mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
258901bab9
svn-id: r28966
465 lines
12 KiB
C++
465 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/file.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "sound/mixer.h"
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#include "sound/rate.h"
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#include "sound/audiostream.h"
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namespace Audio {
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#pragma mark -
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#pragma mark --- Channel classes ---
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#pragma mark -
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/**
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* Channels used by the sound mixer.
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*/
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class Channel {
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public:
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const Mixer::SoundType _type;
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SoundHandle _handle;
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private:
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Mixer *_mixer;
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bool _autofreeStream;
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bool _permanent;
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byte _volume;
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int8 _balance;
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int _pauseLevel;
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int _id;
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uint32 _samplesConsumed;
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uint32 _samplesDecoded;
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uint32 _mixerTimeStamp;
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protected:
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RateConverter *_converter;
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AudioStream *_input;
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public:
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Channel(Mixer *mixer, Mixer::SoundType type, AudioStream *input, bool autofreeStream, bool reverseStereo = false, int id = -1, bool permanent = false);
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virtual ~Channel();
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void mix(int16 *data, uint len);
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bool isPermanent() const {
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return _permanent;
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}
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bool isFinished() const {
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return _input->endOfStream();
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}
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void pause(bool paused) {
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//assert((paused && _pauseLevel >= 0) || (!paused && _pauseLevel));
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if (paused)
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_pauseLevel++;
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else if (_pauseLevel > 0)
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_pauseLevel--;
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}
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bool isPaused() {
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return _pauseLevel != 0;
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}
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void setVolume(const byte volume) {
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_volume = volume;
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}
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void setBalance(const int8 balance) {
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_balance = balance;
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}
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int getId() const {
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return _id;
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}
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uint32 getElapsedTime();
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};
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#pragma mark -
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#pragma mark --- Mixer ---
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#pragma mark -
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Mixer::Mixer() {
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_syst = g_system;
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_handleSeed = 0;
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int i = 0;
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for (i = 0; i < ARRAYSIZE(_volumeForSoundType); i++)
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_volumeForSoundType[i] = kMaxMixerVolume;
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for (i = 0; i != NUM_CHANNELS; i++)
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_channels[i] = 0;
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_mixerReady = false;
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}
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Mixer::~Mixer() {
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for (int i = 0; i != NUM_CHANNELS; i++)
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delete _channels[i];
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}
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uint Mixer::getOutputRate() const {
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return (uint)_syst->getOutputSampleRate();
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}
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void Mixer::insertChannel(SoundHandle *handle, Channel *chan) {
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int index = -1;
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] == 0) {
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index = i;
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break;
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}
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}
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if (index == -1) {
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warning("Mixer::out of mixer slots");
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delete chan;
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return;
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}
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_channels[index] = chan;
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chan->_handle._val = index + (_handleSeed * NUM_CHANNELS);
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_handleSeed++;
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if (handle) {
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*handle = chan->_handle;
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}
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}
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void Mixer::playRaw(
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SoundType type,
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SoundHandle *handle,
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void *sound,
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uint32 size, uint rate, byte flags,
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int id, byte volume, int8 balance,
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uint32 loopStart, uint32 loopEnd) {
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// Create the input stream
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AudioStream *input = makeLinearInputStream((byte *)sound, size, rate, flags, loopStart, loopEnd);
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// Play it
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playInputStream(type, handle, input, id, volume, balance, true, false, ((flags & Mixer::FLAG_REVERSE_STEREO) != 0));
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}
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void Mixer::playInputStream(
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SoundType type,
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SoundHandle *handle,
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AudioStream *input,
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int id, byte volume, int8 balance,
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bool autofreeStream,
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bool permanent,
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bool reverseStereo) {
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Common::StackLock lock(_mutex);
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if (input == 0) {
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warning("input stream is 0");
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return;
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}
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// Prevent duplicate sounds
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if (id != -1) {
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i] != 0 && _channels[i]->getId() == id) {
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if (autofreeStream)
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delete input;
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return;
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}
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}
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// Create the channel
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Channel *chan = new Channel(this, type, input, autofreeStream, reverseStereo, id, permanent);
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chan->setVolume(volume);
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chan->setBalance(balance);
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insertChannel(handle, chan);
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}
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void Mixer::mix(int16 *buf, uint len) {
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Common::StackLock lock(_mutex);
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// Since the mixer callback has been called, the mixer must be ready...
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_mixerReady = true;
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// zero the buf
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memset(buf, 0, 2 * len * sizeof(int16));
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// mix all channels
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i]) {
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if (_channels[i]->isFinished()) {
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delete _channels[i];
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_channels[i] = 0;
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} else if (!_channels[i]->isPaused())
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_channels[i]->mix(buf, len);
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}
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}
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void Mixer::mixCallback(void *s, byte *samples, int len) {
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assert(s);
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assert(samples);
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// Len is the number of bytes in the buffer; we divide it by
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// four to get the number of samples (stereo 16 bit).
