mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
b07a88548f
svn-id: r48918
143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef SCI_SOUNDCMD_H
|
|
#define SCI_SOUNDCMD_H
|
|
|
|
#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS
|
|
|
|
#include "common/list.h"
|
|
#include "sci/engine/state.h"
|
|
|
|
namespace Sci {
|
|
|
|
class Console;
|
|
class SciMusic;
|
|
class SoundCommandParser;
|
|
typedef void (SoundCommandParser::*SoundCommand)(reg_t obj, int16 value);
|
|
|
|
struct MusicEntryCommand {
|
|
MusicEntryCommand(const char *d, SoundCommand c) : sndCmd(c), desc(d) {}
|
|
SoundCommand sndCmd;
|
|
const char *desc;
|
|
};
|
|
|
|
class SoundCommandParser {
|
|
public:
|
|
SoundCommandParser(ResourceManager *resMan, SegManager *segMan, Kernel *kernel, AudioPlayer *audio, SciVersion soundVersion);
|
|
~SoundCommandParser();
|
|
|
|
enum {
|
|
kMaxSciVolume = 15
|
|
};
|
|
|
|
#ifdef USE_OLD_MUSIC_FUNCTIONS
|
|
void updateSfxState(SfxState *newState) { _state = newState; }
|
|
#endif
|
|
|
|
reg_t parseCommand(int argc, reg_t *argv, reg_t acc);
|
|
|
|
// Functions used for game state loading
|
|
void clearPlayList();
|
|
void syncPlayList(Common::Serializer &s);
|
|
void reconstructPlayList(int savegame_version);
|
|
|
|
// Functions used for the ScummVM menus
|
|
void setMasterVolume(int vol);
|
|
void pauseAll(bool pause);
|
|
|
|
// Debug console functions
|
|
void playSound(reg_t obj) { cmdPlaySound(obj, 0); }
|
|
void stopSound(reg_t obj) { cmdStopSound(obj, 0); }
|
|
void startNewSound(int number);
|
|
void stopAllSounds();
|
|
void printPlayList(Console *con);
|
|
void printSongInfo(reg_t obj, Console *con);
|
|
|
|
#ifndef USE_OLD_MUSIC_FUNCTIONS
|
|
/**
|
|
* Synchronizes the current state of the music list to the rest of the engine, so that
|
|
* the changes that the sound thread makes to the music are registered with the engine
|
|
* scripts. In SCI0, we invoke this from kAnimate (which is called very often). SCI01
|
|
* and later have a specific callback function, cmdUpdateCues, which is called regularly
|
|
* by the engine scripts themselves, so the engine itself polls for changes to the music
|
|
*/
|
|
void updateSci0Cues();
|
|
#endif
|
|
|
|
private:
|
|
typedef Common::Array<MusicEntryCommand *> SoundCommandContainer;
|
|
SoundCommandContainer _soundCommands;
|
|
ResourceManager *_resMan;
|
|
SegManager *_segMan;
|
|
Kernel *_kernel;
|
|
#ifdef USE_OLD_MUSIC_FUNCTIONS
|
|
SfxState *_state;
|
|
int _midiCmd, _controller, _param;
|
|
#else
|
|
SciMusic *_music;
|
|
#endif
|
|
AudioPlayer *_audio;
|
|
SciVersion _soundVersion;
|
|
int _argc;
|
|
reg_t *_argv; // for cmdFadeSound
|
|
uint32 _midiCommand; // for cmdSendMidi
|
|
reg_t _acc;
|
|
int _cmdUpdateCuesIndex;
|
|
|
|
void cmdInitSound(reg_t obj, int16 value);
|
|
void cmdPlaySound(reg_t obj, int16 value);
|
|
void cmdDummy(reg_t obj, int16 value);
|
|
void cmdMuteSound(reg_t obj, int16 value);
|
|
void cmdPauseSound(reg_t obj, int16 value);
|
|
void cmdResumeSound(reg_t obj, int16 value);
|
|
void cmdStopSound(reg_t obj, int16 value);
|
|
void cmdDisposeSound(reg_t obj, int16 value);
|
|
void cmdMasterVolume(reg_t obj, int16 value);
|
|
void cmdFadeSound(reg_t obj, int16 value);
|
|
void cmdGetPolyphony(reg_t obj, int16 value);
|
|
void cmdStopAllSounds(reg_t obj, int16 value);
|
|
void cmdUpdateSound(reg_t obj, int16 value);
|
|
void cmdUpdateCues(reg_t obj, int16 value);
|
|
void cmdSendMidi(reg_t obj, int16 value);
|
|
void cmdReverb(reg_t obj, int16 value);
|
|
void cmdSetSoundHold(reg_t obj, int16 value);
|
|
void cmdGetAudioCapability(reg_t obj, int16 value);
|
|
void cmdSetSoundVolume(reg_t obj, int16 value);
|
|
void cmdSetSoundPriority(reg_t obj, int16 value);
|
|
void cmdSetSoundLoop(reg_t obj, int16 value);
|
|
void cmdSuspendSound(reg_t obj, int16 value);
|
|
|
|
void processStopSound(reg_t obj, int16 value, bool sampleFinishedPlaying);
|
|
|
|
#ifdef USE_OLD_MUSIC_FUNCTIONS
|
|
void changeSoundStatus(reg_t obj, int newStatus);
|
|
#endif
|
|
};
|
|
|
|
} // End of namespace Sci
|
|
|
|
#endif // SCI_SOUNDCMD_H
|