.. |
video
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CHEWY: Use new instead of malloc() in the CFO video decoder
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2016-10-07 03:12:00 +03:00 |
chewy.cpp
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CHEWY: Initial support for in-game texts (game dialog texts)
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2016-10-04 02:27:22 +03:00 |
chewy.h
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CHEWY: Initial support for in-game texts (game dialog texts)
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2016-10-04 02:27:22 +03:00 |
configure.engine
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CHEWY: Added engine stub
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2016-10-03 00:32:32 +03:00 |
console.cpp
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CHEWY: Add support for in-game texts
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2016-10-05 10:47:22 +03:00 |
console.h
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CHEWY: Add support for in-game texts
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2016-10-05 10:47:22 +03:00 |
detection.cpp
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CHEWY: Implement detection for the English version
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2016-10-03 00:32:40 +03:00 |
events.cpp
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CHEWY: Add an event manager, and get rid of g_engine
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2016-10-03 00:34:14 +03:00 |
events.h
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CHEWY: Use virtual destructors. Some cleanup
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2016-10-03 00:34:32 +03:00 |
graphics.cpp
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CHEWY: Initial support for in-game texts (game dialog texts)
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2016-10-04 02:27:22 +03:00 |
graphics.h
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CHEWY: Implement initial sprite drawing, font loading and text drawing
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2016-10-03 00:34:36 +03:00 |
module.mk
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CHEWY: Initial support for in-game texts (game dialog texts)
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2016-10-04 02:27:22 +03:00 |
resource.cpp
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CHEWY: Add support for in-game texts
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2016-10-05 10:47:22 +03:00 |
resource.h
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CHEWY: Initial support for in-game texts (game dialog texts)
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2016-10-04 02:27:22 +03:00 |
sound.cpp
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CHEWY: Add an event manager, and get rid of g_engine
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2016-10-03 00:34:14 +03:00 |
sound.h
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CHEWY: Use virtual destructors. Some cleanup
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2016-10-03 00:34:32 +03:00 |
text.cpp
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CHEWY: Optimize font drawing
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2016-10-05 10:47:56 +03:00 |
text.h
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CHEWY: Add support for in-game texts
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2016-10-05 10:47:22 +03:00 |