scummvm/engines/parallaction/commands.h

84 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_COMMANDS_H
#define PARALLACTION_COMMANDS_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "parallaction/defs.h"
namespace Parallaction {
enum CommandFlags {
kFlagsVisited = 1,
kFlagsExit = 0x10000000,
kFlagsEnter = 0x20000000,
kFlagsGlobal = 0x40000000
};
struct Zone;
struct Animation;
// TODO: turn this into a struct
union CommandData {
uint32 _flags;
Animation * _animation;
Zone* _zone;
char* _string;
uint16 _callable;
uint16 _object;
struct {
int16 _x;
int16 _y;
} _move;
CommandData() {
_flags = 0;
}
~CommandData() {
}
};
struct Command {
uint16 _id;
CommandData u;
uint32 _flagsOn;
uint32 _flagsOff;
Command();
~Command();
};
typedef ManagedList<Command*> CommandList;
} // namespace Parallaction
#endif