scummvm/engines/scumm/imuse_digi
Torbjörn Andersson cee6c45be6 Applied my own patch #1672572, after discussing it with Fingolfin. We no longer
store mixer flags in our savegames. Instead, we store different flags which
just happen to have the exact same values as the mixer flags have right now.
This should keep savegames working even if the mixer flags ever change.

svn-id: r25928
2007-03-02 17:30:29 +00:00
..
dimuse_bndmgr.cpp added missing MKID_BE macros 2007-02-13 20:58:20 +00:00
dimuse_bndmgr.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
dimuse_codecs.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
dimuse_music.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
dimuse_script.cpp fix compile error 2007-02-15 20:24:03 +00:00
dimuse_sndmgr.cpp Changed the AppendableAudioStream code to use a queue of buffers, instead of a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) 2007-02-28 14:48:26 +00:00
dimuse_sndmgr.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
dimuse_tables.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dimuse_track.cpp Applied my own patch #1672572, after discussing it with Fingolfin. We no longer 2007-03-02 17:30:29 +00:00
dimuse.cpp Applied my own patch #1672572, after discussing it with Fingolfin. We no longer 2007-03-02 17:30:29 +00:00
dimuse.h Applied my own patch #1672572, after discussing it with Fingolfin. We no longer 2007-03-02 17:30:29 +00:00