scummvm/engines/gob/inter_v5.cpp
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00

448 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/translation.h"
#include "gui/message.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/draw.h"
#include "gob/save/saveload.h"
namespace Gob {
#define OPCODEVER Inter_v5
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_v5::Inter_v5(GobEngine *vm) : Inter_v4(vm) {
}
void Inter_v5::setupOpcodesDraw() {
Inter_v4::setupOpcodesDraw();
OPCODEDRAW(0x61, o5_deleteFile);
OPCODEDRAW(0x80, o5_initScreen);
}
void Inter_v5::setupOpcodesFunc() {
Inter_v4::setupOpcodesFunc();
OPCODEFUNC(0x45, o5_istrlen);
}
void Inter_v5::setupOpcodesGob() {
OPCODEGOB( 0, o5_spaceShooter);
OPCODEGOB( 1, o5_spaceShooter);
OPCODEGOB( 2, o5_spaceShooter);
OPCODEGOB( 3, o5_spaceShooter);
OPCODEGOB( 33, o5_spaceShooter);
OPCODEGOB( 34, o5_spaceShooter);
OPCODEGOB( 37, o5_spaceShooter);
OPCODEGOB( 80, o5_getSystemCDSpeed);
OPCODEGOB( 81, o5_getSystemRAM);
OPCODEGOB( 82, o5_getSystemCPUSpeed);
OPCODEGOB( 83, o5_getSystemDrawSpeed);
OPCODEGOB( 84, o5_totalSystemSpecs);
OPCODEGOB( 85, o5_saveSystemSpecs);
OPCODEGOB( 86, o5_loadSystemSpecs);
OPCODEGOB( 87, o5_spaceShooter);
OPCODEGOB( 88, o5_spaceShooter);
OPCODEGOB( 89, o5_spaceShooter);
OPCODEGOB( 90, o5_spaceShooter);
OPCODEGOB( 91, o5_spaceShooter);
OPCODEGOB( 92, o5_gob92);
OPCODEGOB( 93, o5_spaceShooter);
OPCODEGOB( 94, o5_spaceShooter);
OPCODEGOB( 95, o5_gob95);
OPCODEGOB( 96, o5_gob96);
OPCODEGOB( 97, o5_gob97);
OPCODEGOB( 98, o5_gob98);
OPCODEGOB( 99, o5_spaceShooter);
OPCODEGOB(100, o5_gob100);
OPCODEGOB(200, o5_gob200);
}
void Inter_v5::o5_deleteFile() {
const char *file =_vm->_game->_script->evalString();
debugC(2, kDebugFileIO, "Delete file \"%s\"", file);
SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
if (mode == SaveLoad::kSaveModeSave) {
if (!_vm->_saveLoad->deleteFile(file)) {
GUI::MessageDialog dialog(_("Failed to delete file."));
dialog.runModal();
}
} else if (mode == SaveLoad::kSaveModeNone)
warning("Attempted to delete file \"%s\"", file);
}
void Inter_v5::o5_initScreen() {
int16 offY;
int16 videoMode;
int16 width, height;
offY = _vm->_game->_script->readInt16();
videoMode = offY & 0xFF;
offY = (offY >> 8) & 0xFF;
width = _vm->_game->_script->readValExpr();
height = _vm->_game->_script->readValExpr();
if (videoMode == 0)
videoMode = 0x14;
_vm->_video->clearScreen();
if (videoMode == 0x13) {
if (width == -1)
width = 320;
if (height == -1)
height = 200;
_vm->_width = 320;
_vm->_height = 200;
_vm->_video->setSize();
} else if (_vm->_global->_videoMode == 0x13) {
width = _vm->_width = 640;
height = _vm->_height = 480;
_vm->_video->setSize();
}
_vm->_global->_fakeVideoMode = videoMode;
// Some versions require this
if (videoMode == 0x18)
_vm->_global->_fakeVideoMode = 0x37;
if ((videoMode == _vm->_global->_videoMode) && (width == -1))
return;
if (width > 0)
_vm->_video->_surfWidth = width;
if (height > 0)
_vm->_video->_surfHeight = height;
_vm->_video->_screenDeltaX = 0;
