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https://github.com/libretro/scummvm.git
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1385 lines
32 KiB
C++
1385 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DISABLE_SID
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#include "engines/engine.h"
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#include "scumm/players/player_sid.h"
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#include "scumm/scumm.h"
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#include "audio/mixer.h"
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namespace Scumm {
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/*
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* The player's update() routine is called once per (NTSC/PAL) frame as it is
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* called by the VIC Rasterline interrupt handler which is in turn called
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* approx. 50 (PAL) or 60 (NTSC) times per second.
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* The SCUMM V0/V1 music playback routines or sound data have not been adjusted
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* to PAL systems. As a consequence, music is played audibly (-16%) slower
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* on PAL systems.
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* In addition, the SID oscillator frequency depends on the video clock too.
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* As SCUMM games use an NTSC frequency table for both NTSC and PAL versions
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* all tone frequencies on PAL systems are slightly (-4%) lower than on NTSC ones.
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*
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* For more info on the SID chip see:
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* - http://www.dopeconnection.net/C64_SID.htm (German)
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* For more info on the VIC chip see:
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* - http://www.htu.tugraz.at/~herwig/c64/man-vic.php (German)
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* - http://www.c64-wiki.de/index.php/VIC (German)
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*/
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struct TimingProps {
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double clockFreq;
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int cyclesPerFrame;
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};
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static const TimingProps timingProps[2] = {
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{ 17734472.0 / 18, 312 * 63 }, // PAL: 312*63 cycles/frame @ 985248 Hz (~50Hz)
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{ 14318180.0 / 14, 263 * 65 } // NTSC: 263*65 cycles/frame @ 1022727 Hz (~60Hz)
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};
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static const uint8 BITMASK[7] = {
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0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40
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};
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static const uint8 BITMASK_INV[7] = {
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0xFE, 0xFD, 0xFB, 0xF7, 0xEF, 0xDF, 0xBF
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};
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static const int SID_REG_OFFSET[7] = {
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0, 7, 14, 21, 2, 9, 16
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};
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// NTSC frequency table (also used for PAL versions).
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// FREQ_TBL[i] = tone_freq[i] * 2^24 / clockFreq
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static const uint16 FREQ_TBL[97] = {
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0x0000, 0x010C, 0x011C, 0x012D, 0x013E, 0x0151, 0x0166, 0x017B,
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0x0191, 0x01A9, 0x01C3, 0x01DD, 0x01FA, 0x0218, 0x0238, 0x025A,
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0x027D, 0x02A3, 0x02CC, 0x02F6, 0x0323, 0x0353, 0x0386, 0x03BB,
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0x03F4, 0x0430, 0x0470, 0x04B4, 0x04FB, 0x0547, 0x0598, 0x05ED,
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0x0647, 0x06A7, 0x070C, 0x0777, 0x07E9, 0x0861, 0x08E1, 0x0968,
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0x09F7, 0x0A8F, 0x0B30, 0x0BDA, 0x0C8F, 0x0D4E, 0x0E18, 0x0EEF,
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0x0FD2, 0x10C3, 0x11C3, 0x12D1, 0x13EF, 0x151F, 0x1660, 0x17B5,
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0x191E, 0x1A9C, 0x1C31, 0x1DDF, 0x1FA5, 0x2187, 0x2386, 0x25A2,
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0x27DF, 0x2A3E, 0x2CC1, 0x2F6B, 0x323C, 0x3539, 0x3863, 0x3BBE,
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0x3F4B, 0x430F, 0x470C, 0x4B45, 0x4FBF, 0x547D, 0x5983, 0x5ED6,
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0x6479, 0x6A73, 0x70C7, 0x777C, 0x7E97, 0x861E, 0x8E18, 0x968B,
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0x9F7E, 0xA8FA, 0xB306, 0xBDAC, 0xC8F3, 0xD4E6, 0xE18F, 0xEEF8,
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0xFD2E
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};
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static const int SONG_CHANNEL_OFFSET[3] = { 6, 8, 10 };
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static const int RES_ID_CHANNEL[3] = { 3, 4, 5 };
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#define LOBYTE_(a) ((a) & 0xFF)
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#define HIBYTE_(a) (((a) >> 8) & 0xFF)
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#define GETBIT(var, pos) ((var) & (1<<(pos)))
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void Player_SID::handleMusicBuffer() { // $33cd
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int channel = 2;
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while (channel >= 0) {
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if ((statusBits1A & BITMASK[channel]) == 0 ||
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(busyChannelBits & BITMASK[channel]) != 0) {
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--channel;
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continue;
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}
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if (setupSongFileData() == 1)
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return;
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uint8* l_chanFileDataPtr = chanFileData[channel];
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uint16 l_freq = 0;
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bool l_keepFreq = false;
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int y = 0;
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uint8 curByte = l_chanFileDataPtr[y++];
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// freq or 0/0xFF
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if (curByte == 0) {
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func_3674(channel);
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if (!isMusicPlaying)
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return;
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continue;
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} else if (curByte == 0xFF) {
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l_keepFreq = true;
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} else {
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l_freq = FREQ_TBL[curByte];
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}
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uint8 local1 = 0;
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curByte = l_chanFileDataPtr[y++];
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bool isLastCmdByte = (curByte & 0x80) != 0;
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uint16 curStepSum = stepTbl[curByte & 0x7f];
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for (int i = 0; !isLastCmdByte && (i < 2); ++i) {
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curByte = l_chanFileDataPtr[y++];
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isLastCmdByte = (curByte & 0x80) != 0;
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if (curByte & 0x40) {
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// note: bit used in zak theme (95) only (not used/handled in MM)
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_music_timer = curByte & 0x3f;
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} else {
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local1 = curByte & 0x3f;
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}
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}
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chanFileData[channel] += y;
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chanDataOffset[channel] += y;
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uint8 *l_chanBuf = getResource(RES_ID_CHANNEL[channel]);
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if (local1 != 0) {
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// TODO: signed or unsigned?
