scummvm/engines/sci/gui/gui_gfx.cpp
Filippos Karapetis c64fa600b7 - Added some TODOs
- Disabled the kGraph case used in KQ6 Windows for now, as it's problematic and crashes the game
- Added extra param to kDrawCel(), used in KQ6 Windows

The icon bar in KQ6 Windows is shown a bit better now

svn-id: r45567
2009-10-31 17:54:28 +00:00

535 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/gui/gui_gfx.h"
#include "sci/gui/gui_animate.h"
#include "sci/gui/gui_font.h"
#include "sci/gui/gui_picture.h"
#include "sci/gui/gui_view.h"
#include "sci/gui/gui_screen.h"
#include "sci/gui/gui_palette.h"
#include "sci/gui/gui_text.h"
namespace Sci {
SciGuiGfx::SciGuiGfx(EngineState *state, SciGuiScreen *screen, SciGuiPalette *palette)
: _s(state), _screen(screen), _palette(palette) {
}
SciGuiGfx::~SciGuiGfx() {
purgeCache();
delete _mainPort;
delete _menuPort;
}
void SciGuiGfx::init(SciGuiText *text) {
_text = text;
// _mainPort is not known to windowmanager, that's okay according to sierra sci
// its not even used currently in our engine
_mainPort = new GuiPort(0);
SetPort(_mainPort);
OpenPort(_mainPort);
// _menuPort has actually hardcoded id 0xFFFF. Its not meant to be known to windowmanager according to sierra sci
_menuPort = new GuiPort(0xFFFF);
OpenPort(_menuPort);
_text->SetFont(0);
_menuPort->rect = Common::Rect(0, 0, _screen->_width, _screen->_height);
_menuRect = Common::Rect(0, 0, _screen->_width, 9);
}
void SciGuiGfx::purgeCache() {
for (ViewCache::iterator iter = _cachedViews.begin(); iter != _cachedViews.end(); ++iter) {
delete iter->_value;
iter->_value = 0;
}
_cachedViews.clear();
}
SciGuiView *SciGuiGfx::getView(GuiResourceId viewNum) {
if (_cachedViews.size() >= MAX_CACHED_VIEWS)
purgeCache();
if (!_cachedViews.contains(viewNum))
_cachedViews[viewNum] = new SciGuiView(_s->resMan, _screen, _palette, viewNum);
return _cachedViews[viewNum];
}
GuiPort *SciGuiGfx::SetPort(GuiPort *newPort) {
GuiPort *oldPort = _curPort;
_curPort = newPort;
return oldPort;
}
GuiPort *SciGuiGfx::GetPort(void) {
return _curPort;
}
void SciGuiGfx::SetOrigin(int16 left, int16 top) {
_curPort->left = left;
_curPort->top = top;
}
void SciGuiGfx::MoveTo(int16 left, int16 top) {
_curPort->curTop = top;
_curPort->curLeft = left;
}
void SciGuiGfx::Move(int16 left, int16 top) {
_curPort->curTop += top;
_curPort->curLeft += left;
}
void SciGuiGfx::OpenPort(GuiPort *port) {
port->fontId = 0;
port->fontHeight = 8;
GuiPort *tmp = _curPort;
_curPort = port;
_text->SetFont(port->fontId);
_curPort = tmp;
port->top = 0;
port->left = 0;
port->textFace = 0;
port->penClr = 0;
port->backClr = 255;
port->penMode = 0;
port->rect = _bounds;
}
void SciGuiGfx::PenColor(int16 color) {
_curPort->penClr = color;
}
void SciGuiGfx::BackColor(int16 color) {
_curPort->backClr = color;
}
void SciGuiGfx::PenMode(int16 mode) {
_curPort->penMode = mode;
}
void SciGuiGfx::TextFace(int16 textFace) {
_curPort->textFace = textFace;
}
int16 SciGuiGfx::GetPointSize(void) {
return _curPort->fontHeight;
}
void SciGuiGfx::ClearScreen(byte color) {
FillRect(_curPort->rect, SCI_SCREEN_MASK_ALL, color, 0, 0);
}
void SciGuiGfx::InvertRect(const Common::Rect &rect) {
int16 oldpenmode = _curPort->penMode;
_curPort->penMode = 2;
FillRect(rect, 1, _curPort->penClr, _curPort->backClr);
_curPort->penMode = oldpenmode;
}
void SciGuiGfx::EraseRect(const Common::Rect &rect) {
FillRect(rect, 1, _curPort->backClr);
}
void SciGuiGfx::PaintRect(const Common::Rect &rect) {
FillRect(rect, 1, _curPort->penClr);
}
void SciGuiGfx::FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack, byte bControl) {
Common::Rect r = rect;
