mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-15 22:38:09 +00:00
1512 lines
39 KiB
C++
1512 lines
39 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "sludge/allfiles.h"
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#include "sludge/sludger.h"
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#include "sludge/backdrop.h"
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#include "sludge/cursors.h"
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#include "sludge/objtypes.h"
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#include "sludge/region.h"
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#include "sludge/sprites.h"
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#include "sludge/sprbanks.h"
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#include "sludge/people.h"
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#include "sludge/talk.h"
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#include "sludge/newfatal.h"
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#include "sludge/stringy.h"
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#include "sludge/moreio.h"
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#include "sludge/statusba.h"
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#include "sludge/builtin.h"
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#include "sludge/fonttext.h"
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#include "sludge/freeze.h"
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#include "sludge/floor.h"
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#include "sludge/zbuffer.h"
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#include "sludge/sound.h"
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#include "sludge/loadsave.h"
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#include "sludge/fileset.h"
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#include "sludge/transition.h"
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#include "sludge/language.h"
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#include "sludge/graphics.h"
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#include "sludge/variable.h"
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#include "sludge/sludge.h"
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#include "sludge/CommonCode/specialsettings.h"
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#include "sludge/CommonCode/version.h"
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namespace Sludge {
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extern personaAnimation *mouseCursorAnim;
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extern spritePalette pastePalette;
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extern int dialogValue;
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extern unsigned int sceneWidth, sceneHeight;
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extern char *launchMe;
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extern variable *launchResult;
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extern bool reallyWantToQuit;
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extern Graphics::Surface renderSurface;
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int numBIFNames = 0;
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char * *allBIFNames = NULL;
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int numUserFunc = 0;
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char * *allUserFunc = NULL;
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int numResourceNames = 0;
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char * *allResourceNames = NULL;
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int selectedLanguage = 0;
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int languageNum = -1;
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unsigned char *gameIcon = NULL;
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int iconW = 0, iconH = 0;
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unsigned char *gameLogo = NULL;
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int logoW = 0, logoH = 0;
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int gameVersion;
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int specialSettings;
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FILETIME fileTime;
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extern int desiredfps;
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bool captureAllKeys = false;
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unsigned char brightnessLevel = 255;
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eventHandlers mainHandlers;
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eventHandlers *currentEvents = &mainHandlers;
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extern HWND hMainWindow;
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extern screenRegion *overRegion;
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extern speechStruct *speech;
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extern statusStuff *nowStatus;
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extern loadedFunction *saverFunc;
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loadedFunction *allRunningFunctions = NULL;
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screenRegion *lastRegion = NULL;
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variableStack *noStack = NULL;
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char *loadNow = NULL;
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inputType input;
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variable *globalVars;
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int numGlobals;
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const char *sludgeText[] = { "?????", "RETURN", "BRANCH", "BR_ZERO",
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"SET_GLOBAL", "SET_LOCAL", "LOAD_GLOBAL", "LOAD_LOCAL", "PLUS", "MINUS",
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"MULT", "DIVIDE", "AND", "OR", "EQUALS", "NOT_EQ", "MODULUS",
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"LOAD_VALUE", "LOAD_BUILT", "LOAD_FUNC", "CALLIT", "LOAD_STRING",
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"LOAD_FILE", "LOAD_OBJTYPE", "NOT", "LOAD_NULL", "STACK_PUSH",
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"LESSTHAN", "MORETHAN", "NEGATIVE", "U", "LESS_EQUAL", "MORE_EQUAL",
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"INC_LOCAL", "DEC_LOCAL", "INC_GLOBAL", "DEC_GLOBAL", "INDEXSET",
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"INDEXGET", "INC_INDEX", "DEC_INDEX", "QUICK_PUSH" };
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void loadHandlers(Common::SeekableReadStream *stream) {
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currentEvents->leftMouseFunction = stream->readUint16BE();
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currentEvents->leftMouseUpFunction = stream->readUint16BE();
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currentEvents->rightMouseFunction = stream->readUint16BE();
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currentEvents->rightMouseUpFunction = stream->readUint16BE();
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currentEvents->moveMouseFunction = stream->readUint16BE();
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currentEvents->focusFunction = stream->readUint16BE();
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currentEvents->spaceFunction = stream->readUint16BE();
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}
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void saveHandlers(Common::WriteStream *stream) {
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stream->writeUint16BE(currentEvents->leftMouseFunction);
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stream->writeUint16BE(currentEvents->leftMouseUpFunction);
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stream->writeUint16BE(currentEvents->rightMouseFunction);
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stream->writeUint16BE(currentEvents->rightMouseUpFunction);
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stream->writeUint16BE(currentEvents->moveMouseFunction);
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stream->writeUint16BE(currentEvents->focusFunction);
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stream->writeUint16BE(currentEvents->spaceFunction);
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}
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Common::File *openAndVerify(const char *filename, char extra1, char extra2,
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const char *er, int &fileVersion) {
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Common::File *fp = new Common::File();
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if (!fp->open(filename)) {
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fatal("Can't open file", filename);
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return NULL;
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}
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bool headerBad = false;
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if (fp->readByte() != 'S')
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headerBad = true;
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if (fp->readByte() != 'L')
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headerBad = true;
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if (fp->readByte() != 'U')
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headerBad = true;
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if (fp->readByte() != 'D')
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headerBad = true;
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if (fp->readByte() != extra1)
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headerBad = true;
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if (fp->readByte() != extra2)
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headerBad = true;
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if (headerBad) {
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fatal(er, filename);
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return NULL;
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}
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char c;
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c = fp->readByte();
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debug(kSludgeDebugDataLoad, "%c", c);
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while ((c = fp->readByte())) {
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debug(kSludgeDebugDataLoad, "%c", c);
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}
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int majVersion = fp->readByte();
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debug(kSludgeDebugDataLoad, "majVersion %i", majVersion);
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int minVersion = fp->readByte();
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debug(kSludgeDebugDataLoad, "minVersion %i", minVersion);
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fileVersion = majVersion * 256 + minVersion;
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char txtVer[120];
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if (fileVersion > WHOLE_VERSION) {
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sprintf(txtVer, ERROR_VERSION_TOO_LOW_2, majVersion, minVersion);
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fatal(ERROR_VERSION_TOO_LOW_1, txtVer);
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return NULL;
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} else if (fileVersion < MINIM_VERSION) {
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sprintf(txtVer, ERROR_VERSION_TOO_HIGH_2, majVersion, minVersion);
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fatal(ERROR_VERSION_TOO_HIGH_1, txtVer);
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return NULL;
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}
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return fp;
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}
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bool initSludge(const char *filename) {
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int a = 0;