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uint16 offset = READ_LE_UINT16(&actSongFileData[local1*2 + 12]);
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l_chanFileDataPtr = actSongFileData + offset;
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// next five bytes: freqDelta, attack, sustain and phase bit
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for (int i = 0; i < 5; ++i) {
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l_chanBuf[15 + i] = l_chanFileDataPtr[i];
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}
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phaseBit[channel] = l_chanFileDataPtr[4];
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for (int i = 0; i < 17; ++i) {
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l_chanBuf[25 + i] = l_chanFileDataPtr[5 + i];
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}
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}
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if (l_keepFreq) {
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if (!releasePhase[channel]) {
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l_chanBuf[10] &= 0xfe; // release phase
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}
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releasePhase[channel] = true;
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} else {
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if (releasePhase[channel]) {
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l_chanBuf[19] = phaseBit[channel];
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l_chanBuf[10] |= 0x01; // attack phase
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}
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l_chanBuf[11] = LOBYTE_(l_freq);
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l_chanBuf[12] = HIBYTE_(l_freq);
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releasePhase[channel] = false;
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}
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// set counter value for frequency update (freqDeltaCounter)
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l_chanBuf[13] = LOBYTE_(curStepSum);
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l_chanBuf[14] = HIBYTE_(curStepSum);
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_soundQueue[channel] = RES_ID_CHANNEL[channel];
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processSongData(channel);
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_soundQueue[channel+4] = RES_ID_CHANNEL[channel];
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processSongData(channel+4);
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--channel;
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}
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}
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int Player_SID::setupSongFileData() { // $36cb
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// no song playing
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// TODO: remove (never NULL)
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if (_music == NULL) {
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for (int i = 2; i >= 0; --i) {
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if (songChannelBits & BITMASK[i]) {
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func_3674(i);
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}
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}
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return 1;
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}
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// no new song
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songFileOrChanBufData = _music;
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if (_music == actSongFileData) {
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return 0;
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}
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// new song selected
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actSongFileData = _music;
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for (int i = 0; i < 3; ++i) {
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chanFileData[i] = _music + chanDataOffset[i];
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}
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return -1;
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}
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//x:0..2
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void Player_SID::func_3674(int channel) { // $3674
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statusBits1B &= BITMASK_INV[channel];
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if (statusBits1B == 0) {
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isMusicPlaying = false;
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unlockCodeLocation();
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safeUnlockResource(resID_song);
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for (int i = 0; i < 3; ++i) {
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safeUnlockResource(RES_ID_CHANNEL[i]);
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}
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}
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chanPrio[channel] = 2;
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statusBits1A &= BITMASK_INV[channel];
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phaseBit[channel] = 0;
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func_4F45(channel);
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}
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void Player_SID::resetPlayerState() { // $48f7
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for (int i = 6; i >= 0; --i)
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releaseChannel(i);
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isMusicPlaying = false;
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unlockCodeLocation(); // does nothing
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statusBits1B = 0;
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statusBits1A = 0;
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freeChannelCount = 3;
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swapPrepared = false;
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filterSwapped = false;
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pulseWidthSwapped = false;
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//var5163 = 0;
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}
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void Player_SID::resetSID() { // $48D8
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SIDReg24 = 0x0f;
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SID_Write( 4, 0);
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SID_Write(11, 0);
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SID_Write(18, 0);
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SID_Write(23, 0);
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SID_Write(21, 0);
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SID_Write(22, 0);
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SID_Write(24, SIDReg24);
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resetPlayerState();
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}
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void Player_SID::update() { // $481B
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if (initializing)
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return;
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if (_soundInQueue) {
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for (int i = 6; i >= 0; --i) {
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if (_soundQueue[i] != -1)
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processSongData(i);
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}
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_soundInQueue = false;
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}
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// no sound
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if (busyChannelBits == 0)
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return;
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for (int i = 6; i >= 0; --i) {
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if (busyChannelBits & BITMASK[i]) {
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updateFreq(i);
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}
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}
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// seems to be used for background (prio=1?) sounds.
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// If a bg sound cannot be played because all SID
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// voices are used by higher priority sounds, the
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// bg sound's state is updated here so it will be at
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// the correct state when a voice is available again.
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if (swapPrepared) {
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swapVars(0, 0);
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swapVarLoaded = true;
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updateFreq(0);
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swapVars(0, 0);
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if (pulseWidthSwapped) {
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swapVars(4, 1);
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updateFreq(4);
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swapVars(4, 1);
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}
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swapVarLoaded = false;
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}
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for (int i = 6; i >= 0; --i) {
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if (busyChannelBits & BITMASK[i])
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setSIDWaveCtrlReg(i);
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};
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if (isMusicPlaying) {
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handleMusicBuffer();
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}
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return;
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}
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// channel: 0..6
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void Player_SID::processSongData(int channel) { // $4939
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// always: _soundQueue[channel] != -1
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// -> channelMap[channel] != -1
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channelMap[channel] = _soundQueue[channel];
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_soundQueue[channel] = -1;
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songPosUpdateCounter[channel] = 0;
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isVoiceChannel = (channel < 3);
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songFileOrChanBufOffset[channel] = vec6[channel];
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setupSongPtr(channel);
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//vec5[channel] = songFileOrChanBufData; // not used
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if (songFileOrChanBufData == NULL) { // chanBuf (4C1C)
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/*
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// TODO: do we need this?
