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cc16cb5823
The original menu was almost not translated (only one of the six menu was translated). Thanks to Raziel for the menu name suggestions. |
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.. | ||
testbed-audiocd-files | ||
create-testbed-data.sh | ||
drascula.dat | ||
hugo.dat | ||
kyra.dat | ||
lure.dat | ||
mort.dat | ||
neverhood.dat | ||
queen.tbl | ||
README | ||
sky.cpt | ||
teenagent.dat | ||
tony.dat | ||
toon.dat | ||
wintermute.zip |
engine-data README ------------------------------------------------------------------------------- drascula.dat TODO hugo.dat: This file contains all the hardcoded logic, strings and fonts used by Hugo engine. Those information were stored in the original executables. kyra.dat: The 'kyra.dat' file is created by extracting hardcoded data, like the roomtable, inventory names, various strings, tables for shapes and sequence scripts, from. lure.dat TODO mort.dat: File created partially by extracting font data from the French executable. It also contains the French and German translation, as well as a custom-made English translation. queen.tbl: 'queen.tbl' contains a list of filenames, filesizes and offsets for the individual files saved in QUEEN.1. This data was originally included in the executable. The compress_queen tool adds the information contained in queen.tbl to QUEEN.1; for this reason neither the freeware FOTAQ floppy version nor the mp3/ogg/flac encoded need the datafile. sky.cpt: TODO teenagent.dat TODO tony.dat: This file contains the font table used by the different versions of the game. toon.dat: 'toon.dat' contains all the strings hardcoded in the original executables.