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mouseCursorAnim = makeNullAnim();
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Common::File *fp = openAndVerify(filename, 'G', 'E', ERROR_BAD_HEADER,
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gameVersion);
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if (!fp)
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return false;
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char c = fp->readByte();
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if (c) {
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numBIFNames = fp->readUint16BE();
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debug(kSludgeDebugDataLoad, "numBIFNames %i", numBIFNames);
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allBIFNames = new char *[numBIFNames];
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if (!checkNew(allBIFNames))
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return false;
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for (int fn = 0; fn < numBIFNames; fn++) {
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allBIFNames[fn] = readString(fp);
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}
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numUserFunc = fp->readUint16BE();
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debug(kSludgeDebugDataLoad, "numUserFunc %i", numUserFunc);
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allUserFunc = new char *[numUserFunc];
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if (!checkNew(allUserFunc))
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return false;
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for (int fn = 0; fn < numUserFunc; fn++) {
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allUserFunc[fn] = readString(fp);
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}
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if (gameVersion >= VERSION(1, 3)) {
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numResourceNames = fp->readUint16BE();
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debug(kSludgeDebugDataLoad, "numResourceNames %i",
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numResourceNames);
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allResourceNames = new char *[numResourceNames];
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if (!checkNew(allResourceNames))
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return false;
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for (int fn = 0; fn < numResourceNames; fn++) {
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allResourceNames[fn] = readString(fp);
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}
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}
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}
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winWidth = fp->readUint16BE();
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debug(kSludgeDebugDataLoad, "winWidth : %i", winWidth);
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winHeight = fp->readUint16BE();
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debug(kSludgeDebugDataLoad, "winHeight : %i", winHeight);
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specialSettings = fp->readByte();
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debug(kSludgeDebugDataLoad, "specialSettings : %i", specialSettings);
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desiredfps = 1000 / fp->readByte();
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delete[] readString(fp); // Unused - was used for registration purposes.
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size_t bytes_read = fp->read(&fileTime, sizeof(FILETIME));
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if (bytes_read != sizeof(FILETIME) && fp->err()) {
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debug("Reading error in initSludge.");
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}
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char *dataFol =
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(gameVersion >= VERSION(1, 3)) ?
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readString(fp) : joinStrings("", "");
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debug(kSludgeDebugDataLoad, "dataFol : %s", dataFol);
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gameSettings.numLanguages =
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(gameVersion >= VERSION(1, 3)) ? (fp->readByte()) : 0;
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debug(kSludgeDebugDataLoad, "numLanguages : %c", gameSettings.numLanguages);
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makeLanguageTable(fp);
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if (gameVersion >= VERSION(1, 6)) {
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fp->readByte();
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// aaLoad
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fp->readByte();
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getFloat(fp);
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getFloat(fp);
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}
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char *checker = readString(fp);
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debug(kSludgeDebugDataLoad, "checker : %s", checker);
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if (strcmp(checker, "okSoFar"))
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return fatal(ERROR_BAD_HEADER, filename);
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delete[] checker;
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checker = NULL;
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unsigned char customIconLogo = fp->readByte();
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debug(kSludgeDebugDataLoad, "Game icon type: %i", customIconLogo);
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if (customIconLogo & 1) {
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// There is an icon - read it!
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debug(kSludgeDebugDataLoad, "There is an icon - read it!");
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#if 0
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int n;
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long file_pointer = ftell(fp);
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png_structp png_ptr;
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png_infop info_ptr, end_info;
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int fileIsPNG = true;
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// Is this a PNG file?
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char tmp[10];
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bytes_read = fread(tmp, 1, 8, fp);
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if (bytes_read != 8 && ferror(fp)) {
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debugOut("Reading error in initSludge.\n");
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}
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if (png_sig_cmp((png_byte *) tmp, 0, 8)) {
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// No, it's old-school HSI
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fileIsPNG = false;
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fseek(fp, file_pointer, SEEK_SET);
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iconW = fp->readUint16BE();
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iconH = fp->readUint16BE();
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} else {
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// Read the PNG header
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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return false;
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
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return false;
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}
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end_info = png_create_info_struct(png_ptr);
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if (!end_info) {
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png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
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return false;
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}
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png_init_io(png_ptr, fp); // Tell libpng which file to read
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png_set_sig_bytes(png_ptr, 8);// 8 bytes already read
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png_read_info(png_ptr, info_ptr);
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png_uint_32 width, height;
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int bit_depth, color_type, interlace_type, compression_type, filter_method;
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
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iconW = width;
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iconH = height;
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if (bit_depth < 8) png_set_packing(png_ptr);
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png_set_expand(png_ptr);
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if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA) png_set_gray_to_rgb(png_ptr);
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if (bit_depth == 16) png_set_strip_16(png_ptr);
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png_set_add_alpha(png_ptr, 0xff, PNG_FILLER_AFTER);
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png_read_update_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
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}
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gameIcon = new unsigned char [iconW * iconH * 4];
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if (!gameIcon) return fatal("Can't reserve memory for game icon.");
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int32_t transCol = 63519;
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Uint8 *p = (Uint8 *) gameIcon;
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if (fileIsPNG) {
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unsigned char *row_pointers[iconH];
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for (int i = 0; i < iconH; i++)
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row_pointers[i] = p + 4 * i * iconW;
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png_read_image(png_ptr, (png_byte **) row_pointers);
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png_read_end(png_ptr, NULL);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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} else {
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for (int t2 = 0; t2 < iconH; t2 ++) {
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int t1 = 0;
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while (t1 < iconW) {
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unsigned short c = (unsigned short) fp->readUint16BE();
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if (c & 32) {
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n = fgetc(fp) + 1;
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c -= 32;
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} else {
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n = 1;
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}
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while (n --) {
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*p++ = (Uint8) redValue(c);
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*p++ = (Uint8) greenValue(c);
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*p++ = (Uint8) blueValue(c);
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*p++ = (Uint8)(c == transCol) ? 0 : 255;
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t1++;
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}
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}
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}
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}
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#endif
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}
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if (customIconLogo & 2) {
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// There is an logo - read it!