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LOBYTE_(vec20[channel]) = 0;
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LOBYTE_(songPosPtr[channel]) = LOBYTE_(songFileOrChanBufOffset[channel]);
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*/
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releaseResourceUnk(channel);
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return;
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}
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vec20[channel] = songFileOrChanBufData; // chanBuf (4C1C)
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songPosPtr[channel] = songFileOrChanBufData + songFileOrChanBufOffset[channel]; // chanBuf (4C1C)
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uint8* ptr1 = songPosPtr[channel];
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int y = -1;
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if (channel < 4) {
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++y;
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if (channel == 3) {
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readSetSIDFilterAndProps(&y, ptr1);
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} else if (statusBits1A & BITMASK[channel]) {
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++y;
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} else { // channel = 0/1/2
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waveCtrlReg[channel] = ptr1[y];
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++y;
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if (ptr1[y] & 0x0f) {
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// filter on for voice channel
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SIDReg23 |= BITMASK[channel];
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} else {
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// filter off for voice channel
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SIDReg23 &= BITMASK_INV[channel];
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}
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SID_Write(23, SIDReg23);
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}
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}
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saveSongPos(y, channel);
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busyChannelBits |= BITMASK[channel];
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readSongChunk(channel);
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}
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void Player_SID::readSetSIDFilterAndProps(int *offset, uint8* dataPtr) { // $49e7
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SIDReg23 |= dataPtr[*offset];
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SID_Write(23, SIDReg23);
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++*offset;
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SIDReg24 = dataPtr[*offset];
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SID_Write(24, SIDReg24);
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}
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void Player_SID::saveSongPos(int y, int channel) {
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++y;
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songPosPtr[channel] += y;
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songFileOrChanBufOffset[channel] += y;
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}
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// channel: 0..6
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void Player_SID::updateFreq(int channel) {
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isVoiceChannel = (channel < 3);
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--freqDeltaCounter[channel];
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if (freqDeltaCounter[channel] < 0) {
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readSongChunk(channel);
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} else {
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freqReg[channel] += freqDelta[channel];
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}
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setSIDFreqAS(channel);
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}
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void Player_SID::resetFreqDelta(int channel) {
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freqDeltaCounter[channel] = 0;
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freqDelta[channel] = 0;
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}
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void Player_SID::readSongChunk(int channel) { // $4a6b
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while (true) {
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if (setupSongPtr(channel) == 1) {
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// do something with code resource
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releaseResourceUnk(1);
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return;
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}
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uint8* ptr1 = songPosPtr[channel];
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//curChannelActive = true;
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uint8 l_cmdByte = ptr1[0];
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if (l_cmdByte == 0) {
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//curChannelActive = false;
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songPosUpdateCounter[channel] = 0;
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var481A = -1;
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releaseChannel(channel);
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return;
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}
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//vec19[channel] = l_cmdByte;
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// attack (1) / release (0) phase
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if (isVoiceChannel) {
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if (GETBIT(l_cmdByte, 0))
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waveCtrlReg[channel] |= 0x01; // start attack phase
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else
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waveCtrlReg[channel] &= 0xfe; // start release phase
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}
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// channel finished bit
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if (GETBIT(l_cmdByte, 1)) {
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var481A = -1;
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releaseChannel(channel);
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return;
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}
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int y = 0;
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// frequency
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if (GETBIT(l_cmdByte, 2)) {
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y += 2;
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freqReg[channel] = READ_LE_UINT16(&ptr1[y-1]);
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if (!GETBIT(l_cmdByte, 6)) {
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y += 2;
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freqDeltaCounter[channel] = READ_LE_UINT16(&ptr1[y-1]);
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y += 2;
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freqDelta[channel] = READ_LE_UINT16(&ptr1[y-1]);
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} else {
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resetFreqDelta(channel);
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}
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} else {
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resetFreqDelta(channel);
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}
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// attack / release
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if (isVoiceChannel && GETBIT(l_cmdByte, 3)) {
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// start release phase
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waveCtrlReg[channel] &= 0xfe;
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setSIDWaveCtrlReg(channel);
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++y;
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attackReg[channel] = ptr1[y];
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++y;
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sustainReg[channel] = ptr1[y];
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// set attack (1) or release (0) phase
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waveCtrlReg[channel] |= (l_cmdByte & 0x01);
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}
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if (GETBIT(l_cmdByte, 4)) {
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++y;
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uint8 curByte = ptr1[y];
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// pulse width
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if (isVoiceChannel && GETBIT(curByte, 0)) {
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int reg = SID_REG_OFFSET[channel+4];
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y += 2;
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SID_Write(reg, ptr1[y-1]);
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SID_Write(reg+1, ptr1[y]);
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}
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if (GETBIT(curByte, 1)) {
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++y;
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readSetSIDFilterAndProps(&y, ptr1);
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y += 2;
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SID_Write(21, ptr1[y-1]);
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SID_Write(22, ptr1[y]);
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}
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if (GETBIT(curByte, 2)) {
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resetFreqDelta(channel);
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y += 2;
|
|
freqDeltaCounter[channel] = READ_LE_UINT16(&ptr1[y-1]);
|
|
}
|
|
}
|
|
|
|
// set waveform (?)
|
|
if (GETBIT(l_cmdByte, 5)) {
|
|
++y;
|
|
waveCtrlReg[channel] = (waveCtrlReg[channel] & 0x0f) | ptr1[y];
|
|
}
|
|
|
|
// song position
|
|
if (GETBIT(l_cmdByte, 7)) {
|
|
if (songPosUpdateCounter[channel] == 1) {
|
|
y += 2;
|
|
--songPosUpdateCounter[channel];
|
|
saveSongPos(y, channel);
|
|
} else {
|
|
// looping / skipping / ...
|
|
++y;
|
|
songPosPtr[channel] -= ptr1[y];
|
|
songFileOrChanBufOffset[channel] -= ptr1[y];
|
|
|
|
++y;
|
|
if (songPosUpdateCounter[channel] == 0) {
|
|
songPosUpdateCounter[channel] = ptr1[y];
|
|
} else {
|
|
--songPosUpdateCounter[channel];
|
|
}
|
|
}
|
|
} else {
|
|
saveSongPos(y, channel);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets frequency, attack and sustain register
|
|
*/
|
|
void Player_SID::setSIDFreqAS(int channel) { // $4be6
|
|
if (swapVarLoaded)
|
|
return;
|
|
int reg = SID_REG_OFFSET[channel];
|
|
SID_Write(reg, LOBYTE_(freqReg[channel])); // freq/pulseWidth voice 1/2/3
|
|
SID_Write(reg+1, HIBYTE_(freqReg[channel]));
|
|
if (channel < 3) {
|
|
SID_Write(reg+5, attackReg[channel]); // attack
|
|
SID_Write(reg+6, sustainReg[channel]); // sustain
|
|
}
|
|
}
|
|
|
|
void Player_SID::setSIDWaveCtrlReg(int channel) { // $4C0D
|
|
if (channel < 3) {
|
|
int reg = SID_REG_OFFSET[channel];
|
|
SID_Write(reg+4, waveCtrlReg[channel]);
|
|
}
|
|
}
|
|
|
|
// channel: 0..6
|
|
int Player_SID::setupSongPtr(int channel) { // $4C1C
|
|
//resID:5,4,3,songid
|
|
int resID = channelMap[channel];
|
|
|
|
// TODO: when does this happen, only if resID == 0?
