mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
432fd522d2
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
448 lines
12 KiB
C++
448 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/translation.h"
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#include "gui/message.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/draw.h"
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#include "gob/save/saveload.h"
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namespace Gob {
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#define OPCODEVER Inter_v5
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_v5::Inter_v5(GobEngine *vm) : Inter_v4(vm) {
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}
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void Inter_v5::setupOpcodesDraw() {
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Inter_v4::setupOpcodesDraw();
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OPCODEDRAW(0x61, o5_deleteFile);
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OPCODEDRAW(0x80, o5_initScreen);
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}
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void Inter_v5::setupOpcodesFunc() {
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Inter_v4::setupOpcodesFunc();
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OPCODEFUNC(0x45, o5_istrlen);
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}
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void Inter_v5::setupOpcodesGob() {
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OPCODEGOB( 0, o5_spaceShooter);
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OPCODEGOB( 1, o5_spaceShooter);
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OPCODEGOB( 2, o5_spaceShooter);
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OPCODEGOB( 3, o5_spaceShooter);
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OPCODEGOB( 33, o5_spaceShooter);
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OPCODEGOB( 34, o5_spaceShooter);
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OPCODEGOB( 37, o5_spaceShooter);
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OPCODEGOB( 80, o5_getSystemCDSpeed);
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OPCODEGOB( 81, o5_getSystemRAM);
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OPCODEGOB( 82, o5_getSystemCPUSpeed);
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OPCODEGOB( 83, o5_getSystemDrawSpeed);
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OPCODEGOB( 84, o5_totalSystemSpecs);
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OPCODEGOB( 85, o5_saveSystemSpecs);
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OPCODEGOB( 86, o5_loadSystemSpecs);
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OPCODEGOB( 87, o5_spaceShooter);
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OPCODEGOB( 88, o5_spaceShooter);
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OPCODEGOB( 89, o5_spaceShooter);
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OPCODEGOB( 90, o5_spaceShooter);
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OPCODEGOB( 91, o5_spaceShooter);
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OPCODEGOB( 92, o5_gob92);
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OPCODEGOB( 93, o5_spaceShooter);
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OPCODEGOB( 94, o5_spaceShooter);
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OPCODEGOB( 95, o5_gob95);
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OPCODEGOB( 96, o5_gob96);
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OPCODEGOB( 97, o5_gob97);
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OPCODEGOB( 98, o5_gob98);
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OPCODEGOB( 99, o5_spaceShooter);
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OPCODEGOB(100, o5_gob100);
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OPCODEGOB(200, o5_gob200);
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}
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void Inter_v5::o5_deleteFile() {
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const char *file =_vm->_game->_script->evalString();
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debugC(2, kDebugFileIO, "Delete file \"%s\"", file);
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SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
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if (mode == SaveLoad::kSaveModeSave) {
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if (!_vm->_saveLoad->deleteFile(file)) {
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GUI::MessageDialog dialog(_("Failed to delete file."));
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dialog.runModal();
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}
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} else if (mode == SaveLoad::kSaveModeNone)
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warning("Attempted to delete file \"%s\"", file);
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}
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void Inter_v5::o5_initScreen() {
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int16 offY;
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int16 videoMode;
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int16 width, height;
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offY = _vm->_game->_script->readInt16();
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videoMode = offY & 0xFF;
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offY = (offY >> 8) & 0xFF;
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width = _vm->_game->_script->readValExpr();
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height = _vm->_game->_script->readValExpr();
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if (videoMode == 0)
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videoMode = 0x14;
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_vm->_video->clearScreen();
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if (videoMode == 0x13) {
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if (width == -1)
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width = 320;
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if (height == -1)
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height = 200;
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_vm->_width = 320;
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_vm->_height = 200;
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_vm->_video->setSize();
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} else if (_vm->_global->_videoMode == 0x13) {
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width = _vm->_width = 640;
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height = _vm->_height = 480;
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_vm->_video->setSize();
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}
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_vm->_global->_fakeVideoMode = videoMode;
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// Some versions require this
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if (videoMode == 0x18)
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_vm->_global->_fakeVideoMode = 0x37;