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debug(kSludgeDebugDataLoad, "There is an logo - read it!");
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#if 0
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int n;
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long file_pointer = ftell(fp);
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png_structp png_ptr;
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png_infop info_ptr, end_info;
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int fileIsPNG = true;
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// Is this a PNG file?
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char tmp[10];
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bytes_read = fread(tmp, 1, 8, fp);
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if (bytes_read != 8 && ferror(fp)) {
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debugOut("Reading error in initSludge.");
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}
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if (png_sig_cmp((png_byte *) tmp, 0, 8)) {
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// No, it's old-school HSI
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fileIsPNG = false;
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fseek(fp, file_pointer, SEEK_SET);
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logoW = fp->readUint16BE();
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logoH = fp->readUint16BE();
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} else {
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// Read the PNG header
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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return false;
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
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return false;
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}
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end_info = png_create_info_struct(png_ptr);
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if (!end_info) {
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png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
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return false;
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}
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png_init_io(png_ptr, fp); // Tell libpng which file to read
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png_set_sig_bytes(png_ptr, 8);// 8 bytes already read
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png_read_info(png_ptr, info_ptr);
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png_uint_32 width, height;
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int bit_depth, color_type, interlace_type, compression_type, filter_method;
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
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logoW = width;
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logoH = height;
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if (bit_depth < 8) png_set_packing(png_ptr);
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png_set_expand(png_ptr);
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if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA) png_set_gray_to_rgb(png_ptr);
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if (bit_depth == 16) png_set_strip_16(png_ptr);
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png_set_add_alpha(png_ptr, 0xff, PNG_FILLER_AFTER);
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png_read_update_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
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}
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if ((logoW != 310) || (logoH != 88)) return fatal("Game logo have wrong dimensions. (Should be 310x88)");
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gameLogo = new unsigned char [logoW * logoH * 4];
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if (!gameLogo) return fatal("Can't reserve memory for game logo.");
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// int32_t transCol = 63519;
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Uint8 *p = (Uint8 *) gameLogo;
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if (fileIsPNG) {
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unsigned char *row_pointers[logoH];
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for (int i = 0; i < logoH; i++)
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row_pointers[i] = p + 4 * i * logoW;
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png_read_image(png_ptr, (png_byte **) row_pointers);
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png_read_end(png_ptr, NULL);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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} else {
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for (int t2 = 0; t2 < logoH; t2 ++) {
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int t1 = 0;
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while (t1 < logoW) {
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unsigned short c = (unsigned short) fp->readUint16BE();
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if (c & 32) {
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n = fgetc(fp) + 1;
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c -= 32;
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} else {
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n = 1;
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}
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while (n --) {
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*p++ = (Uint8) redValue(c);
|
|
*p++ = (Uint8) greenValue(c);
|
|
*p++ = (Uint8) blueValue(c);
|
|
*p++ = (Uint8) /*(c == transCol) ? 0 :*/255;
|
|
|
|
t1++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
numGlobals = fp->readUint16BE();
|
|
debug(kSludgeDebugDataLoad, "numGlobals : %i", numGlobals);
|
|
|
|
globalVars = new variable[numGlobals];
|
|
if (!checkNew(globalVars))
|
|
return false;
|
|
for (a = 0; a < numGlobals; a++)
|
|
initVarNew(globalVars[a]);
|
|
|
|
// Get the original (untranslated) name of the game and convert it to Unicode.
|
|
// We use this to find saved preferences and saved games.
|
|
setFileIndices(fp, gameSettings.numLanguages, 0);
|
|
char *gameNameOrig = getNumberedString(1);
|
|
|
|
char *gameName = encodeFilename(gameNameOrig);
|
|
|
|
delete[] gameNameOrig;
|
|
|
|
#if 0
|
|
changeToUserDir();
|
|
|
|
mkdir(gameName, 0000777);
|
|
|
|
if (chdir(gameName)) return fatal("This game's preference folder is inaccessible!\nI can't access the following directory (maybe there's a file with the same name, or maybe it's read-protected):", gameName);
|
|
#endif
|
|
delete[] gameName;
|
|
|
|
// Get user settings
|
|
readIniFile(filename);
|
|
|
|
// There's no startup window on Linux and respecting this
|
|
// option from the ini file would disable commandline options.
|
|
saveIniFile(filename);
|
|
|
|
|
|
// Now set file indices properly to the chosen language.
|
|
languageNum = getLanguageForFileB();
|
|
if (languageNum < 0)
|
|
return fatal("Can't find the translation data specified!");
|
|
setFileIndices(NULL, gameSettings.numLanguages, languageNum);
|
|
|
|
if (dataFol[0]) {
|
|
char *dataFolder = encodeFilename(dataFol);
|
|
#if 0
|
|
mkdir(dataFolder, 0000777);
|
|
|
|
if (chdir(dataFolder)) return fatal("This game's data folder is inaccessible!\nI can't access the following directory (maybe there's a file with the same name, or maybe it's read-protected):", dataFolder);
|
|
#endif
|
|
delete []dataFolder;
|
|
}
|
|
|
|
positionStatus(10, winHeight - 15);
|
|
|
|
return true;
|
|
}
|
|
|
|
extern int cameraX, cameraY;
|
|
extern float cameraZoom;
|
|
|
|
bool checkColourChange(bool reset) {
|
|
#if 0
|
|
static GLuint oldPixel;
|
|
static GLuint pixel;
|
|
glReadPixels((GLint)(viewportOffsetX + input.mouseX * viewportWidth / ((float)winWidth / cameraZoom)),
|
|
(GLint)(viewportOffsetY + (((float)winHeight / cameraZoom) - input.mouseY)*viewportHeight / ((float)winHeight / cameraZoom)),
|
|
1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
|
|
|
|
if (reset || oldPixel != pixel) {
|
|
oldPixel = pixel;
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void displayBase() {
|
|
drawBackDrop();// Draw the room
|
|
drawZBuffer(cameraX, cameraY, false);
|
|
drawPeople();// Then add any moving characters...
