scummvm/engines/cge/cge.cpp
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00

262 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/file.h"
#include "common/fs.h"
#include "engines/advancedDetector.h"
#include "engines/util.h"
#include "gui/message.h"
#include "cge/cge.h"
#include "cge/vga13h.h"
#include "cge/cge_main.h"
#include "cge/talk.h"
#include "cge/text.h"
#include "cge/walk.h"
namespace CGE {
const int CGEEngine::_maxSceneArr[5] = {1, 8, 16, 23, 24};
CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
: Engine(syst), _gameDescription(gameDescription), _randomSource("cge") {
// Debug/console setup
DebugMan.addDebugChannel(kCGEDebugBitmap, "bitmap", "CGE Bitmap debug channel");
DebugMan.addDebugChannel(kCGEDebugFile, "file", "CGE IO debug channel");
DebugMan.addDebugChannel(kCGEDebugEngine, "engine", "CGE Engine debug channel");
_bitmapPalette = nullptr;
_pocLight = nullptr;
_keyboard = nullptr;
_mouse = nullptr;
_sprite = nullptr;
_miniScene = nullptr;
_shadow = nullptr;
_horzLine = nullptr;
_infoLine = nullptr;
_debugLine = nullptr;
_sceneLight = nullptr;
_commandHandler = nullptr;
_commandHandlerTurbo = nullptr;
_eventManager = nullptr;
_fx = nullptr;
_sound = nullptr;
_resman = nullptr;
for (int i = 0; i < 8; i++)
_pocket[i] = nullptr;
_hero = nullptr;
_text = nullptr;
_talk = nullptr;
_midiPlayer = nullptr;
_miniShp = nullptr;
_miniShpList = nullptr;
_console = nullptr;
_sprTv = nullptr;
_sprK1 = nullptr;
_sprK2 = nullptr;
_sprK3 = nullptr;
_font = nullptr;
_vga = nullptr;
_sys = nullptr;
_quitFlag = false;
_showBoundariesFl = false;
_music = true;
_dark = false;
_game = false;
_endGame = false;
for (int i = 0; i < 4; i++)
_flag[i] = false;
_startupMode = 1;
_oldLev = 0;
_pocPtr = 0;
_startGameSlot = -1;
_recentStep = -2;
_lastFrame = 0;
_lastTick = 0;
_maxScene = 0;
_now = 1;
_lev = -1;
_mode = 0;
_gameCase2Cpt = 0;
_offUseCount = 0;
_volume[0] = 0;
_volume[1] = 0;
for (int i = 0; i < kPocketNX; i++)
_pocref[i] = -1;
initSceneValues();
}
void CGEEngine::initSceneValues() {
for (int i = 0; i < kSceneMax; i++) {
_heroXY[i].x = 0;
_heroXY[i].y = 0;
}
for (int i = 0; i < kSceneMax + 1; i++) {
_barriers[i]._horz = 0xFF;
_barriers[i]._vert = 0xFF;
}
}
void CGEEngine::init() {
debugC(1, kCGEDebugEngine, "CGEEngine::init()");
// Initialize fields
_hero = nullptr;
_shadow = nullptr;
_miniScene = nullptr;
_miniShp = nullptr;
_miniShpList = nullptr;
_sprite = nullptr;
_resman = new ResourceManager();
// Create debugger console
_console = new CGEConsole(this);
// Initialize engine objects
_font = new Font(this, "CGE");
_text = new Text(this, "CGE");
_talk = nullptr;
_vga = new Vga(this);
_sys = new System(this);
_pocLight = new PocLight(this);
for (int i = 0; i < kPocketNX; i++)
_pocket[i] = nullptr;
_horzLine = new HorizLine(this);
_infoLine = new InfoLine(this, kInfoW);
_sceneLight = new SceneLight(this);
_debugLine = new InfoLine(this, kScrWidth);
_commandHandler = new CommandHandler(this, false);
_commandHandlerTurbo = new CommandHandler(this, true);
_midiPlayer = new MusicPlayer(this);
_mouse = new Mouse(this);
_keyboard = new Keyboard(this);
_eventManager = new EventManager(this);
_fx = new Fx(this, 16); // must precede SOUND!!
_sound = new Sound(this);
_offUseCount = atoi(_text->getText(kOffUseCount));
_startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
}
void CGEEngine::deinit() {
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
delete _console;
// Delete engine objects
delete _vga;
delete _sys;
delete _sprite;
delete _miniScene;
delete _shadow;
delete _horzLine;
delete _infoLine;
delete _sceneLight;
delete _debugLine;
delete _text;
delete _pocLight;
delete _keyboard;
delete _mouse;
delete _eventManager;
delete _sound;
delete _fx;
delete _midiPlayer;
delete _font;
delete _commandHandler;
delete _commandHandlerTurbo;
delete _hero;
delete _resman;
if (_miniShpList) {
for (int i = 0; _miniShpList[i]; ++i)
delete _miniShpList[i];
delete[] _miniShpList;
}
}
CGEEngine::~CGEEngine() {
debugC(1, kCGEDebugEngine, "CGEEngine::~CGEEngine()");
}
Common::Error CGEEngine::run() {
debugC(1, kCGEDebugEngine, "CGEEngine::run()");
if (_gameDescription->flags & ADGF_DEMO) {
warning("Demos of Soltys are not supported.\nPlease get a free version on ScummVM download page");
return Common::kUnsupportedGameidError;
}
// Initialize graphics using following:
initGraphics(kScrWidth, kScrHeight);
// Setup necessary game objects
init();
// Run the game
cge_main();
// If game is finished, display ending message
if (_flag[3]) {
Common::String msg = Common::String(_text->getText(kSayTheEnd));
if (msg.size() != 0) {
g_system->delayMillis(10);
GUI::MessageDialog dialog(msg, "OK");
dialog.runModal();
}
}
// Remove game objects
deinit();
return Common::kNoError;
}
bool CGEEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool CGEEngine::canLoadGameStateCurrently() {
return (_startupMode == 0) && _mouse->_active;
}
bool CGEEngine::canSaveGameStateCurrently() {
return (_startupMode == 0) && _mouse->_active &&
_commandHandler->idle() && !_hero->_flags._hide;
}
} // End of namespace CGE