r.clip(_curPort->rect);
if (r.isEmpty()) // nothing to fill
return;
int16 oldPenMode = _curPort->penMode;
OffsetRect(r);
int16 x, y;
byte curVisual;
// Doing visual first
if (drawFlags & SCI_SCREEN_MASK_VISUAL) {
if (oldPenMode == 2) { // invert mode
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
curVisual = _screen->getVisual(x, y);
if (curVisual == clrPen) {
_screen->putPixel(x, y, 1, clrBack, 0, 0);
} else if (curVisual == clrBack) {
_screen->putPixel(x, y, 1, clrPen, 0, 0);
}
}
}
} else { // just fill rect with ClrPen
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
_screen->putPixel(x, y, 1, clrPen, 0, 0);
}
}
}
}
if (drawFlags < 2)
return;
drawFlags &= SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL;
if (oldPenMode != 2) {
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
_screen->putPixel(x, y, drawFlags, 0, clrBack, bControl);
}
}
} else {
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
_screen->putPixel(x, y, drawFlags, 0, !_screen->getPriority(x, y), !_screen->getControl(x, y));
}
}
}
}
void SciGuiGfx::FrameRect(const Common::Rect &rect) {
Common::Rect r;
// left
r = rect;
r.right = rect.left + 1;
PaintRect(r);
// right
r.right = rect.right;
r.left = rect.right - 1;
PaintRect(r);
//top
r.left = rect.left;
r.bottom = rect.top + 1;
PaintRect(r);
//bottom
r.bottom = rect.bottom;
r.top = rect.bottom - 1;
PaintRect(r);
}
void SciGuiGfx::OffsetRect(Common::Rect &r) {
r.top += _curPort->top;
r.bottom += _curPort->top;
r.left += _curPort->left;
r.right += _curPort->left;
}
void SciGuiGfx::OffsetLine(Common::Point &start, Common::Point &end) {
start.x += _curPort->left;
start.y += _curPort->top;
end.x += _curPort->left;
end.y += _curPort->top;
}
void SciGuiGfx::BitsShow(const Common::Rect &rect) {
Common::Rect workerRect(rect.left, rect.top, rect.right, rect.bottom);
workerRect.clip(_curPort->rect);
if (workerRect.isEmpty()) // nothing to show
return;
OffsetRect(workerRect);
_screen->copyRectToScreen(workerRect);
}
GuiMemoryHandle SciGuiGfx::BitsSave(const Common::Rect &rect, byte screenMask) {
GuiMemoryHandle memoryId;
byte *memoryPtr;
int size;
Common::Rect workerRect(rect.left, rect.top, rect.right, rect.bottom);
workerRect.clip(_curPort->rect);
if (workerRect.isEmpty()) // nothing to save
return NULL_REG;
OffsetRect(workerRect);
// now actually ask _screen how much space it will need for saving
size = _screen->bitsGetDataSize(workerRect, screenMask);
memoryId = kalloc(_s->_segMan, "SaveBits()", size);
memoryPtr = kmem(_s->_segMan, memoryId);
_screen->bitsSave(workerRect, screenMask, memoryPtr);
return memoryId;
}
void SciGuiGfx::BitsGetRect(GuiMemoryHandle memoryHandle, Common::Rect *destRect) {
byte *memoryPtr = NULL;
if (!memoryHandle.isNull()) {
memoryPtr = kmem(_s->_segMan, memoryHandle);;
if (memoryPtr) {
_screen->bitsGetRect(memoryPtr, destRect);
}
}
}
void SciGuiGfx::BitsRestore(GuiMemoryHandle memoryHandle) {
byte *memoryPtr = NULL;
if (!memoryHandle.isNull()) {
memoryPtr = kmem(_s->_segMan, memoryHandle);;
if (memoryPtr) {
_screen->bitsRestore(memoryPtr);
kfree(_s->_segMan, memoryHandle);
}
}
}
void SciGuiGfx::BitsFree(GuiMemoryHandle memoryHandle) {
if (!memoryHandle.isNull()) {
kfree(_s->_segMan, memoryHandle);
}
}
void SciGuiGfx::drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId) {
SciGuiPicture *picture;
picture = new SciGuiPicture(_s->resMan, this, _screen, _palette, pictureId);
// do we add to a picture? if not -> clear screen with white
if (!addToFlag) {
ClearScreen(_screen->_colorWhite);
}
picture->draw(animationNr, mirroredFlag, addToFlag, paletteId);
}
// This one is the only one that updates screen!