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if ((videoMode == _vm->_global->_videoMode) && (width == -1))
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return;
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if (width > 0)
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_vm->_video->_surfWidth = width;
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if (height > 0)
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_vm->_video->_surfHeight = height;
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_vm->_video->_screenDeltaX = 0;
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if (_vm->_video->_surfWidth < _vm->_width)
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_vm->_video->_screenDeltaX = (_vm->_width - _vm->_video->_surfWidth) / 2;
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_vm->_global->_mouseMinX = _vm->_video->_screenDeltaX;
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_vm->_global->_mouseMaxX = _vm->_video->_screenDeltaX + _vm->_video->_surfWidth - 1;
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_vm->_video->_splitStart = _vm->_video->_surfHeight - offY;
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_vm->_video->_splitHeight1 = MIN<int16>(_vm->_height, _vm->_video->_surfHeight);
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_vm->_video->_splitHeight2 = offY;
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if ((_vm->_video->_surfHeight + offY) < _vm->_height)
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_vm->_video->_screenDeltaY = (_vm->_height - (_vm->_video->_surfHeight + offY)) / 2;
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else
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_vm->_video->_screenDeltaY = 0;
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_vm->_global->_mouseMaxY = (_vm->_video->_surfHeight + _vm->_video->_screenDeltaY) - offY - 1;
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_vm->_global->_mouseMinY = _vm->_video->_screenDeltaY;
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_vm->_draw->closeScreen();
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_vm->_util->clearPalette();
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memset(_vm->_global->_redPalette, 0, 256);
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memset(_vm->_global->_greenPalette, 0, 256);
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memset(_vm->_global->_bluePalette, 0, 256);
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_vm->_video->_splitSurf.reset();
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_vm->_draw->_spritesArray[24].reset();
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_vm->_draw->_spritesArray[25].reset();
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_vm->_global->_videoMode = videoMode;
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_vm->_video->initPrimary(videoMode);
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WRITE_VAR(15, _vm->_global->_fakeVideoMode);
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_vm->_global->_setAllPalette = true;
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_vm->_util->setMousePos(_vm->_global->_inter_mouseX,
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_vm->_global->_inter_mouseY);
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_vm->_util->clearPalette();
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_vm->_draw->initScreen();
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_vm->_util->setScrollOffset();
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if (offY > 0) {
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_vm->_draw->_spritesArray[24] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
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_vm->_draw->_spritesArray[25] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
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_vm->_video->_splitSurf = _vm->_draw->_spritesArray[25];
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}
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}
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void Inter_v5::o5_istrlen(OpFuncParams ¶ms) {
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int16 strVar1, strVar2;
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int16 len;
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uint16 type;
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if (_vm->_game->_script->peekByte() == 0x80) {
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_vm->_game->_script->skip(1);
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strVar1 = _vm->_game->_script->readVarIndex();
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strVar2 = _vm->_game->_script->readVarIndex(0, &type);
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len = _vm->_draw->stringLength(GET_VARO_STR(strVar1), READ_VARO_UINT16(strVar2));
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} else {
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strVar1 = _vm->_game->_script->readVarIndex();
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strVar2 = _vm->_game->_script->readVarIndex(0, &type);
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if (_vm->_global->_language == 10) {
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// Extra handling for Japanese strings
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for (len = 0; READ_VARO_UINT8(strVar1) != 0; strVar1++, len++)
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if (READ_VARO_UINT8(strVar1) >= 128)
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strVar1++;
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} else
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len = strlen(GET_VARO_STR(strVar1));
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}
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writeVar(strVar2, type, (int32) len);
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}
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void Inter_v5::o5_spaceShooter(OpGobParams ¶ms) {
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warning("Dynasty Stub: Space shooter: %d, %d, %s",
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params.extraData, params.paramCount, _vm->_game->_curTotFile.c_str());
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if (params.paramCount < 4) {
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warning("Space shooter variable counter < 4");
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_vm->_game->_script->skip(params.paramCount * 2);
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return;
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}
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uint32 var1 = _vm->_game->_script->readInt16() * 4;
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uint32 var2 = _vm->_game->_script->readInt16() * 4;
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_vm->_game->_script->readInt16();
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_vm->_game->_script->readInt16();
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if (params.extraData != 0) {
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// we need to return 1 for the shooter mission 34. There is only one planet to choose from in the map.
