scummvm/engines/saga
Eugene Sandulenko adcfd2cc5f Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.

AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.

svn-id: r25269
2007-01-29 23:25:51 +00:00
..
actor.cpp Got rid of an 'unused variable' warning 2006-11-27 00:49:59 +00:00
actor.h
animation.cpp
animation.h
console.cpp
console.h
events.cpp
events.h
font_map.cpp
font.cpp
font.h
game.cpp Now AdvancedDetector could use single ID per engine. Also it can suggest 2007-01-29 23:25:51 +00:00
gfx.cpp
gfx.h
ihnm_introproc.cpp
image.cpp
input.cpp
interface.cpp
interface.h
isomap.cpp
isomap.h
ite_introproc.cpp
itedata.cpp
itedata.h
list.h
module.mk
music.cpp
music.h
objectmap.cpp Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant 2006-11-09 13:19:23 +00:00
objectmap.h Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant 2006-11-09 13:19:23 +00:00
palanim.cpp
palanim.h
puzzle.cpp
puzzle.h
render.cpp
render.h
rscfile.cpp Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
rscfile.h
saga.cpp
saga.h Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
sagagame.cpp Use file sizes in detection too. 2007-01-25 00:37:12 +00:00
sagagame.h Use file sizes in detection too. 2007-01-25 00:37:12 +00:00
sagaresnames.h
saveload.cpp
scene.cpp
scene.h
script.cpp
script.h
sfuncs.cpp
sndres.cpp
sndres.h
sound.cpp
sound.h
sprite.cpp
sprite.h
sthread.cpp
stream.h
xref.txt