scummvm/engines
2007-04-01 13:31:11 +00:00
..
agi Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines 2007-03-30 22:59:45 +00:00
agos Add Spanish version of Waxworks (DOS). 2007-03-22 00:53:39 +00:00
cine Added FIXME comment to CINE regarding an odd warning in processSeqListElement 2007-03-19 22:30:28 +00:00
gob Changed waitEndSoundSlice() to react more dynamically to enforce audio/video sync 2007-03-31 15:25:54 +00:00
kyra made _vm/_engine usage consistent. (_engine -> _vm all over the place now). 2007-04-01 13:10:50 +00:00
lure Bugfix to correctly remove an item from a character's inventory when it is deactivated 2007-04-01 11:48:54 +00:00
parallaction Implemented Disk routines for Amiga demo. Font are simulated with boxes, and frames aren't decoded properly yet. The engine will now show the first game screen, but crash as soon as the user clicks her mouse. 2007-04-01 12:45:42 +00:00
queen enabled music volume changes in Amiga version 2007-03-20 23:24:54 +00:00
saga SAGA: Make use of EventManager::getMousePos 2007-03-18 18:45:36 +00:00
scumm Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination) 2007-03-31 14:00:34 +00:00
sky Fixed setFocusRectangle code. At least I think I did, I don't know where it came from and I can't test it either. But it looked rather broken. 2007-04-01 00:13:54 +00:00
sword1 minor cleanup 2007-03-18 16:50:39 +00:00
sword2 Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
touche Use the event manager to track the mouse position. 2007-04-01 13:31:11 +00:00
engine.cpp fixed MSVC compiler warning because winnt.h defines its own ARRAYSIZE #define 2007-03-17 15:45:05 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00