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https://github.com/libretro/scummvm.git
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90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_ACTOR_HE_H
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#define SCUMM_ACTOR_HE_H
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#include "scumm/actor.h"
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namespace Scumm {
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struct AuxBlock {
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bool visible;
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Common::Rect r;
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void reset() {
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visible = false;
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r.left = r.top = 0;
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r.right = r.bottom = -1;
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}
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};
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struct AuxEntry {
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int actorNum;
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int subIndex;
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};
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class ActorHE : public Actor {
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public:
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ActorHE(ScummEngine *scumm, int id) : Actor(scumm, id) {}
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virtual void initActor(int mode);
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virtual void hideActor();
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void drawActorToBackBuf(int x, int y);
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void setHEFlag(int bit, int set);
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void setUserCondition(int slot, int set);
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bool isUserConditionSet(int slot) const;
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void setTalkCondition(int slot);
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bool isTalkConditionSet(int slot) const;
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public:
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/** This rect is used to clip actor drawing. */
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Common::Rect _clipOverride;
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bool _heNoTalkAnimation;
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bool _heTalking;
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byte _heFlags;
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AuxBlock _auxBlock;
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struct {
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int16 posX;
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int16 posY;
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int16 color;
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byte sentence[128];
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} _heTalkQueue[16];
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virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr);
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virtual void setActorCostume(int c);
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};
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} // End of namespace Scumm
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#endif
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