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scummvm
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scummvm
/
base
History
Max Horn
e7a8bb6abf
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better)
...
svn-id: r21689
2006-04-08 12:06:07 +00:00
..
engine.cpp
Update gameDataPath() calls in engine, to fix compile
2006-04-01 23:31:51 +00:00
engine.h
Removed yet another superfluous addDefaultDirectory call, and removed the unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this)
2006-04-01 21:43:49 +00:00
gameDetector.cpp
Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h instead
2006-04-04 21:45:13 +00:00
gameDetector.h
Treat 'targes' like the other command line 'commands'
2006-04-02 21:28:01 +00:00
internal_version.h
We're in SVN now, so change version to "0.9.0svn"
2006-02-13 12:57:06 +00:00
internal_version.h.in
…
main.cpp
Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o
2006-04-08 11:36:49 +00:00
main.h
Fully and officially renamed our main function to scummvm_main, thus making
2006-04-02 00:08:22 +00:00
module.mk
Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o
2006-04-08 11:36:49 +00:00
plugins.cpp
Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
2006-03-09 12:52:10 +00:00
plugins.h
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better)
2006-04-08 12:06:07 +00:00
version.cpp
Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o
2006-04-08 11:36:49 +00:00
version.h
Positioned logo properly, added different version number rendering and
2006-03-14 03:08:14 +00:00