|
|
displaySpriteLayers();
|
|
}
|
|
|
|
void sludgeDisplay() {
|
|
displayBase();
|
|
viewSpeech();// ...and anything being said
|
|
drawStatusBar();
|
|
displayCursor();
|
|
g_system->copyRectToScreen((byte *)renderSurface.getPixels(), renderSurface.pitch, 0, 0, renderSurface.w, renderSurface.h);
|
|
g_system->updateScreen();
|
|
if (brightnessLevel < 255) fixBrightness();// This is for transitionLevel special effects
|
|
}
|
|
|
|
void pauseFunction(loadedFunction *fun) {
|
|
loadedFunction * * huntAndDestroy = &allRunningFunctions;
|
|
while (*huntAndDestroy) {
|
|
if (fun == *huntAndDestroy) {
|
|
(*huntAndDestroy) = (*huntAndDestroy)->next;
|
|
fun->next = NULL;
|
|
} else {
|
|
huntAndDestroy = &(*huntAndDestroy)->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void restartFunction(loadedFunction *fun) {
|
|
fun->next = allRunningFunctions;
|
|
allRunningFunctions = fun;
|
|
}
|
|
|
|
void killSpeechTimers() {
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
|
|
while (thisFunction) {
|
|
if (thisFunction->freezerLevel == 0 && thisFunction->isSpeech
|
|
&& thisFunction->timeLeft) {
|
|
thisFunction->timeLeft = 0;
|
|
thisFunction->isSpeech = false;
|
|
}
|
|
thisFunction = thisFunction->next;
|
|
}
|
|
|
|
killAllSpeech();
|
|
}
|
|
|
|
void completeTimers() {
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
|
|
while (thisFunction) {
|
|
if (thisFunction->freezerLevel == 0)
|
|
thisFunction->timeLeft = 0;
|
|
thisFunction = thisFunction->next;
|
|
}
|
|
}
|
|
|
|
void finishFunction(loadedFunction *fun) {
|
|
int a;
|
|
|
|
pauseFunction(fun);
|
|
if (fun->stack)
|
|
fatal(ERROR_NON_EMPTY_STACK);
|
|
delete[] fun->compiledLines;
|
|
for (a = 0; a < fun->numLocals; a++)
|
|
unlinkVar(fun->localVars[a]);
|
|
delete[] fun->localVars;
|
|
unlinkVar(fun->reg);
|
|
delete fun;
|
|
fun = NULL;
|
|
}
|
|
|
|
void abortFunction(loadedFunction *fun) {
|
|
int a;
|
|
|
|
pauseFunction(fun);
|
|
while (fun->stack)
|
|
trimStack(fun->stack);
|
|
delete fun->compiledLines;
|
|
for (a = 0; a < fun->numLocals; a++)
|
|
unlinkVar(fun->localVars[a]);
|
|
delete[] fun->localVars;
|
|
unlinkVar(fun->reg);
|
|
if (fun->calledBy)
|
|
abortFunction(fun->calledBy);
|
|
delete fun;
|
|
fun = NULL;
|
|
}
|
|
|
|
int cancelAFunction(int funcNum, loadedFunction *myself, bool &killedMyself) {
|
|
int n = 0;
|
|
killedMyself = false;
|
|
|
|
loadedFunction *fun = allRunningFunctions;
|
|
while (fun) {
|
|
if (fun->originalNumber == funcNum) {
|
|
fun->cancelMe = true;
|
|
n++;
|
|
if (fun == myself)
|
|
killedMyself = true;
|
|
}
|
|
fun = fun->next;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
void freezeSubs() {
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
|
|
while (thisFunction) {
|
|
if (thisFunction->unfreezable) {
|
|
//msgBox ("SLUDGE debugging bollocks!", "Trying to freeze an unfreezable function!");
|
|
} else {
|
|
thisFunction->freezerLevel++;
|
|
}
|
|
thisFunction = thisFunction->next;
|
|
}
|
|
}
|
|
|
|
void unfreezeSubs() {
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
|
|
while (thisFunction) {
|
|
if (thisFunction->freezerLevel)
|
|
thisFunction->freezerLevel--;
|
|
thisFunction = thisFunction->next;
|
|
}
|
|
}
|
|
|
|
bool continueFunction(loadedFunction *fun) {
|
|
bool keepLooping = true;
|
|
bool advanceNow;
|
|
unsigned int param;
|
|
sludgeCommand com;
|
|
|
|
if (fun->cancelMe) {
|
|
abortFunction(fun);
|
|
return true;
|
|
}
|
|
|
|
// if (numBIFNames) newDebug ("*** Function:", allUserFunc[fun->originalNumber]);
|
|
|
|
//debugOut ("SLUDGER: continueFunction\n");
|
|
|
|
while (keepLooping) {
|
|
advanceNow = true;
|
|
debug(kSludgeDebugStackMachine, "Executing command line %i : ", fun->runThisLine);
|
|
param = fun->compiledLines[fun->runThisLine].param;
|
|
com = fun->compiledLines[fun->runThisLine].theCommand;
|
|
// fprintf (stderr, "com: %d param: %d (%s)\n", com, param,
|
|
// (com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE); fflush(stderr);
|
|
|
|
if (numBIFNames) {
|
|
setFatalInfo((fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function", (com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE);
|
|
// newDebug (
|
|
// (com < numSludgeCommands) ? sludgeText[com] : "Unknown SLUDGE machine code",
|
|
// param);
|
|
}
|
|
|
|
//debugOut ("SLUDGER: continueFunction - in da loop: %s\n", sludgeText[com]);
|
|
|
|
switch (com) {
|
|
case SLU_RETURN:
|
|
if (fun->calledBy) {
|
|
loadedFunction *returnTo = fun->calledBy;
|
|
if (fun->returnSomething)
|
|
copyVariable(fun->reg, returnTo->reg);
|
|
finishFunction(fun);
|
|
fun = returnTo;
|
|
restartFunction(fun);
|
|
} else {
|
|
finishFunction(fun);
|
|
advanceNow = false; // So we don't do anything else with "fun"
|
|
keepLooping = false; // So we drop out of the loop
|
|
}
|
|
break;
|
|
|
|
case SLU_CALLIT:
|
|
switch (fun->reg.varType) {
|
|
case SVT_FUNC:
|
|
pauseFunction(fun);
|
|
if (numBIFNames)
|
|
setFatalInfo(
|
|
(fun->originalNumber < numUserFunc) ?