if (_vm->_video->_surfWidth < _vm->_width)
_vm->_video->_screenDeltaX = (_vm->_width - _vm->_video->_surfWidth) / 2;
_vm->_global->_mouseMinX = _vm->_video->_screenDeltaX;
_vm->_global->_mouseMaxX = _vm->_video->_screenDeltaX + _vm->_video->_surfWidth - 1;
_vm->_video->_splitStart = _vm->_video->_surfHeight - offY;
_vm->_video->_splitHeight1 = MIN<int16>(_vm->_height, _vm->_video->_surfHeight);
_vm->_video->_splitHeight2 = offY;
if ((_vm->_video->_surfHeight + offY) < _vm->_height)
_vm->_video->_screenDeltaY = (_vm->_height - (_vm->_video->_surfHeight + offY)) / 2;
else
_vm->_video->_screenDeltaY = 0;
_vm->_global->_mouseMaxY = (_vm->_video->_surfHeight + _vm->_video->_screenDeltaY) - offY - 1;
_vm->_global->_mouseMinY = _vm->_video->_screenDeltaY;
_vm->_draw->closeScreen();
_vm->_util->clearPalette();
memset(_vm->_global->_redPalette, 0, 256);
memset(_vm->_global->_greenPalette, 0, 256);
memset(_vm->_global->_bluePalette, 0, 256);
_vm->_video->_splitSurf.reset();
_vm->_draw->_spritesArray[24].reset();
_vm->_draw->_spritesArray[25].reset();
_vm->_global->_videoMode = videoMode;
_vm->_video->initPrimary(videoMode);
WRITE_VAR(15, _vm->_global->_fakeVideoMode);
_vm->_global->_setAllPalette = true;
_vm->_util->setMousePos(_vm->_global->_inter_mouseX,
_vm->_global->_inter_mouseY);
_vm->_util->clearPalette();
_vm->_draw->initScreen();
_vm->_util->setScrollOffset();
if (offY > 0) {
_vm->_draw->_spritesArray[24] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
_vm->_draw->_spritesArray[25] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
_vm->_video->_splitSurf = _vm->_draw->_spritesArray[25];
}
}
void Inter_v5::o5_istrlen(OpFuncParams &params) {
int16 strVar1, strVar2;
int16 len;
uint16 type;
if (_vm->_game->_script->peekByte() == 0x80) {
_vm->_game->_script->skip(1);
strVar1 = _vm->_game->_script->readVarIndex();
strVar2 = _vm->_game->_script->readVarIndex(0, &type);
len = _vm->_draw->stringLength(GET_VARO_STR(strVar1), READ_VARO_UINT16(strVar2));
} else {
strVar1 = _vm->_game->_script->readVarIndex();
strVar2 = _vm->_game->_script->readVarIndex(0, &type);
if (_vm->_global->_language == 10) {
// Extra handling for Japanese strings
for (len = 0; READ_VARO_UINT8(strVar1) != 0; strVar1++, len++)
if (READ_VARO_UINT8(strVar1) >= 128)
strVar1++;
} else
len = strlen(GET_VARO_STR(strVar1));
}
writeVar(strVar2, type, (int32) len);
}
void Inter_v5::o5_spaceShooter(OpGobParams &params) {
warning("Dynasty Stub: Space shooter: %d, %d, %s",
params.extraData, params.paramCount, _vm->_game->_curTotFile.c_str());
if (params.paramCount < 4) {
warning("Space shooter variable counter < 4");
_vm->_game->_script->skip(params.paramCount * 2);
return;
}
uint32 var1 = _vm->_game->_script->readInt16() * 4;
uint32 var2 = _vm->_game->_script->readInt16() * 4;
_vm->_game->_script->readInt16();
_vm->_game->_script->readInt16();
if (params.extraData != 0) {
// we need to return 1 for the shooter mission 34. There is only one planet to choose from in the map.