|
|
if (getResource(resID) == NULL) {
|
|
releaseResourceUnk(resID);
|
|
if (resID == bgSoundResID) {
|
|
bgSoundResID = 0;
|
|
bgSoundActive = false;
|
|
swapPrepared = false;
|
|
pulseWidthSwapped = false;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
songFileOrChanBufData = getResource(resID); // chanBuf (4C1C)
|
|
if (songFileOrChanBufData == vec20[channel]) {
|
|
return 0;
|
|
} else {
|
|
vec20[channel] = songFileOrChanBufData;
|
|
songPosPtr[channel] = songFileOrChanBufData + songFileOrChanBufOffset[channel];
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// ignore: no effect
|
|
// chanResIndex: 3,4,5 or 58
|
|
void Player_SID::unlockResource(int chanResIndex) { // $4CDA
|
|
if ((resStatus[chanResIndex] & 0x7F) != 0)
|
|
--resStatus[chanResIndex];
|
|
}
|
|
|
|
void Player_SID::countFreeChannels() { // $4f26
|
|
freeChannelCount = 0;
|
|
for (int i = 0; i < 3; ++i) {
|
|
if (GETBIT(usedChannelBits, i) == 0)
|
|
++freeChannelCount;
|
|
}
|
|
}
|
|
|
|
void Player_SID::func_4F45(int channel) { // $4F45
|
|
if (swapVarLoaded) {
|
|
if (channel == 0) {
|
|
swapPrepared = false;
|
|
resetSwapVars();
|
|
}
|
|
pulseWidthSwapped = false;
|
|
} else {
|
|
if (channel == 3) {
|
|
filterUsed = false;
|
|
}
|
|
|
|
if (chanPrio[channel] == 1) {
|
|
if (var481A == 1)
|
|
prepareSwapVars(channel);
|
|
else if (channel < 3)
|
|
clearSIDWaveform(channel);
|
|
} else if (channel < 3 && bgSoundActive && swapPrepared &&
|
|
!(filterSwapped && filterUsed))
|
|
{
|
|
busyChannelBits |= BITMASK[channel];
|
|
useSwapVars(channel);
|
|
waveCtrlReg[channel] |= 0x01;
|
|
setSIDWaveCtrlReg(channel);
|
|
|
|
safeUnlockResource(channelMap[channel]);
|
|
return;
|
|
}
|
|
|
|
chanPrio[channel] = 0;
|
|
usedChannelBits &= BITMASK_INV[channel];
|
|
countFreeChannels();
|
|
}
|
|
|
|
int resIndex = channelMap[channel];
|
|
channelMap[channel] = 0;
|
|
safeUnlockResource(resIndex);
|
|
}
|
|
|
|
// chanResIndex: 3,4,5 or 58
|
|
void Player_SID::safeUnlockResource(int resIndex) { // $4FEA
|
|
if (!isMusicPlaying) {
|
|
unlockResource(resIndex);
|
|
}
|
|
}
|
|
|
|
void Player_SID::releaseResource(int resIndex) { // $5031
|
|
releaseResChannels(resIndex);
|
|
if (resIndex == bgSoundResID && var481A == -1) {
|
|
safeUnlockResource(resIndex);
|
|
|
|
bgSoundResID = 0;
|
|
bgSoundActive = false;
|
|
swapPrepared = false;
|
|
pulseWidthSwapped = false;
|
|
|
|
resetSwapVars();
|
|
}
|
|
}
|
|
|
|
void Player_SID::releaseResChannels(int resIndex) { // $5070
|
|
for (int i = 3; i >= 0; --i) {
|
|
if (resIndex == channelMap[i]) {
|
|
releaseChannel(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player_SID::stopSound_intern(int soundResID) { // $5093
|
|
for (int i = 0; i < 7; ++i) {
|
|
if (soundResID == _soundQueue[i]) {
|
|
_soundQueue[i] = -1;
|
|
}
|
|
}
|
|
var481A = -1;
|
|
releaseResource(soundResID);
|
|
}
|
|
|
|
void Player_SID::stopMusic_intern() { // $4CAA
|
|
statusBits1B = 0;
|
|
isMusicPlaying = false;
|
|
|
|
if (resID_song != 0) {
|
|
unlockResource(resID_song);
|
|
}
|
|
|
|
chanPrio[0] = 2;
|
|
chanPrio[1] = 2;
|
|
chanPrio[2] = 2;
|
|
|
|
statusBits1A = 0;
|
|
phaseBit[0] = 0;
|
|
phaseBit[1] = 0;
|
|
phaseBit[2] = 0;
|
|
}
|
|
|
|
void Player_SID::releaseResourceUnk(int resIndex) { // $50A4
|
|
var481A = -1;
|
|
releaseResource(resIndex);
|
|
}
|
|
|
|
// a: 0..6
|
|
void Player_SID::releaseChannel(int channel) {