|
|
allUserFunc[fun->originalNumber] :
|
|
"Unknown user function",
|
|
(fun->reg.varData.intValue < numUserFunc) ?
|
|
allUserFunc[fun->reg.varData.intValue] :
|
|
"Unknown user function");
|
|
|
|
if (!startNewFunctionNum(fun->reg.varData.intValue, param, fun,
|
|
fun->stack))
|
|
return false;
|
|
fun = allRunningFunctions;
|
|
advanceNow = false; // So we don't do anything else with "fun"
|
|
break;
|
|
|
|
case SVT_BUILT: {
|
|
debug(kSludgeDebugStackMachine, "Built-in init value: %i",
|
|
fun->reg.varData.intValue);
|
|
builtReturn br = callBuiltIn(fun->reg.varData.intValue, param,
|
|
fun);
|
|
|
|
switch (br) {
|
|
case BR_ERROR:
|
|
return fatal(
|
|
"Unknown error. This shouldn't happen. Please notify the SLUDGE developers.");
|
|
|
|
case BR_PAUSE:
|
|
pauseFunction(fun);
|
|
// No break!
|
|
|
|
case BR_KEEP_AND_PAUSE:
|
|
keepLooping = false;
|
|
break;
|
|
|
|
case BR_ALREADY_GONE:
|
|
keepLooping = false;
|
|
advanceNow = false;
|
|
break;
|
|
|
|
case BR_CALLAFUNC: {
|
|
int i = fun->reg.varData.intValue;
|
|
setVariable(fun->reg, SVT_INT, 1);
|
|
pauseFunction(fun);
|
|
if (numBIFNames)
|
|
setFatalInfo(
|
|
(fun->originalNumber < numUserFunc) ?
|
|
allUserFunc[fun->originalNumber] :
|
|
"Unknown user function",
|
|
(i < numUserFunc) ?
|
|
allUserFunc[i] :
|
|
"Unknown user function");
|
|
if (!startNewFunctionNum(i, 0, fun, noStack, false))
|
|
return false;
|
|
fun = allRunningFunctions;
|
|
advanceNow = false; // So we don't do anything else with "fun"
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_CALL_NONFUNCTION);
|
|
}
|
|
break;
|
|
|
|
// These all grab things and shove 'em into the register
|
|
|
|
case SLU_LOAD_NULL:
|
|
setVariable(fun->reg, SVT_NULL, 0);
|
|
break;
|
|
|
|
case SLU_LOAD_FILE:
|
|
setVariable(fun->reg, SVT_FILE, param);
|
|
break;
|
|
|
|
case SLU_LOAD_VALUE:
|
|
setVariable(fun->reg, SVT_INT, param);
|
|
break;
|
|
|
|
case SLU_LOAD_LOCAL:
|
|
if (!copyVariable(fun->localVars[param], fun->reg))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_AND:
|
|
setVariable(fun->reg, SVT_INT,
|
|
getBoolean(fun->reg) && getBoolean(fun->stack->thisVar));
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_OR:
|
|
setVariable(fun->reg, SVT_INT,
|
|
getBoolean(fun->reg) || getBoolean(fun->stack->thisVar));
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_LOAD_FUNC:
|
|
setVariable(fun->reg, SVT_FUNC, param);
|
|
break;
|
|
|
|
case SLU_LOAD_BUILT:
|
|
setVariable(fun->reg, SVT_BUILT, param);
|
|
break;
|
|
|
|
case SLU_LOAD_OBJTYPE:
|
|
setVariable(fun->reg, SVT_OBJTYPE, param);
|
|
break;
|
|
|
|
case SLU_UNREG:
|
|
if (dialogValue != 1)
|
|
fatal(ERROR_HACKER);
|
|
break;
|
|
|
|
case SLU_LOAD_STRING:
|
|
if (!loadStringToVar(fun->reg, param)) {
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case SLU_INDEXGET:
|
|
case SLU_INCREMENT_INDEX:
|
|
case SLU_DECREMENT_INDEX:
|
|
switch (fun->stack->thisVar.varType) {
|
|
case SVT_NULL:
|
|
if (com == SLU_INDEXGET) {
|
|
setVariable(fun->reg, SVT_NULL, 0);
|
|
trimStack(fun->stack);
|
|
} else {
|
|
return fatal(ERROR_INCDEC_UNKNOWN);
|
|
}
|
|
break;
|
|
|
|
case SVT_FASTARRAY:
|
|
case SVT_STACK:
|
|
if (fun->stack->thisVar.varData.theStack->first == NULL) {
|
|
return fatal(ERROR_INDEX_EMPTY);
|
|
} else {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->reg))
|
|
return false;
|
|
variable *grab =
|
|
(fun->stack->thisVar.varType == SVT_FASTARRAY) ?
