scummvm/engines/draci
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
..
animation.cpp
animation.h
barchive.cpp
barchive.h
configure.engine
console.cpp
console.h
detection.cpp ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. 2016-03-08 19:01:13 +01:00
draci.cpp ENGINES: Remove default1x scaler flag 2017-10-07 12:30:29 -05:00
draci.h ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
font.cpp
font.h
game.cpp
game.h
module.mk
mouse.cpp
mouse.h
music.cpp fix music in "Draci Historie" (use MIDI channel 16) 2017-07-30 22:09:19 +02:00
music.h
saveload.cpp
saveload.h
screen.cpp
screen.h
script.cpp
script.h
sound.cpp
sound.h
sprite.cpp
sprite.h
surface.cpp
surface.h
walking.cpp JANITORIAL: Silence more GCC 7 warnings 2017-08-06 12:26:05 +02:00
walking.h