WRITE_VARO_UINT32(var1,(params.extraData == 34) ? 1 : 2);
WRITE_VARO_UINT32(var2,0);
} else {
if (params.paramCount < 5) {
warning("Space shooter variable counter < 5");
return;
}
_vm->_game->_script->skip((params.paramCount - 4) * 2);
}
}
void Inter_v5::o5_getSystemCDSpeed(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 89, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_getSystemRAM(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 168, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_getSystemCPUSpeed(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 248, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_getSystemDrawSpeed(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 326, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_totalSystemSpecs(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 405, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_saveSystemSpecs(OpGobParams &params) {
warning("Dynasty Stub: Saving system specifications");
/*
FILE *f = fopen("SAVE\\SPEED.INF", w);
fwrite(&_cdSpeed, sizeof(_cdSpeed), 1, f);
fwrite(&_ram, sizeof(_ram), 1, f);
fwrite(&_cpuSpeed, sizeof(_cpuSpeed), 1, f);
fwrite(&_drawSpeed, sizeof(_drawSpeed), 1, f);
fwrite(&_total, sizeof(_total), 1, f);
fclose(f);
*/
}
void Inter_v5::o5_loadSystemSpecs(OpGobParams &params) {
warning("Dynasty Stub: Loading system specifications");
/*
FILE *f = fopen("SAVE\\SPEED.INF", r);
fread(&_cdSpeed, sizeof(_cdSpeed), 1, f);
fread(&_ram, sizeof(_ram), 1, f);
fread(&_cpuSpeed, sizeof(_cpuSpeed), 1, f);
fread(&_drawSpeed, sizeof(_drawSpeed), 1, f);
fread(&_total, sizeof(_total), 1, f);
fclose(f);
*/
/*
speedSum = MAX(_cdSpeed, 150);
speedSum += (_ram << 3);
speedSum += (_cpuSpeed << 3);
speedSum /= 17;
needThrottle2 = (speedSum > 81) ? 1 : 0;
needThrottle1 = (_total >= 95) ? 1 : 0;
if (needThrottle1 == 1) {
speedThrottle1 = 100;
speedThrottle2 = 1;
speedThrottle3 = 1;
speedThrottle4 = 0;
} else {
speedThrottle1 = 0;
speedThrottle2 = 0;
speedThrottle3 = 0;
speedThrottle4 = 40;
}
*/
}
void Inter_v5::o5_gob92(OpGobParams &params) {
warning("Dynasty Stub: GobFunc 92");
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int8) _gob92_1)) */);
}
void Inter_v5::o5_gob95(OpGobParams &params) {
warning("Dynasty Stub: GobFunc 95");
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int16) speedThrottle4)) */);
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int8) speedThrottle3)) */);
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int8) speedThrottle2)) */);
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int16) speedThrottle1)) */);
}
void Inter_v5::o5_gob96(OpGobParams &params) {
int16 speedThrottle4, speedThrottle1;
byte speedThrottle3, speedThrottle2;
speedThrottle4 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
speedThrottle3 = READ_VAR_UINT8(_vm->_game->_script->readInt16());
speedThrottle2 = READ_VAR_UINT8(_vm->_game->_script->readInt16());
speedThrottle1 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
warning("Dynasty Stub: GobFunc 96: %d, %d, %d, %d",
speedThrottle4, speedThrottle3, speedThrottle2, speedThrottle1);
// TODO
}
void Inter_v5::o5_gob97(OpGobParams &params) {
_gob_97_98_val = 1;
}
void Inter_v5::o5_gob98(OpGobParams &params) {
_gob_97_98_val = 0;
}
void Inter_v5::o5_gob100(OpGobParams &params) {
uint16 var1 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
uint16 var2 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
uint16 var3 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
uint16 var4 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
warning("Dynasty Stub: GobFunc 100: %d, %d, %d, %d", var1, var2, var3, var4);
var3 = (var3 + var1) - 1;
var4 = (var4 + var2) - 1;
}
void Inter_v5::o5_gob200(OpGobParams &params) {
uint16 var1 = _vm->_game->_script->readUint16(); // index into the spritesArray
uint16 var2 = _vm->_game->_script->readUint16();
uint16 var3 = _vm->_game->_script->readUint16();
warning("Dynasty Stub: GobFunc 200: %d, %d, %d", var1, var2, var3);
}
} // End of namespace Gob