mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-15 21:20:19 +00:00

- Disabled the kGraph case used in KQ6 Windows for now, as it's problematic and crashes the game - Added extra param to kDrawCel(), used in KQ6 Windows The icon bar in KQ6 Windows is shown a bit better now svn-id: r45567
535 lines
15 KiB
C++
535 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/util.h"
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#include "common/stack.h"
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#include "graphics/primitives.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/gui/gui_gfx.h"
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#include "sci/gui/gui_animate.h"
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#include "sci/gui/gui_font.h"
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#include "sci/gui/gui_picture.h"
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#include "sci/gui/gui_view.h"
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#include "sci/gui/gui_screen.h"
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#include "sci/gui/gui_palette.h"
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#include "sci/gui/gui_text.h"
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namespace Sci {
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SciGuiGfx::SciGuiGfx(EngineState *state, SciGuiScreen *screen, SciGuiPalette *palette)
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: _s(state), _screen(screen), _palette(palette) {
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}
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SciGuiGfx::~SciGuiGfx() {
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purgeCache();
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delete _mainPort;
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delete _menuPort;
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}
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void SciGuiGfx::init(SciGuiText *text) {
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_text = text;
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// _mainPort is not known to windowmanager, that's okay according to sierra sci
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// its not even used currently in our engine
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_mainPort = new GuiPort(0);
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SetPort(_mainPort);
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OpenPort(_mainPort);
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// _menuPort has actually hardcoded id 0xFFFF. Its not meant to be known to windowmanager according to sierra sci
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_menuPort = new GuiPort(0xFFFF);
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OpenPort(_menuPort);
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_text->SetFont(0);
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_menuPort->rect = Common::Rect(0, 0, _screen->_width, _screen->_height);
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_menuRect = Common::Rect(0, 0, _screen->_width, 9);
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}
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void SciGuiGfx::purgeCache() {
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for (ViewCache::iterator iter = _cachedViews.begin(); iter != _cachedViews.end(); ++iter) {
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delete iter->_value;
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iter->_value = 0;
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}
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_cachedViews.clear();
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}
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SciGuiView *SciGuiGfx::getView(GuiResourceId viewNum) {
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if (_cachedViews.size() >= MAX_CACHED_VIEWS)
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purgeCache();
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if (!_cachedViews.contains(viewNum))
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_cachedViews[viewNum] = new SciGuiView(_s->resMan, _screen, _palette, viewNum);
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return _cachedViews[viewNum];
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}
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GuiPort *SciGuiGfx::SetPort(GuiPort *newPort) {
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GuiPort *oldPort = _curPort;
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_curPort = newPort;
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return oldPort;
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}
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GuiPort *SciGuiGfx::GetPort(void) {
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return _curPort;
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}
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void SciGuiGfx::SetOrigin(int16 left, int16 top) {
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_curPort->left = left;
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_curPort->top = top;
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}
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void SciGuiGfx::MoveTo(int16 left, int16 top) {
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_curPort->curTop = top;
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_curPort->curLeft = left;
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}
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void SciGuiGfx::Move(int16 left, int16 top) {
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_curPort->curTop += top;
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_curPort->curLeft += left;
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}
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void SciGuiGfx::OpenPort(GuiPort *port) {
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port->fontId = 0;
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port->fontHeight = 8;
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GuiPort *tmp = _curPort;
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_curPort = port;
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_text->SetFont(port->fontId);
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_curPort = tmp;
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port->top = 0;
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port->left = 0;
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port->textFace = 0;
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port->penClr = 0;
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port->backClr = 255;
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port->penMode = 0;
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port->rect = _bounds;
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}
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void SciGuiGfx::PenColor(int16 color) {
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_curPort->penClr = color;
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}
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void SciGuiGfx::BackColor(int16 color) {
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_curPort->backClr = color;
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}
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void SciGuiGfx::PenMode(int16 mode) {
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_curPort->penMode = mode;
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}
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void SciGuiGfx::TextFace(int16 textFace) {
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_curPort->textFace = textFace;
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}
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int16 SciGuiGfx::GetPointSize(void) {
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return _curPort->fontHeight;
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}
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void SciGuiGfx::ClearScreen(byte color) {
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FillRect(_curPort->rect, SCI_SCREEN_MASK_ALL, color, 0, 0);
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}
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void SciGuiGfx::InvertRect(const Common::Rect &rect) {
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int16 oldpenmode = _curPort->penMode;
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_curPort->penMode = 2;
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FillRect(rect, 1, _curPort->penClr, _curPort->backClr);
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_curPort->penMode = oldpenmode;
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}
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void SciGuiGfx::EraseRect(const Common::Rect &rect) {
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FillRect(rect, 1, _curPort->backClr);
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}
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void SciGuiGfx::PaintRect(const Common::Rect &rect) {
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FillRect(rect, 1, _curPort->penClr);
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}
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void SciGuiGfx::FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack, byte bControl) {
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Common::Rect r = rect;
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r.clip(_curPort->rect);
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if (r.isEmpty()) // nothing to fill
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return;
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int16 oldPenMode = _curPort->penMode;
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OffsetRect(r);
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int16 x, y;
