scummvm/engines
2007-01-30 12:07:05 +00:00
..
agi Removed Unicode from some fanmade game titles. 2007-01-30 00:22:58 +00:00
agos Add French version of Simon the Sorcerer 2 (Windows CD) 2007-01-29 06:45:14 +00:00
cine Now AdvancedDetector could use single ID per engine. Also it can suggest 2007-01-29 23:25:51 +00:00
gob Moved Gob engine to AdvancedDetector. 2007-01-30 02:17:46 +00:00
kyra cleanup 2007-01-29 21:34:39 +00:00
lure First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
parallaction Now AdvancedDetector could use single ID per engine. Also it can suggest 2007-01-29 23:25:51 +00:00
queen First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
saga Now AdvancedDetector could use single ID per engine. Also it can suggest 2007-01-29 23:25:51 +00:00
scumm Add French version of DOTT and Sam & Max. for Macintosh. 2007-01-30 12:07:05 +00:00
sky First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
sword1 First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
sword2 Stop movie lead-in/out when restarting the game (as I already claimed in a 2007-01-27 22:10:50 +00:00
touche Moved Touche engine to AdvancedDetector. 2007-01-30 00:24:09 +00:00
engine.cpp Don't delete the savefile manager in the Engine destructor 2006-11-12 21:08:55 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00