mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 02:36:27 +00:00
5c060ef5d9
svn-id: r34113
218 lines
5.1 KiB
C++
218 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_MAP_H
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#define GOB_MAP_H
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#include "gob/mult.h"
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namespace Gob {
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// The same numeric values are also used for the arrow keys.
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class Map {
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public:
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enum {
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kDirNW = 0x4700,
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kDirN = 0x4800,
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kDirNE = 0x4900,
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kDirW = 0x4B00,
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kDirE = 0x4D00,
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kDirSW = 0x4F00,
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kDirS = 0x5000,
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kDirSE = 0x5100
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct Point {
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int16 x;
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int16 y;
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int16 notWalkable;
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} PACKED_STRUCT;
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#define szMap_ItemPos 3
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struct ItemPos {
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int8 x;
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int8 y;
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int8 orient;
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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byte _widthByte;
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int16 _mapWidth;
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int16 _mapHeight;
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int16 _screenWidth;
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int16 _screenHeight;
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int16 _tilesWidth;
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int16 _tilesHeight;
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int16 _passWidth;
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bool _bigTiles;
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int8 *_passMap; // [y * _mapWidth + x], getPass(x, y);
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int16 **_itemsMap; // [y][x]
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int16 _wayPointsCount;
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Point *_wayPoints;
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int16 _nearestWayPoint;
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int16 _nearestDest;
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int16 _curGoblinX;
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int16 _curGoblinY;
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int16 _destX;
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int16 _destY;
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ItemPos _itemPoses[40];
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char _sourceFile[15];
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void findNearestWalkable(int16 &gobDestX, int16 &gobDestY,
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int16 mouseX, int16 mouseY);
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void placeItem(int16 x, int16 y, int16 id);
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int16 getDirection(int16 x0, int16 y0, int16 x1, int16 y1);
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int16 checkDirectPath(Mult::Mult_Object *obj, int16 x0,
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int16 y0, int16 x1, int16 y1);
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int16 checkLongPath(int16 x0, int16 y0,
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int16 x1, int16 y1, int16 i0, int16 i1);
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void loadMapsInitGobs(void);
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virtual int16 getItem(int x, int y) = 0;
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virtual void setItem(int x, int y, int16 item) = 0;
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virtual int8 getPass(int x, int y, int heightOff = -1) = 0;
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virtual void setPass(int x, int y, int8 pass, int heightOff = -1) = 0;
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virtual void loadMapObjects(const char *avjFile) = 0;
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virtual void findNearestToGob(Mult::Mult_Object *obj) = 0;
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virtual void findNearestToDest(Mult::Mult_Object *obj) = 0;
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virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) = 0;
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Map(GobEngine *vm);
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virtual ~Map();
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protected:
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bool _loadFromAvo;
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GobEngine *_vm;
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int16 findNearestWayPoint(int16 x, int16 y);
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};
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class Map_v1 : public Map {
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public:
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virtual void loadMapObjects(const char *avjFile);
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virtual void findNearestToGob(Mult::Mult_Object *obj);
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virtual void findNearestToDest(Mult::Mult_Object *obj);
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virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y);
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virtual int16 getItem(int x, int y) {
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assert(_itemsMap);
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x = CLIP<int>(x, 0, _mapWidth - 1);
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y = CLIP<int>(y, 0, _mapHeight - 1);
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return _itemsMap[y][x];
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}
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virtual void setItem(int x, int y, int16 item) {
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assert(_itemsMap);
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x = CLIP<int>(x, 0, _mapWidth - 1);
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y = CLIP<int>(y, 0, _mapHeight - 1);
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_itemsMap[y][x] = item;
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}
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virtual int8 getPass(int x, int y, int heightOff = -1) {
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if (!_passMap)
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return 0;
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return _passMap[y * _mapWidth + x];
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}
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virtual void setPass(int x, int y, int8 pass, int heightOff = -1) {
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if (!_passMap)
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return;
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_passMap[y * _mapWidth + x] = pass;
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}
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Map_v1(GobEngine *vm);
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virtual ~Map_v1();
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protected:
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void init(void);
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void loadSounds(Common::SeekableReadStream &data);
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void loadGoblins(Common::SeekableReadStream &data, uint32 gobsPos);
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void loadObjects(Common::SeekableReadStream &data, uint32 objsPos);
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void loadItemToObject(Common::SeekableReadStream &data);
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};
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class Map_v2 : public Map_v1 {
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public:
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virtual void loadMapObjects(const char *avjFile);
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virtual void findNearestToGob(Mult::Mult_Object *obj);
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virtual void findNearestToDest(Mult::Mult_Object *obj);
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virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y);
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virtual int8 getPass(int x, int y, int heightOff = -1) {
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if (!_passMap)
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return 0;
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if (heightOff == -1)
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heightOff = _passWidth;
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return _passMap[y * heightOff + x];
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}
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virtual void setPass(int x, int y, int8 pass, int heightOff = -1) {
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if (!_passMap)
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return;
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if (heightOff == -1)
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heightOff = _passWidth;
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_passMap[y * heightOff + x] = pass;
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}
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Map_v2(GobEngine *vm);
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virtual ~Map_v2();
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protected:
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void loadGoblinStates(Common::SeekableReadStream &data, int index);
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};
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class Map_v4 : public Map_v2 {
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public:
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virtual void loadMapObjects(const char *avjFile);
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Map_v4(GobEngine *vm);
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virtual ~Map_v4();
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};
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} // End of namespace Gob
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#endif // GOB_MAP_H
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