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byte curVisual;
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// Doing visual first
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if (drawFlags & SCI_SCREEN_MASK_VISUAL) {
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if (oldPenMode == 2) { // invert mode
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for (y = r.top; y < r.bottom; y++) {
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for (x = r.left; x < r.right; x++) {
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curVisual = _screen->getVisual(x, y);
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if (curVisual == clrPen) {
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_screen->putPixel(x, y, 1, clrBack, 0, 0);
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} else if (curVisual == clrBack) {
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_screen->putPixel(x, y, 1, clrPen, 0, 0);
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}
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}
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}
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} else { // just fill rect with ClrPen
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for (y = r.top; y < r.bottom; y++) {
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for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, 1, clrPen, 0, 0);
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}
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}
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}
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}
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if (drawFlags < 2)
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return;
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drawFlags &= SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL;
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if (oldPenMode != 2) {
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for (y = r.top; y < r.bottom; y++) {
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for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, drawFlags, 0, clrBack, bControl);
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}
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}
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} else {
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for (y = r.top; y < r.bottom; y++) {
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for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, drawFlags, 0, !_screen->getPriority(x, y), !_screen->getControl(x, y));
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}
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}
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}
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}
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void SciGuiGfx::FrameRect(const Common::Rect &rect) {
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Common::Rect r;
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// left
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r = rect;
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r.right = rect.left + 1;
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PaintRect(r);
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// right
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r.right = rect.right;
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r.left = rect.right - 1;
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PaintRect(r);
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//top
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r.left = rect.left;
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r.bottom = rect.top + 1;
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PaintRect(r);
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//bottom
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r.bottom = rect.bottom;
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r.top = rect.bottom - 1;
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PaintRect(r);
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}
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void SciGuiGfx::OffsetRect(Common::Rect &r) {
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r.top += _curPort->top;
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r.bottom += _curPort->top;
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r.left += _curPort->left;
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r.right += _curPort->left;
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}
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void SciGuiGfx::OffsetLine(Common::Point &start, Common::Point &end) {
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start.x += _curPort->left;
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start.y += _curPort->top;
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end.x += _curPort->left;
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end.y += _curPort->top;
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}
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void SciGuiGfx::BitsShow(const Common::Rect &rect) {
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Common::Rect workerRect(rect.left, rect.top, rect.right, rect.bottom);
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workerRect.clip(_curPort->rect);
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if (workerRect.isEmpty()) // nothing to show
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return;
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OffsetRect(workerRect);
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_screen->copyRectToScreen(workerRect);
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}
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GuiMemoryHandle SciGuiGfx::BitsSave(const Common::Rect &rect, byte screenMask) {
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GuiMemoryHandle memoryId;
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byte *memoryPtr;
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int size;
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Common::Rect workerRect(rect.left, rect.top, rect.right, rect.bottom);
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workerRect.clip(_curPort->rect);
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if (workerRect.isEmpty()) // nothing to save
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return NULL_REG;
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OffsetRect(workerRect);
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// now actually ask _screen how much space it will need for saving
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size = _screen->bitsGetDataSize(workerRect, screenMask);
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memoryId = kalloc(_s->_segMan, "SaveBits()", size);
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memoryPtr = kmem(_s->_segMan, memoryId);
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_screen->bitsSave(workerRect, screenMask, memoryPtr);
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return memoryId;
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}
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void SciGuiGfx::BitsGetRect(GuiMemoryHandle memoryHandle, Common::Rect *destRect) {
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byte *memoryPtr = NULL;
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if (!memoryHandle.isNull()) {
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memoryPtr = kmem(_s->_segMan, memoryHandle);;
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if (memoryPtr) {
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_screen->bitsGetRect(memoryPtr, destRect);
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}
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}
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}
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void SciGuiGfx::BitsRestore(GuiMemoryHandle memoryHandle) {
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byte *memoryPtr = NULL;
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if (!memoryHandle.isNull()) {
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memoryPtr = kmem(_s->_segMan, memoryHandle);;
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if (memoryPtr) {
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_screen->bitsRestore(memoryPtr);
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kfree(_s->_segMan, memoryHandle);
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}
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}
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}
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void SciGuiGfx::BitsFree(GuiMemoryHandle memoryHandle) {
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if (!memoryHandle.isNull()) {
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kfree(_s->_segMan, memoryHandle);
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}
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}
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void SciGuiGfx::drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId) {
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SciGuiPicture *picture;
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picture = new SciGuiPicture(_s->resMan, this, _screen, _palette, pictureId);
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// do we add to a picture? if not -> clear screen with white
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if (!addToFlag) {
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ClearScreen(_screen->_colorWhite);
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}
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picture->draw(animationNr, mirroredFlag, addToFlag, paletteId);
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}
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// This one is the only one that updates screen!
