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engine
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SCI: Limit the screen refresh rate to 60fps
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2010-06-14 08:36:52 +00:00 |
graphics
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Disabled two cases of findObjectByName() in SCI0 early games
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2010-06-13 22:01:10 +00:00 |
parser
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The parser vocabulary remains static throughout the game, thus it has been removed from the engine state
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2010-06-01 15:11:20 +00:00 |
sound
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Added debug output to kDoAudio and some music commands. Also added a warning when an audio stream can't be created. Finally, the debug level of the MIDI parser debug output has been raised to 4, as it's too verbose
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2010-06-12 11:41:22 +00:00 |
video
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Committing the rest of the VideoDecoder Rewrite from patch #2963496.
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2010-05-18 14:17:24 +00:00 |
console.cpp
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Fixed compilation with the old music code
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2010-06-13 22:48:49 +00:00 |
console.h
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Renamed verify_midi to show_instruments (and fixed a bug with it at the same time). This command scans all songs, or a specific song of a game and displays the instruments used
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2010-06-11 19:49:41 +00:00 |
debug.h
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Moved the breakpoint information inside the DebugState struct
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2010-05-19 07:25:06 +00:00 |
decompressor.cpp
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Move DebugChannel related code to new header
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2010-05-04 11:59:22 +00:00 |
decompressor.h
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SCI: Reduce header interdependencies
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2010-02-17 23:38:43 +00:00 |
detection_tables.h
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Add support for loading SCI games from Mac resource forks. The games themselves do not work yet as some (not all) of the data is in BE order instead of LE. They currently error out because it thinks the relocation block is outside of the script.
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2010-05-10 18:29:13 +00:00 |
detection.cpp
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Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, some camelCase changes
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2010-06-10 11:18:10 +00:00 |
event.cpp
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SCI: Limit the screen refresh rate to 60fps
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2010-06-14 08:36:52 +00:00 |
event.h
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Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state
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2010-06-09 07:59:42 +00:00 |
module.mk
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Moved all of the game init/run/exit logic inside the SciEngine class
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2010-06-10 07:32:05 +00:00 |
resource_audio.cpp
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Initialize compression-related variables when loading external patch files. Fixes Cassima's speech in the intro of KQ6 (the engine thought that the external patch files of her speech were compressed)
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2010-06-12 11:43:30 +00:00 |
resource.cpp
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Added a default constructor for the ResourceSource struct
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2010-06-13 07:17:44 +00:00 |
resource.h
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Added a default constructor for the ResourceSource struct
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2010-06-13 07:17:44 +00:00 |
sci.cpp
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SCI: Limit the screen refresh rate to 60fps
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2010-06-14 08:36:52 +00:00 |
sci.h
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Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, some camelCase changes
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2010-06-10 11:18:10 +00:00 |
util.cpp
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Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
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2010-05-18 04:17:58 +00:00 |
util.h
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Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
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2010-05-18 04:17:58 +00:00 |