scummvm/engines/dm/objectman.h
2016-09-07 17:45:20 +02:00

83 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DM_OBJECTMAN_H
#define DM_OBJECTMAN_H
#include "dm/dm.h"
#include "dm/champion.h"
namespace DM {
#define k8_SlotBoxInventoryFirstSlot 8 // @ C08_SLOT_BOX_INVENTORY_FIRST_SLOT
#define k9_SlotBoxInventoryActionHand 9 // @ C09_SLOT_BOX_INVENTORY_ACTION_HAND
#define k38_SlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT
#define k14_ObjectNameMaximumLength 14 // @ C014_OBJECT_NAME_MAXIMUM_LENGTH
#define k199_ObjectNameCount 199 // @ C199_OBJECT_NAME_COUNT
#define k556_ObjectNamesGraphicIndice 556 // @ C556_GRAPHIC_OBJECT_NAMES
class SlotBox {
public:
int16 _x;
int16 _y;
int16 _iconIndex;
SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
SlotBox(): _x(-1), _y(-1), _iconIndex(-1) {}
}; // @ SLOT_BOX
class ObjectMan {
DMEngine *_vm;
public:
explicit ObjectMan(DMEngine *vm);
~ObjectMan();
void loadObjectNames(); // @ F0031_OBJECT_LoadNames
SlotBox _slotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
char *_objectNames[k199_ObjectNameCount]; // @ G0352_apc_ObjectNames
byte *_objectIconForMousePointer; // @ G0412_puc_Bitmap_ObjectIconForMousePointer
IconIndice getObjectType(Thing thing); // @ F0032_OBJECT_GetType
IconIndice getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
void extractIconFromBitmap(uint16 iconIndex, byte *destBitmap); // @ F0036_OBJECT_ExtractIconFromBitmap
void drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox
void drawLeaderObjectName(Thing thing); // @ F0034_OBJECT_DrawLeaderHandObjectName
IconIndice getIconIndexInSlotBox(uint16 slotBoxIndex); // @ F0039_OBJECT_GetIconIndexInSlotBox
void clearLeaderObjectName(); // @ F0035_OBJECT_ClearLeaderHandObjectName
void drawIconToScreen(int16 iconIndex, int16 posX, int16 posY); // @ F0037_OBJECT_DrawIconToScreen
int16 _iconGraphicHeight[7]; // @ K0077_ai_IconGraphicHeight
int16 _iconGraphicFirstIndex[7]; // G0026_ai_Graphic562_IconGraphicFirstIconIndex
void initConstants();
};
}
#endif