11 05:10:13 +00:00 |
font.h
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function.cpp
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Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message
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2009-07-07 07:41:02 +00:00 |
function.h
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gfxModule.cpp
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Added initialisation of paging screens when the game starts
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2009-07-11 05:14:42 +00:00 |
gfxModule.h
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Added initialisation of paging screens when the game starts
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2009-07-11 05:14:42 +00:00 |
linker.cpp
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fix another aligned write
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2009-07-25 13:07:17 +00:00 |
linker.h
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mainDraw.cpp
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fix/workaround for cruise crash on OSX
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2009-07-26 21:06:53 +00:00 |
mainDraw.h
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fix/workaround for cruise crash on OSX
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2009-07-26 21:06:53 +00:00 |
menu.cpp
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Added a delay to the in-game menu loop to prevent 100% CPU usage
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2009-07-26 09:09:07 +00:00 |
menu.h
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module.mk
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mouse.cpp
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mouse.h
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object.cpp
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object.h
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overlay.cpp
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overlay.h
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perso.cpp
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perso.h
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polys.cpp
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polys.h
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saveload.cpp
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Bugfix for loading savegames where the active resource file database isn't completely filled
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2009-07-03 06:19:20 +00:00 |
saveload.h
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script.cpp
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Added a debug line to allow tracking of script execution
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2009-07-26 09:48:52 +00:00 |
script.h
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sound.cpp
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Bugfix to correctly reset the music tempo when loading a savegame
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2009-08-03 09:28:06 +00:00 |
sound.h
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Made the music/sfx volume settings actually affect the in-game music/sfx volume
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2009-06-30 10:36:50 +00:00 |
stack.cpp
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stack.h
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staticres.cpp
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Slight adjustment to Spanish font lookup table, based on mac_es's description of character lookup problems
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2009-08-09 01:45:39 +00:00 |
staticres.h
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Added the character lookup table for the Spanish font
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2009-07-30 11:03:16 +00:00 |
various.cpp
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various.h
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vars.cpp
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vars.h
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volume.cpp
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Changed many file reads and manual conversions from endian format to instead use file readSint16BE/readSint32BE calls
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2009-06-20 12:02:08 +00:00 |
volume.h
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