scummvm/engines/gob
2009-04-29 23:54:29 +00:00
..
demos Moving the demo-related stuff into a demos-subdirectory 2009-04-29 23:54:29 +00:00
sound Adding simple support for protracker playback 2009-03-19 23:40:59 +00:00
coktelvideo.cpp Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
coktelvideo.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
dataio.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
dataio.h Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings) 2008-09-13 16:51:46 +00:00
detection.cpp Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou environments (unhandled, though) 2009-04-29 16:21:12 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_fascin.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
draw_v1.cpp Working cursor in Urban Runner 2008-12-12 00:10:39 +00:00
draw_v2.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
draw.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
draw.h Gob- Add a fascination-specific (and yet unknown) renderflag vaue 2009-04-29 16:23:38 +00:00
driver_vga.cpp Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
driver_vga.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
game_fascin.cpp - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
game_v1.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
game_v2.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
game_v6.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
game.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
game.h - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
global.cpp Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
global.h Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
gob.cpp - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
gob.h - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
goblin_v1.cpp GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.) 2009-04-07 10:41:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
goblin.h Some minor clean-up 2009-04-27 18:56:28 +00:00
indeo3.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
indeo3.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
indeo3data.h Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder closely based on the one in ffmpeg). 2008-12-09 14:56:33 +00:00
init_v1.cpp Added an entry for the DOS version of Little Red Riding Hood 2009-03-21 18:17:24 +00:00
init_v2.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
init_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
init.cpp Moving the demo-related stuff into a demos-subdirectory 2009-04-29 23:54:29 +00:00
init.h Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
inter_bargon.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
inter_fascin.cpp - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
inter_v1.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
inter_v2.cpp Adding detection and title music playback for Little Red Riding Hood (Amiga version) 2009-03-19 23:42:19 +00:00
inter_v3.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
inter_v4.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
inter_v5.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
inter_v6.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
inter.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
inter.h - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
map_v1.cpp Background "music" for Urban Runner, though only 8bit for now 2008-12-14 03:44:39 +00:00
map_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map.cpp Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
map.h Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
module.mk Moving the demo-related stuff into a demos-subdirectory 2009-04-29 23:54:29 +00:00
mult_v1.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
mult_v2.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
mult.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
mult.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
palanim.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
parse_v1.cpp GOB: Some more cleanup 2009-04-07 13:29:13 +00:00
parse_v2.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
parse.cpp Fixed some silly warnings 2009-04-27 14:40:14 +00:00
parse.h Some minor clean-up 2009-04-27 18:56:28 +00:00
saveload_v2.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload_v3.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload_v4.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload_v6.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
saveload.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
util.cpp Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
util.h Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
variables.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
variables.h Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
video_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v6.cpp Decreased the dithering LUT's depth to 5 bit per color component. 2009-04-29 10:24:00 +00:00
video.cpp Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
video.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
videoplayer.cpp Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
videoplayer.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00