|
|
stopChannel(channel);
|
|
if (channel >= 4) {
|
|
return;
|
|
}
|
|
if (channel < 3) {
|
|
SIDReg23Stuff = SIDReg23;
|
|
clearSIDWaveform(channel);
|
|
}
|
|
func_4F45(channel);
|
|
if (channel >= 3) {
|
|
return;
|
|
}
|
|
if ((SIDReg23 != SIDReg23Stuff) &&
|
|
(SIDReg23 & 0x07) == 0)
|
|
{
|
|
if (filterUsed) {
|
|
func_4F45(3);
|
|
stopChannel(3);
|
|
}
|
|
}
|
|
|
|
stopChannel(channel + 4);
|
|
}
|
|
|
|
void Player_SID::clearSIDWaveform(int channel) {
|
|
if (!isMusicPlaying && var481A == -1) {
|
|
waveCtrlReg[channel] &= 0x0e;
|
|
setSIDWaveCtrlReg(channel);
|
|
}
|
|
}
|
|
|
|
void Player_SID::stopChannel(int channel) {
|
|
songPosUpdateCounter[channel] = 0;
|
|
// clear "channel" bit
|
|
busyChannelBits &= BITMASK_INV[channel];
|
|
if (channel >= 4) {
|
|
// pulsewidth = 0
|
|
channelMap[channel] = 0;
|
|
}
|
|
}
|
|
|
|
// channel: 0..6, swapIndex: 0..2
|
|
void Player_SID::swapVars(int channel, int swapIndex) { // $51a5
|
|
if (channel < 3) {
|
|
SWAP(attackReg[channel], swapAttack[swapIndex]);
|
|
SWAP(sustainReg[channel], swapSustain[swapIndex]);
|
|
}
|
|
//SWAP(vec5[channel], swapVec5[swapIndex]); // not used
|
|
//SWAP(vec19[channel], swapVec19[swapIndex]); // not used
|
|
|
|
SWAP(chanPrio[channel], swapSongPrio[swapIndex]);
|
|
SWAP(channelMap[channel], swapVec479C[swapIndex]);
|
|
SWAP(songPosUpdateCounter[channel], swapSongPosUpdateCounter[swapIndex]);
|
|
SWAP(waveCtrlReg[channel], swapWaveCtrlReg[swapIndex]);
|
|
SWAP(songPosPtr[channel], swapSongPosPtr[swapIndex]);
|
|
SWAP(freqReg[channel], swapFreqReg[swapIndex]);
|
|
SWAP(freqDeltaCounter[channel], swapVec11[swapIndex]);
|
|
SWAP(freqDelta[channel], swapVec10[swapIndex]);
|
|
SWAP(vec20[channel], swapVec20[swapIndex]);
|
|
SWAP(songFileOrChanBufOffset[channel], swapVec8[swapIndex]);
|
|
}
|
|
|
|
void Player_SID::resetSwapVars() { // $52d0
|
|
for (int i = 0; i < 2; ++i) {
|
|
swapAttack[i] = 0;
|
|
swapSustain[i] = 0;
|
|
}
|
|
for (int i = 0; i < 3; ++i) {
|
|
swapVec5[i] = 0;
|
|
swapSongPrio[i] = 0;
|
|
swapVec479C[i] = 0;
|
|
swapVec19[i] = 0;
|
|
swapSongPosUpdateCounter[i] = 0;
|
|
swapWaveCtrlReg[i] = 0;
|
|
swapSongPosPtr[i] = 0;
|
|
swapFreqReg[i] = 0;
|
|
swapVec11[i] = 0;
|
|
swapVec10[i] = 0;
|
|
swapVec20[i] = 0;
|
|
swapVec8[i] = 0;
|
|
}
|
|
}
|
|
|
|
void Player_SID::prepareSwapVars(int channel) { // $52E5
|
|
if (channel >= 4)
|
|
return;
|
|
|
|
if (channel < 3) {
|
|
if (!keepSwapVars) {
|
|
resetSwapVars();
|
|
}
|
|
swapVars(channel, 0);
|
|
if (busyChannelBits & BITMASK[channel+4]) {
|
|
swapVars(channel+4, 1);
|
|
pulseWidthSwapped = true;
|
|
}
|
|
} else if (channel == 3) {
|
|
SIDReg24_HiNibble = SIDReg24 & 0x70;
|
|
resetSwapVars();
|
|
keepSwapVars = true;
|
|
swapVars(3, 2);
|
|
filterSwapped = true;
|
|
}
|
|
swapPrepared = true;
|
|
}
|
|
|
|
void Player_SID::useSwapVars(int channel) { // $5342
|
|
if (channel >= 3)
|
|
return;
|
|
|
|
swapVars(channel, 0);
|
|
setSIDFreqAS(channel);
|
|
if (pulseWidthSwapped) {
|
|
swapVars(channel+4, 1);
|
|
setSIDFreqAS(channel+4);
|
|
}
|
|
if (filterSwapped) {
|
|
swapVars(3, 2);
|
|
|
|
// resonating filter freq. or voice-to-filter mapping?
|
|
SIDReg23 = (SIDReg23Stuff & 0xf0) | BITMASK[channel];
|
|
SID_Write(23, SIDReg23);
|
|
|
|
// filter props
|
|
SIDReg24 = (SIDReg24 & 0x0f) | SIDReg24_HiNibble;
|
|
SID_Write(24, SIDReg24);
|
|
|
|
// filter freq.