void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, int16 origHeight) {
SciGuiView *view = getView(viewId);
Common::Rect rect;
Common::Rect clipRect;
if (view) {
rect.left = leftPos;
rect.top = topPos;
rect.right = rect.left + view->getWidth(loopNo, celNo);
rect.bottom = rect.top + view->getHeight(loopNo, celNo);
clipRect = rect;
clipRect.clip(_curPort->rect);
if (clipRect.isEmpty()) { // nothing to draw
return;
}
Common::Rect clipRectTranslated = clipRect;
OffsetRect(clipRectTranslated);
view->draw(rect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo, origHeight);
if (!_screen->_picNotValid)
BitsShow(rect);
}
}
// This version of drawCel is not supposed to call BitsShow()!
void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo) {
SciGuiView *view = getView(viewId);
Common::Rect clipRect;
if (view) {
clipRect = celRect;
clipRect.clip(_curPort->rect);
if (clipRect.isEmpty()) { // nothing to draw
return;
}
Common::Rect clipRectTranslated = clipRect;
OffsetRect(clipRectTranslated);
view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo);
}
}
// This version of drawCel is not supposed to call BitsShow()!
void SciGuiGfx::drawCel(SciGuiView *view, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo) {
Common::Rect clipRect;
clipRect = celRect;
clipRect.clip(_curPort->rect);
if (clipRect.isEmpty()) // nothing to draw
return;
Common::Rect clipRectTranslated = clipRect;
OffsetRect(clipRectTranslated);
view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo);
}
uint16 SciGuiGfx::onControl(uint16 screenMask, Common::Rect rect) {
Common::Rect outRect(rect.left, rect.top, rect.right, rect.bottom);
int16 x, y;
uint16 result = 0;
outRect.clip(_curPort->rect);
if (outRect.isEmpty()) // nothing to control
return 0;
OffsetRect(outRect);
if (screenMask & SCI_SCREEN_MASK_PRIORITY) {
for (y = outRect.top; y < outRect.bottom; y++) {
for (x = outRect.left; x < outRect.right; x++) {
result |= 1 << _screen->getPriority(x, y);
}
}
} else {
for (y = outRect.top; y < outRect.bottom; y++) {
for (x = outRect.left; x < outRect.right; x++) {
result |= 1 << _screen->getControl(x, y);
}
}
}
return result;
}
static inline int sign_extend_byte(int value) {
if (value & 0x80)
return value - 256;
else
return value;
}
void SciGuiGfx::PriorityBandsInit(int16 bandCount, int16 top, int16 bottom) {
int16 y;
int32 bandSize;
if (bandCount != -1)
_priorityBandCount = bandCount;
_priorityTop = top;
_priorityBottom = bottom;
// Do NOT modify this algo or optimize it anyhow, sierra sci used int32 for calculating the
// priority bands and by using double or anything rounding WILL destroy the result
bandSize = ((_priorityBottom - _priorityTop) * 2000) / _priorityBandCount;
memset(_priorityBands, 0, sizeof(byte) * _priorityTop);
for (y = _priorityTop; y < _priorityBottom; y++)
_priorityBands[y] = 1 + (((y - _priorityTop) * 2000) / bandSize);
if (_priorityBandCount == 15) {
// When having 15 priority bands, we actually replace band 15 with band 14, cause the original sci interpreter also
