.. |
anim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
anim.h
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- More GOB2 map conversions
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2006-05-29 18:24:52 +00:00 |
cdrom.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
cdrom.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
dataio.cpp
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- More GOB2 map conversions
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2006-05-29 18:24:52 +00:00 |
dataio.h
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- More GOB2 map conversions
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2006-05-29 18:24:52 +00:00 |
draw_v1.cpp
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Instead of drawing the mouse cursor as a sprite, let the backend handle it
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2006-07-09 18:54:12 +00:00 |
draw_v2.cpp
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Instead of drawing the mouse cursor as a sprite, let the backend handle it
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2006-07-09 18:54:12 +00:00 |
draw.cpp
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Instead of drawing the mouse cursor as a sprite, let the backend handle it
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2006-07-09 18:54:12 +00:00 |
draw.h
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Instead of drawing the mouse cursor as a sprite, let the backend handle it
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2006-07-09 18:54:12 +00:00 |
driver_vga.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
driver_vga.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
game_v1.cpp
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Instead of drawing the mouse cursor as a sprite, let the backend handle it
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2006-07-09 18:54:12 +00:00 |
game_v2.cpp
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
game.cpp
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Instead of drawing the mouse cursor as a sprite, let the backend handle it
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2006-07-09 18:54:12 +00:00 |
game.h
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Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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2006-07-21 21:25:17 +00:00 |
global.cpp
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Fixed the invalid reads visible with valgrind, deleted the
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2006-04-13 21:52:23 +00:00 |
global.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
gob.cpp
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Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobliiins detector code too.
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2006-07-22 14:36:09 +00:00 |
gob.h
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- Removed usage of OSystem::quit(), added a _quitRequested variable
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2006-05-31 08:44:14 +00:00 |
goblin_v1.cpp
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Fixing loading of Scenery::_animations[] + small gob2 cleanup
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2006-06-12 21:33:30 +00:00 |
goblin_v2.cpp
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
goblin.cpp
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Fixing loading of Scenery::_animations[] + small gob2 cleanup
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2006-06-12 21:33:30 +00:00 |
goblin.h
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Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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2006-07-21 21:25:17 +00:00 |
init_v1.cpp
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
init_v2.cpp
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
init.cpp
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Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
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2006-06-13 08:10:54 +00:00 |
init.h
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
inter_v1.cpp
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Instead of drawing the mouse cursor as a sprite, let the backend handle it
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2006-07-09 18:54:12 +00:00 |
inter_v2.cpp
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Instead of drawing the mouse cursor as a sprite, let the backend handle it
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2006-07-09 18:54:12 +00:00 |
inter.cpp
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- Renamed a few mult-variables to something more fitting
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2006-06-29 12:55:57 +00:00 |
inter.h
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
map_v1.cpp
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More goblin handling functions, now the deactivated goblin shows
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2006-06-07 18:49:20 +00:00 |
map_v2.cpp
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
map.cpp
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More goblin handling functions, now the deactivated goblin shows
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2006-06-07 18:49:20 +00:00 |
map.h
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Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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2006-07-21 21:25:17 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
mult_v1.cpp
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More READ_LE_* -> MemoryReadStream conversion + minor cleanup
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2006-06-13 17:02:53 +00:00 |
mult_v2.cpp
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
mult.cpp
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
mult.h
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Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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2006-07-21 21:25:17 +00:00 |
music.cpp
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
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2006-06-20 18:55:25 +00:00 |
music.h
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- Removed usage of OSystem::quit(), added a _quitRequested variable
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2006-05-31 08:44:14 +00:00 |
pack.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
pack.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
parse_v1.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
parse_v2.cpp
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- Fixed endianness/signess issues
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2006-06-04 17:24:03 +00:00 |
parse.cpp
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make printExpr, skipExpr accept both gob1 and gob2 expressions
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2006-05-21 21:18:23 +00:00 |
parse.h
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make printExpr, skipExpr accept both gob1 and gob2 expressions
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2006-05-21 21:18:23 +00:00 |
scenery_v1.cpp
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Fixing loading of Scenery::_animations[] + small gob2 cleanup
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2006-06-12 21:33:30 +00:00 |
scenery_v2.cpp
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Fixing loading of Scenery::_animations[] + small gob2 cleanup
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2006-06-12 21:33:30 +00:00 |
scenery.cpp
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
scenery.h
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Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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2006-07-21 21:25:17 +00:00 |
sound.cpp
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- More GOB2 map conversions
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2006-05-29 18:24:52 +00:00 |
sound.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
timer.cpp
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Changed debug()s to debugC()s
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2006-02-24 23:31:31 +00:00 |
timer.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
util.cpp
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- Removed usage of OSystem::quit(), added a _quitRequested variable
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2006-05-31 08:44:14 +00:00 |
util.h
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
video_v1.cpp
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Fix building with msvc8.
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2006-07-15 21:22:42 +00:00 |
video_v2.cpp
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Fix building with msvc8.
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2006-07-15 21:22:42 +00:00 |
video.cpp
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- Removed usage of OSystem::quit(), added a _quitRequested variable
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2006-05-31 08:44:14 +00:00 |
video.h
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Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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2006-07-21 21:25:17 +00:00 |