|
|
SID_Write(21, LOBYTE_(freqReg[3]));
|
|
SID_Write(22, HIBYTE_(freqReg[3]));
|
|
} else {
|
|
SIDReg23 = SIDReg23Stuff & BITMASK_INV[channel];
|
|
SID_Write(23, SIDReg23);
|
|
}
|
|
|
|
swapPrepared = false;
|
|
pulseWidthSwapped = false;
|
|
keepSwapVars = false;
|
|
SIDReg24_HiNibble = 0;
|
|
filterSwapped = false;
|
|
}
|
|
|
|
// ignore: no effect
|
|
// resIndex: 3,4,5 or 58
|
|
void Player_SID::lockResource(int resIndex) { // $4ff4
|
|
if (!isMusicPlaying)
|
|
++resStatus[resIndex];
|
|
}
|
|
|
|
void Player_SID::reserveChannel(int channel, uint8 prioValue, int chanResIndex) { // $4ffe
|
|
if (channel == 3) {
|
|
filterUsed = true;
|
|
} else if (channel < 3) {
|
|
usedChannelBits |= BITMASK[channel];
|
|
countFreeChannels();
|
|
}
|
|
|
|
chanPrio[channel] = prioValue;
|
|
lockResource(chanResIndex);
|
|
}
|
|
|
|
// ignore: no effect
|
|
void Player_SID::unlockCodeLocation() { // $513e
|
|
resStatus[1] &= 0x80;
|
|
resStatus[2] &= 0x80;
|
|
}
|
|
|
|
// ignore: no effect
|
|
void Player_SID::lockCodeLocation() { // $514f
|
|
resStatus[1] |= 0x01;
|
|
resStatus[2] |= 0x01;
|
|
}
|
|
|
|
void Player_SID::initMusic(int songResIndex) { // $7de6
|
|
unlockResource(resID_song);
|
|
|
|
resID_song = songResIndex;
|
|
_music = getResource(resID_song);
|
|
if (_music == NULL) {
|
|
return;
|
|
}
|
|
|
|
// song base address
|
|
uint8* songFileDataPtr = _music;
|
|
actSongFileData = _music;
|
|
|
|
initializing = true;
|
|
_soundInQueue = false;
|
|
isMusicPlaying = false;
|
|
|
|
unlockCodeLocation();
|
|
resetPlayerState();
|
|
|
|
lockResource(resID_song);
|
|
buildStepTbl(songFileDataPtr[5]);
|
|
|
|
// fetch sound
|
|
songChannelBits = songFileDataPtr[4];
|
|
for (int i = 2; i >= 0; --i) {
|
|
if ((songChannelBits & BITMASK[i]) != 0) {
|
|
func_7eae(i, songFileDataPtr);
|
|
}
|
|
}
|
|
|
|
isMusicPlaying = true;
|
|
lockCodeLocation();
|
|
|
|
SIDReg23 &= 0xf0;
|
|
SID_Write(23, SIDReg23);
|
|
|
|
handleMusicBuffer();
|
|
|
|
initializing = false;
|
|
_soundInQueue = true;
|
|
}
|
|
|
|
// params:
|
|
// channel: channel 0..2
|
|
void Player_SID::func_7eae(int channel, uint8* songFileDataPtr) {
|
|
int pos = SONG_CHANNEL_OFFSET[channel];
|
|
chanDataOffset[channel] = READ_LE_UINT16(&songFileDataPtr[pos]);
|
|
chanFileData[channel] = songFileDataPtr + chanDataOffset[channel];
|
|
|
|
//vec5[channel+4] = vec5[channel] = CHANNEL_BUFFER_ADDR[RES_ID_CHANNEL[channel]]; // not used
|
|
vec6[channel+4] = 0x0019;
|
|
vec6[channel] = 0x0008;
|
|
|
|
func_819b(channel);
|
|
|
|
waveCtrlReg[channel] = 0;
|
|
}
|
|
|
|
void Player_SID::func_819b(int channel) {
|
|
reserveChannel(channel, 127, RES_ID_CHANNEL[channel]);
|
|
|
|
statusBits1B |= BITMASK[channel];
|
|
statusBits1A |= BITMASK[channel];
|
|
}
|
|
|
|
void Player_SID::buildStepTbl(int step) { // $82B4
|
|
stepTbl[0] = 0;
|
|
stepTbl[1] = step - 2;
|
|
for (int i = 2; i < 33; ++i) {
|
|
stepTbl[i] = stepTbl[i-1] + step;
|
|
}
|
|
}
|
|
|
|
int Player_SID::reserveSoundFilter(uint8 value, uint8 chanResIndex) { // $4ED0
|
|
int channel = 3;
|
|
reserveChannel(channel, value, chanResIndex);
|
|
return channel;
|
|
}
|
|
|
|
int Player_SID::reserveSoundVoice(uint8 value, uint8 chanResIndex) { // $4EB8
|
|
for (int i = 2; i >= 0; --i) {
|
|
if ((usedChannelBits & BITMASK[i]) == 0) {
|
|
reserveChannel(i, value, chanResIndex);
|
|
return i;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Player_SID::findLessPrioChannels(uint8 soundPrio) { // $4ED8
|
|
minChanPrio = 127;
|
|
|
|
chansWithLowerPrioCount = 0;
|
|
for (int i = 2; i >= 0; --i) {
|
|
if (usedChannelBits & BITMASK[i]) {
|
|
if (chanPrio[i] < soundPrio)
|
|
++chansWithLowerPrioCount;
|
|
if (chanPrio[i] < minChanPrio) {
|
|
minChanPrio = chanPrio[i];
|
|
minChanPrioIndex = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chansWithLowerPrioCount == 0)
|
|
return;
|
|
|
|
if (soundPrio >= chanPrio[3]) {
|
|
actFilterHasLowerPrio = true;
|
|
} else {
|
|
/* TODO: is this really a no-op?
|
|
if (minChanPrioIndex < chanPrio[3])
|
|
minChanPrioIndex = minChanPrioIndex;
|
|
*/
|
|
|
|
actFilterHasLowerPrio = false;
|
|
}
|
|
}
|
|
|
|
void Player_SID::releaseResourceBySound(int resID) { // $5088
|
|
var481A = 1;
|
|
releaseResource(resID);
|
|
}
|
|
|
|
void Player_SID::readVec6Data(int x, int *offset, uint8 *songFilePtr, int chanResID) { // $4E99
|
|
//vec5[x] = songFilePtr;
|
|
vec6[x] = songFilePtr[*offset];
|
|
*offset += 2;
|
|
_soundQueue[x] = chanResID;
|
|
}
|
|
|
|
int Player_SID::initSound(int soundResID) { // $4D0A
|
|
initializing = true;
|
|
|
|