// does it that way as well
y = _priorityBottom;
while (_priorityBands[--y] == _priorityBandCount)
_priorityBands[y]--;
}
// We fill space that is left over with the highest band
for (y = _priorityBottom; y < _screen->_height; y++)
_priorityBands[y] = _priorityBandCount;
}
void SciGuiGfx::PriorityBandsInit(byte *data) {
int i = 0, inx;
byte priority = 0;
for (inx = 0; inx < 14; inx++) {
priority = *data++;
while (i < priority)
_priorityBands[i++] = inx;
}
while (i < 200)
_priorityBands[i++] = inx;
}
byte SciGuiGfx::CoordinateToPriority(int16 y) {
if (y < _priorityTop)
return _priorityBands[_priorityTop];
if (y > _priorityBottom)
return _priorityBands[_priorityBottom];
return _priorityBands[y];
}
int16 SciGuiGfx::PriorityToCoordinate(byte priority) {
int16 y;
if (priority <= _priorityBandCount) {
for (y = 0; y <= _priorityBottom; y++)
if (_priorityBands[y] == priority)
return y;
}
return _priorityBottom;
}
bool SciGuiGfx::CanBeHereCheckRectList(reg_t checkObject, Common::Rect checkRect, List *list) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
uint16 signal;
Common::Rect curRect;
while (curNode) {
curObject = curNode->value;
if (curObject != checkObject) {
signal = GET_SEL32V(segMan, curObject, signal);
if ((signal & (kSignalIgnoreActor | kSignalRemoveView | kSignalNoUpdate)) == 0) {
curRect.left = GET_SEL32V(segMan, curObject, brLeft);
curRect.top = GET_SEL32V(segMan, curObject, brTop);
curRect.right = GET_SEL32V(segMan, curObject, brRight);
curRect.bottom = GET_SEL32V(segMan, curObject, brBottom);
// Check if curRect is within checkRect
if (curRect.right > checkRect.left && curRect.left < checkRect.right && curRect.bottom > checkRect.top && curRect.top < checkRect.bottom) {
return false;
}
}
}
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
return true;
}
void SciGuiGfx::SetNowSeen(reg_t objectReference) {
SegManager *segMan = _s->_segMan;
SciGuiView *view = NULL;
Common::Rect celRect(0, 0);
GuiResourceId viewId = (GuiResourceId)GET_SEL32V(segMan, objectReference, view);
GuiViewLoopNo loopNo = sign_extend_byte((GuiViewLoopNo)GET_SEL32V(segMan, objectReference, loop));
GuiViewCelNo celNo = sign_extend_byte((GuiViewCelNo)GET_SEL32V(segMan, objectReference, cel));
int16 x = (int16)GET_SEL32V(segMan, objectReference, x);
int16 y = (int16)GET_SEL32V(segMan, objectReference, y);
int16 z = 0;
if (_s->_kernel->_selectorCache.z > -1) {
z = (int16)GET_SEL32V(segMan, objectReference, z);
}
// now get cel rectangle
view = getView(viewId);
view->getCelRect(loopNo, celNo, x, y, z, &celRect);
// TODO: sometimes loop is negative. Check what it means
if (lookup_selector(_s->_segMan, objectReference, _s->_kernel->_selectorCache.nsTop, NULL, NULL) == kSelectorVariable) {
PUT_SEL32V(segMan, objectReference, nsLeft, celRect.left);
PUT_SEL32V(segMan, objectReference, nsRight, celRect.right);
PUT_SEL32V(segMan, objectReference, nsTop, celRect.top);
PUT_SEL32V(segMan, objectReference, nsBottom, celRect.bottom);
}
}
} // End of namespace Sci