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void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, int16 origHeight) {
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SciGuiView *view = getView(viewId);
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Common::Rect rect;
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Common::Rect clipRect;
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if (view) {
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rect.left = leftPos;
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rect.top = topPos;
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rect.right = rect.left + view->getWidth(loopNo, celNo);
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rect.bottom = rect.top + view->getHeight(loopNo, celNo);
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clipRect = rect;
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clipRect.clip(_curPort->rect);
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if (clipRect.isEmpty()) { // nothing to draw
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return;
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}
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Common::Rect clipRectTranslated = clipRect;
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OffsetRect(clipRectTranslated);
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view->draw(rect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo, origHeight);
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if (!_screen->_picNotValid)
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BitsShow(rect);
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}
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}
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// This version of drawCel is not supposed to call BitsShow()!
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void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo) {
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SciGuiView *view = getView(viewId);
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Common::Rect clipRect;
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if (view) {
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clipRect = celRect;
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clipRect.clip(_curPort->rect);
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if (clipRect.isEmpty()) { // nothing to draw
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return;
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}
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Common::Rect clipRectTranslated = clipRect;
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OffsetRect(clipRectTranslated);
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view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo);
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}
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}
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// This version of drawCel is not supposed to call BitsShow()!
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void SciGuiGfx::drawCel(SciGuiView *view, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo) {
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Common::Rect clipRect;
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clipRect = celRect;
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clipRect.clip(_curPort->rect);
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if (clipRect.isEmpty()) // nothing to draw
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return;
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Common::Rect clipRectTranslated = clipRect;
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OffsetRect(clipRectTranslated);
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view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo);
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}
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uint16 SciGuiGfx::onControl(uint16 screenMask, Common::Rect rect) {
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Common::Rect outRect(rect.left, rect.top, rect.right, rect.bottom);
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int16 x, y;
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uint16 result = 0;
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outRect.clip(_curPort->rect);
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if (outRect.isEmpty()) // nothing to control
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return 0;
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OffsetRect(outRect);
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if (screenMask & SCI_SCREEN_MASK_PRIORITY) {
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for (y = outRect.top; y < outRect.bottom; y++) {
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for (x = outRect.left; x < outRect.right; x++) {
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result |= 1 << _screen->getPriority(x, y);
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}
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}
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} else {
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for (y = outRect.top; y < outRect.bottom; y++) {
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for (x = outRect.left; x < outRect.right; x++) {
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result |= 1 << _screen->getControl(x, y);
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}
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}
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}
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return result;
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}
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static inline int sign_extend_byte(int value) {
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if (value & 0x80)
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return value - 256;
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else
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return value;
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}
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void SciGuiGfx::PriorityBandsInit(int16 bandCount, int16 top, int16 bottom) {
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int16 y;
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int32 bandSize;
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if (bandCount != -1)
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_priorityBandCount = bandCount;
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_priorityTop = top;
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_priorityBottom = bottom;
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// Do NOT modify this algo or optimize it anyhow, sierra sci used int32 for calculating the
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// priority bands and by using double or anything rounding WILL destroy the result