if (isMusicPlaying && (statusBits1A & 0x07) == 0x07) {
|
|
initializing = false;
|
|
return -2;
|
|
}
|
|
|
|
uint8 *songFilePtr = getResource(soundResID);
|
|
if (songFilePtr == NULL) {
|
|
initializing = false;
|
|
return 1;
|
|
}
|
|
|
|
uint8 soundPrio = songFilePtr[4];
|
|
// for (mostly but not always looped) background sounds
|
|
if (soundPrio == 1) {
|
|
bgSoundResID = soundResID;
|
|
bgSoundActive = true;
|
|
}
|
|
|
|
uint8 requestedChannels = 0;
|
|
if ((songFilePtr[5] & 0x40) == 0) {
|
|
++requestedChannels;
|
|
if (songFilePtr[5] & 0x02)
|
|
++requestedChannels;
|
|
if (songFilePtr[5] & 0x08)
|
|
++requestedChannels;
|
|
}
|
|
|
|
bool filterNeeded = (songFilePtr[5] & 0x20) != 0;
|
|
bool filterBlocked = (filterUsed && filterNeeded);
|
|
if (filterBlocked || (freeChannelCount < requestedChannels)) {
|
|
findLessPrioChannels(soundPrio);
|
|
|
|
if ((freeChannelCount + chansWithLowerPrioCount < requestedChannels) ||
|
|
(filterBlocked && !actFilterHasLowerPrio)) {
|
|
initializing = false;
|
|
return -1;
|
|
}
|
|
|
|
if (filterBlocked) {
|
|
if (soundPrio < chanPrio[3]) {
|
|
initializing = false;
|
|
return -1;
|
|
}
|
|
|
|
uint8 l_resID = channelMap[3];
|
|
releaseResourceBySound(l_resID);
|
|
}
|
|
|
|
while ((freeChannelCount < requestedChannels) || (filterNeeded && filterUsed)) {
|
|
findLessPrioChannels(soundPrio);
|
|
if (minChanPrio >= soundPrio) {
|
|
initializing = false;
|
|
return -1;
|
|
}
|
|
|
|
uint8 l_resID = channelMap[minChanPrioIndex];
|
|
releaseResourceBySound(l_resID);
|
|
}
|
|
}
|
|
|
|
int x;
|
|
uint8 soundByte5 = songFilePtr[5];
|
|
if (soundByte5 & 0x40)
|
|
x = reserveSoundFilter(soundPrio, soundResID);
|
|
else
|
|
x = reserveSoundVoice(soundPrio, soundResID);
|
|
|
|
uint8 var4CF3 = x;
|
|
int y = 6;
|
|
if (soundByte5 & 0x01) {
|
|
x += 4;
|
|
readVec6Data(x, &y, songFilePtr, soundResID);
|
|
}
|
|
if (soundByte5 & 0x02) {
|
|
x = reserveSoundVoice(soundPrio, soundResID);
|
|
readVec6Data(x, &y, songFilePtr, soundResID);
|
|
}
|
|
if (soundByte5 & 0x04) {
|
|
x += 4;
|
|
readVec6Data(x, &y, songFilePtr, soundResID);
|
|
}
|
|
if (soundByte5 & 0x08) {
|
|
x = reserveSoundVoice(soundPrio, soundResID);
|
|
readVec6Data(x, &y, songFilePtr, soundResID);
|
|
}
|
|
if (soundByte5 & 0x10) {
|
|
x += 4;
|
|
readVec6Data(x, &y, songFilePtr, soundResID);
|
|
}
|
|
if (soundByte5 & 0x20) {
|
|
x = reserveSoundFilter(soundPrio, soundResID);
|
|
readVec6Data(x, &y, songFilePtr, soundResID);
|
|
}
|
|
|
|
//vec5[var4CF3] = songFilePtr;
|
|
vec6[var4CF3] = y;
|
|
_soundQueue[var4CF3] = soundResID;
|
|
|
|
initializing = false;
|
|
_soundInQueue = true;
|
|
|
|
return soundResID;
|
|
}
|
|
|
|
void Player_SID::unused1() { // $50AF
|
|
var481A = -1;
|
|
if (bgSoundResID != 0) {
|
|
releaseResourceUnk(bgSoundResID);
|
|
}
|
|
}
|
|
|
|
///////////////////////////
|
|
///////////////////////////
|
|
|
|
#define ZEROMEM(a) memset(a, 0, sizeof(a))
|
|
|
|
Player_SID::Player_SID(ScummEngine *scumm, Audio::Mixer *mixer) {
|
|
/*
|
|
* clear memory
|
|
*/
|
|
|
|
resID_song = 0;
|
|
statusBits1A = 0;
|
|
statusBits1B = 0;
|
|
busyChannelBits = 0;
|
|
SIDReg23 = 0;
|
|
SIDReg23Stuff = 0;
|
|
SIDReg24 = 0;
|
|
bgSoundResID = 0;
|
|
freeChannelCount = 0;
|
|
usedChannelBits = 0;
|
|
var481A = 0;
|
|
songChannelBits = 0;
|
|
//var5163 = 0;
|
|
SIDReg24_HiNibble = 0;
|
|
chansWithLowerPrioCount = 0;
|
|
minChanPrio = 0;
|
|
minChanPrioIndex = 0;
|
|
|
|
_music = NULL;
|
|
songFileOrChanBufData = NULL;
|
|
actSongFileData = NULL;
|
|
|
|
initializing = false;
|
|
_soundInQueue = false;
|
|
isVoiceChannel = false;
|
|
isMusicPlaying = false;
|
|
swapVarLoaded = false;
|
|
bgSoundActive = false;
|
|
filterUsed = false;
|
|
pulseWidthSwapped = false;
|
|
swapPrepared = false;
|
|
filterSwapped = false;
|
|
keepSwapVars = false;
|
|
actFilterHasLowerPrio = false;
|
|
|
|
ZEROMEM(chanFileData);
|
|
ZEROMEM(chanDataOffset);
|
|
ZEROMEM(songPosPtr);
|
|
ZEROMEM(freqReg);
|
|
ZEROMEM(vec6);
|
|
ZEROMEM(songFileOrChanBufOffset);
|
|
ZEROMEM(freqDelta);
|
|
ZEROMEM(freqDeltaCounter);
|
|
ZEROMEM(swapSongPosPtr);
|
|
ZEROMEM(swapVec5);
|
|
ZEROMEM(swapVec8);
|
|
ZEROMEM(swapVec10);
|
|
ZEROMEM(swapFreqReg);
|
|
ZEROMEM(swapVec11);
|
|
ZEROMEM(vec20);
|
|
ZEROMEM(swapVec20);
|
|
ZEROMEM(resStatus);
|
|
ZEROMEM(attackReg);
|
|
ZEROMEM(sustainReg);
|
|
ZEROMEM(phaseBit);
|
|
ZEROMEM(releasePhase);
|
|
ZEROMEM(_soundQueue);
|
|
ZEROMEM(channelMap);
|
|
ZEROMEM(songPosUpdateCounter);
|
|
ZEROMEM(chanPrio);
|
|
ZEROMEM(waveCtrlReg);
|
|
ZEROMEM(swapAttack);
|
|