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((Mixer *)s)->mix((int16 *)samples, len >> 2);
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}
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void Mixer::stopAll() {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] != 0 && !_channels[i]->isPermanent()) {
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delete _channels[i];
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_channels[i] = 0;
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}
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}
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}
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void Mixer::stopID(int id) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] != 0 && _channels[i]->getId() == id) {
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delete _channels[i];
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_channels[i] = 0;
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}
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}
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}
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void Mixer::stopHandle(SoundHandle handle) {
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Common::StackLock lock(_mutex);
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// Simply ignore stop requests for handles of sounds that already terminated
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->_handle._val != handle._val)
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return;
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delete _channels[index];
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_channels[index] = 0;
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}
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void Mixer::setChannelVolume(SoundHandle handle, byte volume) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->_handle._val != handle._val)
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return;
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_channels[index]->setVolume(volume);
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}
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void Mixer::setChannelBalance(SoundHandle handle, int8 balance) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->_handle._val != handle._val)
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return;
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_channels[index]->setBalance(balance);
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}
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uint32 Mixer::getSoundElapsedTime(SoundHandle handle) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->_handle._val != handle._val)
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return 0;
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return _channels[index]->getElapsedTime();
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}
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void Mixer::pauseAll(bool paused) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] != 0) {
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_channels[i]->pause(paused);
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}
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}
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}
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void Mixer::pauseID(int id, bool paused) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] != 0 && _channels[i]->getId() == id) {
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_channels[i]->pause(paused);
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return;
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}
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}
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}
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void Mixer::pauseHandle(SoundHandle handle, bool paused) {
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Common::StackLock lock(_mutex);
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// Simply ignore (un)pause requests for sounds that already terminated
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->_handle._val != handle._val)
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return;
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_channels[index]->pause(paused);
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}
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bool Mixer::isSoundIDActive(int id) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i] && _channels[i]->getId() == id)
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return true;
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return false;
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}
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int Mixer::getSoundID(SoundHandle handle) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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if (_channels[index] && _channels[index]->_handle._val == handle._val)
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return _channels[index]->getId();
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return 0;
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}
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bool Mixer::isSoundHandleActive(SoundHandle handle) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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return _channels[index] && _channels[index]->_handle._val == handle._val;
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}
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bool Mixer::hasActiveChannelOfType(SoundType type) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i] && _channels[i]->_type == type)
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return true;
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return false;
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}
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void Mixer::setVolumeForSoundType(SoundType type, int volume) {
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assert(0 <= type && type < ARRAYSIZE(_volumeForSoundType));
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// Check range
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if (volume > kMaxMixerVolume)
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volume = kMaxMixerVolume;
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else if (volume < 0)
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volume = 0;
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// TODO: Maybe we should do logarithmic (not linear) volume
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// scaling? See also Player_V2::setMasterVolume
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_volumeForSoundType[type] = volume;
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}
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int Mixer::getVolumeForSoundType(SoundType type) const {
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assert(0 <= type && type < ARRAYSIZE(_volumeForSoundType));
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return _volumeForSoundType[type];
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}
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#pragma mark -
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#pragma mark --- Channel implementations ---
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#pragma mark -
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Channel::Channel(Mixer *mixer, Mixer::SoundType type, AudioStream *input,
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bool autofreeStream, bool reverseStereo, int id, bool permanent)
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: _type(type), _mixer(mixer), _autofreeStream(autofreeStream),
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_volume(Mixer::kMaxChannelVolume), _balance(0), _pauseLevel(0), _id(id), _samplesConsumed(0),
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_samplesDecoded(0), _mixerTimeStamp(0), _converter(0), _input(input), _permanent(permanent) {
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assert(mixer);
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assert(input);
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// Get a rate converter instance
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_converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo(), reverseStereo);
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}
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Channel::~Channel() {
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delete _converter;
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if (_autofreeStream)
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delete _input;
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}
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/* len indicates the number of sample *pairs*. So a value of
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10 means that the buffer contains twice 10 sample, each
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16 bits, for a total of 40 bytes.
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*/
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void Channel::mix(int16 *data, uint len) {
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assert(_input);
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if (_input->endOfData()) {
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// TODO: call drain method
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} else {
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assert(_converter);
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// From the channel balance/volume and the global volume, we compute
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// the effective volume for the left and right channel. Note the
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// slightly odd divisor: the 255 reflects the fact that the maximal
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// value for _volume is 255, while the 127 is there because the
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// balance value ranges from -127 to 127. The mixer (music/sound)
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// volume is in the range 0 - kMaxMixerVolume.
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// Hence, the vol_l/vol_r values will be in that range, too
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int vol = _mixer->getVolumeForSoundType(_type) * _volume;
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st_volume_t vol_l, vol_r;
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if (_balance == 0) {
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vol_l = vol / Mixer::kMaxChannelVolume;
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vol_r = vol / Mixer::kMaxChannelVolume;
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} else if (_balance < 0) {
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vol_l = vol / Mixer::kMaxChannelVolume;
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vol_r = ((127 + _balance) * vol) / (Mixer::kMaxChannelVolume * 127);
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} else {
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vol_l = ((127 - _balance) * vol) / (Mixer::kMaxChannelVolume * 127);
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vol_r = vol / Mixer::kMaxChannelVolume;
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}
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_samplesConsumed = _samplesDecoded;
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_mixerTimeStamp = g_system->getMillis();
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_converter->flow(*_input, data, len, vol_l, vol_r);
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_samplesDecoded += len;
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}
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}
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uint32 Channel::getElapsedTime() {
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if (_mixerTimeStamp == 0)
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return 0;
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// Convert the number of samples into a time duration. To avoid
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// overflow, this has to be done in a somewhat non-obvious way.
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uint rate = _mixer->getOutputRate();
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uint32 seconds = _samplesConsumed / rate;
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uint32 milliseconds = (1000 * (_samplesConsumed % rate)) / rate;
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uint32 delta = g_system->getMillis() - _mixerTimeStamp;
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// In theory it would seem like a good idea to limit the approximation
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// so that it never exceeds the theoretical upper bound set by
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// _samplesDecoded. Meanwhile, back in the real world, doing so makes
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// the Broken Sword cutscenes noticeably jerkier. I guess the mixer
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// isn't invoked at the regular intervals that I first imagined.
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// FIXME: This won't work very well if the sound is paused.
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return 1000 * seconds + milliseconds + delta;
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}
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} // End of namespace Audio
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