..
he
SCUMM HE: Fix UB shifting negative integers
2017-12-01 19:22:19 -06:00
imuse
SCUMM: MI2 kill tune 113 on start of next, Fixes bug #1410 / Booty Island
2017-07-30 22:10:54 +02:00
imuse_digi
JANITORIAL: Increase buffer size to fix potential overflow
2017-08-06 12:00:32 +02:00
insane
SCUMM: Add missing break to INSANE code. Thanks to eriktorbjorn and GCC7
2017-08-11 20:13:24 +02:00
players
SCUMM: Fix race condition in MOD player
2017-11-12 23:15:05 -06:00
smush
SCUMM: Fix some class initializations
2016-11-19 17:30:16 +01:00
actor_he.h
actor.cpp
SCUMM: Fix UB shifting negative integers in Actor
2017-12-01 19:22:35 -06:00
actor.h
SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
2016-07-19 20:39:58 +10:00
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
2016-07-19 20:39:58 +10:00
boxes.h
camera.cpp
cdda.cpp
cdda.h
JANITORIAL: Make GPL headers uniform
2016-09-03 12:46:38 +02:00
charset-fontdata.cpp
charset.cpp
charset.h
configure.engine
costume.cpp
SCUMM: Fix bug #6817 (V1 Actors drawn 1 line too high)
2016-12-27 10:21:23 +11:00
costume.h
cursor.cpp
SCUMM: Fix signed integer overflow reading default v70HE cursor
2017-12-01 19:23:00 -06:00
debugger.cpp
SCUMM: Add actor/object names to debug output
2016-07-02 12:22:50 +03:00
debugger.h
detection_tables.h
SCUMM: Add detection for German version of Spy Fox 1, fixes bug #9732
2017-08-21 16:04:31 +02:00
detection.cpp
SCUMM: Prevent false detection of Steam games
2017-10-31 11:03:53 +01:00
detection.h
dialogs.cpp
SCUMM: Fix dialog initialization
2016-11-27 14:02:52 +01:00
dialogs.h
JANITORIAL: Reduce GUI header dependencies
2016-04-14 13:30:14 +03:00
file_nes.cpp
file_nes.h
file.cpp
SCUMM: Set initial EOS state in Scumm::File class
2016-11-27 14:02:52 +01:00
file.h
gfx_towns.cpp
SCUMM: Properly inint FM-TOWNS gfx code
2016-11-27 14:02:52 +01:00
gfx.cpp
SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
2016-07-19 20:39:58 +10:00
gfx.h
SCUMM: Maniac V0: Clear the text area of the screen on fade out
2016-07-17 16:40:49 +10:00
gfxARM.s
help.cpp
ALL: game state => saved game
2016-11-29 20:15:20 +01:00
help.h
input.cpp
SCUMM: Revert skipping of MM C64 demo original save screen display attempt
2017-11-27 20:50:28 +01:00
midiparser_ro.cpp
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
module.mk
HE: Add Moonbase Net dummy
2016-08-30 23:26:29 +02:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp
SCUMM: Fix possible return of garbage values
2017-12-01 19:22:52 -06:00
object.h
palette.cpp
POTFILES
SCUMM: Expose COMI's object_labels setting as an extra GUI option
2016-04-01 21:38:50 +03:00
proc3ARM.s
resource_v2.cpp
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
resource_v3.cpp
resource_v4.cpp
resource.cpp
resource.h
room.cpp
saveload.cpp
ALL: Specify the DisposeAfterUse constructor argument for dynamic memory write streams
2017-09-22 07:06:21 +02:00
saveload.h
SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code
2016-07-19 18:54:14 +10:00
script_v0.cpp
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
script_v2.cpp
Merge pull request #902 from segrax/Fix_4556
2017-02-21 23:33:17 +01:00
script_v3.cpp
script_v4.cpp
script_v5.cpp
SCUMM: Add missing return statement
2017-08-11 20:20:25 +02:00
script_v6.cpp
SCUMM: Prevent darkenPallete() in Room 0 in FT, fixes bug #9871
2017-08-17 09:47:03 +01:00
script_v8.cpp
script.cpp
SCUMM: Fix array overflow writing var when no current script is set
2017-12-01 19:39:30 -06:00
script.h
scumm_v0.h
SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
2016-07-19 20:39:58 +10:00
scumm_v2.h
SCUMM HE: Moved remnants of Moonabse to HE100
2016-05-26 21:53:23 +02:00
scumm_v3.h
scumm_v4.h
scumm_v5.h
scumm_v6.h
SCUMM HE: Moved Moonbase stuff to v90he
2016-05-22 00:45:04 +02:00
scumm_v7.h
scumm_v8.h
scumm-md5.h
SCUMM: Update MD5 include file
2017-08-21 16:04:31 +02:00
scumm.cpp
ALL: Fix misuse of comma operator
2017-11-10 09:57:03 -06:00
scumm.h
SCUMM HE: Hid noisy Moonbase AI warnings under debug channel
2016-11-20 23:38:33 +01:00
sound.cpp
JANITORIAL: Typos
2016-10-31 09:56:43 +01:00
sound.h
SCUMM HE: Update sound flags and queue, for new settings.
2016-06-22 11:45:44 +10:00
string.cpp
SCUMM: Reduce audio header dependencies
2016-05-21 13:55:38 +03:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp
SCUMM HE: Moved remnants of Moonabse to HE100
2016-05-26 21:53:23 +02:00
verbs.cpp
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
verbs.h