ZEROMEM(swapSustain);
|
|
ZEROMEM(swapSongPrio);
|
|
ZEROMEM(swapVec479C);
|
|
ZEROMEM(swapVec19);
|
|
ZEROMEM(swapSongPosUpdateCounter);
|
|
ZEROMEM(swapWaveCtrlReg);
|
|
ZEROMEM(stepTbl);
|
|
|
|
/*
|
|
* initialize data
|
|
*/
|
|
|
|
const uint8 chanBuffer_const[3][45] = {
|
|
{
|
|
0x00,0x00,0x00,0x00,0x7f,0x01,0x19,0x00,
|
|
0x00,0x00,0x2d,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0xf0,0x40,0x10,0x04,0x00,0x00,
|
|
0x00,0x04,0x27,0x03,0xff,0xff,0x01,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00
|
|
},
|
|
{
|
|
0x00,0x00,0x00,0x00,0x7f,0x01,0x19,0x00,
|
|
0x00,0x00,0x2d,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0xf0,0x20,0x10,0x04,0x00,0x00,
|
|
0x00,0x04,0x27,0x03,0xff,0xff,0x02,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00
|
|
},
|
|
{
|
|
0x00,0x00,0x00,0x00,0x7f,0x01,0x19,0x00,
|
|
0x00,0x00,0x2d,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0xf0,0x20,0x10,0x04,0x00,0x00,
|
|
0x00,0x04,0x27,0x03,0xff,0xff,0x02,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00
|
|
}
|
|
};
|
|
memcpy(chanBuffer, chanBuffer_const, sizeof(chanBuffer_const));
|
|
|
|
for (int i = 0; i < 7; ++i) {
|
|
_soundQueue[i] = -1;
|
|
};
|
|
|
|
_music_timer = 0;
|
|
|
|
_mixer = mixer;
|
|
_sampleRate = _mixer->getOutputRate();
|
|
_vm = scumm;
|
|
|
|
// sound speed is slightly different on NTSC and PAL machines
|
|
// as the SID clock depends on the frame rate.
|
|
// ScummVM does not distinguish between NTSC and PAL targets
|
|
// so we use the NTSC timing here as the music was composed for
|
|
// NTSC systems (music on PAL systems is slower).
|
|
_videoSystem = NTSC;
|
|
_cpuCyclesLeft = 0;
|
|
|
|
initSID();
|
|
resetSID();
|
|
|
|
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
|
|
}
|
|
|
|
Player_SID::~Player_SID() {
|
|
_mixer->stopHandle(_soundHandle);
|
|
delete _sid;
|
|
}
|
|
|
|
uint8 *Player_SID::getResource(int resID) {
|
|
switch (resID) {
|
|
case 0:
|
|
return NULL;
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
return chanBuffer[resID-3];
|
|
default:
|
|
return _vm->getResourceAddress(rtSound, resID);
|
|
}
|
|
}
|
|
|
|
int Player_SID::readBuffer(int16 *buffer, const int numSamples) {
|
|
int samplesLeft = numSamples;
|
|
|
|
Common::StackLock lock(_mutex);
|
|
|
|
while (samplesLeft > 0) {
|
|
// update SID status after each frame
|
|
if (_cpuCyclesLeft <= 0) {
|
|
update();
|
|
_cpuCyclesLeft = timingProps[_videoSystem].cyclesPerFrame;
|
|
}
|
|
// fetch samples
|
|
int sampleCount = _sid->updateClock(_cpuCyclesLeft, (short *)buffer, samplesLeft);
|
|
samplesLeft -= sampleCount;
|
|
buffer += sampleCount;
|
|
}
|
|
|
|
return numSamples;
|
|
}
|
|
|
|
void Player_SID::SID_Write(int reg, uint8 data) {
|
|
_sid->write(reg, data);
|
|
}
|
|
|
|
void Player_SID::initSID() {
|
|
_sid = new Resid::SID();
|
|
_sid->set_sampling_parameters(
|
|
timingProps[_videoSystem].clockFreq,
|
|
_sampleRate);
|
|
_sid->enable_filter(true);
|
|
|
|
_sid->reset();
|
|
// Synchronize the waveform generators (must occur after reset)
|
|
_sid->write( 4, 0x08);
|
|
_sid->write(11, 0x08);
|
|
_sid->write(18, 0x08);
|
|
_sid->write( 4, 0x00);
|
|
_sid->write(11, 0x00);
|
|
_sid->write(18, 0x00);
|
|
}
|
|
|
|
void Player_SID::startSound(int nr) {
|
|
byte *data = _vm->getResourceAddress(rtSound, nr);
|
|
assert(data);
|
|
|
|
// WORKAROUND:
|
|
// sound[4] contains either a song prio or a music channel usage byte.
|
|
// As music channel usage is always 0x07 for all music files and
|
|
// prio 7 is never used in any sound file use this byte for auto-detection.
|
|
bool isMusic = (data[4] == 0x07);
|
|
|
|
Common::StackLock lock(_mutex);
|
|
|
|
if (isMusic) {
|
|
initMusic(nr);
|
|
} else {
|
|
stopSound_intern(nr);
|
|
initSound(nr);
|
|
}
|
|
}
|
|
|
|
void Player_SID::stopSound(int nr) {
|
|
if (nr == -1)
|
|
return;
|
|
|
|
Common::StackLock lock(_mutex);
|
|
stopSound_intern(nr);
|
|
}
|
|
|
|
void Player_SID::stopAllSounds() {
|
|
Common::StackLock lock(_mutex);
|
|
resetPlayerState();
|
|
}
|
|
|
|
int Player_SID::getSoundStatus(int nr) const {
|
|
int result = 0;
|
|
|
|
//Common::StackLock lock(_mutex);
|
|
|
|
if (resID_song == nr && isMusicPlaying) {
|
|
result = 1;
|
|
}
|
|
|
|
for (int i = 0; (i < 4) && (result == 0); ++i) {
|
|
if (nr == _soundQueue[i] || nr == channelMap[i]) {
|
|
result = 1;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int Player_SID::getMusicTimer() {
|
|
int result = _music_timer;
|
|
_music_timer = 0;
|
|
return result;
|
|
}
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#endif
|