|
|
fastArrayGetByIndex(
|
|
fun->stack->thisVar.varData.fastArray,
|
|
ii) :
|
|
stackGetByIndex(
|
|
fun->stack->thisVar.varData.theStack->first,
|
|
ii);
|
|
|
|
trimStack(fun->stack);
|
|
|
|
if (!grab) {
|
|
setVariable(fun->reg, SVT_NULL, 0);
|
|
} else {
|
|
int ii;
|
|
switch (com) {
|
|
case SLU_INCREMENT_INDEX:
|
|
if (!getValueType(ii, SVT_INT, *grab))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
grab->varData.intValue = ii + 1;
|
|
break;
|
|
|
|
case SLU_DECREMENT_INDEX:
|
|
if (!getValueType(ii, SVT_INT, *grab))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
grab->varData.intValue = ii - 1;
|
|
break;
|
|
|
|
default:
|
|
if (!copyVariable(*grab, fun->reg))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_INDEX_NONSTACK);
|
|
}
|
|
break;
|
|
|
|
case SLU_INDEXSET:
|
|
switch (fun->stack->thisVar.varType) {
|
|
case SVT_STACK:
|
|
if (fun->stack->thisVar.varData.theStack->first == NULL) {
|
|
return fatal(ERROR_INDEX_EMPTY);
|
|
} else {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->reg))
|
|
return false;
|
|
if (!stackSetByIndex(
|
|
fun->stack->thisVar.varData.theStack->first, ii,
|
|
fun->stack->next->thisVar)) {
|
|
return false;
|
|
}
|
|
trimStack(fun->stack);
|
|
trimStack(fun->stack);
|
|
}
|
|
break;
|
|
|
|
case SVT_FASTARRAY: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->reg))
|
|
return false;
|
|
variable *v = fastArrayGetByIndex(
|
|
fun->stack->thisVar.varData.fastArray, ii);
|
|
if (v == NULL)
|
|
return fatal("Not within bounds of fast array.");
|
|
if (!copyVariable(fun->stack->next->thisVar, *v))
|
|
return false;
|
|
trimStack(fun->stack);
|
|
trimStack(fun->stack);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_INDEX_NONSTACK);
|
|
}
|
|
break;
|
|
|
|
// What can we do with the register? Well, we can copy it into a local
|
|
// variable, a global or onto the stack...
|
|
|
|
case SLU_INCREMENT_LOCAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->localVars[param]))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(fun->localVars[param], SVT_INT, ii + 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_INCREMENT_GLOBAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, globalVars[param]))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(globalVars[param], SVT_INT, ii + 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_DECREMENT_LOCAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->localVars[param]))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(fun->localVars[param], SVT_INT, ii - 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_DECREMENT_GLOBAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, globalVars[param]))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(globalVars[param], SVT_INT, ii - 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_SET_LOCAL:
|
|
if (!copyVariable(fun->reg, fun->localVars[param]))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_SET_GLOBAL:
|
|
// newDebug (" Copying TO global variable", param);
|
|
// newDebug (" Global type at the moment", globalVars[param].varType);
|
|
if (!copyVariable(fun->reg, globalVars[param]))
|
|
return false;
|
|
// newDebug (" New type", globalVars[param].varType);
|
|
break;
|
|
|
|
case SLU_LOAD_GLOBAL:
|
|
// newDebug (" Copying FROM global variable", param);
|
|
// newDebug (" Global type at the moment", globalVars[param].varType);
|
|
if (!copyVariable(globalVars[param], fun->reg))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_STACK_PUSH:
|
|
if (!addVarToStack(fun->reg, fun->stack))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_QUICK_PUSH:
|
|
if (!addVarToStackQuick(fun->reg, fun->stack))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_NOT:
|
|
setVariable(fun->reg, SVT_INT, !getBoolean(fun->reg));
|
|
break;
|
|
|
|
case SLU_BR_ZERO:
|
|
if (!getBoolean(fun->reg)) {
|
|
advanceNow = false;
|
|
fun->runThisLine = param;
|
|
}
|
|
break;
|
|
|
|
case SLU_BRANCH:
|
|
advanceNow = false;
|
|
fun->runThisLine = param;
|
|
break;
|
|
|
|
case SLU_NEGATIVE: {
|
|
int i;
|
|
if (!getValueType(i, SVT_INT, fun->reg))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, -i);
|
|
}
|
|
break;
|
|
|
|
// All these things rely on there being somet' on the stack
|
|
|
|
case SLU_MULT:
|
|
case SLU_PLUS:
|
|
case SLU_MINUS:
|
|
case SLU_MODULUS:
|
|
case SLU_DIVIDE:
|
|
case SLU_EQUALS:
|
|
case SLU_NOT_EQ:
|
|
case SLU_LESSTHAN:
|
|
case SLU_MORETHAN:
|
|
case SLU_LESS_EQUAL:
|
|
case SLU_MORE_EQUAL:
|
|
if (fun->stack) {
|
|
int firstValue, secondValue;
|
|
|
|
switch (com) {
|
|
case SLU_PLUS:
|
|
addVariablesInSecond(fun->stack->thisVar, fun->reg);
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_EQUALS:
|
|
compareVariablesInSecond(fun->stack->thisVar, fun->reg);
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_NOT_EQ:
|
|
compareVariablesInSecond(fun->stack->thisVar, fun->reg);
|
|
trimStack(fun->stack);
|
|
fun->reg.varData.intValue = !fun->reg.varData.intValue;
|
|
break;
|
|
|
|
default:
|
|
if (!getValueType(firstValue, SVT_INT, fun->stack->thisVar))
|
|
return false;
|
|
if (!getValueType(secondValue, SVT_INT, fun->reg))
|
|
return false;
|
|
trimStack(fun->stack);
|
|
|
|
switch (com) {
|
|
case SLU_MULT:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue * secondValue);
|
|
break;
|
|
