scummvm/engines/sci/graphics
2010-06-13 22:01:10 +00:00
..
animate.cpp Disabled two cases of findObjectByName() in SCI0 early games 2010-06-13 22:01:10 +00:00
animate.h The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it 2010-06-09 20:12:25 +00:00
cache.cpp SCI: support for kanji (sjis), minor centering issue left 2010-04-16 18:23:50 +00:00
cache.h SCI: adding some minor documentation for the various graphic classes 2010-02-05 15:48:45 +00:00
compare.cpp Use the SELECTOR() macro for readability 2010-06-10 09:18:57 +00:00
compare.h SCI: Document GfxCompare::canBeHereCheckRectList; pass Common::Rect by ref 2010-02-05 22:56:05 +00:00
controls.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
controls.h SCI: replaced value with constant when checking if controls are selected 2010-04-25 15:44:11 +00:00
coordadjuster.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
coordadjuster.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
cursor.cpp Disabled the mouse warping code, as it can be annoying in windowed mode 2010-06-09 14:16:00 +00:00
cursor.h Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state 2010-06-09 07:59:42 +00:00
font.cpp SCI: support for kanji (sjis), minor centering issue left 2010-04-16 18:23:50 +00:00
font.h SCI: change textedit control to cast to unsigned char to fix cursor position when multilingual chars are used. Also make getFontHeight() private inside GfxFontFromResource class, remove it in all the other classes 2010-04-17 15:16:40 +00:00
fontsjis.cpp SCI: removing single byte chars from double byte check in sjis class (damn wikipedia with their similar colors hehe) 2010-04-18 21:18:58 +00:00
fontsjis.h SCI: change textedit control to cast to unsigned char to fix cursor position when multilingual chars are used. Also make getFontHeight() private inside GfxFontFromResource class, remove it in all the other classes 2010-04-17 15:16:40 +00:00
frameout.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
frameout.h SCI: added plane coordinate adjustment code for sci32 when drawing pictures, put everything into GfxCoordAdjuster 2010-02-06 19:35:51 +00:00
gui32.cpp Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state 2010-06-09 07:59:42 +00:00
gui32.h Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state 2010-06-09 07:59:42 +00:00
gui.cpp The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it 2010-06-09 20:12:25 +00:00
gui.h The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it 2010-06-09 20:12:25 +00:00
helpers.h SCI: moving structs/enums from helpers to animate/controls 2010-02-02 14:41:17 +00:00
maciconbar.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
maciconbar.h SCI: renaming MacIconBar to GfxMacIconBar 2010-05-24 21:47:06 +00:00
menu.cpp Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state 2010-06-09 07:59:42 +00:00
menu.h Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state 2010-06-09 07:59:42 +00:00
paint16.cpp Silenced some superfluous warnings in KQ5CD 2010-05-28 16:47:30 +00:00
paint16.h SCI: leave console open for pic_visualize/undither commands - also don't use SciGui class for undither anymore 2010-05-24 17:45:00 +00:00
paint32.cpp SCI: SCI_SCREEN_MASK_* now GFX_SCREEN_MASK_*, using enum - added new enum GFX_SCREEN_UPSCALED_* 2010-05-15 08:57:13 +00:00
paint32.h SCI: added plane coordinate adjustment code for sci32 when drawing pictures, put everything into GfxCoordAdjuster 2010-02-06 19:35:51 +00:00
paint.cpp SCI: put kShakeScreen into GfxPaint, called directly now 2010-02-06 17:03:18 +00:00
paint.h SCI: put kShakeScreen into GfxPaint, called directly now 2010-02-06 17:03:18 +00:00
palette.cpp SCI: set default palette after initializing music driver, fixes palette getting messed up when using mt32 emulation 2010-06-08 22:00:59 +00:00
palette.h SCI: set default palette after initializing music driver, fixes palette getting messed up when using mt32 emulation 2010-06-08 22:00:59 +00:00
picture.cpp SCI: adding another workaround for picture 376 in sq4/cd (same issue like originally found in r49216) 2010-05-26 17:15:49 +00:00
picture.h SCI: error out on pattern opcodes inside vector data when drawing pictures in sci1.1+, also adding workaround for garbage data inside picture 381 in sq4 2010-05-25 18:45:25 +00:00
portrait.cpp Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state 2010-06-09 07:59:42 +00:00
portrait.h Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state 2010-06-09 07:59:42 +00:00
ports.cpp SCI: adjust priority bottom, if its 200 to avoid possible out of bounds (sierra actually does the same) 2010-06-11 09:17:11 +00:00
ports.h Cleaned up the game ID code: 2010-05-23 10:28:03 +00:00
robot.cpp SCI: SCI_SCREEN_MASK_* now GFX_SCREEN_MASK_*, using enum - added new enum GFX_SCREEN_UPSCALED_* 2010-05-15 08:57:13 +00:00
robot.h SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now called directly w/o SciGui 2010-01-31 16:21:11 +00:00
screen.cpp Add support for showing the icon bar in SCI1.1 Mac. 2010-05-24 17:21:11 +00:00
screen.h SCI: adding workaround for some underwater rooms in iceman - removing visual&priority lines that appear because of non dither mode (would merge with dithered fill color combination normally) 2010-05-20 05:48:37 +00:00
text16.cpp Silenced some MSVC warnings 2010-05-14 15:21:00 +00:00
text16.h SCI: the pc98 rom has to display kanji directly, because of the bad behaviour of GetLongest() we will actually put more chars in each line as actually fit. That way the scripts will only show most of the chars, but actually leave out some of the pixels of the far right characters. We now show kanji chars directly, sort of reproducing pc98 rom behaviour 2010-04-20 16:46:26 +00:00
transitions.cpp SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6) 2010-05-15 14:17:50 +00:00
transitions.h SCI: adding some minor documentation for the various graphic classes 2010-02-05 15:48:45 +00:00
view.cpp Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00
view.h SCI: adding some minor documentation for the various graphic classes 2010-02-05 15:48:45 +00:00