340 Commits

Author SHA1 Message Date
Max Horn
e7a8bb6abf Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
2006-04-08 12:06:07 +00:00
Max Horn
4572d0ba16 Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o
svn-id: r21687
2006-04-08 11:36:49 +00:00
Eugene Sandulenko
baf2a06e0a Recursive current directory has a big overhead since it can point to
(a) scummvm source tree for dev (b) desktop with a:\ on Windows

svn-id: r21627
2006-04-05 06:58:18 +00:00
Eugene Sandulenko
607ae0bab6 Fix crash for a case when game path is set incorrectly
svn-id: r21614
2006-04-04 23:30:41 +00:00
Max Horn
e4930bd96d Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h instead
svn-id: r21605
2006-04-04 21:45:13 +00:00
Max Horn
4df2948902 cleanup
svn-id: r21572
2006-04-02 21:38:36 +00:00
Max Horn
214c01d15d Set gDebugLevel in a single unified spot, instead of two different places
svn-id: r21571
2006-04-02 21:32:23 +00:00
Max Horn
29858dadcd Treat 'targes' like the other command line 'commands'
svn-id: r21570
2006-04-02 21:28:01 +00:00
Max Horn
7b63eadb50 Move handling of --list-targets and --list-games to a later point (after plugin & config file loading), to make them work properly again.
svn-id: r21569
2006-04-02 21:06:49 +00:00
Max Horn
ec432361d5 Process the command line args before passing them to GUI::Actions::init (so that _targetName & _gameid are set)
svn-id: r21568
2006-04-02 20:49:03 +00:00
Max Horn
92ad99a88c Compute the value GameDetector::_gameid *immediately* after _targetName has been set (this ensures that both are always in sync)
svn-id: r21566
2006-04-02 20:43:36 +00:00
Max Horn
5e4c6c76b1 Fixed '-f BAR' command line argument style (as opposed to '-fBAR' and '-foo=BAR')
svn-id: r21565
2006-04-02 20:29:54 +00:00
Max Horn
f600fd973a Use the new command line parsing code to handle --config and --debugflags, too
svn-id: r21564
2006-04-02 20:27:56 +00:00
Max Horn
004ca16de4 Split GameDetector::parseCommandLine into a static parseCommandLine method which returns a StringMap with all settings, and a non-static parseCommandLine method which interprets the StringMap returned by parseCommandLine.
svn-id: r21563
2006-04-02 20:11:50 +00:00
Max Horn
3686733595 Added missing backslash, oops
svn-id: r21561
2006-04-02 18:02:16 +00:00
Max Horn
9339e651aa - The command line parser now doesn't work in reverse order anymore.
- Changed the usage string to a very short message; the old usage string
  now is only printed upon help (this matches the behavior of many other
  tools out there).
- Continued to modify GameDetector::parseCommandLine in such a way that it
  soon will be possible to use it w/o immediately storing stuff into ConfMan.
- Slightly reduced code duplication for bool option parsing.

svn-id: r21560
2006-04-02 17:51:04 +00:00
Max Horn
e9bc5ba280 Backends now are also responsile for deiniting properly. In particular, moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different)
svn-id: r21559
2006-04-02 14:31:23 +00:00
Max Horn
9217472f0e With this change, backends are now responsible for instantiating their OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
svn-id: r21557
2006-04-02 14:16:31 +00:00
Max Horn
a4d075dad3 Only include gui/launcher.h if it is used; cleanup
svn-id: r21552
2006-04-02 09:56:11 +00:00
Max Horn
32de344111 Move gDebugLevel to common/util.cpp (where most other debug() related stuff already is)
svn-id: r21551
2006-04-02 09:31:06 +00:00
Max Horn
2fd027846e Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says he might remove it completly in a future version)
svn-id: r21550
2006-04-02 09:26:51 +00:00
Max Horn
a30d832ee0 Removed built-in endian/alignment verifier (it's original purpose is mostly gone now that we have a configure script detecting endianess and more)
svn-id: r21549
2006-04-02 09:23:18 +00:00
Max Horn
9b08d8e467 Moved the Win/Symbian specific stdout/stderr redirect code from base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code)
svn-id: r21547
2006-04-02 02:23:29 +00:00
Max Horn
8a8bdcd1f8 Moved all debug functions to from main.cpp to util.cpp
svn-id: r21545
2006-04-02 00:56:53 +00:00
Max Horn
b2a5647887 Removing undocumented Allegro/Qtopia port stuff -- if anybody is working on either port, feel free to re-add it, but this time, document it and make sure it's clear how to build that port
svn-id: r21543
2006-04-02 00:18:33 +00:00
Max Horn
587431f8e8 Fully and officially renamed our main function to scummvm_main, thus making
various backend specific hacks unnecessary. As a consequence, it is now the
responsibility of the backend to define main. Hence I adapted the SDL backend
accordingly.