|
|
case SLU_MINUS:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue - secondValue);
|
|
break;
|
|
|
|
case SLU_MODULUS:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue % secondValue);
|
|
break;
|
|
|
|
case SLU_DIVIDE:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue / secondValue);
|
|
break;
|
|
|
|
case SLU_LESSTHAN:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue < secondValue);
|
|
break;
|
|
|
|
case SLU_MORETHAN:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue > secondValue);
|
|
break;
|
|
|
|
case SLU_LESS_EQUAL:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue <= secondValue);
|
|
break;
|
|
|
|
case SLU_MORE_EQUAL:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue >= secondValue);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
return fatal(ERROR_NOSTACK);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_UNKNOWN_CODE);
|
|
}
|
|
|
|
if (advanceNow)
|
|
fun->runThisLine++;
|
|
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool runSludge() {
|
|
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
loadedFunction *nextFunction;
|
|
|
|
while (thisFunction) {
|
|
nextFunction = thisFunction->next;
|
|
|
|
if (!thisFunction->freezerLevel) {
|
|
if (thisFunction->timeLeft) {
|
|
if (thisFunction->timeLeft < 0) {
|
|
if (!stillPlayingSound(
|
|
findInSoundCache(speech->lastFile))) {
|
|
thisFunction->timeLeft = 0;
|
|
}
|
|
} else if (!--(thisFunction->timeLeft)) {
|
|
}
|
|
} else {
|
|
if (thisFunction->isSpeech) {
|
|
thisFunction->isSpeech = false;
|
|
killAllSpeech();
|
|
}
|
|
if (!continueFunction(thisFunction))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
thisFunction = nextFunction;
|
|
}
|
|
|
|
if (loadNow) {
|
|
if (loadNow[0] == ':') {
|
|
saveGame(loadNow + 1);
|
|
setVariable(saverFunc->reg, SVT_INT, 1);
|
|
} else {
|
|
if (!loadGame(loadNow))
|
|
return false;
|
|
}
|
|
delete loadNow;
|
|
loadNow = NULL;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool loadFunctionCode(loadedFunction *newFunc) {
|
|
|
|
debug(kSludgeDebugDataLoad, "Current address: %i", bigDataFile->pos());
|
|
unsigned int numLines, numLinesRead;
|
|
|
|
if (!openSubSlice(newFunc->originalNumber))
|
|
return false;
|
|
|
|
debug(kSludgeDebugDataLoad, "Load function code");
|
|
|
|
newFunc->unfreezable = bigDataFile->readByte();
|
|
numLines = bigDataFile->readUint16BE();
|
|
debug(kSludgeDebugDataLoad, "numLines: %i", numLines);
|
|
newFunc->numArgs = bigDataFile->readUint16BE();
|
|
debug(kSludgeDebugDataLoad, "numArgs: %i", newFunc->numArgs);
|
|
newFunc->numLocals = bigDataFile->readUint16BE();
|
|
debug(kSludgeDebugDataLoad, "numLocals: %i", newFunc->numLocals);
|
|
newFunc->compiledLines = new lineOfCode[numLines];
|
|
if (!checkNew(newFunc->compiledLines))
|
|
return false;
|
|
|
|
for (numLinesRead = 0; numLinesRead < numLines; numLinesRead++) {
|
|
newFunc->compiledLines[numLinesRead].theCommand = (sludgeCommand) bigDataFile->readByte();
|
|
newFunc->compiledLines[numLinesRead].param = bigDataFile->readUint16BE();
|
|
debug(kSludgeDebugDataLoad, "command line %i: %i", numLinesRead,
|
|
newFunc->compiledLines[numLinesRead].theCommand);
|
|
}
|
|
finishAccess();
|
|
|
|
// Now we need to reserve memory for the local variables
|
|
newFunc->localVars = new variable[newFunc->numLocals];
|
|
if (!checkNew(newFunc->localVars))
|
|
return false;
|
|
for (int a = 0; a < newFunc->numLocals; a++) {
|
|
initVarNew(newFunc->localVars[a]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int startNewFunctionNum(unsigned int funcNum, unsigned int numParamsExpected,
|
|
loadedFunction *calledBy, variableStack *&vStack, bool returnSommet) {
|
|
loadedFunction *newFunc = new loadedFunction;
|
|
checkNew(newFunc);
|
|
newFunc->originalNumber = funcNum;
|
|
|
|
loadFunctionCode(newFunc);
|
|
|
|
if (newFunc->numArgs != (int) numParamsExpected)
|
|
return fatal("Wrong number of parameters!");
|
|
if (newFunc->numArgs > newFunc->numLocals)
|
|
return fatal("More arguments than local variable space!");
|
|
|
|
// Now, lets copy the parameters from the calling function's stack...
|
|
|
|
while (numParamsExpected) {
|
|
numParamsExpected--;
|
|
if (vStack == NULL)
|
|
return fatal(
|
|
"Corrupted file!The stack's empty and there were still parameters expected");
|
|
copyVariable(vStack->thisVar, newFunc->localVars[numParamsExpected]);
|
|
trimStack(vStack);
|
|
}
|
|
|
|
newFunc->cancelMe = false;
|
|
newFunc->timeLeft = 0;
|
|
newFunc->returnSomething = returnSommet;
|
|
newFunc->calledBy = calledBy;
|
|
newFunc->stack = NULL;
|
|
newFunc->freezerLevel = 0;
|
|
newFunc->runThisLine = 0;
|
|
newFunc->isSpeech = 0;
|
|
initVarNew(newFunc->reg);
|
|
|
|
restartFunction(newFunc);
|
|
return 1;
|
|
}
|
|
|
|
int lastFramesPerSecond = -1;
|
|
int thisFramesPerSecond = -1;
|
|
#if 0
|
|
Uint32 lastSeconds = 0;
|
|
#endif
|
|
|
|
bool handleInput() {
|
|
static int l = 0;
|
|
#if 0
|
|
static Uint32 theTime;
|
|
|
|
theTime = SDL_GetTicks() / 1000;
|
|
if (lastSeconds != theTime) {
|
|
lastSeconds = theTime;
|
|
lastFramesPerSecond = thisFramesPerSecond;
|
|
thisFramesPerSecond = 1;
|
|
} else {
|
|
thisFramesPerSecond ++;
|
|
}
|
|
// lastFramesPerSecond = theTime.wSecond;
|
|
#endif
|
|
if (launchMe) {
|
|
if (l) {
|
|
// Still paused because of spawned thingy...