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WRITE_VARO_UINT32(var1,(params.extraData == 34) ? 1 : 2);
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WRITE_VARO_UINT32(var2,0);
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} else {
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if (params.paramCount < 5) {
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warning("Space shooter variable counter < 5");
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return;
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}
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_vm->_game->_script->skip((params.paramCount - 4) * 2);
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}
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}
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void Inter_v5::o5_getSystemCDSpeed(OpGobParams ¶ms) {
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
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Font *font;
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if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
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font->drawString("100 %", 402, 89, 112, 144, 0, *_vm->_draw->_backSurface);
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_vm->_draw->forceBlit();
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delete font;
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}
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}
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void Inter_v5::o5_getSystemRAM(OpGobParams ¶ms) {
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
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Font *font;
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if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
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font->drawString("100 %", 402, 168, 112, 144, 0, *_vm->_draw->_backSurface);
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_vm->_draw->forceBlit();
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delete font;
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}
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}
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void Inter_v5::o5_getSystemCPUSpeed(OpGobParams ¶ms) {
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
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Font *font;
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if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
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font->drawString("100 %", 402, 248, 112, 144, 0, *_vm->_draw->_backSurface);
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_vm->_draw->forceBlit();
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delete font;
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}
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}
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void Inter_v5::o5_getSystemDrawSpeed(OpGobParams ¶ms) {
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
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Font *font;
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if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
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font->drawString("100 %", 402, 326, 112, 144, 0, *_vm->_draw->_backSurface);
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_vm->_draw->forceBlit();
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delete font;
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}
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}
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void Inter_v5::o5_totalSystemSpecs(OpGobParams ¶ms) {
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
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Font *font;
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if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
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font->drawString("100 %", 402, 405, 112, 144, 0, *_vm->_draw->_backSurface);
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_vm->_draw->forceBlit();
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delete font;
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}
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}
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void Inter_v5::o5_saveSystemSpecs(OpGobParams ¶ms) {
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warning("Dynasty Stub: Saving system specifications");
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/*
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FILE *f = fopen("SAVE\\SPEED.INF", w);
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fwrite(&_cdSpeed, sizeof(_cdSpeed), 1, f);
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fwrite(&_ram, sizeof(_ram), 1, f);
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fwrite(&_cpuSpeed, sizeof(_cpuSpeed), 1, f);
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fwrite(&_drawSpeed, sizeof(_drawSpeed), 1, f);
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fwrite(&_total, sizeof(_total), 1, f);
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fclose(f);
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*/
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}
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void Inter_v5::o5_loadSystemSpecs(OpGobParams ¶ms) {
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warning("Dynasty Stub: Loading system specifications");
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/*
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FILE *f = fopen("SAVE\\SPEED.INF", r);
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fread(&_cdSpeed, sizeof(_cdSpeed), 1, f);
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fread(&_ram, sizeof(_ram), 1, f);
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fread(&_cpuSpeed, sizeof(_cpuSpeed), 1, f);
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fread(&_drawSpeed, sizeof(_drawSpeed), 1, f);
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fread(&_total, sizeof(_total), 1, f);
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fclose(f);
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*/
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/*
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speedSum = MAX(_cdSpeed, 150);
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speedSum += (_ram << 3);
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speedSum += (_cpuSpeed << 3);
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speedSum /= 17;
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needThrottle2 = (speedSum > 81) ? 1 : 0;
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needThrottle1 = (_total >= 95) ? 1 : 0;
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if (needThrottle1 == 1) {
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speedThrottle1 = 100;
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speedThrottle2 = 1;
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speedThrottle3 = 1;
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speedThrottle4 = 0;
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} else {
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speedThrottle1 = 0;
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speedThrottle2 = 0;
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speedThrottle3 = 0;
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speedThrottle4 = 40;
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}
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*/
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}
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void Inter_v5::o5_gob92(OpGobParams ¶ms) {
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warning("Dynasty Stub: GobFunc 92");
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int8) _gob92_1)) */);
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}
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void Inter_v5::o5_gob95(OpGobParams ¶ms) {
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warning("Dynasty Stub: GobFunc 95");
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int16) speedThrottle4)) */);
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int8) speedThrottle3)) */);
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int8) speedThrottle2)) */);
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WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int16) speedThrottle1)) */);
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}
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void Inter_v5::o5_gob96(OpGobParams ¶ms) {
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int16 speedThrottle4, speedThrottle1;
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byte speedThrottle3, speedThrottle2;
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speedThrottle4 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
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speedThrottle3 = READ_VAR_UINT8(_vm->_game->_script->readInt16());
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speedThrottle2 = READ_VAR_UINT8(_vm->_game->_script->readInt16());
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speedThrottle1 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
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warning("Dynasty Stub: GobFunc 96: %d, %d, %d, %d",
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speedThrottle4, speedThrottle3, speedThrottle2, speedThrottle1);
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// TODO
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}
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void Inter_v5::o5_gob97(OpGobParams ¶ms) {
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_gob_97_98_val = 1;
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}
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void Inter_v5::o5_gob98(OpGobParams ¶ms) {
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_gob_97_98_val = 0;
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}
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void Inter_v5::o5_gob100(OpGobParams ¶ms) {
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uint16 var1 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
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uint16 var2 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
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uint16 var3 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
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uint16 var4 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
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warning("Dynasty Stub: GobFunc 100: %d, %d, %d, %d", var1, var2, var3, var4);
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var3 = (var3 + var1) - 1;
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var4 = (var4 + var2) - 1;
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}
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void Inter_v5::o5_gob200(OpGobParams ¶ms) {
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uint16 var1 = _vm->_game->_script->readUint16(); // index into the spritesArray
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uint16 var2 = _vm->_game->_script->readUint16();
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uint16 var3 = _vm->_game->_script->readUint16();
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warning("Dynasty Stub: GobFunc 200: %d, %d, %d", var1, var2, var3);
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}
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} // End of namespace Gob
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