svn-id: r21542
2006-04-02 00:08:22 +00:00
Travis Howell
a2c4795f32 Update gameDataPath() calls in engine, to fix compile
svn-id: r21541
2006-04-01 23:31:51 +00:00
Max Horn
0ee4f304b8 Properly use registerDefault to set the default value for autosave_period
svn-id: r21537
2006-04-01 21:55:45 +00:00
Max Horn
2197597f9a Moved File::resetDefaultDirectories from Engine destructor to runGame (since that is the main spot where we call addDefaultDirectory)
svn-id: r21535
2006-04-01 21:52:33 +00:00
Max Horn
d61b104568 Removed yet another superfluous addDefaultDirectory call, and removed the unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this)
svn-id: r21534
2006-04-01 21:43:49 +00:00
Max Horn
9f93e5bb81 Renamed various container isEmpty() methods to empty() to match STL conventions
svn-id: r21472
2006-03-28 09:42:54 +00:00
Eugene Sandulenko
e3173172b9 Implement feature request #1393200: "target_md5 even for command line"
svn-id: r21457
2006-03-26 04:22:47 +00:00
Eugene Sandulenko
e373c9b7b5 - Revert my last change with moving addDefaultDirectory() from TheneNew.cpp
- Removed locking of further directory adds because it did not work for themes.

svn-id: r21452
2006-03-25 19:30:10 +00:00
Eugene Sandulenko
f25d49f826 - Move AddDefaultDirectory() calls in somon engine to constructor
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp

svn-id: r21451
2006-03-25 19:18:09 +00:00
Eugene Sandulenko
22042bc637 - Implemented case insensitive file reading. Left old system as a fallback
in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
  now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
  weren't translated

svn-id: r21443
2006-03-25 04:17:17 +00:00
Eugene Sandulenko
60793c0e64 Positioned logo properly, added different version number rendering and
got rid of antialiasing artifacts

svn-id: r21270
2006-03-14 03:08:14 +00:00
Max Horn
46ee5c8f26 Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
svn-id: r21166
2006-03-09 12:52:10 +00:00
Max Horn
86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af - added new toDetectedGame() template function (analog to toGameSettings)
- made use of the new DetectedGame constructor from my last commit
- some related cleanup

svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
4c1e4c6987 Added alternate DetectedGame constructor, to make it possible to add games to a detection list w/o first creating a temporary GameSettings struct
svn-id: r21144
2006-03-08 12:09:07 +00:00
Eugene Sandulenko
233c2a42f9 WIP of maemo port
svn-id: r21055
2006-03-04 01:32:04 +00:00
Lars Persson
e053cea9c0 Small loop adjustment to compile for VC6
svn-id: r20869
2006-02-25 10:24:52 +00:00
Paweł Kołodziejski
934ac1b6af fixed error for msvc7, it didn't find func without Common namespace
svn-id: r20832
2006-02-23 18:14:41 +00:00
Gregory Montoir
2570c498fc Added CINE plugin to PluginManager::loadPlugins() section
svn-id: r20814
2006-02-22 23:04:47 +00:00
Max Horn
01fc7034b5 - Merged GameDetector::detectGame() into GameDetector::detectMain()
- Replaced GameSettings GameDetector::_game by a simple gameid string

svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
d0e637f7aa Grammar fix
svn-id: r20751
2006-02-18 11:13:08 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
7967e30c73 Added global toGameSettings() template function for convenience; simplified GameSettings usage in some engines
svn-id: r20739
2006-02-17 00:22:53 +00:00
Max Horn
a96760a2fd Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
2006-02-17 00:01:18 +00:00