|
|
} else {
|
|
l = 1;
|
|
|
|
setVariable(*launchResult, SVT_INT, 0/*launch(launchMe) > 31*/); //TODO:false value
|
|
launchMe = NULL;
|
|
launchResult = NULL;
|
|
}
|
|
return true;
|
|
} else {
|
|
l = 0;
|
|
}
|
|
|
|
if (!overRegion)
|
|
getOverRegion();
|
|
|
|
if (input.justMoved) {
|
|
if (currentEvents->moveMouseFunction) {
|
|
if (!startNewFunctionNum(currentEvents->moveMouseFunction, 0, NULL,
|
|
noStack))
|
|
return false;
|
|
}
|
|
}
|
|
input.justMoved = false;
|
|
|
|
if (lastRegion != overRegion && currentEvents->focusFunction) {
|
|
variableStack *tempStack = new variableStack;
|
|
if (!checkNew(tempStack))
|
|
return false;
|
|
|
|
initVarNew(tempStack->thisVar);
|
|
if (overRegion) {
|
|
setVariable(tempStack->thisVar, SVT_OBJTYPE,
|
|
overRegion->thisType->objectNum);
|
|
} else {
|
|
setVariable(tempStack->thisVar, SVT_INT, 0);
|
|
}
|
|
tempStack->next = NULL;
|
|
if (!startNewFunctionNum(currentEvents->focusFunction, 1, NULL,
|
|
tempStack))
|
|
return false;
|
|
}
|
|
if (input.leftRelease && currentEvents->leftMouseUpFunction) {
|
|
if (!startNewFunctionNum(currentEvents->leftMouseUpFunction, 0, NULL,
|
|
noStack))
|
|
return false;
|
|
}
|
|
if (input.rightRelease && currentEvents->rightMouseUpFunction) {
|
|
if (!startNewFunctionNum(currentEvents->rightMouseUpFunction, 0, NULL,
|
|
noStack))
|
|
return false;
|
|
}
|
|
if (input.leftClick && currentEvents->leftMouseFunction)
|
|
if (!startNewFunctionNum(currentEvents->leftMouseFunction, 0, NULL,
|
|
noStack))
|
|
return false;
|
|
if (input.rightClick && currentEvents->rightMouseFunction) {
|
|
if (!startNewFunctionNum(currentEvents->rightMouseFunction, 0, NULL,
|
|
noStack))
|
|
return false;
|
|
}
|
|
if (input.keyPressed && currentEvents->spaceFunction) {
|
|
char *tempString = NULL;
|
|
switch (input.keyPressed) {
|
|
case 127:
|
|
tempString = copyString("BACKSPACE");
|
|
break;
|
|
case 9:
|
|
tempString = copyString("TAB");
|
|
break;
|
|
case 13:
|
|
tempString = copyString("ENTER");
|
|
break;
|
|
case 27:
|
|
tempString = copyString("ESCAPE");
|
|
break;
|
|
/*
|
|
case 1112: tempString = copyString ("ALT+F1"); break;
|
|
case 1113: tempString = copyString ("ALT+F2"); break;
|
|
case 1114: tempString = copyString ("ALT+F3"); break;
|
|
case 1115: tempString = copyString ("ALT+F4"); break;
|
|
case 1116: tempString = copyString ("ALT+F5"); break;
|
|
case 1117: tempString = copyString ("ALT+F6"); break;
|
|
case 1118: tempString = copyString ("ALT+F7"); break;
|
|
case 1119: tempString = copyString ("ALT+F8"); break;
|
|
case 1120: tempString = copyString ("ALT+F9"); break;
|
|
case 1121: tempString = copyString ("ALT+F10"); break;
|
|
case 1122: tempString = copyString ("ALT+F11"); break;
|
|
case 1123: tempString = copyString ("ALT+F12"); break;
|
|
|
|
case 2019: tempString = copyString ("PAUSE"); break;
|
|
*/
|
|
case 63276:
|
|
tempString = copyString("PAGE UP");
|
|
break;
|
|
case 63277:
|
|
tempString = copyString("PAGE DOWN");
|
|
break;
|
|
case 63275:
|
|
tempString = copyString("END");
|
|
break;
|
|
case 63273:
|
|
tempString = copyString("HOME");
|
|
break;
|
|
case 63234:
|
|
tempString = copyString("LEFT");
|
|
break;
|
|
case 63232:
|
|
tempString = copyString("UP");
|
|
break;
|
|
case 63235:
|
|
tempString = copyString("RIGHT");
|
|
break;
|
|
case 63233:
|
|
tempString = copyString("DOWN");
|
|
break;
|
|
/*
|
|
case 2045: tempString = copyString ("INSERT"); break;
|
|
case 2046: tempString = copyString ("DELETE"); break;
|
|
*/
|
|
case 63236:
|
|
tempString = copyString("F1");
|
|
break;
|
|
case 63237:
|
|
tempString = copyString("F2");
|
|
break;
|
|
case 63238:
|
|
tempString = copyString("F3");
|
|
break;
|
|
case 63239:
|
|
tempString = copyString("F4");
|
|
break;
|
|
case 63240:
|
|
tempString = copyString("F5");
|
|
break;
|
|
case 63241:
|
|
tempString = copyString("F6");
|
|
break;
|
|
case 63242:
|
|
tempString = copyString("F7");
|
|
break;
|
|
case 63243:
|
|
tempString = copyString("F8");
|
|
break;
|
|
case 63244:
|
|
tempString = copyString("F9");
|
|
break;
|
|
case 63245:
|
|
tempString = copyString("F10");
|
|
break;
|
|
case 63246:
|
|
tempString = copyString("F11");
|
|
break;
|
|
case 63247:
|
|
tempString = copyString("F12");
|
|
break;
|
|
|
|
default:
|
|
if (input.keyPressed >= 256) {
|
|
//if (captureAllKeys) {
|
|
tempString = copyString("ABCDEF");
|
|
sprintf(tempString, "%i", input.keyPressed);
|
|
//}
|
|
} else {
|
|
tempString = copyString(" ");
|
|
tempString[0] = input.keyPressed;
|
|
}
|
|
}
|
|
|
|
if (tempString) {
|
|
variableStack *tempStack = new variableStack;
|
|
if (!checkNew(tempStack))
|
|
return false;
|
|
initVarNew(tempStack->thisVar);
|
|
makeTextVar(tempStack->thisVar, tempString);
|
|
delete tempString;
|
|
tempString = NULL;
|
|
tempStack->next = NULL;
|
|
if (!startNewFunctionNum(currentEvents->spaceFunction, 1, NULL, tempStack))
|
|
return false;
|
|
}
|
|
}
|
|
input.rightClick = false;
|
|
input.leftClick = false;
|
|
input.rightRelease = false;
|
|
input.leftRelease = false;
|
|
input.keyPressed = 0;
|
|
lastRegion = overRegion;
|
|
return runSludge();
|
|
}
|
|
|
|
} // End of namespace Sludge
|