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bandSize = ((_priorityBottom - _priorityTop) * 2000) / _priorityBandCount;
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memset(_priorityBands, 0, sizeof(byte) * _priorityTop);
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for (y = _priorityTop; y < _priorityBottom; y++)
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_priorityBands[y] = 1 + (((y - _priorityTop) * 2000) / bandSize);
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if (_priorityBandCount == 15) {
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// When having 15 priority bands, we actually replace band 15 with band 14, cause the original sci interpreter also
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// does it that way as well
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y = _priorityBottom;
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while (_priorityBands[--y] == _priorityBandCount)
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_priorityBands[y]--;
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}
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// We fill space that is left over with the highest band
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for (y = _priorityBottom; y < _screen->_height; y++)
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_priorityBands[y] = _priorityBandCount;
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}
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void SciGuiGfx::PriorityBandsInit(byte *data) {
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int i = 0, inx;
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byte priority = 0;
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for (inx = 0; inx < 14; inx++) {
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priority = *data++;
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while (i < priority)
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_priorityBands[i++] = inx;
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}
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while (i < 200)
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_priorityBands[i++] = inx;
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}
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byte SciGuiGfx::CoordinateToPriority(int16 y) {
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if (y < _priorityTop)
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return _priorityBands[_priorityTop];
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if (y > _priorityBottom)
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return _priorityBands[_priorityBottom];
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return _priorityBands[y];
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}
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int16 SciGuiGfx::PriorityToCoordinate(byte priority) {
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int16 y;
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if (priority <= _priorityBandCount) {
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for (y = 0; y <= _priorityBottom; y++)
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if (_priorityBands[y] == priority)
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return y;
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}
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return _priorityBottom;
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}
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bool SciGuiGfx::CanBeHereCheckRectList(reg_t checkObject, Common::Rect checkRect, List *list) {
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SegManager *segMan = _s->_segMan;
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reg_t curAddress = list->first;
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Node *curNode = _s->_segMan->lookupNode(curAddress);
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reg_t curObject;
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uint16 signal;
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Common::Rect curRect;
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while (curNode) {
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curObject = curNode->value;
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if (curObject != checkObject) {
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signal = GET_SEL32V(segMan, curObject, signal);
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if ((signal & (kSignalIgnoreActor | kSignalRemoveView | kSignalNoUpdate)) == 0) {
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curRect.left = GET_SEL32V(segMan, curObject, brLeft);
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curRect.top = GET_SEL32V(segMan, curObject, brTop);
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curRect.right = GET_SEL32V(segMan, curObject, brRight);
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curRect.bottom = GET_SEL32V(segMan, curObject, brBottom);
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// Check if curRect is within checkRect
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if (curRect.right > checkRect.left && curRect.left < checkRect.right && curRect.bottom > checkRect.top && curRect.top < checkRect.bottom) {
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return false;
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}
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}
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}
|
|
curAddress = curNode->succ;
|
|
curNode = _s->_segMan->lookupNode(curAddress);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SciGuiGfx::SetNowSeen(reg_t objectReference) {
|
|
SegManager *segMan = _s->_segMan;
|
|
SciGuiView *view = NULL;
|
|
Common::Rect celRect(0, 0);
|
|
GuiResourceId viewId = (GuiResourceId)GET_SEL32V(segMan, objectReference, view);
|
|
GuiViewLoopNo loopNo = sign_extend_byte((GuiViewLoopNo)GET_SEL32V(segMan, objectReference, loop));
|
|
GuiViewCelNo celNo = sign_extend_byte((GuiViewCelNo)GET_SEL32V(segMan, objectReference, cel));
|
|
int16 x = (int16)GET_SEL32V(segMan, objectReference, x);
|
|
int16 y = (int16)GET_SEL32V(segMan, objectReference, y);
|
|
int16 z = 0;
|
|
if (_s->_kernel->_selectorCache.z > -1) {
|
|
z = (int16)GET_SEL32V(segMan, objectReference, z);
|
|
}
|
|
|
|
// now get cel rectangle
|
|
view = getView(viewId);
|
|
view->getCelRect(loopNo, celNo, x, y, z, &celRect);
|
|
|
|
// TODO: sometimes loop is negative. Check what it means
|
|
if (lookup_selector(_s->_segMan, objectReference, _s->_kernel->_selectorCache.nsTop, NULL, NULL) == kSelectorVariable) {
|
|
PUT_SEL32V(segMan, objectReference, nsLeft, celRect.left);
|
|
PUT_SEL32V(segMan, objectReference, nsRight, celRect.right);
|
|
PUT_SEL32V(segMan, objectReference, nsTop, celRect.top);
|
|
PUT_SEL32V(segMan, objectReference, nsBottom, celRect.bottom);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|